Node.js uses V8 as its JavaScript engine. Embedding functions implemented in C++ incur a high overhead, so V8 provides an API to implement native functions which may be invoked directly from JIT-ed code. These functions also come with additional constraints, for example, they may not trigger garbage collection.
v8::Array::Get() or v8::Number::New().v8-fast-api-calls.h.CFunction::Make, including fast API function declarations, should have their signature registered in node_external_reference.h file. Although, it would not start failing or crashing until the function ends up in a snapshot (either the built-in or a user-land one). Please refer to the binding functions documentation for more information.Fast API supports fallback to slow path for when it is desirable to do so, for example, when throwing a custom error or executing JavaScript code is needed. The fallback mechanism can be enabled and changed from the C++ implementation of the fast API function declaration.
Passing true to the fallback option will force V8 to run the slow path with the same arguments.
In V8, the options fallback is defined as FastApiCallbackOptions inside v8-fast-api-calls.h.
C++ land
Example of a conditional fast path on C++
// Anywhere in the execution flow, you can set fallback and stop the execution. static double divide(const int32_t a, const int32_t b, v8::FastApiCallbackOptions& options) { if (b == 0) { options.fallback = true; return 0; } else { return a / b; } }
A typical function that communicates between JavaScript and C++ is as follows.
On the JavaScript side:
const { divide } = internalBinding('custom_namespace');
On the C++ side:
#include "v8-fast-api-calls.h" namespace node { namespace custom_namespace { static void SlowDivide(const FunctionCallbackInfo<Value>& args) { Environment* env = Environment::GetCurrent(args); CHECK_GE(args.Length(), 2); CHECK(args[0]->IsInt32()); CHECK(args[1]->IsInt32()); auto a = args[0].As<v8::Int32>(); auto b = args[1].As<v8::Int32>(); if (b->Value() == 0) { return node::THROW_ERR_INVALID_STATE(env, "Error"); } double result = a->Value() / b->Value(); args.GetReturnValue().Set(v8::Number::New(env->isolate(), result)); } static double FastDivide(const int32_t a, const int32_t b, v8::FastApiCallbackOptions& options) { if (b == 0) { options.fallback = true; return 0; } else { return a / b; } } CFunction fast_divide_(CFunction::Make(FastDivide)); static void Initialize(Local<Object> target, Local<Value> unused, Local<Context> context, void* priv) { SetFastMethod(context, target, "divide", SlowDivide, &fast_divide_); } void RegisterExternalReferences(ExternalReferenceRegistry* registry) { registry->Register(SlowDivide); registry->Register(FastDivide); registry->Register(fast_divide_.GetTypeInfo()); } } // namespace custom_namespace } // namespace node NODE_BINDING_CONTEXT_AWARE_INTERNAL(custom_namespace, node::custom_namespace::Initialize); NODE_BINDING_EXTERNAL_REFERENCE( custom_namespace, node::custom_namespace::RegisterExternalReferences);
Update external references (node_external_reference.h)
Since our implementation used double(const int32_t a, const int32_t b, v8::FastApiCallbackOptions& options) signature, we need to add it to external references and in ALLOWED_EXTERNAL_REFERENCE_TYPES.
Example declaration:
using CFunctionCallbackReturningDouble = double (*)(const int32_t a, const int32_t b, v8::FastApiCallbackOptions& options);