| # Adding V8 Fast API |
| |
| Node.js uses [V8](https://v8.dev/) as its JavaScript engine. |
| Embedding functions implemented in C++ incur a high overhead, so V8 |
| provides an API to implement native functions which may be invoked directly |
| from JIT-ed code. These functions also come with additional constraints, |
| for example, they may not trigger garbage collection. |
| |
| ## Limitations |
| |
| * Fast API functions may not trigger garbage collection. This means by proxy |
| that JavaScript execution and heap allocation are also forbidden, including |
| `v8::Array::Get()` or `v8::Number::New()`. |
| * Throwing errors is not available from within a fast API call, but can be done |
| through the fallback to the slow API. |
| * Not all parameter and return types are supported in fast API calls. |
| For a full list, please look into |
| [`v8-fast-api-calls.h`](../../deps/v8/include/v8-fast-api-calls.h). |
| |
| ## Requirements |
| |
| * Any function passed to `CFunction::Make`, including fast API function |
| declarations, should have their signature registered in |
| [`node_external_reference.h`](../../src/node_external_reference.h) file. |
| Although, it would not start failing or crashing until the function ends up |
| in a snapshot (either the built-in or a user-land one). Please refer to the |
| [binding functions documentation](../../src#binding-functions) for more |
| information. |
| * To test fast APIs, make sure to run the tests in a loop with a decent |
| iterations count to trigger relevant optimizations that prefer the fast API |
| over the slow one. |
| * The fast callback must be idempotent up to the point where error and fallback |
| conditions are checked, because otherwise executing the slow callback might |
| produce visible side effects twice. |
| |
| ## Fallback to slow path |
| |
| Fast API supports fallback to slow path for when it is desirable to do so, |
| for example, when throwing a custom error or executing JavaScript code is |
| needed. The fallback mechanism can be enabled and changed from the C++ |
| implementation of the fast API function declaration. |
| |
| Passing `true` to the `fallback` option will force V8 to run the slow path |
| with the same arguments. |
| |
| In V8, the options fallback is defined as `FastApiCallbackOptions` inside |
| [`v8-fast-api-calls.h`](../../deps/v8/include/v8-fast-api-calls.h). |
| |
| * C++ land |
| |
| Example of a conditional fast path on C++ |
| |
| ```cpp |
| // Anywhere in the execution flow, you can set fallback and stop the execution. |
| static double divide(const int32_t a, |
| const int32_t b, |
| v8::FastApiCallbackOptions& options) { |
| if (b == 0) { |
| options.fallback = true; |
| return 0; |
| } else { |
| return a / b; |
| } |
| } |
| ``` |
| |
| ## Example |
| |
| A typical function that communicates between JavaScript and C++ is as follows. |
| |
| * On the JavaScript side: |
| |
| ```js |
| const { divide } = internalBinding('custom_namespace'); |
| ``` |
| |
| * On the C++ side: |
| |
| ```cpp |
| #include "v8-fast-api-calls.h" |
| |
| namespace node { |
| namespace custom_namespace { |
| |
| static void SlowDivide(const FunctionCallbackInfo<Value>& args) { |
| Environment* env = Environment::GetCurrent(args); |
| CHECK_GE(args.Length(), 2); |
| CHECK(args[0]->IsInt32()); |
| CHECK(args[1]->IsInt32()); |
| auto a = args[0].As<v8::Int32>(); |
| auto b = args[1].As<v8::Int32>(); |
| |
| if (b->Value() == 0) { |
| return node::THROW_ERR_INVALID_STATE(env, "Error"); |
| } |
| |
| double result = a->Value() / b->Value(); |
| args.GetReturnValue().Set(v8::Number::New(env->isolate(), result)); |
| } |
| |
| static double FastDivide(const int32_t a, |
| const int32_t b, |
| v8::FastApiCallbackOptions& options) { |
| if (b == 0) { |
| options.fallback = true; |
| return 0; |
| } else { |
| return a / b; |
| } |
| } |
| |
| CFunction fast_divide_(CFunction::Make(FastDivide)); |
| |
| static void Initialize(Local<Object> target, |
| Local<Value> unused, |
| Local<Context> context, |
| void* priv) { |
| SetFastMethod(context, target, "divide", SlowDivide, &fast_divide_); |
| } |
| |
| void RegisterExternalReferences(ExternalReferenceRegistry* registry) { |
| registry->Register(SlowDivide); |
| registry->Register(FastDivide); |
| registry->Register(fast_divide_.GetTypeInfo()); |
| } |
| |
| } // namespace custom_namespace |
| } // namespace node |
| |
| NODE_BINDING_CONTEXT_AWARE_INTERNAL(custom_namespace, |
| node::custom_namespace::Initialize); |
| NODE_BINDING_EXTERNAL_REFERENCE( |
| custom_namespace, |
| node::custom_namespace::RegisterExternalReferences); |
| ``` |
| |
| * Update external references ([`node_external_reference.h`](../../src/node_external_reference.h)) |
| |
| Since our implementation used |
| `double(const int32_t a, const int32_t b, v8::FastApiCallbackOptions& options)` |
| signature, we need to add it to external references and in |
| `ALLOWED_EXTERNAL_REFERENCE_TYPES`. |
| |
| Example declaration: |
| |
| ```cpp |
| using CFunctionCallbackReturningDouble = double (*)(const int32_t a, |
| const int32_t b, |
| v8::FastApiCallbackOptions& options); |
| ``` |