blob: e41edf2c8df6fb18e1dcb84ed652aa7f6760af55 [file] [log] [blame] [edit]
/*
* Copyright (c) 2021-2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#import "HardwareCapabilities.h"
#import <wtf/CompletionHandler.h>
#import <wtf/FastMalloc.h>
#import <wtf/Ref.h>
#import <wtf/RefCounted.h>
struct WGPUAdapterImpl {
};
namespace WebGPU {
class Device;
class Instance;
// https://gpuweb.github.io/gpuweb/#gpuadapter
class Adapter : public WGPUAdapterImpl, public RefCounted<Adapter> {
WTF_MAKE_FAST_ALLOCATED;
public:
static Ref<Adapter> create(id<MTLDevice> device, Instance& instance, HardwareCapabilities&& capabilities)
{
return adoptRef(*new Adapter(device, instance, WTFMove(capabilities)));
}
static Ref<Adapter> createInvalid(Instance& instance)
{
return adoptRef(*new Adapter(instance));
}
~Adapter();
size_t enumerateFeatures(WGPUFeatureName* features);
bool getLimits(WGPUSupportedLimits&);
void getProperties(WGPUAdapterProperties&);
bool hasFeature(WGPUFeatureName);
void requestDevice(const WGPUDeviceDescriptor&, CompletionHandler<void(WGPURequestDeviceStatus, Ref<Device>&&, String&&)>&& callback);
bool isValid() const { return m_device; }
void makeInvalid() { m_device = nil; }
Instance& instance() const { return m_instance; }
private:
Adapter(id<MTLDevice>, Instance&, HardwareCapabilities&&);
Adapter(Instance&);
id<MTLDevice> m_device { nil };
const Ref<Instance> m_instance;
const HardwareCapabilities m_capabilities { };
bool m_deviceRequested { false };
};
} // namespace WebGPU