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///////////////////////////////////////////////////////////////////////////////
// //
// DxilModule.h //
// Copyright (C) Microsoft Corporation. All rights reserved. //
// This file is distributed under the University of Illinois Open Source //
// License. See LICENSE.TXT for details. //
// //
// The main class to work with DXIL, similar to LLVM module. //
// //
///////////////////////////////////////////////////////////////////////////////
#pragma once
#include "dxc/DXIL/DxilConstants.h"
#include "dxc/DXIL/DxilMetadataHelper.h"
#include "dxc/DXIL/DxilCBuffer.h"
#include "dxc/DXIL/DxilResource.h"
#include "dxc/DXIL/DxilSampler.h"
#include "dxc/DXIL/DxilShaderFlags.h"
#include "dxc/DXIL/DxilSignature.h"
#include "dxc/DXIL/DxilSubobject.h"
#include "dxc/DXIL/DxilTypeSystem.h"
#include <memory>
#include <string>
#include <vector>
#include <unordered_map>
#include <unordered_set>
namespace llvm {
class LLVMContext;
class Module;
class Function;
class Instruction;
class MDTuple;
class MDOperand;
class DebugInfoFinder;
}
namespace hlsl {
class ShaderModel;
class OP;
struct DxilFunctionProps;
class DxilEntryProps;
using DxilEntryPropsMap =
std::unordered_map<const llvm::Function *, std::unique_ptr<DxilEntryProps>>;
/// Use this class to manipulate DXIL of a shader.
class DxilModule {
public:
DxilModule(llvm::Module *pModule);
~DxilModule();
// Subsystems.
llvm::LLVMContext &GetCtx() const;
llvm::Module *GetModule() const;
OP *GetOP() const;
void SetShaderModel(const ShaderModel *pSM, bool bUseMinPrecision = true);
const ShaderModel *GetShaderModel() const;
void GetDxilVersion(unsigned &DxilMajor, unsigned &DxilMinor) const;
void SetValidatorVersion(unsigned ValMajor, unsigned ValMinor);
bool UpgradeValidatorVersion(unsigned ValMajor, unsigned ValMinor);
void GetValidatorVersion(unsigned &ValMajor, unsigned &ValMinor) const;
// Return true on success, requires valid shader model and CollectShaderFlags to have been set
bool GetMinValidatorVersion(unsigned &ValMajor, unsigned &ValMinor) const;
// Update validator version to minimum if higher than current (ex: after CollectShaderFlags)
bool UpgradeToMinValidatorVersion();
// Entry functions.
llvm::Function *GetEntryFunction();
const llvm::Function *GetEntryFunction() const;
void SetEntryFunction(llvm::Function *pEntryFunc);
const std::string &GetEntryFunctionName() const;
void SetEntryFunctionName(const std::string &name);
llvm::Function *GetPatchConstantFunction();
const llvm::Function *GetPatchConstantFunction() const;
void SetPatchConstantFunction(llvm::Function *pFunc);
bool IsEntryOrPatchConstantFunction(const llvm::Function* pFunc) const;
// Flags.
unsigned GetGlobalFlags() const;
void CollectShaderFlagsForModule();
// Resources.
unsigned AddCBuffer(std::unique_ptr<DxilCBuffer> pCB);
DxilCBuffer &GetCBuffer(unsigned idx);
const DxilCBuffer &GetCBuffer(unsigned idx) const;
const std::vector<std::unique_ptr<DxilCBuffer> > &GetCBuffers() const;
unsigned AddSampler(std::unique_ptr<DxilSampler> pSampler);
DxilSampler &GetSampler(unsigned idx);
const DxilSampler &GetSampler(unsigned idx) const;
const std::vector<std::unique_ptr<DxilSampler> > &GetSamplers() const;
unsigned AddSRV(std::unique_ptr<DxilResource> pSRV);
DxilResource &GetSRV(unsigned idx);
const DxilResource &GetSRV(unsigned idx) const;
const std::vector<std::unique_ptr<DxilResource> > &GetSRVs() const;
unsigned AddUAV(std::unique_ptr<DxilResource> pUAV);
DxilResource &GetUAV(unsigned idx);
const DxilResource &GetUAV(unsigned idx) const;
const std::vector<std::unique_ptr<DxilResource> > &GetUAVs() const;
void LoadDxilResourceBaseFromMDNode(llvm::MDNode *MD, DxilResourceBase &R);
void LoadDxilResourceFromMDNode(llvm::MDNode *MD, DxilResource &R);
void LoadDxilSamplerFromMDNode(llvm::MDNode *MD, DxilSampler &S);
void RemoveUnusedResources();
void RemoveResourcesWithUnusedSymbols();
void RemoveFunction(llvm::Function *F);
// Signatures.
DxilSignature &GetInputSignature();
const DxilSignature &GetInputSignature() const;
DxilSignature &GetOutputSignature();
const DxilSignature &GetOutputSignature() const;
DxilSignature &GetPatchConstOrPrimSignature();
const DxilSignature &GetPatchConstOrPrimSignature() const;
const std::vector<uint8_t> &GetSerializedRootSignature() const;
std::vector<uint8_t> &GetSerializedRootSignature();
bool HasDxilEntrySignature(const llvm::Function *F) const;
DxilEntrySignature &GetDxilEntrySignature(const llvm::Function *F);
// Move DxilEntryProps of F to NewF.
void ReplaceDxilEntryProps(llvm::Function *F, llvm::Function *NewF);
// Clone DxilEntryProps of F to NewF.
void CloneDxilEntryProps(llvm::Function *F, llvm::Function *NewF);
bool HasDxilEntryProps(const llvm::Function *F) const;
DxilEntryProps &GetDxilEntryProps(const llvm::Function *F);
const DxilEntryProps &GetDxilEntryProps(const llvm::Function *F) const;
// DxilFunctionProps.
bool HasDxilFunctionProps(const llvm::Function *F) const;
DxilFunctionProps &GetDxilFunctionProps(const llvm::Function *F);
const DxilFunctionProps &GetDxilFunctionProps(const llvm::Function *F) const;
// Move DxilFunctionProps of F to NewF.
void SetPatchConstantFunctionForHS(llvm::Function *hullShaderFunc, llvm::Function *patchConstantFunc);
bool IsGraphicsShader(const llvm::Function *F) const; // vs,hs,ds,gs,ps
bool IsPatchConstantShader(const llvm::Function *F) const;
bool IsComputeShader(const llvm::Function *F) const;
// Is an entry function that uses input/output signature conventions?
// Includes: vs/hs/ds/gs/ps/cs as well as the patch constant function.
bool IsEntryThatUsesSignatures(const llvm::Function *F) const ;
// Remove Root Signature from module metadata, return true if changed
bool StripRootSignatureFromMetadata();
// Remove Subobjects from module metadata, return true if changed
bool StripSubobjectsFromMetadata();
// Update validator version metadata to current setting
void UpdateValidatorVersionMetadata();
// DXIL type system.
DxilTypeSystem &GetTypeSystem();
/// Emit llvm.used array to make sure that optimizations do not remove unreferenced globals.
void EmitLLVMUsed();
std::vector<llvm::GlobalVariable* > &GetLLVMUsed();
void ClearLLVMUsed();
// ViewId state.
std::vector<unsigned> &GetSerializedViewIdState();
const std::vector<unsigned> &GetSerializedViewIdState() const;
// DXIL metadata manipulation.
/// Clear all DXIL data that exists in in-memory form.
static void ClearDxilMetadata(llvm::Module &M);
/// Serialize DXIL in-memory form to metadata form.
void EmitDxilMetadata();
/// Update resource metadata.
/// Note: this method not update Metadata for ViewIdState.
void ReEmitDxilResources();
/// Deserialize DXIL metadata form into in-memory form.
void LoadDxilMetadata();
/// Return true if non-fatal metadata error was detected.
bool HasMetadataErrors();
/// Check if a Named meta data node is known by dxil module.
static bool IsKnownNamedMetaData(llvm::NamedMDNode &Node);
// Reset functions used to transfer ownership.
void ResetEntrySignature(DxilEntrySignature *pValue);
void ResetSerializedRootSignature(std::vector<uint8_t> &Value);
void ResetTypeSystem(DxilTypeSystem *pValue);
void ResetOP(hlsl::OP *hlslOP);
void ResetEntryPropsMap(DxilEntryPropsMap &&PropMap);
bool StripReflection();
void StripDebugRelatedCode();
llvm::DebugInfoFinder &GetOrCreateDebugInfoFinder();
static DxilModule *TryGetDxilModule(llvm::Module *pModule);
// Helpers for working with precise.
// Return true if the instruction should be considered precise.
//
// An instruction can be marked precise in the following ways:
//
// 1. Global refactoring is disabled.
// 2. The instruction has a precise metadata annotation.
// 3. The instruction has precise fast math flags set.
//
bool IsPrecise(const llvm::Instruction *inst) const;
// Check if the instruction has fast math flags configured to indicate
// the instruction is precise.
static bool HasPreciseFastMathFlags(const llvm::Instruction *inst);
// Set fast math flags configured to indicate the instruction is precise.
static void SetPreciseFastMathFlags(llvm::Instruction *inst);
// True if fast math flags are preserved across serialize/deserialize.
static bool PreservesFastMathFlags(const llvm::Instruction *inst);
public:
ShaderFlags m_ShaderFlags;
void CollectShaderFlagsForModule(ShaderFlags &Flags);
// Check if DxilModule contains multi component UAV Loads.
// This funciton must be called after unused resources are removed from DxilModule
bool ModuleHasMulticomponentUAVLoads();
// Compute/Mesh/Amplification shader.
void SetNumThreads(unsigned x, unsigned y, unsigned z);
unsigned GetNumThreads(unsigned idx) const;
// Geometry shader.
DXIL::InputPrimitive GetInputPrimitive() const;
void SetInputPrimitive(DXIL::InputPrimitive IP);
unsigned GetMaxVertexCount() const;
void SetMaxVertexCount(unsigned Count);
DXIL::PrimitiveTopology GetStreamPrimitiveTopology() const;
void SetStreamPrimitiveTopology(DXIL::PrimitiveTopology Topology);
bool HasMultipleOutputStreams() const;
unsigned GetOutputStream() const;
unsigned GetGSInstanceCount() const;
void SetGSInstanceCount(unsigned Count);
bool IsStreamActive(unsigned Stream) const;
void SetStreamActive(unsigned Stream, bool bActive);
void SetActiveStreamMask(unsigned Mask);
unsigned GetActiveStreamMask() const;
// Language options
// UseMinPrecision must be set at SetShaderModel time.
bool GetUseMinPrecision() const;
void SetDisableOptimization(bool disableOptimization);
bool GetDisableOptimization() const;
void SetAllResourcesBound(bool resourcesBound);
bool GetAllResourcesBound() const;
// Intermediate options that do not make it to DXIL
void SetLegacyResourceReservation(bool legacyResourceReservation);
bool GetLegacyResourceReservation() const;
void ClearIntermediateOptions();
// Hull and Domain shaders.
unsigned GetInputControlPointCount() const;
void SetInputControlPointCount(unsigned NumICPs);
DXIL::TessellatorDomain GetTessellatorDomain() const;
void SetTessellatorDomain(DXIL::TessellatorDomain TessDomain);
// Hull shader.
unsigned GetOutputControlPointCount() const;
void SetOutputControlPointCount(unsigned NumOCPs);
DXIL::TessellatorPartitioning GetTessellatorPartitioning() const;
void SetTessellatorPartitioning(DXIL::TessellatorPartitioning TessPartitioning);
DXIL::TessellatorOutputPrimitive GetTessellatorOutputPrimitive() const;
void SetTessellatorOutputPrimitive(DXIL::TessellatorOutputPrimitive TessOutputPrimitive);
float GetMaxTessellationFactor() const;
void SetMaxTessellationFactor(float MaxTessellationFactor);
// Mesh shader
unsigned GetMaxOutputVertices() const;
void SetMaxOutputVertices(unsigned NumOVs);
unsigned GetMaxOutputPrimitives() const;
void SetMaxOutputPrimitives(unsigned NumOPs);
DXIL::MeshOutputTopology GetMeshOutputTopology() const;
void SetMeshOutputTopology(DXIL::MeshOutputTopology MeshOutputTopology);
unsigned GetPayloadSizeInBytes() const;
void SetPayloadSizeInBytes(unsigned Size);
// AutoBindingSpace also enables automatic binding for libraries if set.
// UINT_MAX == unset
void SetAutoBindingSpace(uint32_t Space);
uint32_t GetAutoBindingSpace() const;
void SetShaderProperties(DxilFunctionProps *props);
DxilSubobjects *GetSubobjects();
const DxilSubobjects *GetSubobjects() const;
DxilSubobjects *ReleaseSubobjects();
void ResetSubobjects(DxilSubobjects *subobjects);
private:
// Signatures.
std::vector<uint8_t> m_SerializedRootSignature;
// Shader resources.
std::vector<std::unique_ptr<DxilResource> > m_SRVs;
std::vector<std::unique_ptr<DxilResource> > m_UAVs;
std::vector<std::unique_ptr<DxilCBuffer> > m_CBuffers;
std::vector<std::unique_ptr<DxilSampler> > m_Samplers;
// Geometry shader.
DXIL::PrimitiveTopology m_StreamPrimitiveTopology;
unsigned m_ActiveStreamMask;
private:
enum IntermediateFlags : uint32_t {
LegacyResourceReservation = 1 << 0,
};
private:
llvm::LLVMContext &m_Ctx;
llvm::Module *m_pModule;
llvm::Function *m_pEntryFunc;
std::string m_EntryName;
std::unique_ptr<DxilMDHelper> m_pMDHelper;
std::unique_ptr<llvm::DebugInfoFinder> m_pDebugInfoFinder;
const ShaderModel *m_pSM;
unsigned m_DxilMajor;
unsigned m_DxilMinor;
unsigned m_ValMajor;
unsigned m_ValMinor;
std::unique_ptr<OP> m_pOP;
size_t m_pUnused;
// LLVM used.
std::vector<llvm::GlobalVariable*> m_LLVMUsed;
// Type annotations.
std::unique_ptr<DxilTypeSystem> m_pTypeSystem;
// EntryProps for shader functions.
DxilEntryPropsMap m_DxilEntryPropsMap;
// Keeps track of patch constant functions used by hull shaders
std::unordered_set<const llvm::Function *> m_PatchConstantFunctions;
// Serialized ViewId state.
std::vector<unsigned> m_SerializedState;
// DXIL metadata serialization/deserialization.
llvm::MDTuple *EmitDxilResources();
void LoadDxilResources(const llvm::MDOperand &MDO);
// Helpers.
template<typename T> unsigned AddResource(std::vector<std::unique_ptr<T> > &Vec, std::unique_ptr<T> pRes);
void LoadDxilSignature(const llvm::MDTuple *pSigTuple, DxilSignature &Sig, bool bInput);
// properties from HLModule preserved as ShaderFlags
bool m_bDisableOptimizations;
bool m_bUseMinPrecision;
bool m_bAllResourcesBound;
// properties from HLModule that should not make it to the final DXIL
uint32_t m_IntermediateFlags;
uint32_t m_AutoBindingSpace;
std::unique_ptr<DxilSubobjects> m_pSubobjects;
// m_bMetadataErrors is true if non-fatal metadata errors were encountered.
// Validator will fail in this case, but should not block module load.
bool m_bMetadataErrors;
};
} // namespace hlsl