| /////////////////////////////////////////////////////////////////////////////// |
| // // |
| // DxilContainerReflection.cpp // |
| // Copyright (C) Microsoft Corporation. All rights reserved. // |
| // This file is distributed under the University of Illinois Open Source // |
| // License. See LICENSE.TXT for details. // |
| // // |
| // Provides support for reading DXIL container structures. // |
| // // |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #include "llvm/Bitcode/ReaderWriter.h" |
| #include "llvm/IR/LLVMContext.h" |
| #include "llvm/IR/InstIterator.h" |
| #include "dxc/HLSL/DxilContainer.h" |
| #include "dxc/HLSL/DxilModule.h" |
| #include "dxc/HLSL/DxilShaderModel.h" |
| #include "dxc/HLSL/DxilOperations.h" |
| #include "dxc/HLSL/DxilInstructions.h" |
| #include "dxc/Support/Global.h" |
| #include "dxc/Support/Unicode.h" |
| #include "dxc/Support/WinIncludes.h" |
| #include "dxc/Support/microcom.h" |
| #include "dxc/Support/FileIOHelper.h" |
| #include "dxc/Support/dxcapi.impl.h" |
| |
| #include <unordered_set> |
| |
| #include "dxc/dxcapi.h" |
| |
| #include "d3d12shader.h" // for compatibility |
| #include "d3d11shader.h" // for compatibility |
| const GUID IID_ID3D11ShaderReflection_43 = { |
| 0x0a233719, |
| 0x3960, |
| 0x4578, |
| {0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1}}; |
| const GUID IID_ID3D11ShaderReflection_47 = { |
| 0x8d536ca1, |
| 0x0cca, |
| 0x4956, |
| {0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84}}; |
| |
| using namespace llvm; |
| using namespace hlsl; |
| |
| class DxilContainerReflection : public IDxcContainerReflection { |
| private: |
| DXC_MICROCOM_TM_REF_FIELDS() |
| CComPtr<IDxcBlob> m_container; |
| const DxilContainerHeader *m_pHeader = nullptr; |
| uint32_t m_headerLen = 0; |
| bool IsLoaded() const { return m_pHeader != nullptr; } |
| public: |
| DXC_MICROCOM_TM_ADDREF_RELEASE_IMPL() |
| DXC_MICROCOM_TM_CTOR(DxilContainerReflection) |
| HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, void **ppvObject) { |
| return DoBasicQueryInterface<IDxcContainerReflection>(this, iid, ppvObject); |
| } |
| |
| __override HRESULT STDMETHODCALLTYPE Load(_In_ IDxcBlob *pContainer); |
| __override HRESULT STDMETHODCALLTYPE GetPartCount(_Out_ UINT32 *pResult); |
| __override HRESULT STDMETHODCALLTYPE GetPartKind(UINT32 idx, _Out_ UINT32 *pResult); |
| __override HRESULT STDMETHODCALLTYPE GetPartContent(UINT32 idx, _COM_Outptr_ IDxcBlob **ppResult); |
| __override HRESULT STDMETHODCALLTYPE FindFirstPartKind(UINT32 kind, _Out_ UINT32 *pResult); |
| __override HRESULT STDMETHODCALLTYPE GetPartReflection(UINT32 idx, REFIID iid, _COM_Outptr_ void **ppvObject); |
| }; |
| |
| class CShaderReflectionConstantBuffer; |
| class CShaderReflectionType; |
| class DxilShaderReflection : public ID3D12ShaderReflection { |
| private: |
| DXC_MICROCOM_TM_REF_FIELDS() |
| CComPtr<IDxcBlob> m_pContainer; |
| LLVMContext Context; |
| std::unique_ptr<Module> m_pModule; // Must come after LLVMContext, otherwise unique_ptr will over-delete. |
| DxilModule *m_pDxilModule = nullptr; |
| std::vector<CShaderReflectionConstantBuffer> m_CBs; |
| std::vector<D3D12_SHADER_INPUT_BIND_DESC> m_Resources; |
| std::vector<D3D12_SIGNATURE_PARAMETER_DESC> m_InputSignature; |
| std::vector<D3D12_SIGNATURE_PARAMETER_DESC> m_OutputSignature; |
| std::vector<D3D12_SIGNATURE_PARAMETER_DESC> m_PatchConstantSignature; |
| std::vector<std::unique_ptr<char[]>> m_UpperCaseNames; |
| std::vector<std::unique_ptr<CShaderReflectionType>> m_Types; |
| void CreateReflectionObjects(); |
| void SetCBufferUsage(); |
| void CreateReflectionObjectForResource(DxilResourceBase *R); |
| void CreateReflectionObjectsForSignature( |
| const DxilSignature &Sig, |
| std::vector<D3D12_SIGNATURE_PARAMETER_DESC> &Descs); |
| LPCSTR CreateUpperCase(LPCSTR pValue); |
| void MarkUsedSignatureElements(); |
| public: |
| enum class PublicAPI { D3D12 = 0, D3D11_47 = 1, D3D11_43 = 2 }; |
| PublicAPI m_PublicAPI; |
| void SetPublicAPI(PublicAPI value) { m_PublicAPI = value; } |
| static PublicAPI IIDToAPI(REFIID iid) { |
| DxilShaderReflection::PublicAPI api = |
| DxilShaderReflection::PublicAPI::D3D12; |
| if (IsEqualIID(IID_ID3D11ShaderReflection_43, iid)) |
| api = DxilShaderReflection::PublicAPI::D3D11_43; |
| else if (IsEqualIID(IID_ID3D11ShaderReflection_47, iid)) |
| api = DxilShaderReflection::PublicAPI::D3D11_47; |
| return api; |
| } |
| DXC_MICROCOM_TM_ADDREF_RELEASE_IMPL() |
| DXC_MICROCOM_TM_CTOR(DxilShaderReflection) |
| HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, void **ppvObject) { |
| HRESULT hr = DoBasicQueryInterface<ID3D12ShaderReflection>(this, iid, ppvObject); |
| if (hr == E_NOINTERFACE) { |
| // ID3D11ShaderReflection is identical to ID3D12ShaderReflection, except |
| // for some shorter data structures in some out parameters. |
| PublicAPI api = IIDToAPI(iid); |
| if (api == m_PublicAPI) { |
| *ppvObject = (ID3D12ShaderReflection *)this; |
| this->AddRef(); |
| hr = S_OK; |
| } |
| } |
| return hr; |
| } |
| |
| HRESULT Load(IDxcBlob *pBlob, const DxilPartHeader *pPart); |
| |
| // ID3D12ShaderReflection |
| STDMETHODIMP GetDesc(THIS_ _Out_ D3D12_SHADER_DESC *pDesc); |
| |
| STDMETHODIMP_(ID3D12ShaderReflectionConstantBuffer*) GetConstantBufferByIndex(THIS_ _In_ UINT Index); |
| STDMETHODIMP_(ID3D12ShaderReflectionConstantBuffer*) GetConstantBufferByName(THIS_ _In_ LPCSTR Name); |
| |
| STDMETHODIMP GetResourceBindingDesc(THIS_ _In_ UINT ResourceIndex, |
| _Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc); |
| |
| STDMETHODIMP GetInputParameterDesc(THIS_ _In_ UINT ParameterIndex, |
| _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc); |
| STDMETHODIMP GetOutputParameterDesc(THIS_ _In_ UINT ParameterIndex, |
| _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc); |
| STDMETHODIMP GetPatchConstantParameterDesc(THIS_ _In_ UINT ParameterIndex, |
| _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc); |
| |
| STDMETHODIMP_(ID3D12ShaderReflectionVariable*) GetVariableByName(THIS_ _In_ LPCSTR Name); |
| |
| STDMETHODIMP GetResourceBindingDescByName(THIS_ _In_ LPCSTR Name, |
| _Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc); |
| |
| STDMETHODIMP_(UINT) GetMovInstructionCount(THIS); |
| STDMETHODIMP_(UINT) GetMovcInstructionCount(THIS); |
| STDMETHODIMP_(UINT) GetConversionInstructionCount(THIS); |
| STDMETHODIMP_(UINT) GetBitwiseInstructionCount(THIS); |
| |
| STDMETHODIMP_(D3D_PRIMITIVE) GetGSInputPrimitive(THIS); |
| STDMETHODIMP_(BOOL) IsSampleFrequencyShader(THIS); |
| |
| STDMETHODIMP_(UINT) GetNumInterfaceSlots(THIS); |
| STDMETHODIMP GetMinFeatureLevel(THIS_ _Out_ enum D3D_FEATURE_LEVEL* pLevel); |
| |
| STDMETHODIMP_(UINT) GetThreadGroupSize(THIS_ |
| _Out_opt_ UINT* pSizeX, |
| _Out_opt_ UINT* pSizeY, |
| _Out_opt_ UINT* pSizeZ); |
| |
| STDMETHODIMP_(UINT64) GetRequiresFlags(THIS); |
| }; |
| |
| _Use_decl_annotations_ |
| HRESULT DxilContainerReflection::Load(IDxcBlob *pContainer) { |
| if (pContainer == nullptr) { |
| m_container.Release(); |
| m_pHeader = nullptr; |
| m_headerLen = 0; |
| return S_OK; |
| } |
| |
| uint32_t bufLen = pContainer->GetBufferSize(); |
| const DxilContainerHeader *pHeader = |
| IsDxilContainerLike(pContainer->GetBufferPointer(), bufLen); |
| if (pHeader == nullptr) { |
| return E_INVALIDARG; |
| } |
| if (!IsValidDxilContainer(pHeader, bufLen)) { |
| return E_INVALIDARG; |
| } |
| |
| m_container = pContainer; |
| m_headerLen = bufLen; |
| m_pHeader = pHeader; |
| |
| return S_OK; |
| } |
| |
| _Use_decl_annotations_ |
| HRESULT DxilContainerReflection::GetPartCount(UINT32 *pResult) { |
| if (pResult == nullptr) return E_POINTER; |
| if (!IsLoaded()) return E_NOT_VALID_STATE; |
| *pResult = m_pHeader->PartCount; |
| return S_OK; |
| } |
| |
| _Use_decl_annotations_ |
| HRESULT DxilContainerReflection::GetPartKind(UINT32 idx, _Out_ UINT32 *pResult) { |
| if (pResult == nullptr) return E_POINTER; |
| if (!IsLoaded()) return E_NOT_VALID_STATE; |
| if (idx >= m_pHeader->PartCount) return E_BOUNDS; |
| const DxilPartHeader *pPart = GetDxilContainerPart(m_pHeader, idx); |
| *pResult = pPart->PartFourCC; |
| return S_OK; |
| } |
| |
| _Use_decl_annotations_ |
| HRESULT DxilContainerReflection::GetPartContent(UINT32 idx, _COM_Outptr_ IDxcBlob **ppResult) { |
| if (ppResult == nullptr) return E_POINTER; |
| *ppResult = nullptr; |
| if (!IsLoaded()) return E_NOT_VALID_STATE; |
| if (idx >= m_pHeader->PartCount) return E_BOUNDS; |
| const DxilPartHeader *pPart = GetDxilContainerPart(m_pHeader, idx); |
| const char *pData = GetDxilPartData(pPart); |
| uint32_t offset = (uint32_t)(pData - (char*)m_container->GetBufferPointer()); // Offset from the beginning. |
| uint32_t length = pPart->PartSize; |
| DxcThreadMalloc TM(m_pMalloc); |
| return DxcCreateBlobFromBlob(m_container, offset, length, ppResult); |
| } |
| |
| _Use_decl_annotations_ |
| HRESULT DxilContainerReflection::FindFirstPartKind(UINT32 kind, _Out_ UINT32 *pResult) { |
| if (pResult == nullptr) return E_POINTER; |
| *pResult = 0; |
| if (!IsLoaded()) return E_NOT_VALID_STATE; |
| DxilPartIterator it = std::find_if(begin(m_pHeader), end(m_pHeader), DxilPartIsType(kind)); |
| if (it == end(m_pHeader)) return HRESULT_FROM_WIN32(ERROR_NOT_FOUND); |
| *pResult = it.index; |
| return S_OK; |
| } |
| |
| _Use_decl_annotations_ |
| HRESULT DxilContainerReflection::GetPartReflection(UINT32 idx, REFIID iid, void **ppvObject) { |
| if (ppvObject == nullptr) return E_POINTER; |
| *ppvObject = nullptr; |
| if (!IsLoaded()) return E_NOT_VALID_STATE; |
| if (idx >= m_pHeader->PartCount) return E_BOUNDS; |
| const DxilPartHeader *pPart = GetDxilContainerPart(m_pHeader, idx); |
| if (pPart->PartFourCC != DFCC_DXIL && pPart->PartFourCC != DFCC_ShaderDebugInfoDXIL) { |
| return E_NOTIMPL; |
| } |
| |
| DxcThreadMalloc TM(m_pMalloc); |
| HRESULT hr = S_OK; |
| CComPtr<DxilShaderReflection> pReflection = DxilShaderReflection::Alloc(m_pMalloc); |
| IFCOOM(pReflection.p); |
| DxilShaderReflection::PublicAPI api = DxilShaderReflection::IIDToAPI(iid); |
| pReflection->SetPublicAPI(api); |
| |
| IFC(pReflection->Load(m_container, pPart)); |
| IFC(pReflection.p->QueryInterface(iid, ppvObject)); |
| Cleanup: |
| return hr; |
| } |
| |
| void hlsl::CreateDxcContainerReflection(IDxcContainerReflection **ppResult) { |
| CComPtr<DxilContainerReflection> pReflection = DxilContainerReflection::Alloc(DxcGetThreadMallocNoRef()); |
| *ppResult = pReflection.Detach(); |
| if (*ppResult == nullptr) throw std::bad_alloc(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // DxilShaderReflection implementation - helper objects. // |
| |
| class CShaderReflectionType; |
| class CShaderReflectionVariable; |
| class CShaderReflectionConstantBuffer; |
| class CShaderReflection; |
| struct D3D11_INTERNALSHADER_RESOURCE_DEF; |
| class CShaderReflectionType : public ID3D12ShaderReflectionType |
| { |
| protected: |
| D3D12_SHADER_TYPE_DESC m_Desc; |
| std::string m_Name; |
| std::vector<StringRef> m_MemberNames; |
| std::vector<CShaderReflectionType*> m_MemberTypes; |
| CShaderReflectionType* m_pSubType; |
| CShaderReflectionType* m_pBaseClass; |
| std::vector<CShaderReflectionType*> m_Interfaces; |
| ULONG_PTR m_Identity; |
| |
| public: |
| // Internal |
| HRESULT Initialize( |
| DxilModule &M, |
| llvm::Type *type, |
| DxilFieldAnnotation &typeAnnotation, |
| unsigned int baseOffset, |
| std::vector<std::unique_ptr<CShaderReflectionType>>& allTypes); |
| |
| // ID3D12ShaderReflectionType |
| STDMETHOD(GetDesc)(D3D12_SHADER_TYPE_DESC *pDesc); |
| |
| STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByIndex)(UINT Index); |
| STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByName)(LPCSTR Name); |
| STDMETHOD_(LPCSTR, GetMemberTypeName)(UINT Index); |
| |
| STDMETHOD(IsEqual)(THIS_ ID3D12ShaderReflectionType* pType); |
| STDMETHOD_(ID3D12ShaderReflectionType*, GetSubType)(THIS); |
| STDMETHOD_(ID3D12ShaderReflectionType*, GetBaseClass)(THIS); |
| STDMETHOD_(UINT, GetNumInterfaces)(THIS); |
| STDMETHOD_(ID3D12ShaderReflectionType*, GetInterfaceByIndex)(THIS_ UINT uIndex); |
| STDMETHOD(IsOfType)(THIS_ ID3D12ShaderReflectionType* pType); |
| STDMETHOD(ImplementsInterface)(THIS_ ID3D12ShaderReflectionType* pBase); |
| |
| bool CheckEqual(_In_ CShaderReflectionType *pOther) { |
| return m_Identity == pOther->m_Identity; |
| } |
| }; |
| |
| class CShaderReflectionVariable : public ID3D12ShaderReflectionVariable |
| { |
| protected: |
| D3D12_SHADER_VARIABLE_DESC m_Desc; |
| CShaderReflectionType *m_pType; |
| CShaderReflectionConstantBuffer *m_pBuffer; |
| BYTE *m_pDefaultValue; |
| |
| public: |
| void Initialize(CShaderReflectionConstantBuffer *pBuffer, |
| D3D12_SHADER_VARIABLE_DESC *pDesc, |
| CShaderReflectionType *pType, BYTE *pDefaultValue); |
| |
| LPCSTR GetName() { return m_Desc.Name; } |
| |
| // ID3D12ShaderReflectionVariable |
| STDMETHOD(GetDesc)(D3D12_SHADER_VARIABLE_DESC *pDesc); |
| |
| STDMETHOD_(ID3D12ShaderReflectionType*, GetType)(); |
| STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetBuffer)(); |
| |
| STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT uArrayIndex); |
| }; |
| |
| class CShaderReflectionConstantBuffer : public ID3D12ShaderReflectionConstantBuffer |
| { |
| protected: |
| D3D12_SHADER_BUFFER_DESC m_Desc; |
| std::vector<CShaderReflectionVariable> m_Variables; |
| |
| public: |
| CShaderReflectionConstantBuffer() = default; |
| CShaderReflectionConstantBuffer(CShaderReflectionConstantBuffer &&other) { |
| m_Desc = other.m_Desc; |
| std::swap(m_Variables, other.m_Variables); |
| } |
| |
| void Initialize(DxilModule &M, |
| DxilCBuffer &CB, |
| std::vector<std::unique_ptr<CShaderReflectionType>>& allTypes); |
| void InitializeStructuredBuffer(DxilModule &M, |
| DxilResource &R, |
| std::vector<std::unique_ptr<CShaderReflectionType>>& allTypes); |
| LPCSTR GetName() { return m_Desc.Name; } |
| |
| // ID3D12ShaderReflectionConstantBuffer |
| STDMETHOD(GetDesc)(D3D12_SHADER_BUFFER_DESC *pDesc); |
| |
| STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByIndex)(UINT Index); |
| STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(LPCSTR Name); |
| }; |
| |
| // Invalid type sentinel definitions |
| class CInvalidSRType; |
| class CInvalidSRVariable; |
| class CInvalidSRConstantBuffer; |
| class CInvalidSRLibraryFunction; |
| class CInvalidSRFunctionParameter; |
| |
| class CInvalidSRType : public ID3D12ShaderReflectionType { |
| STDMETHOD(GetDesc)(D3D12_SHADER_TYPE_DESC *pDesc) { return E_FAIL; } |
| |
| STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByIndex)(UINT Index); |
| STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByName)(LPCSTR Name); |
| STDMETHOD_(LPCSTR, GetMemberTypeName)(UINT Index) { return "$Invalid"; } |
| |
| STDMETHOD(IsEqual)(THIS_ ID3D12ShaderReflectionType* pType) { return E_FAIL; } |
| STDMETHOD_(ID3D12ShaderReflectionType*, GetSubType)(THIS); |
| STDMETHOD_(ID3D12ShaderReflectionType*, GetBaseClass)(THIS); |
| STDMETHOD_(UINT, GetNumInterfaces)(THIS) { return 0; } |
| STDMETHOD_(ID3D12ShaderReflectionType*, GetInterfaceByIndex)(THIS_ UINT uIndex); |
| STDMETHOD(IsOfType)(THIS_ ID3D12ShaderReflectionType* pType) { return E_FAIL; } |
| STDMETHOD(ImplementsInterface)(THIS_ ID3D12ShaderReflectionType* pBase) { return E_FAIL; } |
| }; |
| static CInvalidSRType g_InvalidSRType; |
| |
| ID3D12ShaderReflectionType* CInvalidSRType::GetMemberTypeByIndex(UINT) { return &g_InvalidSRType; } |
| ID3D12ShaderReflectionType* CInvalidSRType::GetMemberTypeByName(LPCSTR) { return &g_InvalidSRType; } |
| ID3D12ShaderReflectionType* CInvalidSRType::GetSubType() { return &g_InvalidSRType; } |
| ID3D12ShaderReflectionType* CInvalidSRType::GetBaseClass() { return &g_InvalidSRType; } |
| ID3D12ShaderReflectionType* CInvalidSRType::GetInterfaceByIndex(UINT) { return &g_InvalidSRType; } |
| |
| class CInvalidSRVariable : public ID3D12ShaderReflectionVariable { |
| STDMETHOD(GetDesc)(D3D12_SHADER_VARIABLE_DESC *pDesc) { return E_FAIL; } |
| |
| STDMETHOD_(ID3D12ShaderReflectionType*, GetType)() { return &g_InvalidSRType; } |
| STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetBuffer)(); |
| |
| STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT uIndex) { return UINT_MAX; } |
| }; |
| static CInvalidSRVariable g_InvalidSRVariable; |
| |
| class CInvalidSRConstantBuffer : public ID3D12ShaderReflectionConstantBuffer { |
| STDMETHOD(GetDesc)(D3D12_SHADER_BUFFER_DESC *pDesc) { return E_FAIL; } |
| |
| STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByIndex)(UINT Index) { return &g_InvalidSRVariable; } |
| STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(LPCSTR Name) { return &g_InvalidSRVariable; } |
| }; |
| static CInvalidSRConstantBuffer g_InvalidSRConstantBuffer; |
| |
| void CShaderReflectionVariable::Initialize( |
| CShaderReflectionConstantBuffer *pBuffer, D3D12_SHADER_VARIABLE_DESC *pDesc, |
| CShaderReflectionType *pType, BYTE *pDefaultValue) { |
| m_pBuffer = pBuffer; |
| memcpy(&m_Desc, pDesc, sizeof(m_Desc)); |
| m_pType = pType; |
| m_pDefaultValue = pDefaultValue; |
| } |
| |
| HRESULT CShaderReflectionVariable::GetDesc(D3D12_SHADER_VARIABLE_DESC *pDesc) { |
| if (!pDesc) return E_POINTER; |
| memcpy(pDesc, &m_Desc, sizeof(m_Desc)); |
| return S_OK; |
| } |
| |
| ID3D12ShaderReflectionType *CShaderReflectionVariable::GetType() { |
| return m_pType; |
| } |
| |
| ID3D12ShaderReflectionConstantBuffer *CShaderReflectionVariable::GetBuffer() { |
| return m_pBuffer; |
| } |
| |
| UINT CShaderReflectionVariable::GetInterfaceSlot(UINT uArrayIndex) { |
| return UINT_MAX; |
| } |
| |
| ID3D12ShaderReflectionConstantBuffer *CInvalidSRVariable::GetBuffer() { |
| return &g_InvalidSRConstantBuffer; |
| } |
| |
| STDMETHODIMP CShaderReflectionType::GetDesc(D3D12_SHADER_TYPE_DESC *pDesc) |
| { |
| if (!pDesc) return E_POINTER; |
| memcpy(pDesc, &m_Desc, sizeof(m_Desc)); |
| return S_OK; |
| } |
| |
| STDMETHODIMP_(ID3D12ShaderReflectionType*) CShaderReflectionType::GetMemberTypeByIndex(UINT Index) |
| { |
| if (Index >= m_MemberTypes.size()) { |
| return &g_InvalidSRType; |
| } |
| return m_MemberTypes[Index]; |
| } |
| |
| STDMETHODIMP_(LPCSTR) CShaderReflectionType::GetMemberTypeName(UINT Index) |
| { |
| if (Index >= m_MemberTypes.size()) { |
| return nullptr; |
| } |
| return (LPCSTR) m_MemberNames[Index].bytes_begin(); |
| } |
| |
| STDMETHODIMP_(ID3D12ShaderReflectionType*) CShaderReflectionType::GetMemberTypeByName(LPCSTR Name) |
| { |
| UINT memberCount = m_Desc.Members; |
| for( UINT mm = 0; mm < memberCount; ++mm ) { |
| if( m_MemberNames[mm] == Name ) { |
| return m_MemberTypes[mm]; |
| } |
| } |
| return nullptr; |
| } |
| |
| STDMETHODIMP CShaderReflectionType::IsEqual(THIS_ ID3D12ShaderReflectionType* pType) |
| { |
| // TODO: implement this check, if users actually depend on it |
| return S_FALSE; |
| } |
| |
| STDMETHODIMP_(ID3D12ShaderReflectionType*) CShaderReflectionType::GetSubType(THIS) |
| { |
| // TODO: implement `class`-related features, if requested |
| return nullptr; |
| } |
| |
| STDMETHODIMP_(ID3D12ShaderReflectionType*) CShaderReflectionType::GetBaseClass(THIS) |
| { |
| // TODO: implement `class`-related features, if requested |
| return nullptr; |
| } |
| |
| STDMETHODIMP_(UINT) CShaderReflectionType::GetNumInterfaces(THIS) |
| { |
| // HLSL interfaces have been deprecated |
| return 0; |
| } |
| |
| STDMETHODIMP_(ID3D12ShaderReflectionType*) CShaderReflectionType::GetInterfaceByIndex(THIS_ UINT uIndex) |
| { |
| // HLSL interfaces have been deprecated |
| return nullptr; |
| } |
| |
| STDMETHODIMP CShaderReflectionType::IsOfType(THIS_ ID3D12ShaderReflectionType* pType) |
| { |
| // TODO: implement `class`-related features, if requested |
| return S_FALSE; |
| } |
| |
| STDMETHODIMP CShaderReflectionType::ImplementsInterface(THIS_ ID3D12ShaderReflectionType* pBase) |
| { |
| // HLSL interfaces have been deprecated |
| return S_FALSE; |
| } |
| |
| // Helper routine for types that don't have an obvious mapping |
| // to the existing shader reflection interface. |
| static bool ProcessUnhandledObjectType( |
| llvm::StructType *structType, |
| D3D_SHADER_VARIABLE_TYPE *outObjectType) |
| { |
| // Don't actually make this a hard error, but instead report the problem using a suitable debug message. |
| #ifdef DBG |
| OutputDebugFormatA("DxilContainerReflection.cpp: error: unhandled object type '%s'.\n", structType->getName().str().c_str()); |
| #endif |
| *outObjectType = D3D_SVT_VOID; |
| return true; |
| } |
| |
| // Helper routine to try to detect if a type represents an HLSL "object" type |
| // (a texture, sampler, buffer, etc.), and to extract the coresponding shader |
| // reflection type. |
| static bool TryToDetectObjectType( |
| llvm::StructType *structType, |
| D3D_SHADER_VARIABLE_TYPE *outObjectType) |
| { |
| // Note: This logic is largely duplicated from `HLModule::IsHLSLObjectType` |
| // with the addition of returning the appropriate reflection type tag. |
| // |
| // That logic looks error-prone, since it relies on string tests against |
| // type names, including cases that just test against a prefix. |
| // This code doesn't try to be any more robust. |
| |
| StringRef name = structType->getName(); |
| |
| if(name.startswith("dx.types.wave_t") ) |
| { |
| return ProcessUnhandledObjectType(structType, outObjectType); |
| } |
| |
| // Strip off some prefixes we are likely to see. |
| name = name.ltrim("class."); |
| name = name.ltrim("struct."); |
| |
| // Slice types occur as intermediates (they aren not objects) |
| if(name.endswith("_slice_type")) { return false; } |
| |
| // We might check for an exact name match, or a prefix match |
| #define EXACT_MATCH(NAME, TAG) \ |
| else if(name == #NAME) do { *outObjectType = TAG; return true; } while(0) |
| #define PREFIX_MATCH(NAME, TAG) \ |
| else if(name.startswith(#NAME)) do { *outObjectType = TAG; return true; } while(0) |
| |
| if(0) {} |
| EXACT_MATCH(SamplerState, D3D_SVT_SAMPLER); |
| EXACT_MATCH(SamplerComparisonState, D3D_SVT_SAMPLER); |
| |
| // Note: GS output stream types are supported in the reflection interface. |
| else if(name.startswith("TriangleStream")) { return ProcessUnhandledObjectType(structType, outObjectType); } |
| else if(name.startswith("PointStream")) { return ProcessUnhandledObjectType(structType, outObjectType); } |
| else if(name.startswith("LineStream")) { return ProcessUnhandledObjectType(structType, outObjectType); } |
| |
| PREFIX_MATCH(AppendStructuredBuffer, D3D_SVT_APPEND_STRUCTURED_BUFFER); |
| PREFIX_MATCH(ConsumeStructuredBuffer, D3D_SVT_CONSUME_STRUCTURED_BUFFER); |
| PREFIX_MATCH(ConstantBuffer, D3D_SVT_CBUFFER); |
| |
| // Note: the `HLModule` code does this trick to avoid checking more names |
| // than it has to, but it doesn't seem 100% correct to do this. |
| // TODO: consider just listing the `RasterizerOrdered` cases explicitly, |
| // just as we do for the `RW` cases already. |
| name = name.ltrim("RasterizerOrdered"); |
| |
| if(0) {} |
| EXACT_MATCH(ByteAddressBuffer, D3D_SVT_BYTEADDRESS_BUFFER); |
| EXACT_MATCH(RWByteAddressBuffer, D3D_SVT_RWBYTEADDRESS_BUFFER); |
| PREFIX_MATCH(Buffer, D3D_SVT_BUFFER); |
| PREFIX_MATCH(RWBuffer, D3D_SVT_RWBUFFER); |
| PREFIX_MATCH(StructuredBuffer, D3D_SVT_STRUCTURED_BUFFER); |
| PREFIX_MATCH(RWStructuredBuffer, D3D_SVT_RWSTRUCTURED_BUFFER); |
| PREFIX_MATCH(Texture1D, D3D_SVT_TEXTURE1D); |
| PREFIX_MATCH(RWTexture1D, D3D_SVT_RWTEXTURE1D); |
| PREFIX_MATCH(Texture1DArray, D3D_SVT_TEXTURE1DARRAY); |
| PREFIX_MATCH(RWTexture1DArray, D3D_SVT_RWTEXTURE1DARRAY); |
| PREFIX_MATCH(Texture2D, D3D_SVT_TEXTURE2D); |
| PREFIX_MATCH(RWTexture2D, D3D_SVT_RWTEXTURE2D); |
| PREFIX_MATCH(Texture2DArray, D3D_SVT_TEXTURE2DARRAY); |
| PREFIX_MATCH(RWTexture2DArray, D3D_SVT_RWTEXTURE2DARRAY); |
| PREFIX_MATCH(Texture3D, D3D_SVT_TEXTURE3D); |
| PREFIX_MATCH(RWTexture3D, D3D_SVT_RWTEXTURE3D); |
| PREFIX_MATCH(TextureCube, D3D_SVT_TEXTURECUBE); |
| PREFIX_MATCH(TextureCubeArray, D3D_SVT_TEXTURECUBEARRAY); |
| PREFIX_MATCH(Texture2DMS, D3D_SVT_TEXTURE2DMS); |
| PREFIX_MATCH(Texture2DMSArray, D3D_SVT_TEXTURE2DMSARRAY); |
| |
| #undef EXACT_MATCH |
| #undef PREFIX_MATCH |
| |
| // Default: not an object type |
| return false; |
| } |
| |
| // Helper to determine if an LLVM type represents an HLSL |
| // object type (uses the `TryToDetectObjectType()` function |
| // defined previously). |
| static bool IsObjectType( |
| llvm::Type* inType) |
| { |
| llvm::Type* type = inType; |
| while(type->isArrayTy()) |
| { |
| type = type->getArrayElementType(); |
| } |
| |
| llvm::StructType* structType = dyn_cast<StructType>(type); |
| if(!structType) |
| return false; |
| |
| D3D_SHADER_VARIABLE_TYPE ignored; |
| return TryToDetectObjectType(structType, &ignored); |
| } |
| |
| // Main logic for translating an LLVM type and associated |
| // annotations into a D3D shader reflection type. |
| HRESULT CShaderReflectionType::Initialize( |
| DxilModule &M, |
| llvm::Type *inType, |
| DxilFieldAnnotation &typeAnnotation, |
| unsigned int baseOffset, |
| std::vector<std::unique_ptr<CShaderReflectionType>>& allTypes) |
| { |
| DXASSERT_NOMSG(inType); |
| |
| // Set a bunch of fields to default values, to avoid duplication. |
| m_Desc.Rows = 0; |
| m_Desc.Columns = 0; |
| m_Desc.Elements = 0; |
| m_Desc.Members = 0; |
| |
| // Extract offset relative to parent. |
| // Note: the `baseOffset` is used in the case where the type in |
| // question is a field in a constant buffer, since then both the |
| // field and the variable store the same offset information, and |
| // we need to zero out the value in the type to avoid the user |
| // of the reflection interface seeing 2x the correct value. |
| m_Desc.Offset = typeAnnotation.GetCBufferOffset() - baseOffset; |
| |
| // Arrays don't seem to be represented directly in the reflection |
| // data, but only as the `Elements` field being non-zero. |
| // We "unwrap" any array type here, and then proceed to look |
| // at the element type. |
| llvm::Type* type = inType; |
| |
| while(type->isArrayTy()) |
| { |
| llvm::Type* elementType = type->getArrayElementType(); |
| |
| // Note: At this point an HLSL matrix type may appear as an ordinary |
| // array (not wrapped in a `struct`), so `HLMatrixLower::IsMatrixType()` |
| // is not sufficient. Instead we need to check the field annotation. |
| // |
| // We might have an array of matrices, though, so we only exit if |
| // the field annotation says we have a matrix, and we've bottomed |
| // out and the element type isn't itself an array. |
| if(typeAnnotation.HasMatrixAnnotation() && !elementType->isArrayTy()) |
| { |
| break; |
| } |
| |
| // Non-array types should have `Elements` be zero, so as soon as we |
| // find that we have our first real array (not a matrix), we initialize `Elements` |
| if(!m_Desc.Elements) m_Desc.Elements = 1; |
| |
| // It isn't clear what is the desired behavior for multi-dimensional arrays, |
| // but for now we do the expedient thing of multiplying out all their |
| // dimensions. |
| m_Desc.Elements *= type->getArrayNumElements(); |
| type = elementType; |
| } |
| |
| // Default to a scalar type, just to avoid some duplication later. |
| m_Desc.Class = D3D_SVC_SCALAR; |
| |
| // Look at the annotation to try to determine the basic type of value. |
| // |
| // Note that DXIL supports some types that don't currently have equivalents |
| // in the reflection interface, so we try to muddle through here. |
| D3D_SHADER_VARIABLE_TYPE componentType = D3D_SVT_VOID; |
| switch(typeAnnotation.GetCompType().GetKind()) |
| { |
| case hlsl::DXIL::ComponentType::Invalid: |
| break; |
| |
| case hlsl::DXIL::ComponentType::I1: |
| componentType = D3D_SVT_BOOL; |
| m_Name = "bool"; |
| break; |
| |
| case hlsl::DXIL::ComponentType::I16: |
| componentType = D3D_SVT_MIN16INT; |
| m_Name = "min16int"; |
| break; |
| |
| case hlsl::DXIL::ComponentType::U16: |
| componentType = D3D_SVT_MIN16UINT; |
| m_Name = "min16uint"; |
| break; |
| |
| case hlsl::DXIL::ComponentType::I64: |
| #ifdef DBG |
| OutputDebugStringA("DxilContainerReflection.cpp: warning: component of type 'I64' being reflected as if 'I32'\n"); |
| #endif |
| case hlsl::DXIL::ComponentType::I32: |
| componentType = D3D_SVT_INT; |
| m_Name = "int"; |
| break; |
| |
| case hlsl::DXIL::ComponentType::U64: |
| #ifdef DBG |
| OutputDebugStringA("DxilContainerReflection.cpp: warning: component of type 'U64' being reflected as if 'U32'\n"); |
| #endif |
| case hlsl::DXIL::ComponentType::U32: |
| componentType = D3D_SVT_UINT; |
| m_Name = "uint"; |
| break; |
| |
| case hlsl::DXIL::ComponentType::F16: |
| case hlsl::DXIL::ComponentType::SNormF16: |
| case hlsl::DXIL::ComponentType::UNormF16: |
| componentType = D3D_SVT_MIN16FLOAT; |
| m_Name = "min16float"; |
| break; |
| |
| case hlsl::DXIL::ComponentType::F32: |
| case hlsl::DXIL::ComponentType::SNormF32: |
| case hlsl::DXIL::ComponentType::UNormF32: |
| componentType = D3D_SVT_FLOAT; |
| m_Name = "float"; |
| break; |
| |
| case hlsl::DXIL::ComponentType::F64: |
| case hlsl::DXIL::ComponentType::SNormF64: |
| case hlsl::DXIL::ComponentType::UNormF64: |
| componentType = D3D_SVT_DOUBLE; |
| m_Name = "double"; |
| break; |
| |
| default: |
| #ifdef DBG |
| OutputDebugStringA("DxilContainerReflection.cpp: error: unknown component type\n"); |
| #endif |
| break; |
| } |
| m_Desc.Type = componentType; |
| |
| // A matrix type is encoded as a vector type, plus annotations, so we |
| // need to check for this case before other vector cases. |
| if(typeAnnotation.HasMatrixAnnotation()) |
| { |
| // We can extract the details from the annotation. |
| DxilMatrixAnnotation const& matrixAnnotation = typeAnnotation.GetMatrixAnnotation(); |
| |
| switch(matrixAnnotation.Orientation) |
| { |
| default: |
| #ifdef DBG |
| OutputDebugStringA("DxilContainerReflection.cpp: error: unknown matrix orientation\n"); |
| #endif |
| // Note: column-major layout is the default |
| case hlsl::MatrixOrientation::Undefined: |
| case hlsl::MatrixOrientation::ColumnMajor: |
| m_Desc.Class = D3D_SVC_MATRIX_COLUMNS; |
| break; |
| |
| case hlsl::MatrixOrientation::RowMajor: |
| m_Desc.Class = D3D_SVC_MATRIX_ROWS; |
| break; |
| } |
| |
| m_Desc.Rows = matrixAnnotation.Rows; |
| m_Desc.Columns = matrixAnnotation.Cols; |
| m_Name += std::to_string(matrixAnnotation.Rows) + "x" + std::to_string(matrixAnnotation.Cols); |
| } |
| else if( type->isVectorTy() ) |
| { |
| // We assume that LLVM vectors either represent matrices (handled above) |
| // or HLSL vectors. |
| // |
| // Note: the reflection interface encodes an N-vector as if it had 1 row |
| // and N columns. |
| m_Desc.Class = D3D_SVC_VECTOR; |
| m_Desc.Rows = 1; |
| m_Desc.Columns = type->getVectorNumElements(); |
| |
| m_Name += std::to_string(type->getVectorNumElements()); |
| } |
| else if( type->isStructTy() ) |
| { |
| // A struct type might be an ordinary user-defined `struct`, |
| // or one of the builtin in HLSL "object" types. |
| StructType *structType = cast<StructType>(type); |
| |
| // We use our function to try to detect an object type |
| // based on its name. |
| if(TryToDetectObjectType(structType, &m_Desc.Type)) |
| { |
| m_Desc.Class = D3D_SVC_OBJECT; |
| } |
| else |
| { |
| // Otherwise we have a struct and need to recurse on its fields. |
| m_Desc.Class = D3D_SVC_STRUCT; |
| m_Desc.Rows = 1; |
| |
| // Try to "clean" the type name for use in reflection data |
| llvm::StringRef name = structType->getName(); |
| name = name.ltrim("dx.alignment.legacy."); |
| name = name.ltrim("struct."); |
| m_Name = name; |
| |
| unsigned int fieldCount = type->getStructNumElements(); |
| |
| // Fields may have annotations, and we need to look at these |
| // in order to decode their types properly. |
| DxilTypeSystem &typeSys = M.GetTypeSystem(); |
| DxilStructAnnotation *structAnnotation = typeSys.GetStructAnnotation(structType); |
| DXASSERT(structAnnotation, "else type system is missing annotations for user-defined struct"); |
| |
| // The DXBC reflection info computes `Columns` for a |
| // `struct` type from the fields (see below) |
| UINT columnCounter = 0; |
| |
| for(unsigned int ff = 0; ff < fieldCount; ++ff) |
| { |
| DxilFieldAnnotation& fieldAnnotation = structAnnotation->GetFieldAnnotation(ff); |
| llvm::Type* fieldType = structType->getStructElementType(ff); |
| |
| // Skip fields with object types, since applications may not expect to see them here. |
| // |
| // TODO: should skipping be context-dependent, since we might not be inside |
| // a constant buffer? |
| if( IsObjectType(fieldType) ) |
| { |
| continue; |
| } |
| |
| CShaderReflectionType *fieldReflectionType = new CShaderReflectionType(); |
| allTypes.push_back(std::unique_ptr<CShaderReflectionType>(fieldReflectionType)); |
| |
| fieldReflectionType->Initialize(M, fieldType, fieldAnnotation, 0, allTypes); |
| |
| m_MemberTypes.push_back(fieldReflectionType); |
| m_MemberNames.push_back(fieldAnnotation.GetFieldName().c_str()); |
| |
| // Effectively, we want to add one to `Columns` for every scalar nested recursively |
| // inside this `struct` type (ignoring objects, which we filtered above). We should |
| // be able to compute this as the product of the `Columns`, `Rows` and `Elements` |
| // of each field, with the caveat that some of these may be zero, but shoud be |
| // treated as one. |
| columnCounter += |
| (fieldReflectionType->m_Desc.Columns ? fieldReflectionType->m_Desc.Columns : 1) |
| * (fieldReflectionType->m_Desc.Rows ? fieldReflectionType->m_Desc.Rows : 1) |
| * (fieldReflectionType->m_Desc.Elements ? fieldReflectionType->m_Desc.Elements : 1); |
| } |
| |
| m_Desc.Columns = columnCounter; |
| |
| // Because we might have skipped fields during enumeration, |
| // the `Members` count in the description might not be the same |
| // as the field count of the original LLVM type. |
| m_Desc.Members = m_MemberTypes.size(); |
| } |
| } |
| else if( type->isPointerTy() ) |
| { |
| #ifdef DBG |
| OutputDebugStringA("DxilContainerReflection.cpp: error: cannot reflect pointer type\n"); |
| #endif |
| } |
| else if( type->isVoidTy() ) |
| { |
| // Name for `void` wasn't handle in the component-type `switch` above |
| m_Name = "void"; |
| m_Desc.Class = D3D_SVC_SCALAR; |
| m_Desc.Rows = 1; |
| m_Desc.Columns = 1; |
| } |
| else |
| { |
| // Assume we have a scalar at this point. |
| m_Desc.Class = D3D_SVC_SCALAR; |
| m_Desc.Rows = 1; |
| m_Desc.Columns = 1; |
| |
| // Special-case naming |
| switch(m_Desc.Type) |
| { |
| default: |
| break; |
| |
| case D3D_SVT_UINT: |
| // Scalar `uint` gets reflected as `dword`, while vectors/matrices use `uint`... |
| m_Name = "dword"; |
| break; |
| } |
| } |
| // TODO: are there other cases to be handled? |
| |
| m_Desc.Name = m_Name.c_str(); |
| |
| return S_OK; |
| } |
| |
| |
| void CShaderReflectionConstantBuffer::Initialize( |
| DxilModule &M, |
| DxilCBuffer &CB, |
| std::vector<std::unique_ptr<CShaderReflectionType>>& allTypes) { |
| ZeroMemory(&m_Desc, sizeof(m_Desc)); |
| m_Desc.Name = CB.GetGlobalName().c_str(); |
| m_Desc.Size = CB.GetSize() / CB.GetRangeSize(); |
| m_Desc.Size = (m_Desc.Size + 0x0f) & ~(0x0f); // Round up to 16 bytes for reflection. |
| m_Desc.Type = D3D_CT_CBUFFER; |
| m_Desc.uFlags = 0; |
| Type *Ty = CB.GetGlobalSymbol()->getType()->getPointerElementType(); |
| // For ConstantBuffer<> buf[2], the array size is in Resource binding count |
| // part. |
| if (Ty->isArrayTy()) |
| Ty = Ty->getArrayElementType(); |
| |
| DxilTypeSystem &typeSys = M.GetTypeSystem(); |
| StructType *ST = cast<StructType>(Ty); |
| DxilStructAnnotation *annotation = |
| typeSys.GetStructAnnotation(cast<StructType>(ST)); |
| // Dxil from dxbc doesn't have annotation. |
| if (!annotation) |
| return; |
| |
| m_Desc.Variables = ST->getNumContainedTypes(); |
| unsigned lastIndex = ST->getNumContainedTypes() - 1; |
| |
| for (unsigned i = 0; i < ST->getNumContainedTypes(); ++i) { |
| DxilFieldAnnotation &fieldAnnotation = annotation->GetFieldAnnotation(i); |
| |
| D3D12_SHADER_VARIABLE_DESC VarDesc; |
| ZeroMemory(&VarDesc, sizeof(VarDesc)); |
| VarDesc.uFlags |= D3D_SVF_USED; // Will update in SetCBufferUsage. |
| CShaderReflectionVariable Var; |
| //Create reflection type. |
| CShaderReflectionType *pVarType = new CShaderReflectionType(); |
| allTypes.push_back(std::unique_ptr<CShaderReflectionType>(pVarType)); |
| pVarType->Initialize(M, ST->getContainedType(i), fieldAnnotation, fieldAnnotation.GetCBufferOffset(), allTypes); |
| |
| BYTE *pDefaultValue = nullptr; |
| |
| VarDesc.Name = fieldAnnotation.GetFieldName().c_str(); |
| VarDesc.StartOffset = fieldAnnotation.GetCBufferOffset(); |
| if (i < lastIndex) { |
| DxilFieldAnnotation &nextFieldAnnotation = |
| annotation->GetFieldAnnotation(i + 1); |
| VarDesc.Size = nextFieldAnnotation.GetCBufferOffset() - fieldAnnotation.GetCBufferOffset(); |
| } |
| else { |
| VarDesc.Size = CB.GetSize() - fieldAnnotation.GetCBufferOffset(); |
| } |
| Var.Initialize(this, &VarDesc, pVarType, pDefaultValue); |
| m_Variables.push_back(Var); |
| } |
| } |
| |
| static unsigned CalcTypeSize(Type *Ty) { |
| // Assume aligned values. |
| if (Ty->isIntegerTy() || Ty->isFloatTy()) { |
| return Ty->getPrimitiveSizeInBits() / 8; |
| } |
| else if (Ty->isArrayTy()) { |
| ArrayType *AT = dyn_cast<ArrayType>(Ty); |
| return AT->getNumElements() * CalcTypeSize(AT->getArrayElementType()); |
| } |
| else if (Ty->isStructTy()) { |
| StructType *ST = dyn_cast<StructType>(Ty); |
| unsigned i = 0, c = ST->getStructNumElements(); |
| unsigned result = 0; |
| for (; i < c; ++i) { |
| result += CalcTypeSize(ST->getStructElementType(i)); |
| // TODO: align! |
| } |
| return result; |
| } |
| else if (Ty->isVectorTy()) { |
| VectorType *VT = dyn_cast<VectorType>(Ty); |
| return VT->getVectorNumElements() * CalcTypeSize(VT->getVectorElementType()); |
| } |
| else { |
| DXASSERT_NOMSG(false); |
| return 0; |
| } |
| } |
| |
| static unsigned CalcResTypeSize(DxilModule &M, DxilResource &R) { |
| UNREFERENCED_PARAMETER(M); |
| Type *Ty = R.GetGlobalSymbol()->getType()->getPointerElementType(); |
| return CalcTypeSize(Ty); |
| } |
| |
| void CShaderReflectionConstantBuffer::InitializeStructuredBuffer( |
| DxilModule &M, |
| DxilResource &R, |
| std::vector<std::unique_ptr<CShaderReflectionType>>& allTypes) { |
| ZeroMemory(&m_Desc, sizeof(m_Desc)); |
| m_Desc.Name = R.GetGlobalName().c_str(); |
| //m_Desc.Size = R.GetSize(); |
| m_Desc.Type = D3D11_CT_RESOURCE_BIND_INFO; |
| m_Desc.uFlags = 0; |
| m_Desc.Variables = 1; |
| |
| D3D12_SHADER_VARIABLE_DESC VarDesc; |
| ZeroMemory(&VarDesc, sizeof(VarDesc)); |
| VarDesc.Name = "$Element"; |
| VarDesc.Size = CalcResTypeSize(M, R); // aligned bytes |
| VarDesc.StartTexture = UINT_MAX; |
| VarDesc.StartSampler = UINT_MAX; |
| VarDesc.uFlags |= D3D_SVF_USED; // TODO: not necessarily true |
| CShaderReflectionVariable Var; |
| CShaderReflectionType *pVarType = nullptr; |
| |
| // Create reflection type, if we have the necessary annotation info |
| |
| // Extract the `struct` that wraps element type of the buffer resource |
| Constant *GV = R.GetGlobalSymbol(); |
| Type *Ty = GV->getType()->getPointerElementType(); |
| if(Ty->isArrayTy()) |
| Ty = Ty->getArrayElementType(); |
| StructType *ST = cast<StructType>(Ty); |
| |
| // Look up struct type annotation on the element type |
| DxilTypeSystem &typeSys = M.GetTypeSystem(); |
| DxilStructAnnotation *annotation = |
| typeSys.GetStructAnnotation(cast<StructType>(ST)); |
| |
| // Dxil from dxbc doesn't have annotation. |
| if(annotation) |
| { |
| // Actually create the reflection type. |
| pVarType = new CShaderReflectionType(); |
| allTypes.push_back(std::unique_ptr<CShaderReflectionType>(pVarType)); |
| |
| // The user-visible element type is the first field of the wrapepr `struct` |
| Type *fieldType = ST->getElementType(0); |
| DxilFieldAnnotation &fieldAnnotation = annotation->GetFieldAnnotation(0); |
| |
| pVarType->Initialize(M, fieldType, fieldAnnotation, fieldAnnotation.GetCBufferOffset(), allTypes); |
| } |
| |
| BYTE *pDefaultValue = nullptr; |
| Var.Initialize(this, &VarDesc, pVarType, pDefaultValue); |
| m_Variables.push_back(Var); |
| |
| m_Desc.Size = VarDesc.Size; |
| } |
| |
| HRESULT CShaderReflectionConstantBuffer::GetDesc(D3D12_SHADER_BUFFER_DESC *pDesc) { |
| if (!pDesc) |
| return E_POINTER; |
| memcpy(pDesc, &m_Desc, sizeof(m_Desc)); |
| return S_OK; |
| } |
| |
| ID3D12ShaderReflectionVariable * |
| CShaderReflectionConstantBuffer::GetVariableByIndex(UINT Index) { |
| if (Index >= m_Variables.size()) { |
| return &g_InvalidSRVariable; |
| } |
| |
| return &m_Variables[Index]; |
| } |
| |
| ID3D12ShaderReflectionVariable * |
| CShaderReflectionConstantBuffer::GetVariableByName(LPCSTR Name) { |
| UINT index; |
| |
| if (NULL == Name) { |
| return &g_InvalidSRVariable; |
| } |
| |
| for (index = 0; index < m_Variables.size(); ++index) { |
| if (0 == strcmp(m_Variables[index].GetName(), Name)) { |
| return &m_Variables[index]; |
| } |
| } |
| |
| return &g_InvalidSRVariable; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // DxilShaderReflection implementation. // |
| |
| static DxilResource *DxilResourceFromBase(DxilResourceBase *RB) { |
| DxilResourceBase::Class C = RB->GetClass(); |
| if (C == DXIL::ResourceClass::UAV || C == DXIL::ResourceClass::SRV) |
| return (DxilResource *)RB; |
| return nullptr; |
| } |
| |
| static D3D_SHADER_INPUT_TYPE ResourceToShaderInputType(DxilResourceBase *RB) { |
| DxilResource *R = DxilResourceFromBase(RB); |
| bool isUAV = RB->GetClass() == DxilResourceBase::Class::UAV; |
| switch (RB->GetKind()) { |
| case DxilResource::Kind::CBuffer: |
| return D3D_SIT_CBUFFER; |
| case DxilResource::Kind::Sampler: |
| return D3D_SIT_SAMPLER; |
| case DxilResource::Kind::RawBuffer: |
| return isUAV ? D3D_SIT_UAV_RWBYTEADDRESS : D3D_SIT_BYTEADDRESS; |
| case DxilResource::Kind::StructuredBuffer: { |
| if (!isUAV) return D3D_SIT_STRUCTURED; |
| // TODO: D3D_SIT_UAV_CONSUME_STRUCTURED, D3D_SIT_UAV_APPEND_STRUCTURED? |
| if (R->HasCounter()) return D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER; |
| return D3D_SIT_UAV_RWSTRUCTURED; |
| } |
| case DxilResource::Kind::TypedBuffer: |
| return isUAV ? D3D_SIT_UAV_RWTYPED : D3D_SIT_STRUCTURED; |
| case DxilResource::Kind::Texture1D: |
| case DxilResource::Kind::Texture1DArray: |
| case DxilResource::Kind::Texture2D: |
| case DxilResource::Kind::Texture2DArray: |
| case DxilResource::Kind::Texture2DMS: |
| case DxilResource::Kind::Texture2DMSArray: |
| case DxilResource::Kind::Texture3D: |
| case DxilResource::Kind::TextureCube: |
| case DxilResource::Kind::TextureCubeArray: |
| return R->IsRW() ? D3D_SIT_UAV_RWTYPED : D3D_SIT_TEXTURE; |
| default: |
| return (D3D_SHADER_INPUT_TYPE)0; |
| } |
| } |
| |
| static D3D_RESOURCE_RETURN_TYPE ResourceToReturnType(DxilResourceBase *RB) { |
| DxilResource *R = DxilResourceFromBase(RB); |
| if (R != nullptr) { |
| CompType CT = R->GetCompType(); |
| if (CT.GetKind() == CompType::Kind::F64) return D3D_RETURN_TYPE_DOUBLE; |
| if (CT.IsUNorm()) return D3D_RETURN_TYPE_UNORM; |
| if (CT.IsSNorm()) return D3D_RETURN_TYPE_SNORM; |
| if (CT.IsSIntTy()) return D3D_RETURN_TYPE_SINT; |
| if (CT.IsUIntTy()) return D3D_RETURN_TYPE_UINT; |
| if (CT.IsFloatTy()) return D3D_RETURN_TYPE_FLOAT; |
| |
| // D3D_RETURN_TYPE_CONTINUED: Return type is a multiple-dword type, such as a |
| // double or uint64, and the component is continued from the previous |
| // component that was declared. The first component represents the lower bits. |
| return D3D_RETURN_TYPE_MIXED; |
| } |
| |
| return (D3D_RESOURCE_RETURN_TYPE)0; |
| } |
| |
| static D3D_SRV_DIMENSION ResourceToDimension(DxilResourceBase *RB) { |
| switch (RB->GetKind()) { |
| case DxilResource::Kind::StructuredBuffer: |
| case DxilResource::Kind::TypedBuffer: |
| return D3D_SRV_DIMENSION_BUFFER; |
| case DxilResource::Kind::Texture1D: |
| return D3D_SRV_DIMENSION_TEXTURE1D; |
| case DxilResource::Kind::Texture1DArray: |
| return D3D_SRV_DIMENSION_TEXTURE1DARRAY; |
| case DxilResource::Kind::Texture2D: |
| return D3D_SRV_DIMENSION_TEXTURE2D; |
| case DxilResource::Kind::Texture2DArray: |
| return D3D_SRV_DIMENSION_TEXTURE2DARRAY; |
| case DxilResource::Kind::Texture2DMS: |
| return D3D_SRV_DIMENSION_TEXTURE2DMS; |
| case DxilResource::Kind::Texture2DMSArray: |
| return D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; |
| case DxilResource::Kind::Texture3D: |
| return D3D_SRV_DIMENSION_TEXTURE3D; |
| case DxilResource::Kind::TextureCube: |
| return D3D_SRV_DIMENSION_TEXTURECUBE; |
| case DxilResource::Kind::TextureCubeArray: |
| return D3D_SRV_DIMENSION_TEXTURECUBEARRAY; |
| case DxilResource::Kind::RawBuffer: |
| return D3D11_SRV_DIMENSION_BUFFER; // D3D11_SRV_DIMENSION_BUFFEREX? |
| default: |
| return D3D_SRV_DIMENSION_UNKNOWN; |
| } |
| } |
| |
| static UINT ResourceToFlags(DxilResourceBase *RB) { |
| UINT result = 0; |
| DxilResource *R = DxilResourceFromBase(RB); |
| if (R != nullptr && |
| (R->IsAnyTexture() || R->GetKind() == DXIL::ResourceKind::TypedBuffer)) { |
| llvm::Type *RetTy = R->GetRetType(); |
| if (VectorType *VT = dyn_cast<VectorType>(RetTy)) { |
| unsigned vecSize = VT->getNumElements(); |
| switch (vecSize) { |
| case 4: |
| result |= D3D_SIF_TEXTURE_COMPONENTS; |
| break; |
| case 3: |
| result |= D3D_SIF_TEXTURE_COMPONENT_1; |
| break; |
| case 2: |
| result |= D3D_SIF_TEXTURE_COMPONENT_0; |
| break; |
| } |
| } |
| } |
| // D3D_SIF_USERPACKED |
| if (RB->GetClass() == DXIL::ResourceClass::Sampler) { |
| DxilSampler *S = static_cast<DxilSampler *>(RB); |
| if (S->GetSamplerKind() == DXIL::SamplerKind::Comparison) |
| result |= D3D_SIF_COMPARISON_SAMPLER; |
| } |
| return result; |
| } |
| |
| void DxilShaderReflection::CreateReflectionObjectForResource(DxilResourceBase *RB) { |
| DxilResourceBase::Class C = RB->GetClass(); |
| DxilResource *R = |
| (C == DXIL::ResourceClass::UAV || C == DXIL::ResourceClass::SRV) |
| ? (DxilResource *)RB |
| : nullptr; |
| D3D12_SHADER_INPUT_BIND_DESC inputBind; |
| ZeroMemory(&inputBind, sizeof(inputBind)); |
| inputBind.BindCount = RB->GetRangeSize(); |
| if (RB->GetRangeSize() == UINT_MAX) |
| inputBind.BindCount = 0; |
| inputBind.BindPoint = RB->GetLowerBound(); |
| inputBind.Dimension = ResourceToDimension(RB); |
| inputBind.Name = RB->GetGlobalName().c_str(); |
| inputBind.Type = ResourceToShaderInputType(RB); |
| if (R == nullptr) { |
| inputBind.NumSamples = 0; |
| } |
| else { |
| inputBind.NumSamples = R->GetSampleCount(); |
| if (inputBind.NumSamples == 0) { |
| if (R->IsStructuredBuffer()) { |
| inputBind.NumSamples = CalcResTypeSize(*m_pDxilModule, *R); |
| } |
| else if (!R->IsRawBuffer()) { |
| inputBind.NumSamples = 0xFFFFFFFF; |
| } |
| } |
| } |
| inputBind.ReturnType = ResourceToReturnType(RB); |
| inputBind.Space = RB->GetSpaceID(); |
| inputBind.uFlags = ResourceToFlags(RB); |
| inputBind.uID = RB->GetID(); |
| m_Resources.push_back(inputBind); |
| } |
| |
| // Find the imm offset part from a value. |
| // It must exist unless offset is 0. |
| static unsigned GetCBOffset(Value *V) { |
| if (ConstantInt *Imm = dyn_cast<ConstantInt>(V)) |
| return Imm->getLimitedValue(); |
| else if (UnaryInstruction *UI = dyn_cast<UnaryInstruction>(V)) { |
| return 0; |
| } else if (BinaryOperator *BO = dyn_cast<BinaryOperator>(V)) { |
| switch (BO->getOpcode()) { |
| case Instruction::Add: { |
| unsigned left = GetCBOffset(BO->getOperand(0)); |
| unsigned right = GetCBOffset(BO->getOperand(1)); |
| return left + right; |
| } break; |
| case Instruction::Or: { |
| unsigned left = GetCBOffset(BO->getOperand(0)); |
| unsigned right = GetCBOffset(BO->getOperand(1)); |
| return left | right; |
| } break; |
| default: |
| return 0; |
| } |
| } else { |
| return 0; |
| } |
| } |
| |
| void CollectInPhiChain(PHINode *cbUser, std::vector<unsigned> &cbufUsage, |
| unsigned offset, std::unordered_set<Value *> &userSet) { |
| if (userSet.count(cbUser) > 0) |
| return; |
| |
| userSet.insert(cbUser); |
| for (User *cbU : cbUser->users()) { |
| if (ExtractValueInst *EV = dyn_cast<ExtractValueInst>(cbU)) { |
| for (unsigned idx : EV->getIndices()) { |
| cbufUsage.emplace_back(offset + idx * 4); |
| } |
| } else { |
| PHINode *phi = cast<PHINode>(cbU); |
| CollectInPhiChain(phi, cbufUsage, offset, userSet); |
| } |
| } |
| } |
| |
| static void CollectCBufUsage(Value *cbHandle, |
| std::vector<unsigned> &cbufUsage) { |
| for (User *U : cbHandle->users()) { |
| CallInst *CI = cast<CallInst>(U); |
| ConstantInt *opcodeV = |
| cast<ConstantInt>(CI->getArgOperand(DXIL::OperandIndex::kOpcodeIdx)); |
| DXIL::OpCode opcode = static_cast<DXIL::OpCode>(opcodeV->getLimitedValue()); |
| if (opcode == DXIL::OpCode::CBufferLoadLegacy) { |
| DxilInst_CBufferLoadLegacy cbload(CI); |
| Value *resIndex = cbload.get_regIndex(); |
| unsigned offset = GetCBOffset(resIndex); |
| // 16 bytes align. |
| offset <<= 4; |
| for (User *cbU : U->users()) { |
| if (ExtractValueInst *EV = dyn_cast<ExtractValueInst>(cbU)) { |
| for (unsigned idx : EV->getIndices()) { |
| cbufUsage.emplace_back(offset + idx * 4); |
| } |
| } else { |
| PHINode *phi = cast<PHINode>(cbU); |
| std::unordered_set<Value *> userSet; |
| CollectInPhiChain(phi, cbufUsage, offset, userSet); |
| } |
| } |
| } else if (opcode == DXIL::OpCode::CBufferLoad) { |
| DxilInst_CBufferLoad cbload(CI); |
| Value *byteOffset = cbload.get_byteOffset(); |
| unsigned offset = GetCBOffset(byteOffset); |
| cbufUsage.emplace_back(offset); |
| } else { |
| // |
| DXASSERT(0, "invalid opcode"); |
| } |
| } |
| } |
| |
| static void SetCBufVarUsage(CShaderReflectionConstantBuffer &cb, |
| std::vector<unsigned> usage) { |
| D3D12_SHADER_BUFFER_DESC Desc; |
| if (FAILED(cb.GetDesc(&Desc))) |
| return; |
| |
| unsigned size = Desc.Variables; |
| |
| std::sort(usage.begin(), usage.end()); |
| for (unsigned i = 0; i < size; i++) { |
| ID3D12ShaderReflectionVariable *pVar = cb.GetVariableByIndex(i); |
| D3D12_SHADER_VARIABLE_DESC VarDesc; |
| if (FAILED(pVar->GetDesc(&VarDesc))) |
| continue; |
| if (!pVar) |
| continue; |
| |
| unsigned begin = VarDesc.StartOffset; |
| unsigned end = begin + VarDesc.Size; |
| auto beginIt = std::find_if(usage.begin(), usage.end(), |
| [&](unsigned v) { return v >= begin; }); |
| auto endIt = std::find_if(usage.begin(), usage.end(), |
| [&](unsigned v) { return v >= end; }); |
| |
| bool used = beginIt != endIt; |
| // Clear used. |
| if (!used) { |
| CShaderReflectionType *pVarType = (CShaderReflectionType *)pVar->GetType(); |
| BYTE *pDefaultValue = nullptr; |
| |
| VarDesc.uFlags &= ~D3D_SVF_USED; |
| CShaderReflectionVariable *pCVarDesc = (CShaderReflectionVariable*)pVar; |
| pCVarDesc->Initialize(&cb, &VarDesc, pVarType, pDefaultValue); |
| } |
| } |
| } |
| |
| void DxilShaderReflection::SetCBufferUsage() { |
| hlsl::OP *hlslOP = m_pDxilModule->GetOP(); |
| LLVMContext &Ctx = m_pDxilModule->GetCtx(); |
| unsigned cbSize = m_CBs.size(); |
| std::vector< std::vector<unsigned> > cbufUsage(cbSize); |
| |
| Function *createHandle = hlslOP->GetOpFunc(DXIL::OpCode::CreateHandle, Type::getVoidTy(Ctx)); |
| |
| if (createHandle->user_empty()) { |
| createHandle->eraseFromParent(); |
| return; |
| } |
| |
| // Find all cb handles. |
| for (User *U : createHandle->users()) { |
| DxilInst_CreateHandle handle(cast<CallInst>(U)); |
| Value *resClass = handle.get_resourceClass(); |
| ConstantInt *immResClass = cast<ConstantInt>(resClass); |
| if (immResClass->getLimitedValue() == (unsigned)DXIL::ResourceClass::CBuffer) { |
| ConstantInt *cbID = cast<ConstantInt>(handle.get_rangeId()); |
| CollectCBufUsage(U, cbufUsage[cbID->getLimitedValue()]); |
| } |
| } |
| |
| for (unsigned i=0;i<cbSize;i++) { |
| SetCBufVarUsage(m_CBs[i], cbufUsage[i]); |
| } |
| } |
| |
| void DxilShaderReflection::CreateReflectionObjects() { |
| DXASSERT_NOMSG(m_pDxilModule != nullptr); |
| |
| // Create constant buffers, resources and signatures. |
| for (auto && cb : m_pDxilModule->GetCBuffers()) { |
| CShaderReflectionConstantBuffer rcb; |
| rcb.Initialize(*m_pDxilModule, *(cb.get()), m_Types); |
| m_CBs.push_back(std::move(rcb)); |
| } |
| // Set cbuf usage. |
| SetCBufferUsage(); |
| |
| // TODO: add tbuffers into m_CBs |
| for (auto && uav : m_pDxilModule->GetUAVs()) { |
| if (uav->GetKind() != DxilResource::Kind::StructuredBuffer) { |
| continue; |
| } |
| CShaderReflectionConstantBuffer rcb; |
| rcb.InitializeStructuredBuffer(*m_pDxilModule, *(uav.get()), m_Types); |
| m_CBs.push_back(std::move(rcb)); |
| } |
| for (auto && srv : m_pDxilModule->GetSRVs()) { |
| if (srv->GetKind() != DxilResource::Kind::StructuredBuffer) { |
| continue; |
| } |
| CShaderReflectionConstantBuffer rcb; |
| rcb.InitializeStructuredBuffer(*m_pDxilModule, *(srv.get()), m_Types); |
| m_CBs.push_back(std::move(rcb)); |
| } |
| |
| // Populate all resources. |
| for (auto && cbRes : m_pDxilModule->GetCBuffers()) { |
| CreateReflectionObjectForResource(cbRes.get()); |
| } |
| for (auto && samplerRes : m_pDxilModule->GetSamplers()) { |
| CreateReflectionObjectForResource(samplerRes.get()); |
| } |
| for (auto && srvRes : m_pDxilModule->GetSRVs()) { |
| CreateReflectionObjectForResource(srvRes.get()); |
| } |
| for (auto && uavRes : m_pDxilModule->GetUAVs()) { |
| CreateReflectionObjectForResource(uavRes.get()); |
| } |
| |
| // Populate input/output/patch constant signatures. |
| CreateReflectionObjectsForSignature(m_pDxilModule->GetInputSignature(), m_InputSignature); |
| CreateReflectionObjectsForSignature(m_pDxilModule->GetOutputSignature(), m_OutputSignature); |
| CreateReflectionObjectsForSignature(m_pDxilModule->GetPatchConstantSignature(), m_PatchConstantSignature); |
| MarkUsedSignatureElements(); |
| } |
| |
| static D3D_REGISTER_COMPONENT_TYPE CompTypeToRegisterComponentType(CompType CT) { |
| switch (CT.GetKind()) { |
| case DXIL::ComponentType::F16: |
| case DXIL::ComponentType::F32: |
| return D3D_REGISTER_COMPONENT_FLOAT32; |
| case DXIL::ComponentType::I1: |
| case DXIL::ComponentType::U16: |
| case DXIL::ComponentType::U32: |
| return D3D_REGISTER_COMPONENT_UINT32; |
| case DXIL::ComponentType::I16: |
| case DXIL::ComponentType::I32: |
| return D3D_REGISTER_COMPONENT_SINT32; |
| default: |
| return D3D_REGISTER_COMPONENT_UNKNOWN; |
| } |
| } |
| |
| static D3D_MIN_PRECISION CompTypeToMinPrecision(CompType CT) { |
| switch (CT.GetKind()) { |
| case DXIL::ComponentType::F16: |
| return D3D_MIN_PRECISION_FLOAT_16; |
| case DXIL::ComponentType::I16: |
| return D3D_MIN_PRECISION_SINT_16; |
| case DXIL::ComponentType::U16: |
| return D3D_MIN_PRECISION_UINT_16; |
| default: |
| return D3D_MIN_PRECISION_DEFAULT; |
| } |
| } |
| |
| D3D_NAME SemanticToSystemValueType(const Semantic *S, DXIL::TessellatorDomain domain) { |
| switch (S->GetKind()) { |
| case Semantic::Kind::ClipDistance: |
| return D3D_NAME_CLIP_DISTANCE; |
| case Semantic::Kind::Arbitrary: |
| return D3D_NAME_UNDEFINED; |
| case Semantic::Kind::VertexID: |
| return D3D_NAME_VERTEX_ID; |
| case Semantic::Kind::InstanceID: |
| return D3D_NAME_INSTANCE_ID; |
| case Semantic::Kind::Position: |
| return D3D_NAME_POSITION; |
| case Semantic::Kind::Coverage: |
| return D3D_NAME_COVERAGE; |
| case Semantic::Kind::InnerCoverage: |
| return D3D_NAME_INNER_COVERAGE; |
| case Semantic::Kind::PrimitiveID: |
| return D3D_NAME_PRIMITIVE_ID; |
| case Semantic::Kind::SampleIndex: |
| return D3D_NAME_SAMPLE_INDEX; |
| case Semantic::Kind::IsFrontFace: |
| return D3D_NAME_IS_FRONT_FACE; |
| case Semantic::Kind::RenderTargetArrayIndex: |
| return D3D_NAME_RENDER_TARGET_ARRAY_INDEX; |
| case Semantic::Kind::ViewPortArrayIndex: |
| return D3D_NAME_VIEWPORT_ARRAY_INDEX; |
| case Semantic::Kind::CullDistance: |
| return D3D_NAME_CULL_DISTANCE; |
| case Semantic::Kind::Target: |
| return D3D_NAME_TARGET; |
| case Semantic::Kind::Depth: |
| return D3D_NAME_DEPTH; |
| case Semantic::Kind::DepthLessEqual: |
| return D3D_NAME_DEPTH_LESS_EQUAL; |
| case Semantic::Kind::DepthGreaterEqual: |
| return D3D_NAME_DEPTH_GREATER_EQUAL; |
| case Semantic::Kind::StencilRef: |
| return D3D_NAME_STENCIL_REF; |
| case Semantic::Kind::TessFactor: { |
| switch (domain) { |
| case DXIL::TessellatorDomain::IsoLine: |
| return D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR; |
| case DXIL::TessellatorDomain::Tri: |
| return D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR; |
| case DXIL::TessellatorDomain::Quad: |
| return D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR; |
| default: |
| return D3D_NAME_UNDEFINED; |
| } |
| } |
| case Semantic::Kind::InsideTessFactor: |
| switch (domain) { |
| case DXIL::TessellatorDomain::Tri: |
| return D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR; |
| case DXIL::TessellatorDomain::Quad: |
| return D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR; |
| default: |
| return D3D_NAME_UNDEFINED; |
| } |
| case Semantic::Kind::DispatchThreadID: |
| case Semantic::Kind::GroupID: |
| case Semantic::Kind::GroupIndex: |
| case Semantic::Kind::GroupThreadID: |
| case Semantic::Kind::DomainLocation: |
| case Semantic::Kind::OutputControlPointID: |
| case Semantic::Kind::GSInstanceID: |
| case Semantic::Kind::Invalid: |
| default: |
| return D3D_NAME_UNDEFINED; |
| } |
| } |
| |
| static uint8_t NegMask(uint8_t V) { |
| V ^= 0xF; |
| return V & 0xF; |
| } |
| |
| void DxilShaderReflection::CreateReflectionObjectsForSignature( |
| const DxilSignature &Sig, |
| std::vector<D3D12_SIGNATURE_PARAMETER_DESC> &Descs) { |
| bool clipDistanceSeen = false; |
| for (auto && SigElem : Sig.GetElements()) { |
| D3D12_SIGNATURE_PARAMETER_DESC Desc; |
| |
| // TODO: why do we have multiple SV_ClipDistance elements? |
| if (SigElem->GetSemantic()->GetKind() == DXIL::SemanticKind::ClipDistance) { |
| if (clipDistanceSeen) continue; |
| clipDistanceSeen = true; |
| } |
| |
| Desc.ComponentType = CompTypeToRegisterComponentType(SigElem->GetCompType()); |
| Desc.Mask = SigElem->GetColsAsMask(); |
| // D3D11_43 does not have MinPrecison. |
| if (m_PublicAPI != PublicAPI::D3D11_43) |
| Desc.MinPrecision = CompTypeToMinPrecision(SigElem->GetCompType()); |
| Desc.ReadWriteMask = Sig.IsInput() ? 0 : Desc.Mask; // Start with output-never-written/input-never-read. |
| Desc.Register = SigElem->GetStartRow(); |
| Desc.Stream = SigElem->GetOutputStream(); |
| Desc.SystemValueType = SemanticToSystemValueType(SigElem->GetSemantic(), m_pDxilModule->GetTessellatorDomain()); |
| Desc.SemanticName = SigElem->GetName(); |
| if (!SigElem->GetSemantic()->IsArbitrary()) |
| Desc.SemanticName = CreateUpperCase(Desc.SemanticName); |
| |
| const std::vector<unsigned> &indexVec = SigElem->GetSemanticIndexVec(); |
| for (unsigned semIdx = 0; semIdx < indexVec.size(); ++semIdx) { |
| Desc.SemanticIndex = indexVec[semIdx]; |
| if (Desc.SystemValueType == D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR && |
| Desc.SemanticIndex == 1) |
| Desc.SystemValueType = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR; |
| Descs.push_back(Desc); |
| } |
| } |
| } |
| |
| LPCSTR DxilShaderReflection::CreateUpperCase(LPCSTR pValue) { |
| // Restricted only to [a-z] ASCII. |
| LPCSTR pCursor = pValue; |
| while (*pCursor != '\0') { |
| if ('a' <= *pCursor && *pCursor <= 'z') { |
| break; |
| } |
| ++pCursor; |
| } |
| if (*pCursor == '\0') |
| return pValue; |
| |
| std::unique_ptr<char[]> pUpperStr = std::make_unique<char[]>(strlen(pValue) + 1); |
| char *pWrite = pUpperStr.get(); |
| pCursor = pValue; |
| for (;;) { |
| *pWrite = *pCursor; |
| if ('a' <= *pWrite && *pWrite <= 'z') { |
| *pWrite += ('A' - 'a'); |
| } |
| if (*pWrite == '\0') break; |
| ++pWrite; |
| ++pCursor; |
| } |
| m_UpperCaseNames.push_back(std::move(pUpperStr)); |
| return m_UpperCaseNames.back().get(); |
| } |
| |
| HRESULT DxilShaderReflection::Load(IDxcBlob *pBlob, |
| const DxilPartHeader *pPart) { |
| DXASSERT_NOMSG(pBlob != nullptr); |
| DXASSERT_NOMSG(pPart != nullptr); |
| m_pContainer = pBlob; |
| const char *pData = GetDxilPartData(pPart); |
| try { |
| const char *pBitcode; |
| uint32_t bitcodeLength; |
| GetDxilProgramBitcode((DxilProgramHeader *)pData, &pBitcode, &bitcodeLength); |
| std::unique_ptr<MemoryBuffer> pMemBuffer = |
| MemoryBuffer::getMemBufferCopy(StringRef(pBitcode, bitcodeLength)); |
| #if 0 // We materialize eagerly, because we'll need to walk instructions to look for usage information. |
| ErrorOr<std::unique_ptr<Module>> module = |
| getLazyBitcodeModule(std::move(pMemBuffer), Context); |
| #else |
| ErrorOr<std::unique_ptr<Module>> module = |
| parseBitcodeFile(pMemBuffer->getMemBufferRef(), Context, nullptr); |
| #endif |
| if (!module) { |
| return E_INVALIDARG; |
| } |
| std::swap(m_pModule, module.get()); |
| m_pDxilModule = &m_pModule->GetOrCreateDxilModule(); |
| CreateReflectionObjects(); |
| return S_OK; |
| } |
| CATCH_CPP_RETURN_HRESULT(); |
| }; |
| |
| _Use_decl_annotations_ |
| HRESULT DxilShaderReflection::GetDesc(D3D12_SHADER_DESC *pDesc) { |
| IFR(ZeroMemoryToOut(pDesc)); |
| const DxilModule &M = *m_pDxilModule; |
| const ShaderModel *pSM = M.GetShaderModel(); |
| |
| pDesc->Version = EncodeVersion(pSM->GetKind(), pSM->GetMajor(), pSM->GetMinor()); |
| // Unset: LPCSTR Creator; // Creator string |
| // Unset: UINT Flags; // Shader compilation/parse flags |
| |
| pDesc->ConstantBuffers = m_CBs.size(); |
| pDesc->BoundResources = m_Resources.size(); |
| pDesc->InputParameters = m_InputSignature.size(); |
| pDesc->OutputParameters = m_OutputSignature.size(); |
| pDesc->PatchConstantParameters = m_PatchConstantSignature.size(); |
| |
| // Unset: UINT InstructionCount; // Number of emitted instructions |
| // Unset: UINT TempRegisterCount; // Number of temporary registers used |
| // Unset: UINT TempArrayCount; // Number of temporary arrays used |
| // Unset: UINT DefCount; // Number of constant defines |
| // Unset: UINT DclCount; // Number of declarations (input + output) |
| // Unset: UINT TextureNormalInstructions; // Number of non-categorized texture instructions |
| // Unset: UINT TextureLoadInstructions; // Number of texture load instructions |
| // Unset: UINT TextureCompInstructions; // Number of texture comparison instructions |
| // Unset: UINT TextureBiasInstructions; // Number of texture bias instructions |
| // Unset: UINT TextureGradientInstructions; // Number of texture gradient instructions |
| // Unset: UINT FloatInstructionCount; // Number of floating point arithmetic instructions used |
| // Unset: UINT IntInstructionCount; // Number of signed integer arithmetic instructions used |
| // Unset: UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used |
| // Unset: UINT StaticFlowControlCount; // Number of static flow control instructions used |
| // Unset: UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used |
| // Unset: UINT MacroInstructionCount; // Number of macro instructions used |
| // Unset: UINT ArrayInstructionCount; // Number of array instructions used |
| // Unset: UINT CutInstructionCount; // Number of cut instructions used |
| // Unset: UINT EmitInstructionCount; // Number of emit instructions used |
| // Unset: D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology |
| // Unset: UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count |
| // Unset: D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive |
| // Unset: UINT cGSInstanceCount; // Number of Geometry shader instances |
| // Unset: UINT cControlPoints; // Number of control points in the HS->DS stage |
| // Unset: D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator |
| // Unset: D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator |
| // Unset: D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline) |
| // instruction counts |
| // Unset: UINT cBarrierInstructions; // Number of barrier instructions in a compute shader |
| // Unset: UINT cInterlockedInstructions; // Number of interlocked instructions |
| // Unset: UINT cTextureStoreInstructions; // Number of texture writes |
| return S_OK; |
| } |
| |
| static bool GetUnsignedVal(Value *V, uint32_t *pValue) { |
| ConstantInt *CI = dyn_cast<ConstantInt>(V); |
| if (!CI) return false; |
| uint64_t u = CI->getZExtValue(); |
| if (u > UINT32_MAX) return false; |
| *pValue = (uint32_t)u; |
| return true; |
| } |
| |
| void DxilShaderReflection::MarkUsedSignatureElements() { |
| Function *F = m_pDxilModule->GetEntryFunction(); |
| DXASSERT(F != nullptr, "else module load should have failed"); |
| // For every loadInput/storeOutput, update the corresponding ReadWriteMask. |
| // F is a pointer to a Function instance |
| unsigned elementCount = m_InputSignature.size() + m_OutputSignature.size() + |
| m_PatchConstantSignature.size(); |
| unsigned markedElementCount = 0; |
| for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) { |
| DxilInst_LoadInput LI(&*I); |
| DxilInst_StoreOutput SO(&*I); |
| DxilInst_LoadPatchConstant LPC(&*I); |
| DxilInst_StorePatchConstant SPC(&*I); |
| std::vector<D3D12_SIGNATURE_PARAMETER_DESC> *pDescs; |
| const DxilSignature *pSig; |
| uint32_t col, row, sigId; |
| if (LI) { |
| if (!GetUnsignedVal(LI.get_inputSigId(), &sigId)) continue; |
| if (!GetUnsignedVal(LI.get_colIndex(), &col)) continue; |
| if (!GetUnsignedVal(LI.get_rowIndex(), &row)) continue; |
| pDescs = &m_InputSignature; |
| pSig = &m_pDxilModule->GetInputSignature(); |
| } |
| else if (SO) { |
| if (!GetUnsignedVal(SO.get_outputSigId(), &sigId)) continue; |
| if (!GetUnsignedVal(SO.get_colIndex(), &col)) continue; |
| if (!GetUnsignedVal(SO.get_rowIndex(), &row)) continue; |
| pDescs = &m_OutputSignature; |
| pSig = &m_pDxilModule->GetOutputSignature(); |
| } |
| else if (SPC) { |
| if (!GetUnsignedVal(SPC.get_outputSigID(), &sigId)) continue; |
| if (!GetUnsignedVal(SPC.get_col(), &col)) continue; |
| if (!GetUnsignedVal(SPC.get_row(), &row)) continue; |
| pDescs = &m_PatchConstantSignature; |
| pSig = &m_pDxilModule->GetPatchConstantSignature(); |
| } |
| else if (LPC) { |
| if (!GetUnsignedVal(LPC.get_inputSigId(), &sigId)) continue; |
| if (!GetUnsignedVal(LPC.get_col(), &col)) continue; |
| if (!GetUnsignedVal(LPC.get_row(), &row)) continue; |
| pDescs = &m_PatchConstantSignature; |
| pSig = &m_pDxilModule->GetPatchConstantSignature(); |
| } |
| else { |
| continue; |
| } |
| |
| if (sigId >= pDescs->size()) continue; |
| |
| D3D12_SIGNATURE_PARAMETER_DESC *pDesc = &(*pDescs)[sigId]; |
| // Consider being more fine-grained about masks. |
| // We report sometimes-read on input as always-read. |
| unsigned UsedMask = pSig->IsInput() ? pDesc->Mask : NegMask(pDesc->Mask); |
| if (pDesc->ReadWriteMask == UsedMask) |
| continue; |
| pDesc->ReadWriteMask = UsedMask; |
| ++markedElementCount; |
| if (markedElementCount == elementCount) |
| return; |
| } |
| } |
| |
| _Use_decl_annotations_ |
| ID3D12ShaderReflectionConstantBuffer* DxilShaderReflection::GetConstantBufferByIndex(UINT Index) { |
| if (Index >= m_CBs.size()) { |
| return &g_InvalidSRConstantBuffer; |
| } |
| return &m_CBs[Index]; |
| } |
| |
| _Use_decl_annotations_ |
| ID3D12ShaderReflectionConstantBuffer* DxilShaderReflection::GetConstantBufferByName(LPCSTR Name) { |
| if (!Name) { |
| return &g_InvalidSRConstantBuffer; |
| } |
| for (UINT index = 0; index < m_CBs.size(); ++index) { |
| if (0 == strcmp(m_CBs[index].GetName(), Name)) { |
| return &m_CBs[index]; |
| } |
| } |
| return &g_InvalidSRConstantBuffer; |
| } |
| |
| _Use_decl_annotations_ |
| HRESULT DxilShaderReflection::GetResourceBindingDesc(UINT ResourceIndex, |
| _Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) { |
| IFRBOOL(pDesc != nullptr, E_INVALIDARG); |
| IFRBOOL(ResourceIndex < m_Resources.size(), E_INVALIDARG); |
| if (m_PublicAPI != PublicAPI::D3D12) { |
| memcpy(pDesc, &m_Resources[ResourceIndex], sizeof(D3D11_SHADER_INPUT_BIND_DESC)); |
| } |
| else { |
| *pDesc = m_Resources[ResourceIndex]; |
| } |
| return S_OK; |
| } |
| |
| _Use_decl_annotations_ |
| HRESULT DxilShaderReflection::GetInputParameterDesc(UINT ParameterIndex, |
| _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) { |
| IFRBOOL(pDesc != nullptr, E_INVALIDARG); |
| IFRBOOL(ParameterIndex < m_InputSignature.size(), E_INVALIDARG); |
| if (m_PublicAPI != PublicAPI::D3D11_43) |
| *pDesc = m_InputSignature[ParameterIndex]; |
| else |
| memcpy(pDesc, &m_InputSignature[ParameterIndex], |
| // D3D11_43 does not have MinPrecison. |
| sizeof(D3D12_SIGNATURE_PARAMETER_DESC) - sizeof(D3D_MIN_PRECISION)); |
| |
| return S_OK; |
| } |
| |
| _Use_decl_annotations_ |
| HRESULT DxilShaderReflection::GetOutputParameterDesc(UINT ParameterIndex, |
| D3D12_SIGNATURE_PARAMETER_DESC *pDesc) { |
| IFRBOOL(pDesc != nullptr, E_INVALIDARG); |
| IFRBOOL(ParameterIndex < m_OutputSignature.size(), E_INVALIDARG); |
| if (m_PublicAPI != PublicAPI::D3D11_43) |
| *pDesc = m_OutputSignature[ParameterIndex]; |
| else |
| memcpy(pDesc, &m_OutputSignature[ParameterIndex], |
| // D3D11_43 does not have MinPrecison. |
| sizeof(D3D12_SIGNATURE_PARAMETER_DESC) - sizeof(D3D_MIN_PRECISION)); |
| |
| return S_OK; |
| } |
| |
| _Use_decl_annotations_ |
| HRESULT DxilShaderReflection::GetPatchConstantParameterDesc(UINT ParameterIndex, |
| D3D12_SIGNATURE_PARAMETER_DESC *pDesc) { |
| IFRBOOL(pDesc != nullptr, E_INVALIDARG); |
| IFRBOOL(ParameterIndex < m_PatchConstantSignature.size(), E_INVALIDARG); |
| if (m_PublicAPI != PublicAPI::D3D11_43) |
| *pDesc = m_PatchConstantSignature[ParameterIndex]; |
| else |
| memcpy(pDesc, &m_PatchConstantSignature[ParameterIndex], |
| // D3D11_43 does not have MinPrecison. |
| sizeof(D3D12_SIGNATURE_PARAMETER_DESC) - sizeof(D3D_MIN_PRECISION)); |
| |
| return S_OK; |
| } |
| |
| _Use_decl_annotations_ |
| ID3D12ShaderReflectionVariable* DxilShaderReflection::GetVariableByName(LPCSTR Name) { |
| if (Name != nullptr) { |
| // Iterate through all cbuffers to find the variable. |
| for (UINT i = 0; i < m_CBs.size(); i++) { |
| ID3D12ShaderReflectionVariable *pVar = m_CBs[i].GetVariableByName(Name); |
| if (pVar != &g_InvalidSRVariable) { |
| return pVar; |
| } |
| } |
| } |
| |
| return &g_InvalidSRVariable; |
| } |
| |
| _Use_decl_annotations_ |
| HRESULT DxilShaderReflection::GetResourceBindingDescByName(LPCSTR Name, |
| D3D12_SHADER_INPUT_BIND_DESC *pDesc) { |
| IFRBOOL(Name != nullptr, E_INVALIDARG); |
| |
| for (UINT i = 0; i < m_Resources.size(); i++) { |
| if (strcmp(m_Resources[i].Name, Name) == 0) { |
| if (m_PublicAPI != PublicAPI::D3D12) { |
| memcpy(pDesc, &m_Resources[i], sizeof(D3D11_SHADER_INPUT_BIND_DESC)); |
| } |
| else { |
| *pDesc = m_Resources[i]; |
| } |
| return S_OK; |
| } |
| } |
| |
| return HRESULT_FROM_WIN32(ERROR_NOT_FOUND); |
| } |
| |
| UINT DxilShaderReflection::GetMovInstructionCount() { return 0; } |
| UINT DxilShaderReflection::GetMovcInstructionCount() { return 0; } |
| UINT DxilShaderReflection::GetConversionInstructionCount() { return 0; } |
| UINT DxilShaderReflection::GetBitwiseInstructionCount() { return 0; } |
| |
| D3D_PRIMITIVE DxilShaderReflection::GetGSInputPrimitive() { |
| return (D3D_PRIMITIVE)m_pDxilModule->GetInputPrimitive(); |
| } |
| |
| BOOL DxilShaderReflection::IsSampleFrequencyShader() { |
| // TODO: determine correct value |
| return FALSE; |
| } |
| |
| UINT DxilShaderReflection::GetNumInterfaceSlots() { return 0; } |
| |
| _Use_decl_annotations_ |
| HRESULT DxilShaderReflection::GetMinFeatureLevel(enum D3D_FEATURE_LEVEL* pLevel) { |
| IFR(AssignToOut(D3D_FEATURE_LEVEL_12_0, pLevel)); |
| return S_OK; |
| } |
| |
| _Use_decl_annotations_ |
| UINT DxilShaderReflection::GetThreadGroupSize(UINT *pSizeX, UINT *pSizeY, UINT *pSizeZ) { |
| UINT *pNumThreads = m_pDxilModule->m_NumThreads; |
| AssignToOutOpt(pNumThreads[0], pSizeX); |
| AssignToOutOpt(pNumThreads[1], pSizeY); |
| AssignToOutOpt(pNumThreads[2], pSizeZ); |
| return pNumThreads[0] * pNumThreads[1] * pNumThreads[2]; |
| } |
| |
| UINT64 DxilShaderReflection::GetRequiresFlags() { |
| UINT64 result = 0; |
| uint64_t features = m_pDxilModule->m_ShaderFlags.GetFeatureInfo(); |
| if (features & ShaderFeatureInfo_Doubles) result |= D3D_SHADER_REQUIRES_DOUBLES; |
| if (features & ShaderFeatureInfo_UAVsAtEveryStage) result |= D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE; |
| if (features & ShaderFeatureInfo_64UAVs) result |= D3D_SHADER_REQUIRES_64_UAVS; |
| if (features & ShaderFeatureInfo_MinimumPrecision) result |= D3D_SHADER_REQUIRES_MINIMUM_PRECISION; |
| if (features & ShaderFeatureInfo_11_1_DoubleExtensions) result |= D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS; |
| if (features & ShaderFeatureInfo_11_1_ShaderExtensions) result |= D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS; |
| if (features & ShaderFeatureInfo_LEVEL9ComparisonFiltering) result |= D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING; |
| if (features & ShaderFeatureInfo_TiledResources) result |= D3D_SHADER_REQUIRES_TILED_RESOURCES; |
| if (features & ShaderFeatureInfo_StencilRef) result |= D3D_SHADER_REQUIRES_STENCIL_REF; |
| if (features & ShaderFeatureInfo_InnerCoverage) result |= D3D_SHADER_REQUIRES_INNER_COVERAGE; |
| if (features & ShaderFeatureInfo_TypedUAVLoadAdditionalFormats) result |= D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS; |
| if (features & ShaderFeatureInfo_ROVs) result |= D3D_SHADER_REQUIRES_ROVS; |
| if (features & ShaderFeatureInfo_ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer) result |= D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER; |
| return result; |
| } |