| #ifndef SRC_NODE_SHADOW_REALM_H_ |
| #define SRC_NODE_SHADOW_REALM_H_ |
| |
| #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS |
| |
| #include "node_realm.h" |
| #include "v8.h" |
| |
| namespace node { |
| namespace shadow_realm { |
| |
| class ShadowRealm final : public Realm { |
| public: |
| static ShadowRealm* New(Environment* env); |
| |
| SET_MEMORY_INFO_NAME(ShadowRealm) |
| SET_SELF_SIZE(ShadowRealm) |
| |
| v8::Local<v8::Context> context() const override; |
| |
| #define V(PropertyName, TypeName) \ |
| v8::Local<TypeName> PropertyName() const override; \ |
| void set_##PropertyName(v8::Local<TypeName> value) override; |
| PER_REALM_STRONG_PERSISTENT_VALUES(V) |
| #undef V |
| |
| protected: |
| v8::MaybeLocal<v8::Value> BootstrapRealm() override; |
| |
| private: |
| static void WeakCallback(const v8::WeakCallbackInfo<ShadowRealm>& data); |
| static void DeleteMe(void* data); |
| |
| explicit ShadowRealm(Environment* env); |
| ~ShadowRealm(); |
| }; |
| |
| v8::MaybeLocal<v8::Context> HostCreateShadowRealmContextCallback( |
| v8::Local<v8::Context> initiator_context); |
| |
| } // namespace shadow_realm |
| } // namespace node |
| |
| #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS |
| |
| #endif // SRC_NODE_SHADOW_REALM_H_ |