| /////////////////////////////////////////////////////////////////////////////// |
| // // |
| // DxilModule.h // |
| // Copyright (C) Microsoft Corporation. All rights reserved. // |
| // This file is distributed under the University of Illinois Open Source // |
| // License. See LICENSE.TXT for details. // |
| // // |
| // The main class to work with DXIL, similar to LLVM module. // |
| // // |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #pragma once |
| |
| #include "dxc/HLSL/DxilMetadataHelper.h" |
| #include "dxc/HLSL/DxilCBuffer.h" |
| #include "dxc/HLSL/DxilResource.h" |
| #include "dxc/HLSL/DxilSampler.h" |
| #include "dxc/HLSL/DxilSignature.h" |
| #include "dxc/HLSL/DxilConstants.h" |
| #include "dxc/HLSL/DxilTypeSystem.h" |
| #include "dxc/HLSL/ComputeViewIdState.h" |
| |
| |
| |
| #include <memory> |
| #include <string> |
| #include <vector> |
| #include <unordered_map> |
| |
| namespace llvm { |
| class LLVMContext; |
| class Module; |
| class Function; |
| class Instruction; |
| class MDTuple; |
| class MDOperand; |
| class DebugInfoFinder; |
| }; |
| |
| namespace hlsl { |
| |
| class ShaderModel; |
| class OP; |
| class RootSignatureHandle; |
| struct DxilFunctionProps; |
| |
| /// Use this class to manipulate DXIL of a shader. |
| class DxilModule { |
| public: |
| DxilModule(llvm::Module *pModule); |
| ~DxilModule(); |
| |
| // Subsystems. |
| llvm::LLVMContext &GetCtx() const; |
| llvm::Module *GetModule() const; |
| OP *GetOP() const; |
| void SetShaderModel(const ShaderModel *pSM); |
| const ShaderModel *GetShaderModel() const; |
| void GetDxilVersion(unsigned &DxilMajor, unsigned &DxilMinor) const; |
| void SetValidatorVersion(unsigned ValMajor, unsigned ValMinor); |
| bool UpgradeValidatorVersion(unsigned ValMajor, unsigned ValMinor); |
| void GetValidatorVersion(unsigned &ValMajor, unsigned &ValMinor) const; |
| |
| // Return true on success, requires valid shader model and CollectShaderFlags to have been set |
| bool GetMinValidatorVersion(unsigned &ValMajor, unsigned &ValMinor) const; |
| // Update validator version to minimum if higher than current (ex: after CollectShaderFlags) |
| bool UpgradeToMinValidatorVersion(); |
| |
| // Entry functions. |
| llvm::Function *GetEntryFunction(); |
| const llvm::Function *GetEntryFunction() const; |
| void SetEntryFunction(llvm::Function *pEntryFunc); |
| const std::string &GetEntryFunctionName() const; |
| void SetEntryFunctionName(const std::string &name); |
| llvm::Function *GetPatchConstantFunction(); |
| const llvm::Function *GetPatchConstantFunction() const; |
| void SetPatchConstantFunction(llvm::Function *pFunc); |
| |
| // Flags. |
| unsigned GetGlobalFlags() const; |
| // TODO: move out of DxilModule as a util. |
| void CollectShaderFlags(); |
| |
| // Resources. |
| unsigned AddCBuffer(std::unique_ptr<DxilCBuffer> pCB); |
| DxilCBuffer &GetCBuffer(unsigned idx); |
| const DxilCBuffer &GetCBuffer(unsigned idx) const; |
| const std::vector<std::unique_ptr<DxilCBuffer> > &GetCBuffers() const; |
| |
| unsigned AddSampler(std::unique_ptr<DxilSampler> pSampler); |
| DxilSampler &GetSampler(unsigned idx); |
| const DxilSampler &GetSampler(unsigned idx) const; |
| const std::vector<std::unique_ptr<DxilSampler> > &GetSamplers() const; |
| |
| unsigned AddSRV(std::unique_ptr<DxilResource> pSRV); |
| DxilResource &GetSRV(unsigned idx); |
| const DxilResource &GetSRV(unsigned idx) const; |
| const std::vector<std::unique_ptr<DxilResource> > &GetSRVs() const; |
| |
| unsigned AddUAV(std::unique_ptr<DxilResource> pUAV); |
| DxilResource &GetUAV(unsigned idx); |
| const DxilResource &GetUAV(unsigned idx) const; |
| const std::vector<std::unique_ptr<DxilResource> > &GetUAVs() const; |
| |
| void CreateResourceLinkInfo(); |
| struct ResourceLinkInfo; |
| const ResourceLinkInfo &GetResourceLinkInfo(DXIL::ResourceClass resClass, |
| unsigned rangeID) const; |
| |
| void LoadDxilResourceBaseFromMDNode(llvm::MDNode *MD, DxilResourceBase &R); |
| void LoadDxilResourceFromMDNode(llvm::MDNode *MD, DxilResource &R); |
| void LoadDxilSamplerFromMDNode(llvm::MDNode *MD, DxilSampler &S); |
| |
| void RemoveUnusedResources(); |
| void RemoveFunction(llvm::Function *F); |
| |
| // Signatures. |
| DxilSignature &GetInputSignature(); |
| const DxilSignature &GetInputSignature() const; |
| DxilSignature &GetOutputSignature(); |
| const DxilSignature &GetOutputSignature() const; |
| DxilSignature &GetPatchConstantSignature(); |
| const DxilSignature &GetPatchConstantSignature() const; |
| const RootSignatureHandle &GetRootSignature() const; |
| bool HasDxilEntrySignature(llvm::Function *F) const; |
| DxilEntrySignature &GetDxilEntrySignature(llvm::Function *F); |
| // Move DxilEntrySignature of F to NewF. |
| void ReplaceDxilEntrySignature(llvm::Function *F, llvm::Function *NewF); |
| |
| // DxilFunctionProps. |
| bool HasDxilFunctionProps(llvm::Function *F) const; |
| DxilFunctionProps &GetDxilFunctionProps(llvm::Function *F); |
| // Move DxilFunctionProps of F to NewF. |
| void ReplaceDxilFunctionProps(llvm::Function *F, llvm::Function *NewF); |
| |
| // Remove Root Signature from module metadata |
| void StripRootSignatureFromMetadata(); |
| // Update validator version metadata to current setting |
| void UpdateValidatorVersionMetadata(); |
| |
| // DXIL type system. |
| DxilTypeSystem &GetTypeSystem(); |
| |
| /// Emit llvm.used array to make sure that optimizations do not remove unreferenced globals. |
| void EmitLLVMUsed(); |
| std::vector<llvm::GlobalVariable* > &GetLLVMUsed(); |
| |
| // ViewId state. |
| DxilViewIdState &GetViewIdState(); |
| const DxilViewIdState &GetViewIdState() const; |
| |
| // DXIL metadata manipulation. |
| /// Clear all DXIL data that exists in in-memory form. |
| static void ClearDxilMetadata(llvm::Module &M); |
| /// Serialize DXIL in-memory form to metadata form. |
| void EmitDxilMetadata(); |
| /// Update resource metadata. |
| void ReEmitDxilResources(); |
| /// Deserialize DXIL metadata form into in-memory form. |
| void LoadDxilMetadata(); |
| /// Check if a Named meta data node is known by dxil module. |
| static bool IsKnownNamedMetaData(llvm::NamedMDNode &Node); |
| |
| // Reset functions used to transfer ownership. |
| void ResetEntrySignature(DxilEntrySignature *pValue); |
| void ResetRootSignature(RootSignatureHandle *pValue); |
| void ResetTypeSystem(DxilTypeSystem *pValue); |
| void ResetOP(hlsl::OP *hlslOP); |
| void ResetFunctionPropsMap( |
| std::unordered_map<llvm::Function *, std::unique_ptr<DxilFunctionProps>> |
| &&propsMap); |
| void ResetEntrySignatureMap( |
| std::unordered_map<llvm::Function *, std::unique_ptr<DxilEntrySignature>> |
| &&SigMap); |
| |
| void StripDebugRelatedCode(); |
| llvm::DebugInfoFinder &GetOrCreateDebugInfoFinder(); |
| |
| static DxilModule *TryGetDxilModule(llvm::Module *pModule); |
| |
| // Helpers for working with precise. |
| |
| // Return true if the instruction should be considered precise. |
| // |
| // An instruction can be marked precise in the following ways: |
| // |
| // 1. Global refactoring is disabled. |
| // 2. The instruction has a precise metadata annotation. |
| // 3. The instruction has precise fast math flags set. |
| // |
| bool IsPrecise(const llvm::Instruction *inst) const; |
| |
| // Check if the instruction has fast math flags configured to indicate |
| // the instruction is precise. |
| static bool HasPreciseFastMathFlags(const llvm::Instruction *inst); |
| |
| // Set fast math flags configured to indicate the instruction is precise. |
| static void SetPreciseFastMathFlags(llvm::Instruction *inst); |
| |
| // True if fast math flags are preserved across serialize/deserialize. |
| static bool PreservesFastMathFlags(const llvm::Instruction *inst); |
| |
| public: |
| // Shader properties. |
| class ShaderFlags { |
| public: |
| ShaderFlags(); |
| |
| unsigned GetGlobalFlags() const; |
| void SetDisableOptimizations(bool flag) { m_bDisableOptimizations = flag; } |
| bool GetDisableOptimizations() const { return m_bDisableOptimizations; } |
| |
| void SetDisableMathRefactoring(bool flag) { m_bDisableMathRefactoring = flag; } |
| bool GetDisableMathRefactoring() const { return m_bDisableMathRefactoring; } |
| |
| void SetEnableDoublePrecision(bool flag) { m_bEnableDoublePrecision = flag; } |
| bool GetEnableDoublePrecision() const { return m_bEnableDoublePrecision; } |
| |
| void SetForceEarlyDepthStencil(bool flag) { m_bForceEarlyDepthStencil = flag; } |
| bool GetForceEarlyDepthStencil() const { return m_bForceEarlyDepthStencil; } |
| |
| void SetEnableRawAndStructuredBuffers(bool flag) { m_bEnableRawAndStructuredBuffers = flag; } |
| bool GetEnableRawAndStructuredBuffers() const { return m_bEnableRawAndStructuredBuffers; } |
| |
| void SetLowPrecisionPresent(bool flag) { m_bLowPrecisionPresent = flag; } |
| bool GetLowPrecisionPresent() const { return m_bLowPrecisionPresent; } |
| |
| void SetEnableDoubleExtensions(bool flag) { m_bEnableDoubleExtensions = flag; } |
| bool GetEnableDoubleExtensions() const { return m_bEnableDoubleExtensions; } |
| |
| void SetEnableMSAD(bool flag) { m_bEnableMSAD = flag; } |
| bool GetEnableMSAD() const { return m_bEnableMSAD; } |
| |
| void SetAllResourcesBound(bool flag) { m_bAllResourcesBound = flag; } |
| bool GetAllResourcesBound() const { return m_bAllResourcesBound; } |
| |
| uint64_t GetFeatureInfo() const; |
| void SetCSRawAndStructuredViaShader4X(bool flag) { m_bCSRawAndStructuredViaShader4X = flag; } |
| bool GetCSRawAndStructuredViaShader4X() const { return m_bCSRawAndStructuredViaShader4X; } |
| |
| void SetROVs(bool flag) { m_bROVS = flag; } |
| bool GetROVs() const { return m_bROVS; } |
| |
| void SetWaveOps(bool flag) { m_bWaveOps = flag; } |
| bool GetWaveOps() const { return m_bWaveOps; } |
| |
| void SetInt64Ops(bool flag) { m_bInt64Ops = flag; } |
| bool GetInt64Ops() const { return m_bInt64Ops; } |
| |
| void SetTiledResources(bool flag) { m_bTiledResources = flag; } |
| bool GetTiledResources() const { return m_bTiledResources; } |
| |
| void SetStencilRef(bool flag) { m_bStencilRef = flag; } |
| bool GetStencilRef() const { return m_bStencilRef; } |
| |
| void SetInnerCoverage(bool flag) { m_bInnerCoverage = flag; } |
| bool GetInnerCoverage() const { return m_bInnerCoverage; } |
| |
| void SetViewportAndRTArrayIndex(bool flag) { m_bViewportAndRTArrayIndex = flag; } |
| bool GetViewportAndRTArrayIndex() const { return m_bViewportAndRTArrayIndex; } |
| |
| void SetUAVLoadAdditionalFormats(bool flag) { m_bUAVLoadAdditionalFormats = flag; } |
| bool GetUAVLoadAdditionalFormats() const { return m_bUAVLoadAdditionalFormats; } |
| |
| void SetLevel9ComparisonFiltering(bool flag) { m_bLevel9ComparisonFiltering = flag; } |
| bool GetLevel9ComparisonFiltering() const { return m_bLevel9ComparisonFiltering; } |
| |
| void Set64UAVs(bool flag) { m_b64UAVs = flag; } |
| bool Get64UAVs() const { return m_b64UAVs; } |
| |
| void SetUAVsAtEveryStage(bool flag) { m_UAVsAtEveryStage = flag; } |
| bool GetUAVsAtEveryStage() const { return m_UAVsAtEveryStage; } |
| |
| void SetViewID(bool flag) { m_bViewID = flag; } |
| bool GetViewID() const { return m_bViewID; } |
| |
| void SetBarycentrics(bool flag) { m_bBarycentrics = flag; } |
| bool GetBarycentrics() const { return m_bBarycentrics; } |
| |
| void SetUseNativeLowPrecision(bool flag) { m_bUseNativeLowPrecision = flag; } |
| bool GetUseNativeLowPrecision() const { return m_bUseNativeLowPrecision; } |
| |
| static uint64_t GetShaderFlagsRawForCollection(); // some flags are collected (eg use 64-bit), some provided (eg allow refactoring) |
| uint64_t GetShaderFlagsRaw() const; |
| void SetShaderFlagsRaw(uint64_t data); |
| |
| private: |
| unsigned m_bDisableOptimizations :1; // D3D11_1_SB_GLOBAL_FLAG_SKIP_OPTIMIZATION |
| unsigned m_bDisableMathRefactoring :1; //~D3D10_SB_GLOBAL_FLAG_REFACTORING_ALLOWED |
| unsigned m_bEnableDoublePrecision :1; // D3D11_SB_GLOBAL_FLAG_ENABLE_DOUBLE_PRECISION_FLOAT_OPS |
| unsigned m_bForceEarlyDepthStencil :1; // D3D11_SB_GLOBAL_FLAG_FORCE_EARLY_DEPTH_STENCIL |
| unsigned m_bEnableRawAndStructuredBuffers :1; // D3D11_SB_GLOBAL_FLAG_ENABLE_RAW_AND_STRUCTURED_BUFFERS |
| unsigned m_bLowPrecisionPresent :1; // D3D11_1_SB_GLOBAL_FLAG_ENABLE_MINIMUM_PRECISION |
| unsigned m_bEnableDoubleExtensions :1; // D3D11_1_SB_GLOBAL_FLAG_ENABLE_DOUBLE_EXTENSIONS |
| unsigned m_bEnableMSAD :1; // D3D11_1_SB_GLOBAL_FLAG_ENABLE_SHADER_EXTENSIONS |
| unsigned m_bAllResourcesBound :1; // D3D12_SB_GLOBAL_FLAG_ALL_RESOURCES_BOUND |
| |
| unsigned m_bViewportAndRTArrayIndex :1; // SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER |
| unsigned m_bInnerCoverage :1; // SHADER_FEATURE_INNER_COVERAGE |
| unsigned m_bStencilRef :1; // SHADER_FEATURE_STENCIL_REF |
| unsigned m_bTiledResources :1; // SHADER_FEATURE_TILED_RESOURCES |
| unsigned m_bUAVLoadAdditionalFormats :1; // SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS |
| unsigned m_bLevel9ComparisonFiltering :1; // SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING |
| // SHADER_FEATURE_11_1_SHADER_EXTENSIONS shared with EnableMSAD |
| unsigned m_b64UAVs :1; // SHADER_FEATURE_64_UAVS |
| unsigned m_UAVsAtEveryStage :1; // SHADER_FEATURE_UAVS_AT_EVERY_STAGE |
| unsigned m_bCSRawAndStructuredViaShader4X : 1; // SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X |
| |
| // SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X is specifically |
| // about shader model 4.x. |
| |
| unsigned m_bROVS :1; // SHADER_FEATURE_ROVS |
| unsigned m_bWaveOps :1; // SHADER_FEATURE_WAVE_OPS |
| unsigned m_bInt64Ops :1; // SHADER_FEATURE_INT64_OPS |
| unsigned m_bViewID : 1; // SHADER_FEATURE_VIEWID |
| unsigned m_bBarycentrics : 1; // SHADER_FEATURE_BARYCENTRICS |
| |
| unsigned m_bUseNativeLowPrecision : 1; |
| |
| unsigned m_align0 : 8; // align to 32 bit. |
| uint32_t m_align1; // align to 64 bit. |
| }; |
| |
| ShaderFlags m_ShaderFlags; |
| void CollectShaderFlags(ShaderFlags &Flags); |
| |
| // Check if DxilModule contains multi component UAV Loads. |
| // This funciton must be called after unused resources are removed from DxilModule |
| bool ModuleHasMulticomponentUAVLoads(); |
| |
| // Compute shader. |
| unsigned m_NumThreads[3]; |
| |
| // Geometry shader. |
| DXIL::InputPrimitive GetInputPrimitive() const; |
| void SetInputPrimitive(DXIL::InputPrimitive IP); |
| unsigned GetMaxVertexCount() const; |
| void SetMaxVertexCount(unsigned Count); |
| DXIL::PrimitiveTopology GetStreamPrimitiveTopology() const; |
| void SetStreamPrimitiveTopology(DXIL::PrimitiveTopology Topology); |
| bool HasMultipleOutputStreams() const; |
| unsigned GetOutputStream() const; |
| unsigned GetGSInstanceCount() const; |
| void SetGSInstanceCount(unsigned Count); |
| bool IsStreamActive(unsigned Stream) const; |
| void SetStreamActive(unsigned Stream, bool bActive); |
| void SetActiveStreamMask(unsigned Mask); |
| unsigned GetActiveStreamMask() const; |
| |
| // Hull and Domain shaders. |
| unsigned GetInputControlPointCount() const; |
| void SetInputControlPointCount(unsigned NumICPs); |
| DXIL::TessellatorDomain GetTessellatorDomain() const; |
| void SetTessellatorDomain(DXIL::TessellatorDomain TessDomain); |
| |
| // Hull shader. |
| unsigned GetOutputControlPointCount() const; |
| void SetOutputControlPointCount(unsigned NumOCPs); |
| DXIL::TessellatorPartitioning GetTessellatorPartitioning() const; |
| void SetTessellatorPartitioning(DXIL::TessellatorPartitioning TessPartitioning); |
| DXIL::TessellatorOutputPrimitive GetTessellatorOutputPrimitive() const; |
| void SetTessellatorOutputPrimitive(DXIL::TessellatorOutputPrimitive TessOutputPrimitive); |
| float GetMaxTessellationFactor() const; |
| void SetMaxTessellationFactor(float MaxTessellationFactor); |
| |
| void SetShaderProperties(DxilFunctionProps *props); |
| |
| // Shader resource information only needed before linking. |
| // Use constant as rangeID for resource in a library. |
| // When link the library, replace these constants with real rangeID. |
| struct ResourceLinkInfo { |
| llvm::Constant *ResRangeID; |
| }; |
| |
| private: |
| // Signatures. |
| std::unique_ptr<DxilEntrySignature> m_EntrySignature; |
| std::unique_ptr<RootSignatureHandle> m_RootSignature; |
| |
| // Shader resources. |
| std::vector<std::unique_ptr<DxilResource> > m_SRVs; |
| std::vector<std::unique_ptr<DxilResource> > m_UAVs; |
| std::vector<std::unique_ptr<DxilCBuffer> > m_CBuffers; |
| std::vector<std::unique_ptr<DxilSampler> > m_Samplers; |
| |
| // Save resource link for library, when link replace it with real resource ID. |
| std::vector<ResourceLinkInfo> m_SRVsLinkInfo; |
| std::vector<ResourceLinkInfo> m_UAVsLinkInfo; |
| std::vector<ResourceLinkInfo> m_CBuffersLinkInfo; |
| std::vector<ResourceLinkInfo> m_SamplersLinkInfo; |
| |
| // Geometry shader. |
| DXIL::InputPrimitive m_InputPrimitive; |
| unsigned m_MaxVertexCount; |
| DXIL::PrimitiveTopology m_StreamPrimitiveTopology; |
| unsigned m_ActiveStreamMask; |
| unsigned m_NumGSInstances; |
| |
| // Hull and Domain shaders. |
| unsigned m_InputControlPointCount; |
| DXIL::TessellatorDomain m_TessellatorDomain; |
| |
| // Hull shader. |
| unsigned m_OutputControlPointCount; |
| DXIL::TessellatorPartitioning m_TessellatorPartitioning; |
| DXIL::TessellatorOutputPrimitive m_TessellatorOutputPrimitive; |
| float m_MaxTessellationFactor; |
| |
| private: |
| llvm::LLVMContext &m_Ctx; |
| llvm::Module *m_pModule; |
| llvm::Function *m_pEntryFunc; |
| llvm::Function *m_pPatchConstantFunc; |
| std::string m_EntryName; |
| std::unique_ptr<DxilMDHelper> m_pMDHelper; |
| std::unique_ptr<llvm::DebugInfoFinder> m_pDebugInfoFinder; |
| const ShaderModel *m_pSM; |
| unsigned m_DxilMajor; |
| unsigned m_DxilMinor; |
| unsigned m_ValMajor; |
| unsigned m_ValMinor; |
| |
| std::unique_ptr<OP> m_pOP; |
| size_t m_pUnused; |
| |
| // LLVM used. |
| std::vector<llvm::GlobalVariable*> m_LLVMUsed; |
| |
| // Type annotations. |
| std::unique_ptr<DxilTypeSystem> m_pTypeSystem; |
| |
| // Function properties for shader functions. |
| std::unordered_map<llvm::Function *, std::unique_ptr<DxilFunctionProps>> |
| m_DxilFunctionPropsMap; |
| // EntrySig for shader functions. |
| std::unordered_map<llvm::Function *, std::unique_ptr<DxilEntrySignature>> |
| m_DxilEntrySignatureMap; |
| |
| // ViewId state. |
| std::unique_ptr<DxilViewIdState> m_pViewIdState; |
| |
| // DXIL metadata serialization/deserialization. |
| llvm::MDTuple *EmitDxilResources(); |
| void LoadDxilResources(const llvm::MDOperand &MDO); |
| void EmitDxilResourcesLinkInfo(); |
| void LoadDxilResourcesLinkInfo(); |
| llvm::MDTuple *EmitDxilShaderProperties(); |
| void LoadDxilShaderProperties(const llvm::MDOperand &MDO); |
| |
| // Helpers. |
| template<typename T> unsigned AddResource(std::vector<std::unique_ptr<T> > &Vec, std::unique_ptr<T> pRes); |
| void LoadDxilSignature(const llvm::MDTuple *pSigTuple, DxilSignature &Sig, bool bInput); |
| }; |
| |
| } // namespace hlsl |