blob: 879c458ae207ec68ce99a3ef4401dd6938d1e29f [file] [edit]
///////////////////////////////////////////////////////////////////////////////
// //
// DxilShaderAccessTracking.cpp //
// Copyright (C) Microsoft Corporation. All rights reserved. //
// This file is distributed under the University of Illinois Open Source //
// License. See LICENSE.TXT for details. //
// //
// Provides a pass to add instrumentation to determine pixel hit count and //
// cost. Used by PIX. //
// //
///////////////////////////////////////////////////////////////////////////////
#include "dxc/HLSL/DxilGenerationPass.h"
#include "dxc/HLSL/DxilOperations.h"
#include "dxc/HLSL/DxilSignatureElement.h"
#include "dxc/HLSL/DxilModule.h"
#include "dxc/Support/Global.h"
#include "dxc/HLSL/DxilTypeSystem.h"
#include "dxc/HLSL/DxilConstants.h"
#include "dxc/HLSL/DxilInstructions.h"
#include "dxc/HLSL/DxilSpanAllocator.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/InstIterator.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/PassManager.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/Pass.h"
#include "llvm/Support/FormattedStream.h"
#include "llvm/Transforms/Utils/Local.h"
#include <memory>
#include <map>
#include <deque>
#include <winerror.h>
using namespace llvm;
using namespace hlsl;
void ThrowIf(bool a)
{
if (a) {
throw ::hlsl::Exception(E_INVALIDARG);
}
}
//---------------------------------------------------------------------------------------------------------------------------------
// These types are taken from PIX's ShaderAccessHelpers.h
enum class ShaderAccessFlags : uint32_t
{
None = 0,
Read = 1 << 0,
Write = 1 << 1,
// "Counter" access is only applicable to UAVs; it means the counter buffer attached to the UAV
// was accessed, but not necessarily the UAV resource.
Counter = 1 << 2
};
enum class RegisterType
{
CBV,
SRV,
UAV,
RTV,
DSV,
Sampler,
SOV,
Invalid,
Terminator
};
RegisterType RegisterTypeFromResourceClass(DXIL::ResourceClass c) {
switch (c)
{
case DXIL::ResourceClass::SRV : return RegisterType::SRV ; break;
case DXIL::ResourceClass::UAV : return RegisterType::UAV ; break;
case DXIL::ResourceClass::CBuffer: return RegisterType::CBV ; break;
case DXIL::ResourceClass::Sampler: return RegisterType::Sampler; break;
case DXIL::ResourceClass::Invalid: return RegisterType::Invalid; break;
default:
ThrowIf(true);
return RegisterType::Invalid;
}
}
struct RegisterTypeAndSpace
{
bool operator < (const RegisterTypeAndSpace & o) const {
return static_cast<int>(Type) < static_cast<int>(o.Type) ||
(static_cast<int>(Type) == static_cast<int>(o.Type) && Space < o.Space);
}
RegisterType Type;
unsigned Space;
};
// Identifies a bind point as defined by the root signature
struct RSRegisterIdentifier
{
RegisterType Type;
unsigned Space;
unsigned Index;
bool operator < (const RSRegisterIdentifier & o) const {
return
static_cast<unsigned>(Type) < static_cast<unsigned>(o.Type) &&
Space < o.Space &&
Index < o.Index;
}
};
struct SlotRange
{
unsigned startSlot;
unsigned numSlots;
// Number of slots needed if no descriptors from unbounded ranges are included
unsigned numInvariableSlots;
};
struct DxilResourceAndClass {
DxilResourceBase * resource;
Value * index;
DXIL::ResourceClass resClass;
};
//---------------------------------------------------------------------------------------------------------------------------------
class DxilShaderAccessTracking : public ModulePass {
public:
static char ID; // Pass identification, replacement for typeid
explicit DxilShaderAccessTracking() : ModulePass(ID) {}
const char *getPassName() const override { return "DXIL shader access tracking"; }
bool runOnModule(Module &M) override;
void applyOptions(PassOptions O) override;
private:
void EmitAccess(LLVMContext & Ctx, OP *HlslOP, IRBuilder<> &, Value *slot, ShaderAccessFlags access);
bool EmitResourceAccess(DxilResourceAndClass &res, Instruction * instruction, OP * HlslOP, LLVMContext & Ctx, ShaderAccessFlags readWrite);
private:
bool m_CheckForDynamicIndexing = false;
std::vector<std::pair<RSRegisterIdentifier, ShaderAccessFlags>> m_limitedAccessOutputs;
std::map<RegisterTypeAndSpace, SlotRange> m_slotAssignments;
CallInst *m_HandleForUAV;
std::set<RSRegisterIdentifier> m_DynamicallyIndexedBindPoints;
};
static unsigned DeserializeInt(std::deque<char> & q) {
unsigned i = 0;
while(!q.empty() && isdigit(q.front()))
{
i *= 10;
i += q.front() - '0';
q.pop_front();
}
return i;
}
static char DequeFront(std::deque<char> & q) {
ThrowIf(q.empty());
auto c = q.front();
q.pop_front();
return c;
}
static RegisterType ParseRegisterType(std::deque<char> & q) {
switch (DequeFront(q))
{
case 'C': return RegisterType::CBV;
case 'S': return RegisterType::SRV;
case 'U': return RegisterType::UAV;
case 'R': return RegisterType::RTV;
case 'D': return RegisterType::DSV;
case 'M': return RegisterType::Sampler;
case 'O': return RegisterType::SOV;
case 'I': return RegisterType::Invalid;
default: return RegisterType::Terminator;
}
}
static char EncodeRegisterType(RegisterType r) {
switch (r)
{
case RegisterType::CBV: return 'C';
case RegisterType::SRV: return 'S';
case RegisterType::UAV: return 'U';
case RegisterType::RTV: return 'R';
case RegisterType::DSV: return 'D';
case RegisterType::Sampler: return 'M';
case RegisterType::SOV: return 'O';
case RegisterType::Invalid: return 'I';
}
return '.';
};
static void ValidateDelimiter(std::deque<char> & q, char d) {
ThrowIf(q.front() != d);
q.pop_front();
}
void DxilShaderAccessTracking::applyOptions(PassOptions O) {
int checkForDynamic;
GetPassOptionInt(O, "checkForDynamicIndexing", &checkForDynamic, 0);
m_CheckForDynamicIndexing = checkForDynamic != 0;
StringRef configOption;
if (GetPassOption(O, "config", &configOption)) {
std::deque<char> config;
config.assign(configOption.begin(), configOption.end());
// Parse slot assignments. Compare with PIX's ShaderAccessHelpers.cpp (TrackingConfiguration::SerializedRepresentation)
RegisterType rt = ParseRegisterType(config);
while (rt != RegisterType::Terminator) {
RegisterTypeAndSpace rst;
rst.Type = rt;
rst.Space = DeserializeInt(config);
ValidateDelimiter(config, ':');
SlotRange sr;
sr.startSlot = DeserializeInt(config);
ValidateDelimiter(config, ':');
sr.numSlots = DeserializeInt(config);
ValidateDelimiter(config, 'i');
sr.numInvariableSlots = DeserializeInt(config);
ValidateDelimiter(config, ';');
m_slotAssignments[rst] = sr;
rt = ParseRegisterType(config);
}
// Parse limited access outputs
rt = ParseRegisterType(config);
while (rt != RegisterType::Terminator) {
RSRegisterIdentifier rid;
rid.Type = rt;
rid.Space = DeserializeInt(config);
ValidateDelimiter(config, ':');
rid.Index = DeserializeInt(config);
ValidateDelimiter(config, ':');
unsigned AccessFlags = DeserializeInt(config);
ValidateDelimiter(config, ';');
m_limitedAccessOutputs.emplace_back(rid, static_cast<ShaderAccessFlags>(AccessFlags));
rt = ParseRegisterType(config);
}
}
}
void DxilShaderAccessTracking::EmitAccess(LLVMContext & Ctx, OP *HlslOP, IRBuilder<> & Builder, Value * slot, ShaderAccessFlags access)
{
// Slots are four bytes each:
auto ByteIndex = Builder.CreateMul(slot, HlslOP->GetU32Const(4));
// Insert the UAV increment instruction:
Function* AtomicOpFunc = HlslOP->GetOpFunc(OP::OpCode::AtomicBinOp, Type::getInt32Ty(Ctx));
Constant* AtomicBinOpcode = HlslOP->GetU32Const((unsigned)OP::OpCode::AtomicBinOp);
Constant* AtomicOr = HlslOP->GetU32Const((unsigned)DXIL::AtomicBinOpCode::Or);
Constant* AccessValue = HlslOP->GetU32Const(static_cast<unsigned>(access));
UndefValue* UndefArg = UndefValue::get(Type::getInt32Ty(Ctx));
(void)Builder.CreateCall(AtomicOpFunc, {
AtomicBinOpcode,// i32, ; opcode
m_HandleForUAV, // %dx.types.Handle, ; resource handle
AtomicOr, // i32, ; binary operation code : EXCHANGE, IADD, AND, OR, XOR, IMIN, IMAX, UMIN, UMAX
ByteIndex, // i32, ; coordinate c0: byte offset
UndefArg, // i32, ; coordinate c1 (unused)
UndefArg, // i32, ; coordinate c2 (unused)
AccessValue // i32) ; OR value
}, "UAVOrResult");
}
bool DxilShaderAccessTracking::EmitResourceAccess(DxilResourceAndClass &res, Instruction * instruction, OP * HlslOP, LLVMContext & Ctx, ShaderAccessFlags readWrite) {
RegisterTypeAndSpace typeAndSpace{ RegisterTypeFromResourceClass(res.resClass), res.resource->GetSpaceID() };
auto slot = m_slotAssignments.find(typeAndSpace);
// If the assignment isn't found, we assume it's not accessed
if (slot != m_slotAssignments.end()) {
IRBuilder<> Builder(instruction);
Value * slotIndex;
if (isa<ConstantInt>(res.index)) {
unsigned index = cast<ConstantInt>(res.index)->getLimitedValue();
if (index > slot->second.numSlots) {
// out-of-range accesses are written to slot zero:
slotIndex = HlslOP->GetU32Const(0);
}
else {
slotIndex = HlslOP->GetU32Const(slot->second.startSlot + index);
}
}
else {
RSRegisterIdentifier id{ typeAndSpace.Type, typeAndSpace.Space, res.resource->GetID() };
m_DynamicallyIndexedBindPoints.emplace(std::move(id));
// CompareWithSlotLimit will contain 1 if the access is out-of-bounds (both over- and and under-flow
// via the unsigned >= with slot count)
auto CompareWithSlotLimit = Builder.CreateICmpUGE(res.index, HlslOP->GetU32Const(slot->second.numSlots), "CompareWithSlotLimit");
auto CompareWithSlotLimitAsUint = Builder.CreateCast(Instruction::CastOps::ZExt, CompareWithSlotLimit, Type::getInt32Ty(Ctx), "CompareWithSlotLimitAsUint");
// IsInBounds will therefore contain 0 if the access is out-of-bounds, and 1 otherwise.
auto IsInBounds = Builder.CreateSub(HlslOP->GetU32Const(1), CompareWithSlotLimitAsUint, "IsInBounds");
auto SlotOffset = Builder.CreateAdd(res.index, HlslOP->GetU32Const(slot->second.startSlot), "SlotOffset");
// This will drive an out-of-bounds access slot down to 0
slotIndex = Builder.CreateMul(SlotOffset, IsInBounds, "slotIndex");
}
EmitAccess(Ctx, HlslOP, Builder, slotIndex, readWrite);
return true; // did modify
}
return false; // did not modify
}
DxilResourceAndClass GetResourceFromHandle(Value * resHandle, DxilModule &DM) {
DxilResourceAndClass ret{ nullptr, nullptr, DXIL::ResourceClass::Invalid };
CallInst *handle = cast<CallInst>(resHandle);
DxilInst_CreateHandle createHandle(handle);
// Dynamic rangeId is not supported - skip and let validation report the
// error.
if (!isa<ConstantInt>(createHandle.get_rangeId()))
return ret;
unsigned rangeId =
cast<ConstantInt>(createHandle.get_rangeId())->getLimitedValue();
auto resClass = static_cast<DXIL::ResourceClass>(createHandle.get_resourceClass_val());
switch (resClass) {
case DXIL::ResourceClass::SRV:
ret.resource = &DM.GetSRV(rangeId);
break;
case DXIL::ResourceClass::UAV:
ret.resource = &DM.GetUAV(rangeId);
break;
case DXIL::ResourceClass::CBuffer:
ret.resource = &DM.GetCBuffer(rangeId);
break;
case DXIL::ResourceClass::Sampler:
ret.resource = &DM.GetSampler(rangeId);
break;
default:
DXASSERT(0, "invalid res class");
return ret;
}
ret.index = createHandle.get_index();
ret.resClass = resClass;
return ret;
}
bool DxilShaderAccessTracking::runOnModule(Module &M)
{
// This pass adds instrumentation for shader access to resources
DxilModule &DM = M.GetOrCreateDxilModule();
LLVMContext & Ctx = M.getContext();
OP *HlslOP = DM.GetOP();
bool Modified = false;
if (m_CheckForDynamicIndexing) {
bool FoundDynamicIndexing = false;
auto CreateHandleFn = HlslOP->GetOpFunc(DXIL::OpCode::CreateHandle, Type::getVoidTy(Ctx));
auto CreateHandleUses = CreateHandleFn->uses();
for (auto FI = CreateHandleUses.begin(); FI != CreateHandleUses.end(); ) {
auto & FunctionUse = *FI++;
auto FunctionUser = FunctionUse.getUser();
auto instruction = cast<Instruction>(FunctionUser);
Value * index = instruction->getOperand(3);
if (!isa<Constant>(index)) {
FoundDynamicIndexing = true;
break;
}
}
if (FoundDynamicIndexing) {
if (OSOverride != nullptr) {
formatted_raw_ostream FOS(*OSOverride);
FOS << "FoundDynamicIndexing";
}
}
}
else {
{
if (DM.m_ShaderFlags.GetForceEarlyDepthStencil()) {
if (OSOverride != nullptr) {
formatted_raw_ostream FOS(*OSOverride);
FOS << "ShouldAssumeDsvAccess";
}
}
IRBuilder<> Builder(DM.GetEntryFunction()->getEntryBlock().getFirstInsertionPt());
unsigned int UAVResourceHandle = static_cast<unsigned int>(DM.GetUAVs().size());
// Set up a UAV with structure of a single int
SmallVector<llvm::Type*, 1> Elements{ Type::getInt32Ty(Ctx) };
llvm::StructType *UAVStructTy = llvm::StructType::create(Elements, "class.RWStructuredBuffer");
std::unique_ptr<DxilResource> pUAV = llvm::make_unique<DxilResource>();
pUAV->SetGlobalName("PIX_CountUAVName");
pUAV->SetGlobalSymbol(UndefValue::get(UAVStructTy->getPointerTo()));
pUAV->SetID(UAVResourceHandle);
pUAV->SetSpaceID((unsigned int)-2); // This is the reserved-for-tools register space
pUAV->SetSampleCount(1);
pUAV->SetGloballyCoherent(false);
pUAV->SetHasCounter(false);
pUAV->SetCompType(CompType::getI32());
pUAV->SetLowerBound(0);
pUAV->SetRangeSize(1);
pUAV->SetKind(DXIL::ResourceKind::RawBuffer);
auto pAnnotation = DM.GetTypeSystem().GetStructAnnotation(UAVStructTy);
if (pAnnotation == nullptr) {
pAnnotation = DM.GetTypeSystem().AddStructAnnotation(UAVStructTy);
pAnnotation->GetFieldAnnotation(0).SetCBufferOffset(0);
pAnnotation->GetFieldAnnotation(0).SetCompType(hlsl::DXIL::ComponentType::I32);
pAnnotation->GetFieldAnnotation(0).SetFieldName("count");
}
ID = DM.AddUAV(std::move(pUAV));
assert(ID == UAVResourceHandle);
// Create handle for the newly-added UAV
Function* CreateHandleOpFunc = HlslOP->GetOpFunc(DXIL::OpCode::CreateHandle, Type::getVoidTy(Ctx));
Constant* CreateHandleOpcodeArg = HlslOP->GetU32Const((unsigned)DXIL::OpCode::CreateHandle);
Constant* UAVArg = HlslOP->GetI8Const(static_cast<std::underlying_type<DxilResourceBase::Class>::type>(DXIL::ResourceClass::UAV));
Constant* MetaDataArg = HlslOP->GetU32Const(ID); // position of the metadata record in the corresponding metadata list
Constant* IndexArg = HlslOP->GetU32Const(0); //
Constant* FalseArg = HlslOP->GetI1Const(0); // non-uniform resource index: false
m_HandleForUAV = Builder.CreateCall(CreateHandleOpFunc,
{ CreateHandleOpcodeArg, UAVArg, MetaDataArg, IndexArg, FalseArg }, "PIX_CountUAV_Handle");
DM.ReEmitDxilResources();
}
struct ResourceAccessFunction
{
DXIL::OpCode opcode;
ShaderAccessFlags readWrite;
bool functionUsesSamplerAtIndex2;
std::vector<Type*> overloads;
};
std::vector<Type*> voidType = { Type::getVoidTy(Ctx) };
std::vector<Type*> i32 = { Type::getInt32Ty(Ctx) };
std::vector<Type*> f16f32 = { Type::getHalfTy(Ctx), Type::getFloatTy(Ctx) };
std::vector<Type*> f32i32 = { Type::getFloatTy(Ctx), Type::getInt32Ty(Ctx) };
std::vector<Type*> f32i32f64 = { Type::getFloatTy(Ctx), Type::getInt32Ty(Ctx), Type::getDoubleTy(Ctx) };
std::vector<Type*> f16f32i16i32 = { Type::getHalfTy(Ctx), Type::getFloatTy(Ctx), Type::getInt16Ty(Ctx), Type::getInt32Ty(Ctx) };
std::vector<Type*> f16f32f64i16i32i64 = { Type::getHalfTy(Ctx), Type::getFloatTy(Ctx), Type::getDoubleTy(Ctx), Type::getInt16Ty(Ctx), Type::getInt32Ty(Ctx), Type::getInt64Ty(Ctx) };
// todo: should "GetDimensions" mean a resource access?
ResourceAccessFunction raFunctions[] = {
{ DXIL::OpCode::CBufferLoadLegacy , ShaderAccessFlags::Read , false, f32i32f64 },
{ DXIL::OpCode::CBufferLoad , ShaderAccessFlags::Read , false, f16f32f64i16i32i64 },
{ DXIL::OpCode::Sample , ShaderAccessFlags::Read , true , f16f32 },
{ DXIL::OpCode::SampleBias , ShaderAccessFlags::Read , true , f16f32 },
{ DXIL::OpCode::SampleLevel , ShaderAccessFlags::Read , true , f16f32 },
{ DXIL::OpCode::SampleGrad , ShaderAccessFlags::Read , true , f16f32 },
{ DXIL::OpCode::SampleCmp , ShaderAccessFlags::Read , true , f16f32 },
{ DXIL::OpCode::SampleCmpLevelZero , ShaderAccessFlags::Read , true , f16f32 },
{ DXIL::OpCode::TextureLoad , ShaderAccessFlags::Read , false, f16f32i16i32 },
{ DXIL::OpCode::TextureStore , ShaderAccessFlags::Write , false, f16f32i16i32 },
{ DXIL::OpCode::TextureGather , ShaderAccessFlags::Read , true , f32i32 }, // todo: SM6: f16f32i16i32 },
{ DXIL::OpCode::TextureGatherCmp , ShaderAccessFlags::Read , false, f32i32 }, // todo: SM6: f16f32i16i32 },
{ DXIL::OpCode::BufferLoad , ShaderAccessFlags::Read , false, f32i32 },
{ DXIL::OpCode::RawBufferLoad , ShaderAccessFlags::Read , false, f32i32 },
{ DXIL::OpCode::BufferStore , ShaderAccessFlags::Write , false, f32i32 },
{ DXIL::OpCode::BufferUpdateCounter , ShaderAccessFlags::Counter, false, voidType },
{ DXIL::OpCode::AtomicBinOp , ShaderAccessFlags::Write , false, i32 },
{ DXIL::OpCode::AtomicCompareExchange , ShaderAccessFlags::Write , false, i32 },
};
for (const auto & raFunction : raFunctions) {
for (const auto & Overload : raFunction.overloads) {
Function * TheFunction = HlslOP->GetOpFunc(raFunction.opcode, Overload);
auto TexLoadFunctionUses = TheFunction->uses();
for (auto FI = TexLoadFunctionUses.begin(); FI != TexLoadFunctionUses.end(); ) {
auto & FunctionUse = *FI++;
auto FunctionUser = FunctionUse.getUser();
auto instruction = cast<Instruction>(FunctionUser);
auto res = GetResourceFromHandle(instruction->getOperand(1), DM);
// Don't instrument the accesses to the UAV that we just added
if (res.resource->GetSpaceID() == (unsigned)-2) {
continue;
}
if (EmitResourceAccess(res, instruction, HlslOP, Ctx, raFunction.readWrite)) {
Modified = true;
}
if (raFunction.functionUsesSamplerAtIndex2) {
auto sampler = GetResourceFromHandle(instruction->getOperand(2), DM);
if (EmitResourceAccess(sampler, instruction, HlslOP, Ctx, ShaderAccessFlags::Read)) {
Modified = true;
}
}
}
}
}
// StoreOutput for render-targets:
for (const auto & Overload : f16f32i16i32) {
Function * TheFunction = HlslOP->GetOpFunc(DXIL::OpCode::StoreOutput, Overload);
auto FunctionUses = TheFunction->uses();
for (auto FI = FunctionUses.begin(); FI != FunctionUses.end(); ) {
auto & FunctionUse = *FI++;
auto FunctionUser = FunctionUse.getUser();
auto instruction = cast<Instruction>(FunctionUser);
unsigned outputId = cast<ConstantInt>(instruction->getOperand(1))->getLimitedValue();
const DxilSignatureElement & sig = DM.GetOutputSignature().GetElement(outputId);
if (sig.GetSemantic()->GetKind() == DXIL::SemanticKind::Target){
auto slot = m_slotAssignments.find({ RegisterType::RTV, 0 });
if (slot != m_slotAssignments.end()) {
IRBuilder<> Builder(instruction);
EmitAccess(
Ctx,
HlslOP,
Builder,
HlslOP->GetU32Const(slot->second.startSlot + sig.GetSemanticStartIndex()),
ShaderAccessFlags::Write);
Modified = true;
}
for (auto const & limited : m_limitedAccessOutputs) {
auto slot = m_slotAssignments.find({ limited.first.Type, limited.first.Space });
if (slot != m_slotAssignments.end()) {
IRBuilder<> Builder(instruction);
EmitAccess(
Ctx,
HlslOP,
Builder,
HlslOP->GetU32Const(slot->second.startSlot),
ShaderAccessFlags::Write);
Modified = true;
}
}
// We do the limited access outputs (e.g. depth) on the first StoreOutput to the render target,
// a moment in the shader which is a good proxy for "this invocation hasn't been discarded".
m_limitedAccessOutputs.clear();
}
}
}
// EmitStream for stream out
{
Function * TheFunction = HlslOP->GetOpFunc(DXIL::OpCode::EmitStream, Type::getVoidTy(Ctx));
auto FunctionUses = TheFunction->uses();
for (auto FI = FunctionUses.begin(); FI != FunctionUses.end(); ) {
auto & FunctionUse = *FI++;
auto FunctionUser = FunctionUse.getUser();
auto instruction = cast<Instruction>(FunctionUser);
unsigned outputId = cast<ConstantInt>(instruction->getOperand(DXIL::OperandIndex::kStreamEmitCutIDOpIdx))->getLimitedValue();
auto slot = m_slotAssignments.find({ RegisterType::SOV, 0 /* register space */ });
if (slot != m_slotAssignments.end()) {
IRBuilder<> Builder(instruction);
EmitAccess(
Ctx,
HlslOP,
Builder,
HlslOP->GetU32Const(slot->second.startSlot + outputId),
ShaderAccessFlags::Write);
Modified = true;
}
}
}
if (OSOverride != nullptr) {
formatted_raw_ostream FOS(*OSOverride);
FOS << "DynamicallyIndexedBindPoints=";
for (auto const & bp : m_DynamicallyIndexedBindPoints) {
FOS << EncodeRegisterType(bp.Type) << bp.Space << ':' << bp.Index <<';';
}
FOS << ".";
}
}
return Modified;
}
char DxilShaderAccessTracking::ID = 0;
ModulePass *llvm::createDxilShaderAccessTrackingPass() {
return new DxilShaderAccessTracking();
}
INITIALIZE_PASS(DxilShaderAccessTracking, "hlsl-dxil-pix-shader-access-instrumentation", "HLSL DXIL shader access tracking for PIX", false, false)