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/*
* Copyright (c) 2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "CallGraph.h"
#include "AST.h"
#include "ASTVisitor.h"
#include "WGSLShaderModule.h"
#include <wtf/Deque.h>
namespace WGSL {
CallGraph::CallGraph(ShaderModule& shaderModule)
: m_ast(shaderModule)
{
}
class CallGraphBuilder : public AST::Visitor {
public:
CallGraphBuilder(ShaderModule& shaderModule, const HashMap<String, std::optional<PipelineLayout>>& pipelineLayouts, HashMap<String, Reflection::EntryPointInformation>& entryPoints)
: m_callGraph(shaderModule)
, m_pipelineLayouts(pipelineLayouts)
, m_entryPoints(entryPoints)
{
}
CallGraph build();
void visit(AST::Function&) override;
void visit(AST::CallExpression&) override;
private:
void initializeMappings();
CallGraph m_callGraph;
const HashMap<String, std::optional<PipelineLayout>>& m_pipelineLayouts;
HashMap<String, Reflection::EntryPointInformation>& m_entryPoints;
HashMap<AST::Function*, unsigned> m_calleeBuildingMap;
Vector<CallGraph::Callee>* m_callees { nullptr };
Deque<AST::Function*> m_queue;
};
CallGraph CallGraphBuilder::build()
{
initializeMappings();
return m_callGraph;
}
void CallGraphBuilder::initializeMappings()
{
for (auto& declaration : m_callGraph.m_ast.declarations()) {
if (!is<AST::Function>(declaration))
continue;
auto& function = downcast<AST::Function>(declaration);
const auto& name = function.name();
{
auto result = m_callGraph.m_functionsByName.add(name, &function);
ASSERT_UNUSED(result, result.isNewEntry);
}
if (!m_pipelineLayouts.contains(name))
continue;
if (!function.stage())
continue;
auto addResult = m_entryPoints.add(function.name(), Reflection::EntryPointInformation { });
ASSERT(addResult.isNewEntry);
m_callGraph.m_entrypoints.append({ function, *function.stage(), addResult.iterator->value });
m_queue.append(&function);
}
while (!m_queue.isEmpty())
visit(*m_queue.takeFirst());
}
void CallGraphBuilder::visit(AST::Function& function)
{
auto result = m_callGraph.m_calleeMap.add(&function, Vector<CallGraph::Callee>());
if (!result.isNewEntry)
return;
ASSERT(!m_callees);
m_callees = &result.iterator->value;
AST::Visitor::visit(function);
m_calleeBuildingMap.clear();
m_callees = nullptr;
}
void CallGraphBuilder::visit(AST::CallExpression& call)
{
for (auto& argument : call.arguments())
AST::Visitor::visit(argument);
if (!is<AST::IdentifierExpression>(call.target()))
return;
auto& target = downcast<AST::IdentifierExpression>(call.target());
auto it = m_callGraph.m_functionsByName.find(target.identifier());
if (it == m_callGraph.m_functionsByName.end())
return;
m_queue.append(it->value);
auto result = m_calleeBuildingMap.add(it->value, m_callees->size());
if (result.isNewEntry)
m_callees->append(CallGraph::Callee { it->value, { &call } });
else
m_callees->at(result.iterator->value).callSites.append(&call);
}
CallGraph buildCallGraph(ShaderModule& shaderModule, const HashMap<String, std::optional<PipelineLayout>>& pipelineLayouts, HashMap<String, Reflection::EntryPointInformation>& entryPoints)
{
return CallGraphBuilder(shaderModule, pipelineLayouts, entryPoints).build();
}
} // namespace WGSL