| commit | 1e1bf92025ba3df8a0762fbadaa8a3bec1b83504 | [log] [tgz] |
|---|---|---|
| author | Przemyslaw Gorszkowski <pgorszkowski@igalia.com> | Mon Oct 07 12:21:15 2024 |
| committer | Adrian Perez de Castro <aperez@igalia.com> | Mon Oct 07 12:44:32 2024 |
| tree | 9ca0d32dc4e82a3f3357514f732198db53f6f5a5 | |
| parent | c2959a39659a00d8333595cafa57c0b236d19373 [diff] |
Cherry-pick 284757@main (7f5e13b54893). https://bugs.webkit.org/show_bug.cgi?id=280612 [WPE][GTK] visible rect in case animations is not correctly calculated https://bugs.webkit.org/show_bug.cgi?id=280612 Reviewed by Miguel Gomez. For animations starting partially outside the viewport were not fully rendered when the first frame entered the visible area. This caused incomplete or cut-off frames during the initial stages of the animation. The issue was more noticeable on low-end devices(RPi) or during slow-motion or frame-by-frame analysis of the recordings on x86. With this change the visible rect is extended with the elements which are currently not fully visible but they will be in a future bacause of animations. Y* Source/WebCore/platform/graphics/texmap/coordinated/CoordinatedGraphicsLayer.cpp: (WebCore::CoordinatedGraphicsLayer::transformedVisibleRectIncludingFuture): (WebCore::CoordinatedGraphicsLayer::updateContentBuffers): (WebCore::CoordinatedGraphicsLayer::computeTransformedVisibleRect): * Source/WebCore/platform/graphics/texmap/coordinated/CoordinatedGraphicsLayer.h: Canonical link: https://commits.webkit.org/284757@main Canonical link: https://commits.webkit.org/274313.448@webkitglib/2.44
WebKit is a cross-platform web browser engine. On iOS and macOS, it powers Safari, Mail, iBooks, and many other applications. For more information about WebKit, see the WebKit project website.
On macOS, download Safari Technology Preview to test the latest version of WebKit. On Linux, download Epiphany Technology Preview. On Windows, you'll have to build it yourself.
Once your bug is filed, you will receive email when it is updated at each stage in the bug life cycle. After the bug is considered fixed, you may be asked to download the latest nightly and confirm that the fix works for you.
Run the following command to clone WebKit's Git repository:
git clone https://github.com/WebKit/WebKit.git WebKit
Install Xcode and its command line tools if you haven't done so already:
xcode-select --installRun the following command to build a debug build with debugging symbols and assertions:
Tools/Scripts/build-webkit --debug
For performance testing, and other purposes, use --release instead.
You can open WebKit.xcworkspace to build and debug WebKit within Xcode.
If you don't use a custom build location in Xcode preferences, you have to update the workspace settings to use WebKitBuild directory. In menu bar, choose File > Workspace Settings, then click the Advanced button, select “Custom”, “Relative to Workspace”, and enter WebKitBuild for both Products and Intermediates.
iOS, tvOS and watchOS are all considered embedded builds. The first time after you install a new Xcode, you will need to run:
sudo Tools/Scripts/configure-xcode-for-embedded-development
Without this step, you will see the error message: “target specifies product type ‘com.apple.product-type.tool’, but there’s no such product type for the ‘iphonesimulator’ platform.” when building target JSCLLIntOffsetsExtractor of project JavaScriptCore.
Run the following command to build a debug build with debugging symbols and assertions for embedded simulators:
Tools/Scripts/build-webkit --debug --<platform>-simulator
or embedded devices:
Tools/Scripts/build-webkit --debug --<platform>-device
where platform is ios, tvos or watchos.
For production builds:
cmake -DPORT=GTK -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja ninja sudo ninja install
For development builds:
Tools/gtk/install-dependencies Tools/Scripts/update-webkitgtk-libs Tools/Scripts/build-webkit --gtk --debug
For more information on building WebKitGTK, see the wiki page.
For production builds:
cmake -DPORT=WPE -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja ninja sudo ninja install
For development builds:
Tools/wpe/install-dependencies Tools/Scripts/update-webkitwpe-libs Tools/Scripts/build-webkit --wpe --debug
For building WebKit on Windows, see the WebKit on Windows page.
Run the following command to launch Safari with your local build of WebKit:
Tools/Scripts/run-safari --debug
The run-safari script sets the DYLD_FRAMEWORK_PATH environment variable to point to your build products, and then launches /Applications/Safari.app. DYLD_FRAMEWORK_PATH tells the system loader to prefer your build products over the frameworks installed in /System/Library/Frameworks.
To run other applications with your local build of WebKit, run the following command:
Tools/Scripts/run-webkit-app <application-path>
Run the following command to launch iOS simulator with your local build of WebKit:
run-safari --debug --ios-simulator
In both cases, if you have built release builds instead, use --release instead of --debug.
If you have a development build, you can use the run-minibrowser script, e.g.:
run-minibrowser --debug --wpe
Pass one of --gtk, --jsc-only, or --wpe to indicate the port to use.
Congratulations! You’re up and running. Now you can begin coding in WebKit and contribute your fixes and new features to the project. For details on submitting your code to the project, read Contributing Code.