| #ifndef SRC_NODE_MESSAGING_H_ |
| #define SRC_NODE_MESSAGING_H_ |
| |
| #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS |
| |
| #include "env.h" |
| #include "node_mutex.h" |
| #include <list> |
| |
| namespace node { |
| namespace worker { |
| |
| class MessagePortData; |
| class MessagePort; |
| |
| typedef MaybeStackBuffer<v8::Local<v8::Value>, 8> TransferList; |
| |
| // Represents a single communication message. |
| class Message : public MemoryRetainer { |
| public: |
| // Create a Message with a specific underlying payload, in the format of the |
| // V8 ValueSerializer API. If `payload` is empty, this message indicates |
| // that the receiving message port should close itself. |
| explicit Message(MallocedBuffer<char>&& payload = MallocedBuffer<char>()); |
| |
| Message(Message&& other) = default; |
| Message& operator=(Message&& other) = default; |
| Message& operator=(const Message&) = delete; |
| Message(const Message&) = delete; |
| |
| // Whether this is a message indicating that the port is to be closed. |
| // This is the last message to be received by a MessagePort. |
| bool IsCloseMessage() const; |
| |
| // Deserialize the contained JS value. May only be called once, and only |
| // after Serialize() has been called (e.g. by another thread). |
| v8::MaybeLocal<v8::Value> Deserialize(Environment* env, |
| v8::Local<v8::Context> context); |
| |
| // Serialize a JS value, and optionally transfer objects, into this message. |
| // The Message object retains ownership of all transferred objects until |
| // deserialization. |
| // The source_port parameter, if provided, will make Serialize() throw a |
| // "DataCloneError" DOMException if source_port is found in transfer_list. |
| v8::Maybe<bool> Serialize(Environment* env, |
| v8::Local<v8::Context> context, |
| v8::Local<v8::Value> input, |
| const TransferList& transfer_list, |
| v8::Local<v8::Object> source_port = |
| v8::Local<v8::Object>()); |
| |
| // Internal method of Message that is called when a new SharedArrayBuffer |
| // object is encountered in the incoming value's structure. |
| void AddSharedArrayBuffer(std::shared_ptr<v8::BackingStore> backing_store); |
| // Internal method of Message that is called once serialization finishes |
| // and that transfers ownership of `data` to this message. |
| void AddMessagePort(std::unique_ptr<MessagePortData>&& data); |
| // Internal method of Message that is called when a new WebAssembly.Module |
| // object is encountered in the incoming value's structure. |
| uint32_t AddWASMModule(v8::CompiledWasmModule&& mod); |
| |
| // The MessagePorts that will be transferred, as recorded by Serialize(). |
| // Used for warning user about posting the target MessagePort to itself, |
| // which will as a side effect destroy the communication channel. |
| const std::vector<std::unique_ptr<MessagePortData>>& message_ports() const { |
| return message_ports_; |
| } |
| |
| void MemoryInfo(MemoryTracker* tracker) const override; |
| |
| SET_MEMORY_INFO_NAME(Message) |
| SET_SELF_SIZE(Message) |
| |
| private: |
| MallocedBuffer<char> main_message_buf_; |
| std::vector<std::shared_ptr<v8::BackingStore>> array_buffers_; |
| std::vector<std::shared_ptr<v8::BackingStore>> shared_array_buffers_; |
| std::vector<std::unique_ptr<MessagePortData>> message_ports_; |
| std::vector<v8::CompiledWasmModule> wasm_modules_; |
| |
| friend class MessagePort; |
| }; |
| |
| // This contains all data for a `MessagePort` instance that is not tied to |
| // a specific Environment/Isolate/event loop, for easier transfer between those. |
| class MessagePortData : public MemoryRetainer { |
| public: |
| explicit MessagePortData(MessagePort* owner); |
| ~MessagePortData() override; |
| |
| MessagePortData(MessagePortData&& other) = delete; |
| MessagePortData& operator=(MessagePortData&& other) = delete; |
| MessagePortData(const MessagePortData& other) = delete; |
| MessagePortData& operator=(const MessagePortData& other) = delete; |
| |
| // Add a message to the incoming queue and notify the receiver. |
| // This may be called from any thread. |
| void AddToIncomingQueue(Message&& message); |
| |
| // Turns `a` and `b` into siblings, i.e. connects the sending side of one |
| // to the receiving side of the other. This is not thread-safe. |
| static void Entangle(MessagePortData* a, MessagePortData* b); |
| |
| // Removes any possible sibling. This is thread-safe (it acquires both |
| // `sibling_mutex_` and `mutex_`), and has to be because it is called once |
| // the corresponding JS handle handle wants to close |
| // which can happen on either side of a worker. |
| void Disentangle(); |
| |
| void MemoryInfo(MemoryTracker* tracker) const override; |
| |
| SET_MEMORY_INFO_NAME(MessagePortData) |
| SET_SELF_SIZE(MessagePortData) |
| |
| private: |
| // This mutex protects all fields below it, with the exception of |
| // sibling_. |
| mutable Mutex mutex_; |
| std::list<Message> incoming_messages_; |
| MessagePort* owner_ = nullptr; |
| // This mutex protects the sibling_ field and is shared between two entangled |
| // MessagePorts. If both mutexes are acquired, this one needs to be |
| // acquired first. |
| std::shared_ptr<Mutex> sibling_mutex_ = std::make_shared<Mutex>(); |
| MessagePortData* sibling_ = nullptr; |
| |
| friend class MessagePort; |
| }; |
| |
| // A message port that receives messages from other threads, including |
| // the uv_async_t handle that is used to notify the current event loop of |
| // new incoming messages. |
| class MessagePort : public HandleWrap { |
| private: |
| // Create a new MessagePort. The `context` argument specifies the Context |
| // instance that is used for creating the values emitted from this port. |
| // This is called by MessagePort::New(), which is the public API used for |
| // creating MessagePort instances. |
| MessagePort(Environment* env, |
| v8::Local<v8::Context> context, |
| v8::Local<v8::Object> wrap); |
| |
| public: |
| ~MessagePort() override; |
| |
| // Create a new message port instance, optionally over an existing |
| // `MessagePortData` object. |
| static MessagePort* New(Environment* env, |
| v8::Local<v8::Context> context, |
| std::unique_ptr<MessagePortData> data = nullptr); |
| |
| // Send a message, i.e. deliver it into the sibling's incoming queue. |
| // If this port is closed, or if there is no sibling, this message is |
| // serialized with transfers, then silently discarded. |
| v8::Maybe<bool> PostMessage(Environment* env, |
| v8::Local<v8::Value> message, |
| const TransferList& transfer); |
| |
| // Start processing messages on this port as a receiving end. |
| void Start(); |
| // Stop processing messages on this port as a receiving end. |
| void Stop(); |
| |
| /* constructor */ |
| static void New(const v8::FunctionCallbackInfo<v8::Value>& args); |
| /* prototype methods */ |
| static void PostMessage(const v8::FunctionCallbackInfo<v8::Value>& args); |
| static void Start(const v8::FunctionCallbackInfo<v8::Value>& args); |
| static void Stop(const v8::FunctionCallbackInfo<v8::Value>& args); |
| static void Drain(const v8::FunctionCallbackInfo<v8::Value>& args); |
| static void ReceiveMessage(const v8::FunctionCallbackInfo<v8::Value>& args); |
| |
| /* static */ |
| static void MoveToContext(const v8::FunctionCallbackInfo<v8::Value>& args); |
| |
| // Turns `a` and `b` into siblings, i.e. connects the sending side of one |
| // to the receiving side of the other. This is not thread-safe. |
| static void Entangle(MessagePort* a, MessagePort* b); |
| static void Entangle(MessagePort* a, MessagePortData* b); |
| |
| // Detach this port's data for transferring. After this, the MessagePortData |
| // is no longer associated with this handle, although it can still receive |
| // messages. |
| std::unique_ptr<MessagePortData> Detach(); |
| |
| void Close( |
| v8::Local<v8::Value> close_callback = v8::Local<v8::Value>()) override; |
| |
| // Returns true if either data_ has been freed, or if the handle is being |
| // closed. Equivalent to the [[Detached]] internal slot in the HTML Standard. |
| // |
| // If checking if a JavaScript MessagePort object is detached, this method |
| // alone is often not enough, since the backing C++ MessagePort object may |
| // have been deleted already. For all intents and purposes, an object with a |
| // NULL pointer to the C++ MessagePort object is also detached. |
| inline bool IsDetached() const; |
| |
| void MemoryInfo(MemoryTracker* tracker) const override; |
| SET_MEMORY_INFO_NAME(MessagePort) |
| SET_SELF_SIZE(MessagePort) |
| |
| private: |
| void OnClose() override; |
| void OnMessage(); |
| void TriggerAsync(); |
| v8::MaybeLocal<v8::Value> ReceiveMessage(v8::Local<v8::Context> context, |
| bool only_if_receiving); |
| |
| std::unique_ptr<MessagePortData> data_ = nullptr; |
| bool receiving_messages_ = false; |
| uv_async_t async_; |
| v8::Global<v8::Function> emit_message_fn_; |
| |
| friend class MessagePortData; |
| }; |
| |
| v8::Local<v8::FunctionTemplate> GetMessagePortConstructorTemplate( |
| Environment* env); |
| |
| } // namespace worker |
| } // namespace node |
| |
| #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS |
| |
| |
| #endif // SRC_NODE_MESSAGING_H_ |