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/*
*
* Copyright (c) 2016 Nest Labs, Inc.
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Description:
* This file declares a callback timer module for use in wpantund.
*
*/
#ifndef __wpantund__Timer__
#define __wpantund__Timer__
#include <list>
#include <boost/function.hpp>
#include "time-utils.h"
namespace nl {
// A callback timer class for use in wpantund.
class Timer {
public:
// Timer interval in ms - defined as int32_t --> can go up to 24.8 days
typedef cms_t Interval;
// A timer callback
typedef boost::function<void (Timer *)> Callback;
// Timer type
enum Type {
kOneShot, // One-shot timer (runs once and expires)
kPeriodicFixedRate, // Restart the timer from last fire time
kPeriodicFixedDelay // Restart the timer after processing the timer
};
// Time interval constants
static const Interval kOneMilliSecond;
static const Interval kOneSecond;
static const Interval kOneMinute;
static const Interval kOneHour;
static const Interval kOneDay;
public:
Timer();
virtual ~Timer();
// Schedules the timer with given interval/period. At fire-time the given callback is invoked.
// Three types of timers are supported: One-shot, fixed-rate periodic, fixed-delay periodic.
// Timer gets started at the time of the call to schedule(). For periodic timer, the first
// invocation of the callback happens after the first interval/period expires.
// A subsequent call to schedule() will stop an already running timer and overwrite all the
// timer parameters (interval, callback, and its type), basically starting a new timer.
void schedule(Interval interval, const Callback &callback, Type type = kOneShot);
// Cancels/Stops the timer (callback will not be invoked).
// If timer is already expired or stopped, calling cancel() does nothing (and is ok).
void cancel(void);
// Returns true if the timer is expired or not running, otherwise returns false.
bool is_expired(void) const;
// Returns the current interval/period of the timer
Interval get_interval(void) const;
// Returns the type of the timer.
Type get_type(void) const;
public:
static int process(void);
static int update_timeout(cms_t *timeout);
private:
struct ClockTime {
public:
ClockTime() { mTime = 0; }
ClockTime(cms_t time) { mTime = time; }
void set(cms_t time) { mTime = time; }
cms_t get(void) { return mTime; }
bool operator<(const ClockTime& lhs) const { return (mTime - lhs.mTime) < 0; }
bool operator<=(const ClockTime& lhs) const { return (mTime - lhs.mTime) <= 0; }
bool operator==(const ClockTime &lhs) const { return (mTime == lhs.mTime); }
bool is_now_or_in_past(void) const { return (*this) <= now(); }
bool is_in_future(void) const { return now() < (*this); }
cms_t get_ms_till_time(void) const { return mTime - time_ms(); }
static ClockTime now(void) { return ClockTime(time_ms()); }
private:
cms_t mTime;
};
ClockTime mFireTime;
cms_t mInterval;
Callback mCallback;
Type mType;
Timer *mNext; // for linked-list
private:
static void remove(Timer *timer); // Removes timer from linked-list
static void add(Timer *timer); // Adds timer to list (list sorted based on fire-time)
static cms_t get_ms_to_next_event(void);
static Timer * mListHead; // Head of the LinkedList
static Timer * const kListEndMarker; // Marker for end of list
};
}; // namespace nl
#endif // ifndef __wpantund__Timer__