blob: 56aa30dc5494e1f918f7fb9762228b9eae3da975 [file] [edit]
// Copyright 2016-present the Material Components for iOS authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import <UIKit/UIKit.h>
#import "MDCCatalogTiles.h"
#import "MaterialThemes.h"
UIImage* _Nullable MDCDrawImage(CGRect frame,
MDCDrawFunc drawFunc,
id<MDCColorScheming> colorScheme) {
if (CGRectIsEmpty(frame)) {
return nil;
}
CGFloat scale = [UIScreen mainScreen].scale;
UIGraphicsBeginImageContextWithOptions(frame.size, false, scale);
drawFunc(frame, colorScheme);
UIImage* image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
/* Auto-generated code using PaintCode and formatted with clang-format. */
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wassign-enum"
#pragma clang diagnostic ignored "-Wconversion"
void MDCCatalogDrawMDCLogoDark(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* green = [UIColor colorWithRed:0 green:0.902 blue:0.463 alpha:1];
UIColor* lightGreen = [UIColor colorWithRed:0.698 green:1 blue:0.349 alpha:1];
UIColor* fillColor = [UIColor colorWithRed:0.129 green:0.129 blue:0.129 alpha:1];
CGRect logoDarkGroup = CGRectMake(CGRectGetMinX(frame), CGRectGetMinY(frame) + 1,
floor((frame.size.width) * 1.00000 + 0.5),
floor((frame.size.height - 1) * 1.00000 + 0.5));
{
UIBezierPath* squarePath = [UIBezierPath bezierPath];
[squarePath
moveToPoint:CGPointMake(
CGRectGetMinX(logoDarkGroup) + 0.00000 * logoDarkGroup.size.width,
CGRectGetMinY(logoDarkGroup) + 0.66667 * logoDarkGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(
CGRectGetMinX(logoDarkGroup) + 0.33333 * logoDarkGroup.size.width,
CGRectGetMinY(logoDarkGroup) + 0.66667 * logoDarkGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(
CGRectGetMinX(logoDarkGroup) + 0.66667 * logoDarkGroup.size.width,
CGRectGetMinY(logoDarkGroup) + 0.33333 * logoDarkGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(
CGRectGetMinX(logoDarkGroup) + 0.66667 * logoDarkGroup.size.width,
CGRectGetMinY(logoDarkGroup) + 0.00000 * logoDarkGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(
CGRectGetMinX(logoDarkGroup) + 0.00000 * logoDarkGroup.size.width,
CGRectGetMinY(logoDarkGroup) + 0.00000 * logoDarkGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(
CGRectGetMinX(logoDarkGroup) + 0.00000 * logoDarkGroup.size.width,
CGRectGetMinY(logoDarkGroup) + 0.66667 * logoDarkGroup.size.height)];
[squarePath closePath];
[fillColor setFill];
[squarePath fill];
UIBezierPath* circlePath = [UIBezierPath
bezierPathWithOvalInRect:CGRectMake(CGRectGetMinX(logoDarkGroup) +
floor(logoDarkGroup.size.width * 0.33333 + 0.5),
CGRectGetMinY(logoDarkGroup) +
floor(logoDarkGroup.size.height * 0.33333 + 0.5),
floor(logoDarkGroup.size.width * 1.00000 + 0.5) -
floor(logoDarkGroup.size.width * 0.33333 + 0.5),
floor(logoDarkGroup.size.height * 1.00000 + 0.5) -
floor(logoDarkGroup.size.height * 0.33333 + 0.5))];
[lightGreen setFill];
[circlePath fill];
UIBezierPath* intersectionPath = [UIBezierPath bezierPath];
[intersectionPath
moveToPoint:CGPointMake(
CGRectGetMinX(logoDarkGroup) + 0.66667 * logoDarkGroup.size.width,
CGRectGetMinY(logoDarkGroup) + 0.33333 * logoDarkGroup.size.height)];
[intersectionPath
addLineToPoint:CGPointMake(
CGRectGetMinX(logoDarkGroup) + 0.66667 * logoDarkGroup.size.width,
CGRectGetMinY(logoDarkGroup) + 0.33333 * logoDarkGroup.size.height)];
[intersectionPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(logoDarkGroup) + 0.33333 * logoDarkGroup.size.width,
CGRectGetMinY(logoDarkGroup) + 0.66667 * logoDarkGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(logoDarkGroup) + 0.48257 * logoDarkGroup.size.width,
CGRectGetMinY(logoDarkGroup) + 0.33333 * logoDarkGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(logoDarkGroup) + 0.33333 * logoDarkGroup.size.width,
CGRectGetMinY(logoDarkGroup) + 0.48257 * logoDarkGroup.size.height)];
[intersectionPath
addLineToPoint:CGPointMake(
CGRectGetMinX(logoDarkGroup) + 0.66667 * logoDarkGroup.size.width,
CGRectGetMinY(logoDarkGroup) + 0.66667 * logoDarkGroup.size.height)];
[intersectionPath
addLineToPoint:CGPointMake(
CGRectGetMinX(logoDarkGroup) + 0.66667 * logoDarkGroup.size.width,
CGRectGetMinY(logoDarkGroup) + 0.33333 * logoDarkGroup.size.height)];
[intersectionPath closePath];
[green setFill];
[intersectionPath fill];
}
}
void MDCCatalogDrawMDCLogoLight(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* white = [UIColor whiteColor];
UIColor* green = [UIColor colorWithRed:0 green:0.902 blue:0.463 alpha:1];
UIColor* lightGreen = [UIColor colorWithRed:0.698 green:1 blue:0.349 alpha:1];
CGRect logoLightGroup = CGRectMake(CGRectGetMinX(frame), CGRectGetMinY(frame),
floor((frame.size.width) * 1.00000 + 0.5),
floor((frame.size.height) * 1.00000 + 0.5));
{
UIBezierPath* squarePath = [UIBezierPath bezierPath];
[squarePath
moveToPoint:CGPointMake(
CGRectGetMinX(logoLightGroup) + 0.00000 * logoLightGroup.size.width,
CGRectGetMinY(logoLightGroup) + 0.66667 * logoLightGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(
CGRectGetMinX(logoLightGroup) + 0.33333 * logoLightGroup.size.width,
CGRectGetMinY(logoLightGroup) + 0.66667 * logoLightGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(
CGRectGetMinX(logoLightGroup) + 0.66667 * logoLightGroup.size.width,
CGRectGetMinY(logoLightGroup) + 0.33333 * logoLightGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(
CGRectGetMinX(logoLightGroup) + 0.66667 * logoLightGroup.size.width,
CGRectGetMinY(logoLightGroup) + 0.00000 * logoLightGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(
CGRectGetMinX(logoLightGroup) + 0.00000 * logoLightGroup.size.width,
CGRectGetMinY(logoLightGroup) + 0.00000 * logoLightGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(
CGRectGetMinX(logoLightGroup) + 0.00000 * logoLightGroup.size.width,
CGRectGetMinY(logoLightGroup) + 0.66667 * logoLightGroup.size.height)];
[squarePath closePath];
[white setFill];
[squarePath fill];
UIBezierPath* circlePath = [UIBezierPath
bezierPathWithOvalInRect:CGRectMake(CGRectGetMinX(logoLightGroup) +
floor(logoLightGroup.size.width * 0.33333 + 0.5),
CGRectGetMinY(logoLightGroup) +
floor(logoLightGroup.size.height * 0.33333 + 0.5),
floor(logoLightGroup.size.width * 1.00000 + 0.5) -
floor(logoLightGroup.size.width * 0.33333 + 0.5),
floor(logoLightGroup.size.height * 1.00000 + 0.5) -
floor(logoLightGroup.size.height * 0.33333 + 0.5))];
[green setFill];
[circlePath fill];
UIBezierPath* intersectionPath = [UIBezierPath bezierPath];
[intersectionPath
moveToPoint:CGPointMake(
CGRectGetMinX(logoLightGroup) + 0.66667 * logoLightGroup.size.width,
CGRectGetMinY(logoLightGroup) + 0.33333 * logoLightGroup.size.height)];
[intersectionPath
addLineToPoint:CGPointMake(
CGRectGetMinX(logoLightGroup) + 0.66667 * logoLightGroup.size.width,
CGRectGetMinY(logoLightGroup) + 0.33333 * logoLightGroup.size.height)];
[intersectionPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(logoLightGroup) + 0.33333 * logoLightGroup.size.width,
CGRectGetMinY(logoLightGroup) + 0.66667 * logoLightGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(logoLightGroup) + 0.48257 * logoLightGroup.size.width,
CGRectGetMinY(logoLightGroup) + 0.33333 * logoLightGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(logoLightGroup) + 0.33333 * logoLightGroup.size.width,
CGRectGetMinY(logoLightGroup) + 0.48257 * logoLightGroup.size.height)];
[intersectionPath
addLineToPoint:CGPointMake(
CGRectGetMinX(logoLightGroup) + 0.66667 * logoLightGroup.size.width,
CGRectGetMinY(logoLightGroup) + 0.66667 * logoLightGroup.size.height)];
[intersectionPath
addLineToPoint:CGPointMake(
CGRectGetMinX(logoLightGroup) + 0.66667 * logoLightGroup.size.width,
CGRectGetMinY(logoLightGroup) + 0.33333 * logoLightGroup.size.height)];
[intersectionPath closePath];
[lightGreen setFill];
[intersectionPath fill];
}
}
void MDCCatalogDrawActivityIndicatorTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect activityIndicatorGroup =
CGRectMake(CGRectGetMinX(frame) + 7.67, CGRectGetMinY(frame) + 7.67,
floor((frame.size.width - 7.67) * 0.89686 + 7.83) - 7.33,
floor((frame.size.height - 7.67) * 0.89686 + 7.83) - 7.33);
{
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath moveToPoint:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.95000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.45000 * activityIndicatorGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.90000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.50000 * activityIndicatorGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.92250 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.45000 * activityIndicatorGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.90000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.47250 * activityIndicatorGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.50000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.90000 * activityIndicatorGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.90000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.72050 * activityIndicatorGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.72050 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.90000 * activityIndicatorGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.10000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.50000 * activityIndicatorGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.27950 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.90000 * activityIndicatorGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.10000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.72050 * activityIndicatorGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.50000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.10000 * activityIndicatorGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.10000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.27950 * activityIndicatorGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.27950 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.10000 * activityIndicatorGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.55000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.05000 * activityIndicatorGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.52750 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.10000 * activityIndicatorGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.55000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.07750 * activityIndicatorGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.50000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.00000 * activityIndicatorGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.55000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.02250 * activityIndicatorGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.52750 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.00000 * activityIndicatorGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.00000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.50000 * activityIndicatorGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.22450 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.00000 * activityIndicatorGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.00000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.22450 * activityIndicatorGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.50000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
1.00000 * activityIndicatorGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.00000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.77550 * activityIndicatorGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.22450 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
1.00000 * activityIndicatorGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
1.00000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.50000 * activityIndicatorGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.77550 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
1.00000 * activityIndicatorGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
1.00000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.77550 * activityIndicatorGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.95000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.45000 * activityIndicatorGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
1.00000 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.47250 * activityIndicatorGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(activityIndicatorGroup) +
0.97750 * activityIndicatorGroup.size.width,
CGRectGetMinY(activityIndicatorGroup) +
0.45000 * activityIndicatorGroup.size.height)];
[bezierPath closePath];
[fillColor setFill];
[bezierPath fill];
}
}
void MDCCatalogDrawAnimationTimingTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect animationGroup = CGRectMake(CGRectGetMinX(frame) + 1, CGRectGetMinY(frame) + 1,
floor((frame.size.width - 1) * 0.98765 + 0.5),
floor((frame.size.height - 1) * 0.98765 + 0.5));
{
UIBezierPath* ringsBezierPath = [UIBezierPath bezierPath];
[ringsBezierPath
moveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.65000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.00000 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.33900 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.18900 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.51450 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.00000 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.39750 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.07700 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.18900 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.33900 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.27500 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.22250 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.22200 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.27500 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.00000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.65000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.07700 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.39750 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.00000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.51450 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.35000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 1.00000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.00000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.84350 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.15650 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 1.00000 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.66100 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.81100 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.48550 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 1.00000 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.60250 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.92300 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.81100 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.66100 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.72500 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.77750 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.77800 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.72500 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 1.00000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.35000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.92300 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.60250 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 1.00000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.48550 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.65000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.00000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 1.00000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.15650 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.84350 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.00000 * animationGroup.size.height)];
[ringsBezierPath closePath];
[ringsBezierPath
moveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.35000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.90000 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.10000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.65000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.21200 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.90000 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.10000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.78800 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.15000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.50000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.10000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.59400 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.11850 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.54200 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.50000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.85000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.15000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.69350 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.30650 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.85000 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.35000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.90000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.45800 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.88150 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.40600 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.90000 * animationGroup.size.height)];
[ringsBezierPath closePath];
[ringsBezierPath
moveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.50000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.75000 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.25000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.50000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.36200 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.75000 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.25000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.63800 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.30000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.35000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.25000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.44400 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.26850 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.39200 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.65000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.70000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.30000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.54300 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.45650 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.69950 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.50000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.75000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.60800 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.73150 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.55600 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.75000 * animationGroup.size.height)];
[ringsBezierPath closePath];
[ringsBezierPath
moveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.73500 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.58500 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.65000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.60000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.70850 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.59450 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.68000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.60000 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.40000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.35000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.51200 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.60000 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.40000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.48800 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.41500 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.26500 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.40000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.32000 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.40550 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.29150 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.50000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.25000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.44150 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.25550 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.47000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.25000 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.75000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.50000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.63800 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.25000 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.75000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.36200 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.73500 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.58500 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.75000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.53000 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.74450 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.55850 * animationGroup.size.height)];
[ringsBezierPath closePath];
[ringsBezierPath
moveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.85000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.50000 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.50000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.15000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.85000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.30700 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.69350 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.15050 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.65000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.10000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.54200 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.11850 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.59350 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.10000 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.90000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.35000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.78800 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.10000 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.90000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.21200 * animationGroup.size.height)];
[ringsBezierPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(animationGroup) + 0.85000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.50000 * animationGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(animationGroup) + 0.90000 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.40600 * animationGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(animationGroup) + 0.88150 * animationGroup.size.width,
CGRectGetMinY(animationGroup) + 0.45800 * animationGroup.size.height)];
[ringsBezierPath closePath];
[fillColor setFill];
[ringsBezierPath fill];
}
}
void MDCCatalogDrawAppBarTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect appBarGroup = CGRectMake(CGRectGetMinX(frame), CGRectGetMinY(frame),
floor((frame.size.width) * 1.00000 + 0.5),
floor((frame.size.height) * 1.00000 + 0.5));
{
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath
moveToPoint:CGPointMake(CGRectGetMinX(appBarGroup) + 0.00000 * appBarGroup.size.width,
CGRectGetMinY(appBarGroup) + 0.00000 * appBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(appBarGroup) + 0.00000 * appBarGroup.size.width,
CGRectGetMinY(appBarGroup) + 1.00000 * appBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(appBarGroup) + 1.00000 * appBarGroup.size.width,
CGRectGetMinY(appBarGroup) + 1.00000 * appBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(appBarGroup) + 1.00000 * appBarGroup.size.width,
CGRectGetMinY(appBarGroup) + 0.00000 * appBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(appBarGroup) + 0.00000 * appBarGroup.size.width,
CGRectGetMinY(appBarGroup) + 0.00000 * appBarGroup.size.height)];
[bezierPath closePath];
[bezierPath
moveToPoint:CGPointMake(CGRectGetMinX(appBarGroup) + 0.10000 * appBarGroup.size.width,
CGRectGetMinY(appBarGroup) + 0.10000 * appBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(appBarGroup) + 0.90000 * appBarGroup.size.width,
CGRectGetMinY(appBarGroup) + 0.10000 * appBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(appBarGroup) + 0.90000 * appBarGroup.size.width,
CGRectGetMinY(appBarGroup) + 0.25000 * appBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(appBarGroup) + 0.10000 * appBarGroup.size.width,
CGRectGetMinY(appBarGroup) + 0.25000 * appBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(appBarGroup) + 0.10000 * appBarGroup.size.width,
CGRectGetMinY(appBarGroup) + 0.10000 * appBarGroup.size.height)];
[bezierPath closePath];
[bezierPath
moveToPoint:CGPointMake(CGRectGetMinX(appBarGroup) + 0.10000 * appBarGroup.size.width,
CGRectGetMinY(appBarGroup) + 0.90000 * appBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(appBarGroup) + 0.10000 * appBarGroup.size.width,
CGRectGetMinY(appBarGroup) + 0.35000 * appBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(appBarGroup) + 0.90000 * appBarGroup.size.width,
CGRectGetMinY(appBarGroup) + 0.35000 * appBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(appBarGroup) + 0.90000 * appBarGroup.size.width,
CGRectGetMinY(appBarGroup) + 0.90000 * appBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(appBarGroup) + 0.10000 * appBarGroup.size.width,
CGRectGetMinY(appBarGroup) + 0.90000 * appBarGroup.size.height)];
[bezierPath closePath];
[fillColor setFill];
[bezierPath fill];
}
}
void MDCCatalogDrawBottomAppBarTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect bottomAppBarGroup = CGRectMake(CGRectGetMinX(frame) + 1, CGRectGetMinY(frame) + 1,
floor((frame.size.width - 1) * 0.98765 + 0.5),
floor((frame.size.height - 1) * 0.98765 + 0.5));
{
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath moveToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.00000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.00000 * bottomAppBarGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.00000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
1.00000 * bottomAppBarGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.00000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
1.00000 * bottomAppBarGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
1.00000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
1.00000 * bottomAppBarGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
1.00000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.65000 * bottomAppBarGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
1.00000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.00000 * bottomAppBarGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.00000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.00000 * bottomAppBarGroup.size.height)];
[bezierPath closePath];
[bezierPath moveToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.90000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.90000 * bottomAppBarGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.10000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.90000 * bottomAppBarGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.10000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.75000 * bottomAppBarGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.35700 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.75000 * bottomAppBarGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.50000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.82500 * bottomAppBarGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.38850 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.79500 * bottomAppBarGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.44100 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.82500 * bottomAppBarGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.64300 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.75000 * bottomAppBarGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.55900 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.82500 * bottomAppBarGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.61150 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.79500 * bottomAppBarGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.90000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.75000 * bottomAppBarGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.90000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.90000 * bottomAppBarGroup.size.height)];
[bezierPath closePath];
[bezierPath moveToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.50000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.72500 * bottomAppBarGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.42500 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.65000 * bottomAppBarGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.45850 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.72500 * bottomAppBarGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.42500 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.69150 * bottomAppBarGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.50000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.57500 * bottomAppBarGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.42500 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.60850 * bottomAppBarGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.45850 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.57500 * bottomAppBarGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.57500 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.65000 * bottomAppBarGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.54150 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.57500 * bottomAppBarGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.57500 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.60850 * bottomAppBarGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.50000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.72500 * bottomAppBarGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.57500 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.69150 * bottomAppBarGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.54150 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.72500 * bottomAppBarGroup.size.height)];
[bezierPath closePath];
[bezierPath moveToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.67500 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.65000 * bottomAppBarGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.50000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.47500 * bottomAppBarGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.67500 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.55350 * bottomAppBarGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.59650 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.47500 * bottomAppBarGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.32500 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.65000 * bottomAppBarGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.40350 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.47500 * bottomAppBarGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.32500 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.55350 * bottomAppBarGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.10000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.65000 * bottomAppBarGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.10000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.10000 * bottomAppBarGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.90000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.10000 * bottomAppBarGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.90000 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.65000 * bottomAppBarGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomAppBarGroup) +
0.67500 * bottomAppBarGroup.size.width,
CGRectGetMinY(bottomAppBarGroup) +
0.65000 * bottomAppBarGroup.size.height)];
[bezierPath closePath];
[fillColor setFill];
[bezierPath fill];
}
}
void MDCCatalogDrawBottomNavTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect bottomNavGroup = CGRectMake(CGRectGetMinX(frame) + 1, CGRectGetMinY(frame) + 1,
floor((frame.size.width - 1) * 0.98765 + 0.5),
floor((frame.size.height - 1) * 0.98765 + 0.5));
{
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath
moveToPoint:CGPointMake(
CGRectGetMinX(bottomNavGroup) + 1.00000 * bottomNavGroup.size.width,
CGRectGetMinY(bottomNavGroup) + 1.00000 * bottomNavGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(
CGRectGetMinX(bottomNavGroup) + 1.00000 * bottomNavGroup.size.width,
CGRectGetMinY(bottomNavGroup) + 0.00000 * bottomNavGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(
CGRectGetMinX(bottomNavGroup) + 0.00000 * bottomNavGroup.size.width,
CGRectGetMinY(bottomNavGroup) + 0.00000 * bottomNavGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(
CGRectGetMinX(bottomNavGroup) + 0.00000 * bottomNavGroup.size.width,
CGRectGetMinY(bottomNavGroup) + 1.00000 * bottomNavGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(
CGRectGetMinX(bottomNavGroup) + 1.00000 * bottomNavGroup.size.width,
CGRectGetMinY(bottomNavGroup) + 1.00000 * bottomNavGroup.size.height)];
[bezierPath closePath];
[bezierPath
moveToPoint:CGPointMake(
CGRectGetMinX(bottomNavGroup) + 0.90000 * bottomNavGroup.size.width,
CGRectGetMinY(bottomNavGroup) + 0.90000 * bottomNavGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(
CGRectGetMinX(bottomNavGroup) + 0.10000 * bottomNavGroup.size.width,
CGRectGetMinY(bottomNavGroup) + 0.90000 * bottomNavGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(
CGRectGetMinX(bottomNavGroup) + 0.10000 * bottomNavGroup.size.width,
CGRectGetMinY(bottomNavGroup) + 0.75000 * bottomNavGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(
CGRectGetMinX(bottomNavGroup) + 0.90000 * bottomNavGroup.size.width,
CGRectGetMinY(bottomNavGroup) + 0.75000 * bottomNavGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(
CGRectGetMinX(bottomNavGroup) + 0.90000 * bottomNavGroup.size.width,
CGRectGetMinY(bottomNavGroup) + 0.90000 * bottomNavGroup.size.height)];
[bezierPath closePath];
[bezierPath
moveToPoint:CGPointMake(
CGRectGetMinX(bottomNavGroup) + 0.90000 * bottomNavGroup.size.width,
CGRectGetMinY(bottomNavGroup) + 0.10000 * bottomNavGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(
CGRectGetMinX(bottomNavGroup) + 0.90000 * bottomNavGroup.size.width,
CGRectGetMinY(bottomNavGroup) + 0.65000 * bottomNavGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(
CGRectGetMinX(bottomNavGroup) + 0.10000 * bottomNavGroup.size.width,
CGRectGetMinY(bottomNavGroup) + 0.65000 * bottomNavGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(
CGRectGetMinX(bottomNavGroup) + 0.10000 * bottomNavGroup.size.width,
CGRectGetMinY(bottomNavGroup) + 0.10000 * bottomNavGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(
CGRectGetMinX(bottomNavGroup) + 0.90000 * bottomNavGroup.size.width,
CGRectGetMinY(bottomNavGroup) + 0.10000 * bottomNavGroup.size.height)];
[bezierPath closePath];
[fillColor setFill];
[bezierPath fill];
}
}
void MDCCatalogDrawBottomSheetTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect bottomSheetGroup = CGRectMake(CGRectGetMinX(frame) + 1, CGRectGetMinY(frame) + 1,
floor((frame.size.width - 1) * 0.98765 + 0.5),
floor((frame.size.height - 1) * 0.98765 + 0.5));
{
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath
moveToPoint:CGPointMake(
CGRectGetMinX(bottomSheetGroup) + 0.00000 * bottomSheetGroup.size.width,
CGRectGetMinY(bottomSheetGroup) + 0.00000 * bottomSheetGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomSheetGroup) +
0.00000 * bottomSheetGroup.size.width,
CGRectGetMinY(bottomSheetGroup) +
0.50000 * bottomSheetGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomSheetGroup) +
0.00000 * bottomSheetGroup.size.width,
CGRectGetMinY(bottomSheetGroup) +
1.00000 * bottomSheetGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomSheetGroup) +
1.00000 * bottomSheetGroup.size.width,
CGRectGetMinY(bottomSheetGroup) +
1.00000 * bottomSheetGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomSheetGroup) +
1.00000 * bottomSheetGroup.size.width,
CGRectGetMinY(bottomSheetGroup) +
0.50000 * bottomSheetGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomSheetGroup) +
1.00000 * bottomSheetGroup.size.width,
CGRectGetMinY(bottomSheetGroup) +
0.00000 * bottomSheetGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomSheetGroup) +
0.00000 * bottomSheetGroup.size.width,
CGRectGetMinY(bottomSheetGroup) +
0.00000 * bottomSheetGroup.size.height)];
[bezierPath closePath];
[bezierPath
moveToPoint:CGPointMake(
CGRectGetMinX(bottomSheetGroup) + 0.10000 * bottomSheetGroup.size.width,
CGRectGetMinY(bottomSheetGroup) + 0.50000 * bottomSheetGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomSheetGroup) +
0.10000 * bottomSheetGroup.size.width,
CGRectGetMinY(bottomSheetGroup) +
0.10000 * bottomSheetGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomSheetGroup) +
0.90000 * bottomSheetGroup.size.width,
CGRectGetMinY(bottomSheetGroup) +
0.10000 * bottomSheetGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomSheetGroup) +
0.90000 * bottomSheetGroup.size.width,
CGRectGetMinY(bottomSheetGroup) +
0.50000 * bottomSheetGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(bottomSheetGroup) +
0.10000 * bottomSheetGroup.size.width,
CGRectGetMinY(bottomSheetGroup) +
0.50000 * bottomSheetGroup.size.height)];
[bezierPath closePath];
[fillColor setFill];
[bezierPath fill];
}
}
void MDCCatalogDrawButtonBarTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
UIColor* fillColor2 = [UIColor whiteColor];
CGRect buttonBarGroup = CGRectMake(CGRectGetMinX(frame) + 8, CGRectGetMinY(frame) + 24,
floor((frame.size.width - 8) * 0.89189 + 0.5),
floor((frame.size.height - 24) * 0.58621 + 0.5));
{
UIBezierPath* outlinePath = [UIBezierPath
bezierPathWithRoundedRect:CGRectMake(CGRectGetMinX(buttonBarGroup) +
floor(buttonBarGroup.size.width * 0.00000 + 0.5),
CGRectGetMinY(buttonBarGroup) +
floor(buttonBarGroup.size.height * 0.00000 + 0.5),
floor(buttonBarGroup.size.width * 1.00000 + 0.5) -
floor(buttonBarGroup.size.width * 0.00000 + 0.5),
floor(buttonBarGroup.size.height * 1.00000 + 0.5) -
floor(buttonBarGroup.size.height * 0.00000 + 0.5))
cornerRadius:2];
[fillColor setFill];
[outlinePath fill];
UIBezierPath* crossPath = [UIBezierPath bezierPath];
[crossPath
moveToPoint:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.28030 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.20597 * buttonBarGroup.size.height)];
[crossPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.28030 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.45588 * buttonBarGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.28030 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.20588 * buttonBarGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.28030 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.32491 * buttonBarGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.39394 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.45588 * buttonBarGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.39394 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.54412 * buttonBarGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.28030 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.54412 * buttonBarGroup.size.height)];
[crossPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.28030 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.79412 * buttonBarGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.28030 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.67509 * buttonBarGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.28030 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.79412 * buttonBarGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.21970 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.79412 * buttonBarGroup.size.height)];
[crossPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.21970 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.54412 * buttonBarGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.21970 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.79412 * buttonBarGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.21970 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.67509 * buttonBarGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.09091 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.54412 * buttonBarGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.09091 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.45588 * buttonBarGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.21970 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.45588 * buttonBarGroup.size.height)];
[crossPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.21970 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.20588 * buttonBarGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.21970 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.32491 * buttonBarGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.21970 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.20588 * buttonBarGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.28030 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.20588 * buttonBarGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonBarGroup) + 0.28030 * buttonBarGroup.size.width,
CGRectGetMinY(buttonBarGroup) + 0.20597 * buttonBarGroup.size.height)];
[crossPath closePath];
[fillColor2 setFill];
[crossPath fill];
}
}
void MDCCatalogDrawButtonsTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect buttonsGroup = CGRectMake(CGRectGetMinX(frame) + 1, CGRectGetMinY(frame) + 1,
floor((frame.size.width - 1) * 0.98765 + 0.5),
floor((frame.size.height - 1) * 0.98765 + 0.5));
{
UIBezierPath* circlePath = [UIBezierPath bezierPath];
[circlePath
moveToPoint:CGPointMake(CGRectGetMinX(buttonsGroup) + 0.50000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.00000 * buttonsGroup.size.height)];
[circlePath
addCurveToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.00000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.50000 * buttonsGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.22400 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.00000 * buttonsGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.00000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.22400 * buttonsGroup.size.height)];
[circlePath
addCurveToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.50000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 1.00000 * buttonsGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.00000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.77600 * buttonsGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.22400 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 1.00000 * buttonsGroup.size.height)];
[circlePath
addCurveToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 1.00000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.50000 * buttonsGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.77600 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 1.00000 * buttonsGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(buttonsGroup) + 1.00000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.77600 * buttonsGroup.size.height)];
[circlePath
addCurveToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.50000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.00000 * buttonsGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(buttonsGroup) + 1.00000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.22400 * buttonsGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.77600 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.00000 * buttonsGroup.size.height)];
[circlePath closePath];
[circlePath
moveToPoint:CGPointMake(CGRectGetMinX(buttonsGroup) + 0.50000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.90000 * buttonsGroup.size.height)];
[circlePath
addCurveToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.10000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.50000 * buttonsGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.27950 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.90000 * buttonsGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.10000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.72050 * buttonsGroup.size.height)];
[circlePath
addCurveToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.50000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.10000 * buttonsGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.10000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.27950 * buttonsGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.27950 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.10000 * buttonsGroup.size.height)];
[circlePath
addCurveToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.90000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.50000 * buttonsGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.72050 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.10000 * buttonsGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.90000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.27950 * buttonsGroup.size.height)];
[circlePath
addCurveToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.50000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.90000 * buttonsGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.90000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.72050 * buttonsGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.72050 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.90000 * buttonsGroup.size.height)];
[circlePath closePath];
[fillColor setFill];
[circlePath fill];
UIBezierPath* crossPath = [UIBezierPath bezierPath];
[crossPath
moveToPoint:CGPointMake(CGRectGetMinX(buttonsGroup) + 0.55000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.25000 * buttonsGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.45000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.25000 * buttonsGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.45000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.45000 * buttonsGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.25000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.45000 * buttonsGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.25000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.55000 * buttonsGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.45000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.55000 * buttonsGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.45000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.75000 * buttonsGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.55000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.75000 * buttonsGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.55000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.55000 * buttonsGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.75000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.55000 * buttonsGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.75000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.45000 * buttonsGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.55000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.45000 * buttonsGroup.size.height)];
[crossPath
addLineToPoint:CGPointMake(
CGRectGetMinX(buttonsGroup) + 0.55000 * buttonsGroup.size.width,
CGRectGetMinY(buttonsGroup) + 0.25000 * buttonsGroup.size.height)];
[crossPath closePath];
[fillColor setFill];
[crossPath fill];
}
}
void MDCCatalogDrawCollectionCellsTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect collectionCellsGroup = CGRectMake(CGRectGetMinX(frame) + 1, CGRectGetMinY(frame) + 1,
floor((frame.size.width - 1) * 0.98765 + 0.5),
floor((frame.size.height - 1) * 0.98765 + 0.5));
{
UIBezierPath* outlinesPath = [UIBezierPath bezierPath];
[outlinesPath moveToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.00000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.00000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.00000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.30000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.00000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.40000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.00000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.60000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.00000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.70000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.00000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
1.00000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
1.00000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
1.00000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
1.00000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.70000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
1.00000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.60000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
1.00000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.40000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
1.00000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.30000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
1.00000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.00000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.00000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.00000 * collectionCellsGroup.size.height)];
[outlinesPath closePath];
[outlinesPath moveToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.90000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.90000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.10000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.90000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.10000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.70000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.90000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.70000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.90000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.90000 * collectionCellsGroup.size.height)];
[outlinesPath closePath];
[outlinesPath moveToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.90000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.60000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.10000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.60000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.10000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.40000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.90000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.40000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.90000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.60000 * collectionCellsGroup.size.height)];
[outlinesPath closePath];
[outlinesPath moveToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.90000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.30000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.10000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.30000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.10000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.10000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.90000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.10000 * collectionCellsGroup.size.height)];
[outlinesPath addLineToPoint:CGPointMake(CGRectGetMinX(collectionCellsGroup) +
0.90000 * collectionCellsGroup.size.width,
CGRectGetMinY(collectionCellsGroup) +
0.30000 * collectionCellsGroup.size.height)];
[outlinesPath closePath];
[fillColor setFill];
[outlinesPath fill];
UIBezierPath* bottomSquarePath = [UIBezierPath
bezierPathWithRect:CGRectMake(CGRectGetMinX(collectionCellsGroup) +
floor(collectionCellsGroup.size.width * 0.15000 + 0.5),
CGRectGetMinY(collectionCellsGroup) +
floor(collectionCellsGroup.size.height * 0.75000 + 0.5),
floor(collectionCellsGroup.size.width * 0.25000 + 0.5) -
floor(collectionCellsGroup.size.width * 0.15000 + 0.5),
floor(collectionCellsGroup.size.height * 0.85000 + 0.5) -
floor(collectionCellsGroup.size.height * 0.75000 + 0.5))];
[fillColor setFill];
[bottomSquarePath fill];
UIBezierPath* middleSquarePath = [UIBezierPath
bezierPathWithRect:CGRectMake(CGRectGetMinX(collectionCellsGroup) +
floor(collectionCellsGroup.size.width * 0.15000 + 0.5),
CGRectGetMinY(collectionCellsGroup) +
floor(collectionCellsGroup.size.height * 0.45000 + 0.5),
floor(collectionCellsGroup.size.width * 0.25000 + 0.5) -
floor(collectionCellsGroup.size.width * 0.15000 + 0.5),
floor(collectionCellsGroup.size.height * 0.55000 + 0.5) -
floor(collectionCellsGroup.size.height * 0.45000 + 0.5))];
[fillColor setFill];
[middleSquarePath fill];
UIBezierPath* topSquarePath = [UIBezierPath
bezierPathWithRect:CGRectMake(CGRectGetMinX(collectionCellsGroup) +
floor(collectionCellsGroup.size.width * 0.15000 + 0.5),
CGRectGetMinY(collectionCellsGroup) +
floor(collectionCellsGroup.size.height * 0.15000 + 0.5),
floor(collectionCellsGroup.size.width * 0.25000 + 0.5) -
floor(collectionCellsGroup.size.width * 0.15000 + 0.5),
floor(collectionCellsGroup.size.height * 0.25000 + 0.5) -
floor(collectionCellsGroup.size.height * 0.15000 + 0.5))];
[fillColor setFill];
[topSquarePath fill];
}
}
void MDCCatalogDrawCollectionsTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect collectionsGroup = CGRectMake(CGRectGetMinX(frame) + 1, CGRectGetMinY(frame) + 1,
floor((frame.size.width - 1) * 0.98765 + 0.5),
floor((frame.size.height - 1) * 0.98765 + 0.5));
{
UIBezierPath* topLeftSquarePath = [UIBezierPath
bezierPathWithRect:CGRectMake(CGRectGetMinX(collectionsGroup) +
floor(collectionsGroup.size.width * 0.15000 + 0.5),
CGRectGetMinY(collectionsGroup) +
floor(collectionsGroup.size.height * 0.15000 + 0.5),
floor(collectionsGroup.size.width * 0.46825 + 0.04) -
floor(collectionsGroup.size.width * 0.15000 + 0.5) + 0.46,
floor(collectionsGroup.size.height * 0.46825 + 0.04) -
floor(collectionsGroup.size.height * 0.15000 + 0.5) +
0.46)];
[fillColor setFill];
[topLeftSquarePath fill];
UIBezierPath* topRightSquarePath = [UIBezierPath
bezierPathWithRect:CGRectMake(
CGRectGetMinX(collectionsGroup) +
floor(collectionsGroup.size.width * 0.53175 - 0.04) + 0.54,
CGRectGetMinY(collectionsGroup) +
floor(collectionsGroup.size.height * 0.15000 + 0.5),
floor(collectionsGroup.size.width * 0.85000 + 0.5) -
floor(collectionsGroup.size.width * 0.53175 - 0.04) - 0.54,
floor(collectionsGroup.size.height * 0.46825 + 0.04) -
floor(collectionsGroup.size.height * 0.15000 + 0.5) + 0.46)];
[fillColor setFill];
[topRightSquarePath fill];
UIBezierPath* bottomRightSquarePath = [UIBezierPath
bezierPathWithRect:CGRectMake(
CGRectGetMinX(collectionsGroup) +
floor(collectionsGroup.size.width * 0.53175 - 0.04) + 0.54,
CGRectGetMinY(collectionsGroup) +
floor(collectionsGroup.size.height * 0.53175 - 0.04) + 0.54,
floor(collectionsGroup.size.width * 0.85000 + 0.5) -
floor(collectionsGroup.size.width * 0.53175 - 0.04) - 0.54,
floor(collectionsGroup.size.height * 0.85000 + 0.5) -
floor(collectionsGroup.size.height * 0.53175 - 0.04) - 0.54)];
[fillColor setFill];
[bottomRightSquarePath fill];
UIBezierPath* bottomLeftSquarePath = [UIBezierPath
bezierPathWithRect:CGRectMake(
CGRectGetMinX(collectionsGroup) +
floor(collectionsGroup.size.width * 0.15000 + 0.5),
CGRectGetMinY(collectionsGroup) +
floor(collectionsGroup.size.height * 0.53175 - 0.04) + 0.54,
floor(collectionsGroup.size.width * 0.46825 + 0.04) -
floor(collectionsGroup.size.width * 0.15000 + 0.5) + 0.46,
floor(collectionsGroup.size.height * 0.85000 + 0.5) -
floor(collectionsGroup.size.height * 0.53175 - 0.04) - 0.54)];
[fillColor setFill];
[bottomLeftSquarePath fill];
UIBezierPath* outlinePath = [UIBezierPath bezierPath];
[outlinePath
moveToPoint:CGPointMake(
CGRectGetMinX(collectionsGroup) + 0.90000 * collectionsGroup.size.width,
CGRectGetMinY(collectionsGroup) + 0.10000 * collectionsGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(collectionsGroup) +
0.90000 * collectionsGroup.size.width,
CGRectGetMinY(collectionsGroup) +
0.90000 * collectionsGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(collectionsGroup) +
0.10000 * collectionsGroup.size.width,
CGRectGetMinY(collectionsGroup) +
0.90000 * collectionsGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(collectionsGroup) +
0.10000 * collectionsGroup.size.width,
CGRectGetMinY(collectionsGroup) +
0.10000 * collectionsGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(collectionsGroup) +
0.90000 * collectionsGroup.size.width,
CGRectGetMinY(collectionsGroup) +
0.10000 * collectionsGroup.size.height)];
[outlinePath closePath];
[outlinePath
moveToPoint:CGPointMake(
CGRectGetMinX(collectionsGroup) + 1.00000 * collectionsGroup.size.width,
CGRectGetMinY(collectionsGroup) + 0.00000 * collectionsGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(collectionsGroup) +
0.00000 * collectionsGroup.size.width,
CGRectGetMinY(collectionsGroup) +
0.00000 * collectionsGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(collectionsGroup) +
0.00000 * collectionsGroup.size.width,
CGRectGetMinY(collectionsGroup) +
1.00000 * collectionsGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(collectionsGroup) +
1.00000 * collectionsGroup.size.width,
CGRectGetMinY(collectionsGroup) +
1.00000 * collectionsGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(collectionsGroup) +
1.00000 * collectionsGroup.size.width,
CGRectGetMinY(collectionsGroup) +
0.00000 * collectionsGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(collectionsGroup) +
1.00000 * collectionsGroup.size.width,
CGRectGetMinY(collectionsGroup) +
0.00000 * collectionsGroup.size.height)];
[outlinePath closePath];
[fillColor setFill];
[outlinePath fill];
}
}
void MDCCatalogDrawDialogsTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect dialogsGroup = CGRectMake(CGRectGetMinX(frame) + 1, CGRectGetMinY(frame) + 1,
floor((frame.size.width - 1) * 0.98765 + 0.5),
floor((frame.size.height - 1) * 0.98765 + 0.5));
{
UIBezierPath* squarePath = [UIBezierPath
bezierPathWithRect:CGRectMake(CGRectGetMinX(dialogsGroup) +
floor(dialogsGroup.size.width * 0.25000 + 0.5),
CGRectGetMinY(dialogsGroup) +
floor(dialogsGroup.size.height * 0.25000 + 0.5),
floor(dialogsGroup.size.width * 0.75000 + 0.5) -
floor(dialogsGroup.size.width * 0.25000 + 0.5),
floor(dialogsGroup.size.height * 0.75000 + 0.5) -
floor(dialogsGroup.size.height * 0.25000 + 0.5))];
[fillColor setFill];
[squarePath fill];
UIBezierPath* outlinePath = [UIBezierPath bezierPath];
[outlinePath
moveToPoint:CGPointMake(CGRectGetMinX(dialogsGroup) + 0.90000 * dialogsGroup.size.width,
CGRectGetMinY(dialogsGroup) + 0.10000 * dialogsGroup.size.height)];
[outlinePath
addLineToPoint:CGPointMake(
CGRectGetMinX(dialogsGroup) + 0.90000 * dialogsGroup.size.width,
CGRectGetMinY(dialogsGroup) + 0.90000 * dialogsGroup.size.height)];
[outlinePath
addLineToPoint:CGPointMake(
CGRectGetMinX(dialogsGroup) + 0.10000 * dialogsGroup.size.width,
CGRectGetMinY(dialogsGroup) + 0.90000 * dialogsGroup.size.height)];
[outlinePath
addLineToPoint:CGPointMake(
CGRectGetMinX(dialogsGroup) + 0.10000 * dialogsGroup.size.width,
CGRectGetMinY(dialogsGroup) + 0.10000 * dialogsGroup.size.height)];
[outlinePath
addLineToPoint:CGPointMake(
CGRectGetMinX(dialogsGroup) + 0.90000 * dialogsGroup.size.width,
CGRectGetMinY(dialogsGroup) + 0.10000 * dialogsGroup.size.height)];
[outlinePath closePath];
[outlinePath
moveToPoint:CGPointMake(CGRectGetMinX(dialogsGroup) + 1.00000 * dialogsGroup.size.width,
CGRectGetMinY(dialogsGroup) + 0.00000 * dialogsGroup.size.height)];
[outlinePath
addLineToPoint:CGPointMake(
CGRectGetMinX(dialogsGroup) + 0.00000 * dialogsGroup.size.width,
CGRectGetMinY(dialogsGroup) + 0.00000 * dialogsGroup.size.height)];
[outlinePath
addLineToPoint:CGPointMake(
CGRectGetMinX(dialogsGroup) + 0.00000 * dialogsGroup.size.width,
CGRectGetMinY(dialogsGroup) + 1.00000 * dialogsGroup.size.height)];
[outlinePath
addLineToPoint:CGPointMake(
CGRectGetMinX(dialogsGroup) + 1.00000 * dialogsGroup.size.width,
CGRectGetMinY(dialogsGroup) + 1.00000 * dialogsGroup.size.height)];
[outlinePath
addLineToPoint:CGPointMake(
CGRectGetMinX(dialogsGroup) + 1.00000 * dialogsGroup.size.width,
CGRectGetMinY(dialogsGroup) + 0.00000 * dialogsGroup.size.height)];
[outlinePath
addLineToPoint:CGPointMake(
CGRectGetMinX(dialogsGroup) + 1.00000 * dialogsGroup.size.width,
CGRectGetMinY(dialogsGroup) + 0.00000 * dialogsGroup.size.height)];
[outlinePath closePath];
[fillColor setFill];
[outlinePath fill];
}
}
void MDCCatalogDrawFeatureHighlightTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect featureHighlightGroup = CGRectMake(CGRectGetMinX(frame) + 1, CGRectGetMinY(frame) + 1,
floor((frame.size.width - 1) * 0.98765 + 0.5),
floor((frame.size.height - 1) * 0.98765 + 0.5));
{
UIBezierPath* circlePath = [UIBezierPath bezierPath];
[circlePath moveToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.50000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.00000 * featureHighlightGroup.size.height)];
[circlePath addCurveToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.00000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.50000 * featureHighlightGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.22400 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.00000 * featureHighlightGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.00000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.22400 * featureHighlightGroup.size.height)];
[circlePath addCurveToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.50000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
1.00000 * featureHighlightGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.00000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.77600 * featureHighlightGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.22400 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
1.00000 * featureHighlightGroup.size.height)];
[circlePath addCurveToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
1.00000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.50000 * featureHighlightGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.77600 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
1.00000 * featureHighlightGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
1.00000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.77600 * featureHighlightGroup.size.height)];
[circlePath addCurveToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.50000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.00000 * featureHighlightGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
1.00000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.22400 * featureHighlightGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.77600 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.00000 * featureHighlightGroup.size.height)];
[circlePath closePath];
[circlePath moveToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.50000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.90000 * featureHighlightGroup.size.height)];
[circlePath addCurveToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.10000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.50000 * featureHighlightGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.27950 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.90000 * featureHighlightGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.10000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.72050 * featureHighlightGroup.size.height)];
[circlePath addCurveToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.50000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.10000 * featureHighlightGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.10000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.27950 * featureHighlightGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.27950 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.10000 * featureHighlightGroup.size.height)];
[circlePath addCurveToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.90000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.50000 * featureHighlightGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.72050 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.10000 * featureHighlightGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.90000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.27950 * featureHighlightGroup.size.height)];
[circlePath addCurveToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.50000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.90000 * featureHighlightGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.90000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.72050 * featureHighlightGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.72050 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.90000 * featureHighlightGroup.size.height)];
[circlePath closePath];
[fillColor setFill];
[circlePath fill];
UIBezierPath* starPath = [UIBezierPath bezierPath];
[starPath moveToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.50000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.23500 * featureHighlightGroup.size.height)];
[starPath addLineToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.57509 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.42062 * featureHighlightGroup.size.height)];
[starPath addLineToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.77105 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.43625 * featureHighlightGroup.size.height)];
[starPath addLineToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.62151 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.56660 * featureHighlightGroup.size.height)];
[starPath addLineToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.66752 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.76188 * featureHighlightGroup.size.height)];
[starPath addLineToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.50000 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.65681 * featureHighlightGroup.size.height)];
[starPath addLineToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.33248 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.76188 * featureHighlightGroup.size.height)];
[starPath addLineToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.37849 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.56660 * featureHighlightGroup.size.height)];
[starPath addLineToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.22895 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.43625 * featureHighlightGroup.size.height)];
[starPath addLineToPoint:CGPointMake(CGRectGetMinX(featureHighlightGroup) +
0.42491 * featureHighlightGroup.size.width,
CGRectGetMinY(featureHighlightGroup) +
0.42062 * featureHighlightGroup.size.height)];
[starPath closePath];
[fillColor setFill];
[starPath fill];
}
}
void MDCCatalogDrawFlexibleHeaderTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect flexibleHeaderGroup = CGRectMake(CGRectGetMinX(frame) + 1, CGRectGetMinY(frame) + 1,
floor((frame.size.width - 1) * 0.98354 + 0.83) - 0.33,
floor((frame.size.height - 1) * 0.98354 + 0.83) - 0.33);
{
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath moveToPoint:CGPointMake(CGRectGetMinX(flexibleHeaderGroup) +
0.00000 * flexibleHeaderGroup.size.width,
CGRectGetMinY(flexibleHeaderGroup) +
0.00000 * flexibleHeaderGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(flexibleHeaderGroup) +
0.00000 * flexibleHeaderGroup.size.width,
CGRectGetMinY(flexibleHeaderGroup) +
1.00000 * flexibleHeaderGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(flexibleHeaderGroup) +
1.00000 * flexibleHeaderGroup.size.width,
CGRectGetMinY(flexibleHeaderGroup) +
1.00000 * flexibleHeaderGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(flexibleHeaderGroup) +
1.00000 * flexibleHeaderGroup.size.width,
CGRectGetMinY(flexibleHeaderGroup) +
0.00000 * flexibleHeaderGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(flexibleHeaderGroup) +
0.00000 * flexibleHeaderGroup.size.width,
CGRectGetMinY(flexibleHeaderGroup) +
0.00000 * flexibleHeaderGroup.size.height)];
[bezierPath closePath];
[bezierPath moveToPoint:CGPointMake(CGRectGetMinX(flexibleHeaderGroup) +
0.90000 * flexibleHeaderGroup.size.width,
CGRectGetMinY(flexibleHeaderGroup) +
0.90000 * flexibleHeaderGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(flexibleHeaderGroup) +
0.10000 * flexibleHeaderGroup.size.width,
CGRectGetMinY(flexibleHeaderGroup) +
0.90000 * flexibleHeaderGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(flexibleHeaderGroup) +
0.10000 * flexibleHeaderGroup.size.width,
CGRectGetMinY(flexibleHeaderGroup) +
0.60000 * flexibleHeaderGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(flexibleHeaderGroup) +
0.90000 * flexibleHeaderGroup.size.width,
CGRectGetMinY(flexibleHeaderGroup) +
0.60000 * flexibleHeaderGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(flexibleHeaderGroup) +
0.90000 * flexibleHeaderGroup.size.width,
CGRectGetMinY(flexibleHeaderGroup) +
0.90000 * flexibleHeaderGroup.size.height)];
[bezierPath closePath];
[fillColor setFill];
[bezierPath fill];
}
}
void MDCCatalogDrawHeaderStackViewTile(CGRect frame, id<MDCColorScheming> colorScheme) {
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = UIGraphicsGetCurrentContext();
UIColor* gradientColor = colorScheme.primaryColor;
UIColor* fillColor = colorScheme.primaryColor;
CGFloat fillColorRGBA[4];
[fillColor getRed:&fillColorRGBA[0]
green:&fillColorRGBA[1]
blue:&fillColorRGBA[2]
alpha:&fillColorRGBA[3]];
UIColor* color = [UIColor colorWithRed:(fillColorRGBA[0] * 0.6)
green:(fillColorRGBA[1] * 0.6)
blue:(fillColorRGBA[2] * 0.6)
alpha:(fillColorRGBA[3] * 0.6 + 0.4)];
UIColor* fillColor2 = [UIColor colorWithRed:1 green:1 blue:1 alpha:1];
UIColor* blue80 = colorScheme.primaryColor;
CGFloat gradientLocations[] = {0.14, 0.51, 1};
CGGradientRef gradient = CGGradientCreateWithColors(
colorSpace,
(__bridge CFArrayRef) @[
(id)gradientColor.CGColor, (id)[gradientColor colorWithAlphaComponent:0.5].CGColor,
(id)UIColor.clearColor.CGColor
],
gradientLocations);
NSShadow* shadow = [[NSShadow alloc] init];
[shadow setShadowColor:[color colorWithAlphaComponent:CGColorGetAlpha(color.CGColor) * 0.4]];
[shadow setShadowOffset:CGSizeMake(0.1, 1.1)];
[shadow setShadowBlurRadius:1.1];
CGRect headerStackView = CGRectMake(CGRectGetMinX(frame) + 26, CGRectGetMinY(frame) + 24,
floor((CGRectGetWidth(frame) - 26) * 0.85185 + 0.5),
floor((CGRectGetHeight(frame) - 24) * 0.61069 + 0.5));
{
CGContextSaveGState(context);
CGContextBeginTransparencyLayer(context, NULL);
UIBezierPath* rectangle5Path = [UIBezierPath
bezierPathWithRect:CGRectMake(CGRectGetMinX(headerStackView) +
floor(CGRectGetWidth(headerStackView) * 0.00000 + 0.5),
CGRectGetMinY(headerStackView) +
floor(CGRectGetHeight(headerStackView) * 0.00000 + 0.5),
floor(CGRectGetWidth(headerStackView) * 1.00000 + 0.5) -
floor(CGRectGetWidth(headerStackView) * 0.00000 + 0.5),
floor(CGRectGetHeight(headerStackView) * 1.00000 + 0.5) -
floor(CGRectGetHeight(headerStackView) * 0.00000 + 0.5))];
[rectangle5Path addClip];
{
CGContextSaveGState(context);
CGContextSetAlpha(context, 0.1);
CGContextBeginTransparencyLayer(context, NULL);
CGRect rectangleRect = CGRectMake(
CGRectGetMinX(headerStackView) + floor(CGRectGetWidth(headerStackView) * -0.01087) + 0.5,
CGRectGetMinY(headerStackView) +
floor(CGRectGetHeight(headerStackView) * 0.30469 - 0.48) + 0.98,
floor(CGRectGetWidth(headerStackView) * 1.00362) -
floor(CGRectGetWidth(headerStackView) * -0.01087),
floor(CGRectGetHeight(headerStackView) * 1.00031 - 0.13) -
floor(CGRectGetHeight(headerStackView) * 0.30469 - 0.48) - 0.35);
UIBezierPath* rectanglePath = [UIBezierPath bezierPathWithRect:rectangleRect];
CGContextSaveGState(context);
[rectanglePath addClip];
CGContextDrawLinearGradient(
context, gradient,
CGPointMake(CGRectGetMidX(rectangleRect) + -0 * CGRectGetWidth(rectangleRect) / 140,
CGRectGetMidY(rectangleRect) + 3.99 * CGRectGetHeight(rectangleRect) / 55.65),
CGPointMake(
CGRectGetMidX(rectangleRect) + -0 * CGRectGetWidth(rectangleRect) / 140,
CGRectGetMidY(rectangleRect) + 26.77 * CGRectGetHeight(rectangleRect) / 55.65),
kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
CGContextRestoreGState(context);
CGContextEndTransparencyLayer(context);
CGContextRestoreGState(context);
}
UIBezierPath* rectangle2Path = [UIBezierPath
bezierPathWithRect:CGRectMake(
CGRectGetMinX(headerStackView) +
floor(CGRectGetWidth(headerStackView) * -0.01087) + 0.5,
CGRectGetMinY(headerStackView) +
floor(CGRectGetHeight(headerStackView) * 0.21687 - 0.15) + 0.65,
floor(CGRectGetWidth(headerStackView) * 1.00362) -
floor(CGRectGetWidth(headerStackView) * -0.01087),
floor(CGRectGetHeight(headerStackView) * 0.57937 - 0.15) -
floor(CGRectGetHeight(headerStackView) * 0.21687 - 0.15))];
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, shadow.shadowOffset, shadow.shadowBlurRadius,
[shadow.shadowColor CGColor]);
[blue80 setFill];
[rectangle2Path fill];
CGContextRestoreGState(context);
UIBezierPath* rectangle3Path = [UIBezierPath
bezierPathWithRect:CGRectMake(CGRectGetMinX(headerStackView) +
floor(CGRectGetWidth(headerStackView) * -0.01087) + 0.5,
CGRectGetMinY(headerStackView) +
floor(CGRectGetHeight(headerStackView) * 0.00000 + 0.5),
floor(CGRectGetWidth(headerStackView) * 1.00362) -
floor(CGRectGetWidth(headerStackView) * -0.01087),
floor(CGRectGetHeight(headerStackView) * 0.36250 + 0.5) -
floor(CGRectGetHeight(headerStackView) * 0.00000 + 0.5))];
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, shadow.shadowOffset, shadow.shadowBlurRadius,
[shadow.shadowColor CGColor]);
[fillColor setFill];
[rectangle3Path fill];
CGContextRestoreGState(context);
UIBezierPath* rectangle4Path = [UIBezierPath
bezierPathWithRect:CGRectMake(
CGRectGetMinX(headerStackView) +
floor(CGRectGetWidth(headerStackView) * 0.03569 - 0.43) + 0.93,
CGRectGetMinY(headerStackView) +
floor(CGRectGetHeight(headerStackView) * 0.54500 - 0.1) + 0.6,
floor(CGRectGetWidth(headerStackView) * 0.37518 - 0.28) -
floor(CGRectGetWidth(headerStackView) * 0.03569 - 0.43) - 0.15,
floor(CGRectGetHeight(headerStackView) * 0.58000 + 0.1) -
floor(CGRectGetHeight(headerStackView) * 0.54500 - 0.1) - 0.2)];
[fillColor2 setFill];
[rectangle4Path fill];
CGContextEndTransparencyLayer(context);
CGContextRestoreGState(context);
}
CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);
}
void MDCCatalogDrawInkTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect inkGroup = CGRectMake(CGRectGetMinX(frame) + 1, CGRectGetMinY(frame) + 1,
floor((frame.size.width - 1) * 0.98765 + 0.5),
floor((frame.size.height - 1) * 0.98765 + 0.5));
{
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath moveToPoint:CGPointMake(CGRectGetMinX(inkGroup) + 0.00000 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.00000 * inkGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(inkGroup) + 0.00000 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 1.00000 * inkGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(inkGroup) + 1.00000 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 1.00000 * inkGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(inkGroup) + 1.00000 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.00000 * inkGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(inkGroup) + 0.00000 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.00000 * inkGroup.size.height)];
[bezierPath closePath];
[bezierPath moveToPoint:CGPointMake(CGRectGetMinX(inkGroup) + 0.10000 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.90000 * inkGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(inkGroup) + 0.10000 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.10000 * inkGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(inkGroup) + 0.58800 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.10000 * inkGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(inkGroup) + 0.55000 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.22500 * inkGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(inkGroup) + 0.56400 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.13600 * inkGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(inkGroup) + 0.55000 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.17850 * inkGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(inkGroup) + 0.77500 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.45000 * inkGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(inkGroup) + 0.55000 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.34950 * inkGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(inkGroup) + 0.65050 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.45000 * inkGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(inkGroup) + 0.90000 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.41200 * inkGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(inkGroup) + 0.82150 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.45000 * inkGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(inkGroup) + 0.86400 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.43600 * inkGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(inkGroup) + 0.90000 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.90000 * inkGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(inkGroup) + 0.10000 * inkGroup.size.width,
CGRectGetMinY(inkGroup) + 0.90000 * inkGroup.size.height)];
[bezierPath closePath];
[fillColor setFill];
[bezierPath fill];
}
}
void MDCCatalogDrawMaskedTransitionTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect maskedTransitionsGroup = CGRectMake(CGRectGetMinX(frame) + 1, CGRectGetMinY(frame) + 1,
floor((frame.size.width - 1) * 0.98765 + 0.5),
floor((frame.size.height - 1) * 0.98765 + 0.5));
{
UIBezierPath* moonPath = [UIBezierPath bezierPath];
[moonPath moveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.65000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.00000 * maskedTransitionsGroup.size.height)];
[moonPath addCurveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.31400 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.25200 * maskedTransitionsGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.49100 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.00000 * maskedTransitionsGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.35650 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.10650 * maskedTransitionsGroup.size.height)];
[moonPath addCurveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.35000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.25000 * maskedTransitionsGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.32600 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.25100 * maskedTransitionsGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.33800 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.25000 * maskedTransitionsGroup.size.height)];
[moonPath addCurveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.75000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.65000 * maskedTransitionsGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.57100 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.25000 * maskedTransitionsGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.75000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.42900 * maskedTransitionsGroup.size.height)];
[moonPath addCurveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.74800 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.68600 * maskedTransitionsGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.75000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.66200 * maskedTransitionsGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.74900 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.67400 * maskedTransitionsGroup.size.height)];
[moonPath addCurveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
1.00000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.35000 * maskedTransitionsGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.89350 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.64350 * maskedTransitionsGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
1.00000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.50900 * maskedTransitionsGroup.size.height)];
[moonPath addCurveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.65000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.00000 * maskedTransitionsGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
1.00000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.15650 * maskedTransitionsGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.84350 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.00000 * maskedTransitionsGroup.size.height)];
[moonPath closePath];
[fillColor setFill];
[moonPath fill];
UIBezierPath* circlePath = [UIBezierPath bezierPath];
[circlePath moveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.35000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.30000 * maskedTransitionsGroup.size.height)];
[circlePath addCurveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.00000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.65000 * maskedTransitionsGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.15650 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.30000 * maskedTransitionsGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.00000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.45650 * maskedTransitionsGroup.size.height)];
[circlePath addCurveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.35000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
1.00000 * maskedTransitionsGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.00000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.84350 * maskedTransitionsGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.15650 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
1.00000 * maskedTransitionsGroup.size.height)];
[circlePath addCurveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.70000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.65000 * maskedTransitionsGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.54350 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
1.00000 * maskedTransitionsGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.70000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.84350 * maskedTransitionsGroup.size.height)];
[circlePath addCurveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.35000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.30000 * maskedTransitionsGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.70000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.45650 * maskedTransitionsGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.54350 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.30000 * maskedTransitionsGroup.size.height)];
[circlePath closePath];
[circlePath moveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.35000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.90000 * maskedTransitionsGroup.size.height)];
[circlePath addCurveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.10000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.65000 * maskedTransitionsGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.21200 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.90000 * maskedTransitionsGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.10000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.78800 * maskedTransitionsGroup.size.height)];
[circlePath addCurveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.35000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.40000 * maskedTransitionsGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.10000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.51200 * maskedTransitionsGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.21200 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.40000 * maskedTransitionsGroup.size.height)];
[circlePath addCurveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.60000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.65000 * maskedTransitionsGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.48800 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.40000 * maskedTransitionsGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.60000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.51200 * maskedTransitionsGroup.size.height)];
[circlePath addCurveToPoint:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.35000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.90000 * maskedTransitionsGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.60000 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.78800 * maskedTransitionsGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(maskedTransitionsGroup) +
0.48800 * maskedTransitionsGroup.size.width,
CGRectGetMinY(maskedTransitionsGroup) +
0.90000 * maskedTransitionsGroup.size.height)];
[circlePath closePath];
[fillColor setFill];
[circlePath fill];
}
}
void MDCCatalogDrawMiscTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect miscGroup = CGRectMake(CGRectGetMinX(frame) + 7.67, CGRectGetMinY(frame) + 7.67,
floor((frame.size.width - 7.67) * 0.89686 + 7.83) - 7.33,
floor((frame.size.height - 7.67) * 0.89686 + 7.83) - 7.33);
{
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath
moveToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.70000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.30500 * miscGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.70000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.00000 * miscGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.00000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.00000 * miscGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.00000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.70000 * miscGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.30500 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.70000 * miscGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.65000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 1.00000 * miscGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(miscGroup) + 0.33000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.87000 * miscGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(miscGroup) + 0.47500 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 1.00000 * miscGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 1.00000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.65000 * miscGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(miscGroup) + 0.84500 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 1.00000 * miscGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(miscGroup) + 1.00000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.84500 * miscGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.70000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.30500 * miscGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(miscGroup) + 1.00000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.47500 * miscGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(miscGroup) + 0.87000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.33000 * miscGroup.size.height)];
[bezierPath closePath];
[bezierPath
moveToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.30500 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.60000 * miscGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.10000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.60000 * miscGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.10000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.10000 * miscGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.60000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.10000 * miscGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.60000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.30500 * miscGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.30500 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.60000 * miscGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(miscGroup) + 0.44500 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.32500 * miscGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(miscGroup) + 0.32500 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.44500 * miscGroup.size.height)];
[bezierPath closePath];
[bezierPath
moveToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.60000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.40500 * miscGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.60000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.60000 * miscGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.40500 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.60000 * miscGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.60000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.40500 * miscGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(miscGroup) + 0.42500 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.50000 * miscGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(miscGroup) + 0.50000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.42500 * miscGroup.size.height)];
[bezierPath closePath];
[bezierPath
moveToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.65000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.90000 * miscGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.40500 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.70000 * miscGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(miscGroup) + 0.53000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.90000 * miscGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(miscGroup) + 0.43000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.81500 * miscGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.70000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.70000 * miscGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.70000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.40500 * miscGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.90000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.65000 * miscGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(miscGroup) + 0.81500 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.43000 * miscGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(miscGroup) + 0.90000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.53000 * miscGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(miscGroup) + 0.65000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.90000 * miscGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(miscGroup) + 0.90000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.79000 * miscGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(miscGroup) + 0.79000 * miscGroup.size.width,
CGRectGetMinY(miscGroup) + 0.90000 * miscGroup.size.height)];
[bezierPath closePath];
[fillColor setFill];
[bezierPath fill];
}
}
void MDCCatalogDrawNavigationBarTile(CGRect frame, id<MDCColorScheming> colorScheme) {
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = UIGraphicsGetCurrentContext();
UIColor* gradientColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0];
UIColor* fillColor = colorScheme.primaryColor;
UIColor* fillColor2 = colorScheme.primaryColor;
UIColor* textForeground = [fillColor colorWithAlphaComponent:0.2f];
UIColor* gradientColor2 = colorScheme.primaryColor;
CGFloat gradientLocations[] = {0.14, 0.5, 1};
CGGradientRef gradient = CGGradientCreateWithColors(
colorSpace,
(__bridge CFArrayRef) @[
(id)gradientColor2.CGColor, (id)[gradientColor2 colorWithAlphaComponent:0.5].CGColor,
(id)gradientColor.CGColor
],
gradientLocations);
{
{
CGContextSaveGState(context);
CGContextSetAlpha(context, 0.1);
CGContextBeginTransparencyLayer(context, NULL);
CGRect rectangleRect =
CGRectMake(CGRectGetMinX(frame) + 24.5, CGRectGetMinY(frame) + 48.38, 139, 55.65);
UIBezierPath* rectanglePath = [UIBezierPath bezierPathWithRect:rectangleRect];
CGContextSaveGState(context);
[rectanglePath addClip];
CGContextDrawLinearGradient(
context, gradient,
CGPointMake(
CGRectGetMidX(rectangleRect) + -0 * CGRectGetWidth(rectangleRect) / 139,
CGRectGetMidY(rectangleRect) + -16.12 * CGRectGetHeight(rectangleRect) / 55.65),
CGPointMake(
CGRectGetMidX(rectangleRect) + -0 * CGRectGetWidth(rectangleRect) / 139,
CGRectGetMidY(rectangleRect) + 25.22 * CGRectGetHeight(rectangleRect) / 55.65),
kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
CGContextRestoreGState(context);
CGContextEndTransparencyLayer(context);
CGContextRestoreGState(context);
}
UIBezierPath* rectangle2Path =
[UIBezierPath bezierPathWithRect:CGRectMake(CGRectGetMinX(frame) + 24.5,
CGRectGetMinY(frame) + 24, 139, 29)];
[fillColor setFill];
[rectangle2Path fill];
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath
moveToPoint:CGPointMake(CGRectGetMinX(frame) + 148.67, CGRectGetMinY(frame) + 43.45)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 147.88, CGRectGetMinY(frame) + 42.73)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 143.22, CGRectGetMinY(frame) + 36.45)
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 145.07, CGRectGetMinY(frame) + 40.19)
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 143.22, CGRectGetMinY(frame) + 38.51)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 146.21, CGRectGetMinY(frame) + 33.45)
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 143.22, CGRectGetMinY(frame) + 34.77)
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 144.54, CGRectGetMinY(frame) + 33.45)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 148.67, CGRectGetMinY(frame) + 34.59)
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 147.16, CGRectGetMinY(frame) + 33.45)
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 148.07, CGRectGetMinY(frame) + 33.89)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 151.12, CGRectGetMinY(frame) + 33.45)
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 149.26, CGRectGetMinY(frame) + 33.89)
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 150.17, CGRectGetMinY(frame) + 33.45)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 154.12, CGRectGetMinY(frame) + 36.45)
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 152.8, CGRectGetMinY(frame) + 33.45)
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 154.12, CGRectGetMinY(frame) + 34.77)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 149.46, CGRectGetMinY(frame) + 42.74)
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 154.12, CGRectGetMinY(frame) + 38.51)
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 152.26, CGRectGetMinY(frame) + 40.19)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 148.67, CGRectGetMinY(frame) + 43.45)];
[bezierPath closePath];
[fillColor2 setFill];
[bezierPath fill];
UIBezierPath* bezier2Path = [UIBezierPath bezierPath];
[bezier2Path
moveToPoint:CGPointMake(CGRectGetMinX(frame) + 148.67, CGRectGetMinY(frame) + 43.45)];
[bezier2Path
addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 147.88, CGRectGetMinY(frame) + 42.73)];
[bezier2Path
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 143.22, CGRectGetMinY(frame) + 36.45)
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 145.07, CGRectGetMinY(frame) + 40.19)
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 143.22, CGRectGetMinY(frame) + 38.51)];
[bezier2Path
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 146.21, CGRectGetMinY(frame) + 33.45)
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 143.22, CGRectGetMinY(frame) + 34.77)
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 144.54, CGRectGetMinY(frame) + 33.45)];
[bezier2Path
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 148.67, CGRectGetMinY(frame) + 34.59)
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 147.16, CGRectGetMinY(frame) + 33.45)
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 148.07, CGRectGetMinY(frame) + 33.89)];
[bezier2Path
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 151.12, CGRectGetMinY(frame) + 33.45)
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 149.26, CGRectGetMinY(frame) + 33.89)
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 150.17, CGRectGetMinY(frame) + 33.45)];
[bezier2Path
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 154.12, CGRectGetMinY(frame) + 36.45)
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 152.8, CGRectGetMinY(frame) + 33.45)
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 154.12, CGRectGetMinY(frame) + 34.77)];
[bezier2Path
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 149.46, CGRectGetMinY(frame) + 42.74)
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 154.12, CGRectGetMinY(frame) + 38.51)
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 152.26, CGRectGetMinY(frame) + 40.19)];
[bezier2Path
addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 148.67, CGRectGetMinY(frame) + 43.45)];
[bezier2Path closePath];
[fillColor2 setFill];
[bezier2Path fill];
UIBezierPath* bezier3Path = [UIBezierPath bezierPath];
[bezier3Path
moveToPoint:CGPointMake(CGRectGetMinX(frame) + 35.35, CGRectGetMinY(frame) + 36.27)];
[bezier3Path
addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 45.16, CGRectGetMinY(frame) + 36.27)];
[bezier3Path
addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 45.16, CGRectGetMinY(frame) + 35.18)];
[bezier3Path
addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 35.35, CGRectGetMinY(frame) + 35.18)];
[bezier3Path
addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 35.35, CGRectGetMinY(frame) + 36.27)];
[bezier3Path closePath];
[bezier3Path moveToPoint:CGPointMake(CGRectGetMinX(frame) + 35.35, CGRectGetMinY(frame) + 39)];
[bezier3Path
addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 45.16, CGRectGetMinY(frame) + 39)];
[bezier3Path
addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 45.16, CGRectGetMinY(frame) + 37.91)];
[bezier3Path
addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 35.35, CGRectGetMinY(frame) + 37.91)];
[bezier3Path
addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 35.35, CGRectGetMinY(frame) + 39)];
[bezier3Path closePath];
[bezier3Path
moveToPoint:CGPointMake(CGRectGetMinX(frame) + 35.35, CGRectGetMinY(frame) + 41.72)];
[bezier3Path
addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 45.16, CGRectGetMinY(frame) + 41.72)];
[bezier3Path
addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 45.16, CGRectGetMinY(frame) + 40.63)];
[bezier3Path
addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 35.35, CGRectGetMinY(frame) + 40.63)];
[bezier3Path
addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 35.35, CGRectGetMinY(frame) + 41.72)];
[bezier3Path closePath];
[fillColor2 setFill];
[bezier3Path fill];
CGRect labelRect =
CGRectMake(CGRectGetMinX(frame) + 57, CGRectGetMinY(frame) + 29.86, 36.21, 17);
{
NSString* textContent = @"AppBar";
NSMutableParagraphStyle* labelStyle = [NSMutableParagraphStyle new];
labelStyle.alignment = NSTextAlignmentCenter;
UIFont* font = [UIFont systemFontOfSize:11 weight:UIFontWeightMedium];
NSDictionary* labelFontAttributes = @{
NSFontAttributeName : font,
NSForegroundColorAttributeName : textForeground,
NSParagraphStyleAttributeName : labelStyle
};
CGFloat labelTextHeight =
[textContent boundingRectWithSize:CGSizeMake(labelRect.size.width, INFINITY)
options:NSStringDrawingUsesLineFragmentOrigin
attributes:labelFontAttributes
context:nil]
.size.height;
CGContextSaveGState(context);
CGContextClipToRect(context, labelRect);
[textContent drawInRect:CGRectMake(CGRectGetMinX(labelRect),
CGRectGetMinY(labelRect) +
(CGRectGetHeight(labelRect) - labelTextHeight) / 2,
CGRectGetWidth(labelRect), labelTextHeight)
withAttributes:labelFontAttributes];
CGContextRestoreGState(context);
}
}
CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);
}
void MDCCatalogDrawOverlayWindow(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
UIColor* fillColor2 = colorScheme.primaryColor;
UIColor* fillColor3 = [UIColor colorWithWhite:0.5f alpha:1.0f];
CGRect overlayWindowGroup = CGRectMake(CGRectGetMinX(frame) + 54, CGRectGetMinY(frame) + 38,
floor((CGRectGetWidth(frame) - 54) * 0.59701 + 0.5),
floor((CGRectGetHeight(frame) - 38) * 0.68376 + 0.5));
UIBezierPath* rightCornerPath = [UIBezierPath bezierPath];
[rightCornerPath moveToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
1.00000 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.00000 * CGRectGetHeight(overlayWindowGroup))];
[rightCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.12500 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.00000 * CGRectGetHeight(overlayWindowGroup))];
[rightCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.12500 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.12500 * CGRectGetHeight(overlayWindowGroup))];
[rightCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.87500 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.12500 * CGRectGetHeight(overlayWindowGroup))];
[rightCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.87500 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.87500 * CGRectGetHeight(overlayWindowGroup))];
[rightCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
1.00000 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.87500 * CGRectGetHeight(overlayWindowGroup))];
[rightCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
1.00000 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.00000 * CGRectGetHeight(overlayWindowGroup))];
[rightCornerPath closePath];
rightCornerPath.miterLimit = 4;
[fillColor setFill];
[rightCornerPath fill];
UIBezierPath* leftCornerPath = [UIBezierPath bezierPath];
[leftCornerPath moveToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.12500 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.87500 * CGRectGetHeight(overlayWindowGroup))];
[leftCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.12500 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.15150 * CGRectGetHeight(overlayWindowGroup))];
[leftCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.12500 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.14588 * CGRectGetHeight(overlayWindowGroup))];
[leftCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.12500 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.12500 * CGRectGetHeight(overlayWindowGroup))];
[leftCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.00000 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.12500 * CGRectGetHeight(overlayWindowGroup))];
[leftCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.00000 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.27088 * CGRectGetHeight(overlayWindowGroup))];
[leftCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.00000 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.27650 * CGRectGetHeight(overlayWindowGroup))];
[leftCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.00000 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
1.00000 * CGRectGetHeight(overlayWindowGroup))];
[leftCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.65000 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
1.00000 * CGRectGetHeight(overlayWindowGroup))];
[leftCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.87500 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
1.00000 * CGRectGetHeight(overlayWindowGroup))];
[leftCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.87500 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.87500 * CGRectGetHeight(overlayWindowGroup))];
[leftCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.77500 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.87500 * CGRectGetHeight(overlayWindowGroup))];
[leftCornerPath addLineToPoint:CGPointMake(CGRectGetMinX(overlayWindowGroup) +
0.12500 * CGRectGetWidth(overlayWindowGroup),
CGRectGetMinY(overlayWindowGroup) +
0.87500 * CGRectGetHeight(overlayWindowGroup))];
[leftCornerPath closePath];
leftCornerPath.miterLimit = 4;
[fillColor2 setFill];
[leftCornerPath fill];
UIBezierPath* overlapRectanglePath = [UIBezierPath
bezierPathWithRect:CGRectMake(
CGRectGetMinX(overlayWindowGroup) +
floor(CGRectGetWidth(overlayWindowGroup) * 0.12500 + 0.5),
CGRectGetMinY(overlayWindowGroup) +
floor(CGRectGetHeight(overlayWindowGroup) * 0.12500 + 0.5),
floor(CGRectGetWidth(overlayWindowGroup) * 0.87500 + 0.5) -
floor(CGRectGetWidth(overlayWindowGroup) * 0.12500 + 0.5),
floor(CGRectGetHeight(overlayWindowGroup) * 0.87500 + 0.5) -
floor(CGRectGetHeight(overlayWindowGroup) * 0.12500 + 0.5))];
[fillColor3 setFill];
[overlapRectanglePath fill];
}
void MDCCatalogDrawPageControlTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect pageControlGroup = CGRectMake(CGRectGetMinX(frame) + 8, CGRectGetMinY(frame) + 34.5,
floor((frame.size.width - 8) * 0.89189 + 0.5),
floor((frame.size.height - 34.5) * 0.27368 + 0.5));
{
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath
moveToPoint:CGPointMake(
CGRectGetMinX(pageControlGroup) + 0.09848 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) + 0.33250 * pageControlGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.13148 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.50000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.11670 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.33250 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.13148 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.40750 * pageControlGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.09848 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.66750 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.13148 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.59250 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.11670 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.66750 * pageControlGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.06549 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.50000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.08027 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.66750 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.06549 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.59250 * pageControlGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.09848 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.33250 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.06549 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.40750 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.08027 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.33250 * pageControlGroup.size.height)];
[bezierPath closePath];
[bezierPath
moveToPoint:CGPointMake(
CGRectGetMinX(pageControlGroup) + 0.09848 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) + 0.00000 * pageControlGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.00000 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.50000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.04432 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.00000 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.00000 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.22500 * pageControlGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.09848 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
1.00000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.00000 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.77500 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.04432 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
1.00000 * pageControlGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.19697 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.50000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.15265 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
1.00000 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.19697 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.77500 * pageControlGroup.size.height)];
[bezierPath addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.09848 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.00000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.19697 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.22500 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.15265 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.00000 * pageControlGroup.size.height)];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.09848 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.00000 * pageControlGroup.size.height)];
[bezierPath closePath];
[fillColor setFill];
[bezierPath fill];
UIBezierPath* bezier2Path = [UIBezierPath bezierPath];
[bezier2Path
moveToPoint:CGPointMake(
CGRectGetMinX(pageControlGroup) + 0.36106 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) + 0.33250 * pageControlGroup.size.height)];
[bezier2Path addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.39405 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.50000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.37928 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.33250 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.39405 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.40750 * pageControlGroup.size.height)];
[bezier2Path addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.36106 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.66750 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.39405 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.59250 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.37928 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.66750 * pageControlGroup.size.height)];
[bezier2Path addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.32856 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.50000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.34284 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.66750 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.32856 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.59250 * pageControlGroup.size.height)];
[bezier2Path addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.36106 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.33250 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.32856 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.40750 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.34333 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.33250 * pageControlGroup.size.height)];
[bezier2Path closePath];
[bezier2Path
moveToPoint:CGPointMake(
CGRectGetMinX(pageControlGroup) + 0.36106 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) + 0.00000 * pageControlGroup.size.height)];
[bezier2Path addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.26258 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.50000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.30689 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.00000 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.26258 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.22500 * pageControlGroup.size.height)];
[bezier2Path addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.36106 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
1.00000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.26258 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.77500 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.30689 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
1.00000 * pageControlGroup.size.height)];
[bezier2Path addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.45955 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.50000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.41523 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
1.00000 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.45955 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.77500 * pageControlGroup.size.height)];
[bezier2Path addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.36106 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.00000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.45955 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.22500 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.41572 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.00000 * pageControlGroup.size.height)];
[bezier2Path addLineToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.36106 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.00000 * pageControlGroup.size.height)];
[bezier2Path closePath];
[fillColor setFill];
[bezier2Path fill];
UIBezierPath* bezier3Path = [UIBezierPath bezierPath];
[bezier3Path
moveToPoint:CGPointMake(
CGRectGetMinX(pageControlGroup) + 0.63894 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) + 0.33250 * pageControlGroup.size.height)];
[bezier3Path addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.67193 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.50000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.65716 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.33250 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.67193 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.40750 * pageControlGroup.size.height)];
[bezier3Path addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.63894 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.66750 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.67193 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.59250 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.65716 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.66750 * pageControlGroup.size.height)];
[bezier3Path addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.60595 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.50000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.62072 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.66750 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.60595 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.59250 * pageControlGroup.size.height)];
[bezier3Path addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.63894 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.33250 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.60595 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.40750 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.62072 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.33250 * pageControlGroup.size.height)];
[bezier3Path closePath];
[bezier3Path
moveToPoint:CGPointMake(
CGRectGetMinX(pageControlGroup) + 0.63894 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) + 0.00000 * pageControlGroup.size.height)];
[bezier3Path addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.54045 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.50000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.58477 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.00000 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.54045 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.22500 * pageControlGroup.size.height)];
[bezier3Path addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.63894 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
1.00000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.54045 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.77500 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.58477 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
1.00000 * pageControlGroup.size.height)];
[bezier3Path addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.73742 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.50000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.69311 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
1.00000 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.73742 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.77500 * pageControlGroup.size.height)];
[bezier3Path addCurveToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.63894 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.00000 * pageControlGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.73742 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.22500 * pageControlGroup.size.height)
controlPoint2:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.69311 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.00000 * pageControlGroup.size.height)];
[bezier3Path addLineToPoint:CGPointMake(CGRectGetMinX(pageControlGroup) +
0.63894 * pageControlGroup.size.width,
CGRectGetMinY(pageControlGroup) +
0.00000 * pageControlGroup.size.height)];
[bezier3Path closePath];
[fillColor setFill];
[bezier3Path fill];
UIBezierPath* ovalPath = [UIBezierPath
bezierPathWithOvalInRect:CGRectMake(
CGRectGetMinX(pageControlGroup) +
floor(pageControlGroup.size.width * 0.80303 + 0.5),
CGRectGetMinY(pageControlGroup) +
floor(pageControlGroup.size.height * 0.00000 + 0.5),
floor(pageControlGroup.size.width * 1.00000 + 0.5) -
floor(pageControlGroup.size.width * 0.80303 + 0.5),
floor(pageControlGroup.size.height * 1.00000 + 0.5) -
floor(pageControlGroup.size.height * 0.00000 + 0.5))];
[fillColor setFill];
[ovalPath fill];
}
}
void MDCCatalogDrawPalettesTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect palettesGroup = CGRectMake(CGRectGetMinX(frame) + 7.65, CGRectGetMinY(frame) + 7.67,
floor((frame.size.width - 7.65) * 0.89688 + 7.82) - 7.32,
floor((frame.size.height - 7.67) * 0.85202 + 8.17) - 7.67);
{
UIBezierPath* bucketPath = [UIBezierPath bezierPath];
[bucketPath
moveToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.75806 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.52579 * palettesGroup.size.height)];
[bucketPath
addLineToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.25869 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.00000 * palettesGroup.size.height)];
[bucketPath
addLineToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.17971 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.08316 * palettesGroup.size.height)];
[bucketPath
addLineToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.31267 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.22316 * palettesGroup.size.height)];
[bucketPath
addLineToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.02474 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.52632 * palettesGroup.size.height)];
[bucketPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.02474 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.65105 * palettesGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(palettesGroup) + -0.00825 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.56105 * palettesGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(palettesGroup) + -0.00825 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.61684 * palettesGroup.size.height)];
[bucketPath
addLineToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.33217 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.97474 * palettesGroup.size.height)];
[bucketPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.39165 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 1.00000 * palettesGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.34866 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.99105 * palettesGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.37016 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 1.00000 * palettesGroup.size.height)];
[bucketPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.45064 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.97421 * palettesGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.41315 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 1.00000 * palettesGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.43464 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.99105 * palettesGroup.size.height)];
[bucketPath
addLineToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.75806 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.65053 * palettesGroup.size.height)];
[bucketPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.75806 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.52579 * palettesGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.79105 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.61632 * palettesGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.79105 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.56053 * palettesGroup.size.height)];
[bucketPath closePath];
[bucketPath
moveToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.12372 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.58842 * palettesGroup.size.height)];
[bucketPath
addLineToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.39115 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.30684 * palettesGroup.size.height)];
[bucketPath
addLineToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.65859 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.58842 * palettesGroup.size.height)];
[bucketPath
addLineToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.12372 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.58842 * palettesGroup.size.height)];
[bucketPath closePath];
[fillColor setFill];
[bucketPath fill];
UIBezierPath* dropPath = [UIBezierPath bezierPath];
[dropPath moveToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.89103 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.68421 * palettesGroup.size.height)];
[dropPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.78205 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.88526 * palettesGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.89103 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.68421 * palettesGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.78205 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.80895 * palettesGroup.size.height)];
[dropPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.89103 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 1.00000 * palettesGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.78205 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.94842 * palettesGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.83104 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 1.00000 * palettesGroup.size.height)];
[dropPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 1.00000 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.88526 * palettesGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.95101 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 1.00000 * palettesGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(palettesGroup) + 1.00000 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.94842 * palettesGroup.size.height)];
[dropPath
addCurveToPoint:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.89103 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.68421 * palettesGroup.size.height)
controlPoint1:CGPointMake(
CGRectGetMinX(palettesGroup) + 1.00000 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.80895 * palettesGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(palettesGroup) + 0.89103 * palettesGroup.size.width,
CGRectGetMinY(palettesGroup) + 0.68421 * palettesGroup.size.height)];
[dropPath closePath];
[fillColor setFill];
[dropPath fill];
}
}
void MDCCatalogDrawProgressViewTile(CGRect frame, id<MDCColorScheming> colorScheme) {
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = UIGraphicsGetCurrentContext();
UIColor* fillColor = colorScheme.primaryColor;
UIColor* fillColor2 = colorScheme.primaryColor;
UIColor* gradientColor = colorScheme.secondaryColor;
CGFloat gradientLocations[] = {0.14, 1};
CGGradientRef gradient = CGGradientCreateWithColors(
colorSpace,
(__bridge CFArrayRef) @[
(id)gradientColor.CGColor, (id)[colorScheme.primaryColor colorWithAlphaComponent:0].CGColor
],
gradientLocations);
CGRect progressViewGroup = CGRectMake(CGRectGetMinX(frame) + 24.5, CGRectGetMinY(frame) + 24,
floor((CGRectGetWidth(frame) - 24.5) * 0.85015 + 0.5),
floor((CGRectGetHeight(frame) - 24) * 0.61069 + 0.5));
{
CGRect gradientRectangleRect = CGRectMake(
CGRectGetMinX(progressViewGroup) + floor(CGRectGetWidth(progressViewGroup) * 0.00000 + 0.5),
CGRectGetMinY(progressViewGroup) + floor(CGRectGetHeight(progressViewGroup) * 0.30500),
floor(CGRectGetWidth(progressViewGroup) * 1.00000 + 0.5) -
floor(CGRectGetWidth(progressViewGroup) * 0.00000 + 0.5),
floor(CGRectGetHeight(progressViewGroup) * 1.00000 - 0.1) -
floor(CGRectGetHeight(progressViewGroup) * 0.30500 + 0.5) + 0.6);
UIBezierPath* gradientRectanglePath = [UIBezierPath bezierPathWithRect:gradientRectangleRect];
CGContextSaveGState(context);
[gradientRectanglePath addClip];
CGContextDrawLinearGradient(
context, gradient,
CGPointMake(CGRectGetMidX(gradientRectangleRect), CGRectGetMinY(gradientRectangleRect)),
CGPointMake(CGRectGetMidX(gradientRectangleRect), CGRectGetMaxY(gradientRectangleRect)), 0);
CGContextRestoreGState(context);
UIBezierPath* whiteProgressBackgroundRectanglePath = [UIBezierPath
bezierPathWithRect:CGRectMake(CGRectGetMinX(progressViewGroup) +
floor(CGRectGetWidth(progressViewGroup) * 0.00000 + 0.5),
CGRectGetMinY(progressViewGroup) +
floor(CGRectGetHeight(progressViewGroup) * 0.36250) + 0.5,
floor(CGRectGetWidth(progressViewGroup) * 1.00000 + 0.5) -
floor(CGRectGetWidth(progressViewGroup) * 0.00000 + 0.5),
floor(CGRectGetHeight(progressViewGroup) * 0.41875 + 0.5) -
floor(CGRectGetHeight(progressViewGroup) * 0.36250) -
0.5)];
[UIColor.whiteColor setFill];
[whiteProgressBackgroundRectanglePath fill];
UIBezierPath* headerRectanglePath = [UIBezierPath
bezierPathWithRect:CGRectMake(
CGRectGetMinX(progressViewGroup) +
floor(CGRectGetWidth(progressViewGroup) * 0.00000 + 0.5),
CGRectGetMinY(progressViewGroup) +
floor(CGRectGetHeight(progressViewGroup) * 0.00000 + 0.5),
floor(CGRectGetWidth(progressViewGroup) * 1.00000 + 0.5) -
floor(CGRectGetWidth(progressViewGroup) * 0.00000 + 0.5),
floor(CGRectGetHeight(progressViewGroup) * 0.36250 + 0.5) -
floor(CGRectGetHeight(progressViewGroup) * 0.00000 + 0.5))];
[fillColor2 setFill];
[headerRectanglePath fill];
UIBezierPath* progressRectanglePath = [UIBezierPath
bezierPathWithRect:CGRectMake(
CGRectGetMinX(progressViewGroup) +
floor(CGRectGetWidth(progressViewGroup) * 0.00000 + 0.5),
CGRectGetMinY(progressViewGroup) +
floor(CGRectGetHeight(progressViewGroup) * 0.35625 + 0.5),
floor(CGRectGetWidth(progressViewGroup) * 0.79209 + 0.4) -
floor(CGRectGetWidth(progressViewGroup) * 0.00000 + 0.5) + 0.1,
floor(CGRectGetHeight(progressViewGroup) * 0.41250) -
floor(CGRectGetHeight(progressViewGroup) * 0.35625 + 0.5) +
0.5)];
[fillColor setFill];
[progressRectanglePath fill];
}
CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);
}
void MDCCatalogDrawShadowLayerTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect shadowGroup = CGRectMake(CGRectGetMinX(frame) + 1, CGRectGetMinY(frame) + 1,
floor((frame.size.width - 1) * 0.98765 + 0.5),
floor((frame.size.height - 1) * 0.98765 + 0.5));
{
UIBezierPath* squarePath = [UIBezierPath bezierPath];
[squarePath
moveToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 0.20000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 0.00000 * shadowGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 0.20000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 0.80000 * shadowGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 1.00000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 0.80000 * shadowGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 1.00000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 0.00000 * shadowGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 0.20000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 0.00000 * shadowGroup.size.height)];
[squarePath closePath];
[squarePath
moveToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 0.90000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 0.70000 * shadowGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 0.30000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 0.70000 * shadowGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 0.30000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 0.10000 * shadowGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 0.90000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 0.10000 * shadowGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 0.90000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 0.70000 * shadowGroup.size.height)];
[squarePath closePath];
[fillColor setFill];
[squarePath fill];
UIBezierPath* cornerPath = [UIBezierPath bezierPath];
[cornerPath
moveToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 0.10000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 0.10000 * shadowGroup.size.height)];
[cornerPath
addLineToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 0.00000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 0.10000 * shadowGroup.size.height)];
[cornerPath
addLineToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 0.00000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 1.00000 * shadowGroup.size.height)];
[cornerPath
addLineToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 0.90000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 1.00000 * shadowGroup.size.height)];
[cornerPath
addLineToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 0.90000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 0.90000 * shadowGroup.size.height)];
[cornerPath
addLineToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 0.10000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 0.90000 * shadowGroup.size.height)];
[cornerPath
addLineToPoint:CGPointMake(CGRectGetMinX(shadowGroup) + 0.10000 * shadowGroup.size.width,
CGRectGetMinY(shadowGroup) + 0.10000 * shadowGroup.size.height)];
[cornerPath closePath];
[fillColor setFill];
[cornerPath fill];
}
}
void MDCCatalogDrawSliderTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect sliderGroup = CGRectMake(CGRectGetMinX(frame) + 7.67, CGRectGetMinY(frame) + 31,
floor((frame.size.width - 7.67) * 0.89686 + 7.83) - 7.33,
floor((frame.size.height - 31) * 0.39216 + 0.5));
{
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath
moveToPoint:CGPointMake(CGRectGetMinX(sliderGroup) + 0.85000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.00000 * sliderGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(sliderGroup) + 0.15000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.00000 * sliderGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(sliderGroup) + 0.00000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.50000 * sliderGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(sliderGroup) + 0.06700 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.00000 * sliderGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(sliderGroup) + 0.00000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.22333 * sliderGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(sliderGroup) + 0.15000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 1.00000 * sliderGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(sliderGroup) + 0.00000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.77667 * sliderGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(sliderGroup) + 0.06700 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 1.00000 * sliderGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(sliderGroup) + 0.85000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 1.00000 * sliderGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(sliderGroup) + 1.00000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.50000 * sliderGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(sliderGroup) + 0.93300 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 1.00000 * sliderGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(sliderGroup) + 1.00000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.77667 * sliderGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(sliderGroup) + 0.85000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.00000 * sliderGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(sliderGroup) + 1.00000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.22333 * sliderGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(sliderGroup) + 0.93300 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.00000 * sliderGroup.size.height)];
[bezierPath closePath];
[bezierPath
moveToPoint:CGPointMake(CGRectGetMinX(sliderGroup) + 0.85000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.66667 * sliderGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(sliderGroup) + 0.60000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.66667 * sliderGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(sliderGroup) + 0.60000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.33333 * sliderGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(sliderGroup) + 0.85000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.33333 * sliderGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(sliderGroup) + 0.90000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.50000 * sliderGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(sliderGroup) + 0.87750 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.33333 * sliderGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(sliderGroup) + 0.90000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.40833 * sliderGroup.size.height)];
[bezierPath
addCurveToPoint:CGPointMake(CGRectGetMinX(sliderGroup) + 0.85000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.66667 * sliderGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(sliderGroup) + 0.90000 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.59167 * sliderGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(sliderGroup) + 0.87750 * sliderGroup.size.width,
CGRectGetMinY(sliderGroup) + 0.66667 * sliderGroup.size.height)];
[bezierPath closePath];
[fillColor setFill];
[bezierPath fill];
}
}
void MDCCatalogDrawSnackbarTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect snackbarGroup = CGRectMake(CGRectGetMinX(frame) + 7.67, CGRectGetMinY(frame) + 7.67,
floor((frame.size.width - 7.67) * 0.89686 + 7.83) - 7.33,
floor((frame.size.height - 7.67) * 0.89686 + 7.83) - 7.33);
{
UIBezierPath* outlinePath = [UIBezierPath bezierPath];
[outlinePath
moveToPoint:CGPointMake(
CGRectGetMinX(snackbarGroup) + 0.90000 * snackbarGroup.size.width,
CGRectGetMinY(snackbarGroup) + 0.90000 * snackbarGroup.size.height)];
[outlinePath
addLineToPoint:CGPointMake(
CGRectGetMinX(snackbarGroup) + 0.10000 * snackbarGroup.size.width,
CGRectGetMinY(snackbarGroup) + 0.90000 * snackbarGroup.size.height)];
[outlinePath
addLineToPoint:CGPointMake(
CGRectGetMinX(snackbarGroup) + 0.10000 * snackbarGroup.size.width,
CGRectGetMinY(snackbarGroup) + 0.10000 * snackbarGroup.size.height)];
[outlinePath
addLineToPoint:CGPointMake(
CGRectGetMinX(snackbarGroup) + 0.90000 * snackbarGroup.size.width,
CGRectGetMinY(snackbarGroup) + 0.10000 * snackbarGroup.size.height)];
[outlinePath
moveToPoint:CGPointMake(
CGRectGetMinX(snackbarGroup) + 0.00000 * snackbarGroup.size.width,
CGRectGetMinY(snackbarGroup) + 0.00000 * snackbarGroup.size.height)];
[outlinePath
addLineToPoint:CGPointMake(
CGRectGetMinX(snackbarGroup) + 0.00000 * snackbarGroup.size.width,
CGRectGetMinY(snackbarGroup) + 1.00000 * snackbarGroup.size.height)];
[outlinePath
addLineToPoint:CGPointMake(
CGRectGetMinX(snackbarGroup) + 1.00000 * snackbarGroup.size.width,
CGRectGetMinY(snackbarGroup) + 1.00000 * snackbarGroup.size.height)];
[outlinePath
addLineToPoint:CGPointMake(
CGRectGetMinX(snackbarGroup) + 1.00000 * snackbarGroup.size.width,
CGRectGetMinY(snackbarGroup) + 0.00000 * snackbarGroup.size.height)];
[fillColor setFill];
[outlinePath fill];
UIBezierPath* linePath = [UIBezierPath
bezierPathWithRect:CGRectMake(CGRectGetMinX(snackbarGroup) +
floor(snackbarGroup.size.width * 0.15500 + 0.17) + 0.33,
CGRectGetMinY(snackbarGroup) +
floor(snackbarGroup.size.height * 0.75500 + 0.17) + 0.33,
floor(snackbarGroup.size.width * 0.84500 + 0.17) -
floor(snackbarGroup.size.width * 0.15500 + 0.17),
floor(snackbarGroup.size.height * 0.84500 + 0.17) -
floor(snackbarGroup.size.height * 0.75500 + 0.17))];
[fillColor setFill];
[linePath fill];
}
}
void MDCCatalogDrawTabsTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect tabBarGroup = CGRectMake(CGRectGetMinX(frame) + 7.67, CGRectGetMinY(frame) + 7.67,
floor((frame.size.width - 7.67) * 0.89686 + 7.83) - 7.33,
floor((frame.size.height - 7.67) * 0.89686 + 7.83) - 7.33);
{
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath
moveToPoint:CGPointMake(CGRectGetMinX(tabBarGroup) + 0.00000 * tabBarGroup.size.width,
CGRectGetMinY(tabBarGroup) + 0.00000 * tabBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(tabBarGroup) + 0.00000 * tabBarGroup.size.width,
CGRectGetMinY(tabBarGroup) + 1.00000 * tabBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(tabBarGroup) + 1.00000 * tabBarGroup.size.width,
CGRectGetMinY(tabBarGroup) + 1.00000 * tabBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(tabBarGroup) + 1.00000 * tabBarGroup.size.width,
CGRectGetMinY(tabBarGroup) + 0.00000 * tabBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(tabBarGroup) + 0.00000 * tabBarGroup.size.width,
CGRectGetMinY(tabBarGroup) + 0.00000 * tabBarGroup.size.height)];
[bezierPath closePath];
[bezierPath
moveToPoint:CGPointMake(CGRectGetMinX(tabBarGroup) + 0.90000 * tabBarGroup.size.width,
CGRectGetMinY(tabBarGroup) + 0.90000 * tabBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(tabBarGroup) + 0.10000 * tabBarGroup.size.width,
CGRectGetMinY(tabBarGroup) + 0.90000 * tabBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(tabBarGroup) + 0.10000 * tabBarGroup.size.width,
CGRectGetMinY(tabBarGroup) + 0.40000 * tabBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(tabBarGroup) + 0.90000 * tabBarGroup.size.width,
CGRectGetMinY(tabBarGroup) + 0.40000 * tabBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(tabBarGroup) + 0.90000 * tabBarGroup.size.width,
CGRectGetMinY(tabBarGroup) + 0.90000 * tabBarGroup.size.height)];
[bezierPath closePath];
[bezierPath
moveToPoint:CGPointMake(CGRectGetMinX(tabBarGroup) + 0.90000 * tabBarGroup.size.width,
CGRectGetMinY(tabBarGroup) + 0.30000 * tabBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(tabBarGroup) + 0.50000 * tabBarGroup.size.width,
CGRectGetMinY(tabBarGroup) + 0.30000 * tabBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(tabBarGroup) + 0.50000 * tabBarGroup.size.width,
CGRectGetMinY(tabBarGroup) + 0.15000 * tabBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(tabBarGroup) + 0.90000 * tabBarGroup.size.width,
CGRectGetMinY(tabBarGroup) + 0.15000 * tabBarGroup.size.height)];
[bezierPath
addLineToPoint:CGPointMake(CGRectGetMinX(tabBarGroup) + 0.90000 * tabBarGroup.size.width,
CGRectGetMinY(tabBarGroup) + 0.30000 * tabBarGroup.size.height)];
[bezierPath closePath];
[fillColor setFill];
[bezierPath fill];
}
}
void MDCCatalogDrawTextFieldTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect textFieldGroup = CGRectMake(CGRectGetMinX(frame) + 8, CGRectGetMinY(frame) + 11,
floor((frame.size.width - 8) * 0.89189 + 0.5),
floor((frame.size.height - 11) * 0.84507 + 0.5));
{
UIBezierPath* horizontalLinePath = [UIBezierPath
bezierPathWithRect:CGRectMake(CGRectGetMinX(textFieldGroup) +
floor(textFieldGroup.size.width * 0.00000 + 0.5),
CGRectGetMinY(textFieldGroup) +
floor(textFieldGroup.size.height * 0.88333 + 0.5),
floor(textFieldGroup.size.width * 1.00000 + 0.5) -
floor(textFieldGroup.size.width * 0.00000 + 0.5),
floor(textFieldGroup.size.height * 1.00000 + 0.5) -
floor(textFieldGroup.size.height * 0.88333 + 0.5))];
[fillColor setFill];
[horizontalLinePath fill];
UIBezierPath* verticalLinePath = [UIBezierPath
bezierPathWithRect:CGRectMake(CGRectGetMinX(textFieldGroup) +
floor(textFieldGroup.size.width * 0.84848 + 0.5),
CGRectGetMinY(textFieldGroup) +
floor(textFieldGroup.size.height * 0.00000 + 0.5),
floor(textFieldGroup.size.width * 0.90909 + 0.5) -
floor(textFieldGroup.size.width * 0.84848 + 0.5),
floor(textFieldGroup.size.height * 0.78333 + 0.5) -
floor(textFieldGroup.size.height * 0.00000 + 0.5))];
[fillColor setFill];
[verticalLinePath fill];
UIBezierPath* aPath = [UIBezierPath bezierPath];
[aPath moveToPoint:CGPointMake(
CGRectGetMinX(textFieldGroup) + 0.37424 * textFieldGroup.size.width,
CGRectGetMinY(textFieldGroup) + 0.00000 * textFieldGroup.size.height)];
[aPath
addLineToPoint:CGPointMake(
CGRectGetMinX(textFieldGroup) + 0.09646 * textFieldGroup.size.width,
CGRectGetMinY(textFieldGroup) + 0.77778 * textFieldGroup.size.height)];
[aPath
addLineToPoint:CGPointMake(
CGRectGetMinX(textFieldGroup) + 0.21010 * textFieldGroup.size.width,
CGRectGetMinY(textFieldGroup) + 0.77778 * textFieldGroup.size.height)];
[aPath
addLineToPoint:CGPointMake(
CGRectGetMinX(textFieldGroup) + 0.26667 * textFieldGroup.size.width,
CGRectGetMinY(textFieldGroup) + 0.61111 * textFieldGroup.size.height)];
[aPath
addLineToPoint:CGPointMake(
CGRectGetMinX(textFieldGroup) + 0.58232 * textFieldGroup.size.width,
CGRectGetMinY(textFieldGroup) + 0.61111 * textFieldGroup.size.height)];
[aPath
addLineToPoint:CGPointMake(
CGRectGetMinX(textFieldGroup) + 0.63889 * textFieldGroup.size.width,
CGRectGetMinY(textFieldGroup) + 0.77778 * textFieldGroup.size.height)];
[aPath
addLineToPoint:CGPointMake(
CGRectGetMinX(textFieldGroup) + 0.75253 * textFieldGroup.size.width,
CGRectGetMinY(textFieldGroup) + 0.77778 * textFieldGroup.size.height)];
[aPath
addLineToPoint:CGPointMake(
CGRectGetMinX(textFieldGroup) + 0.47525 * textFieldGroup.size.width,
CGRectGetMinY(textFieldGroup) + 0.00000 * textFieldGroup.size.height)];
[aPath
addLineToPoint:CGPointMake(
CGRectGetMinX(textFieldGroup) + 0.37424 * textFieldGroup.size.width,
CGRectGetMinY(textFieldGroup) + 0.00000 * textFieldGroup.size.height)];
[aPath closePath];
[aPath moveToPoint:CGPointMake(
CGRectGetMinX(textFieldGroup) + 0.30455 * textFieldGroup.size.width,
CGRectGetMinY(textFieldGroup) + 0.50000 * textFieldGroup.size.height)];
[aPath
addLineToPoint:CGPointMake(
CGRectGetMinX(textFieldGroup) + 0.42475 * textFieldGroup.size.width,
CGRectGetMinY(textFieldGroup) + 0.14833 * textFieldGroup.size.height)];
[aPath
addLineToPoint:CGPointMake(
CGRectGetMinX(textFieldGroup) + 0.54495 * textFieldGroup.size.width,
CGRectGetMinY(textFieldGroup) + 0.50000 * textFieldGroup.size.height)];
[aPath
addLineToPoint:CGPointMake(
CGRectGetMinX(textFieldGroup) + 0.30455 * textFieldGroup.size.width,
CGRectGetMinY(textFieldGroup) + 0.50000 * textFieldGroup.size.height)];
[aPath closePath];
[fillColor setFill];
[aPath fill];
}
}
void MDCCatalogDrawThemesTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect themesGroup = CGRectMake(CGRectGetMinX(frame) + 11, CGRectGetMinY(frame) + 8,
floor((frame.size.width - 11) * 0.88732 + 0.5),
floor((frame.size.height - 8) * 0.89189 + 0.5));
{
UIBezierPath* trianglePath = [UIBezierPath bezierPath];
[trianglePath
moveToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.47619 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.19394 * themesGroup.size.height)];
[trianglePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.57924 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.35354 * themesGroup.size.height)];
[trianglePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.37261 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.35354 * themesGroup.size.height)];
[trianglePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.47619 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.19394 * themesGroup.size.height)];
[trianglePath closePath];
[trianglePath
moveToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.47619 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.00000 * themesGroup.size.height)];
[trianglePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.18254 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.45455 * themesGroup.size.height)];
[trianglePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.76984 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.45455 * themesGroup.size.height)];
[trianglePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.47619 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.00000 * themesGroup.size.height)];
[trianglePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.47619 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.00000 * themesGroup.size.height)];
[trianglePath closePath];
[fillColor setFill];
[trianglePath fill];
UIBezierPath* circlePath = [UIBezierPath bezierPath];
[circlePath
moveToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.76190 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.64646 * themesGroup.size.height)];
[circlePath
addCurveToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.89418 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.77273 * themesGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(themesGroup) + 0.83492 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.64646 * themesGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(themesGroup) + 0.89418 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.70303 * themesGroup.size.height)];
[circlePath
addCurveToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.76190 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.89899 * themesGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(themesGroup) + 0.89418 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.84242 * themesGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(themesGroup) + 0.83492 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.89899 * themesGroup.size.height)];
[circlePath
addCurveToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.62963 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.77273 * themesGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(themesGroup) + 0.68889 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.89899 * themesGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(themesGroup) + 0.62963 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.84242 * themesGroup.size.height)];
[circlePath
addCurveToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.76190 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.64646 * themesGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(themesGroup) + 0.62963 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.70303 * themesGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(themesGroup) + 0.68889 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.64646 * themesGroup.size.height)];
[circlePath closePath];
[circlePath
moveToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.76190 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.54545 * themesGroup.size.height)];
[circlePath
addCurveToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.52381 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.77273 * themesGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(themesGroup) + 0.63016 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.54545 * themesGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(themesGroup) + 0.52381 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.64697 * themesGroup.size.height)];
[circlePath
addCurveToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.76190 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 1.00000 * themesGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(themesGroup) + 0.52381 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.89848 * themesGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(themesGroup) + 0.63016 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 1.00000 * themesGroup.size.height)];
[circlePath
addCurveToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 1.00000 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.77273 * themesGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(themesGroup) + 0.89365 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 1.00000 * themesGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(themesGroup) + 1.00000 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.89848 * themesGroup.size.height)];
[circlePath
addCurveToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.76190 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.54545 * themesGroup.size.height)
controlPoint1:CGPointMake(CGRectGetMinX(themesGroup) + 1.00000 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.64697 * themesGroup.size.height)
controlPoint2:CGPointMake(
CGRectGetMinX(themesGroup) + 0.89365 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.54545 * themesGroup.size.height)];
[circlePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.76190 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.54545 * themesGroup.size.height)];
[circlePath closePath];
[fillColor setFill];
[circlePath fill];
UIBezierPath* squarePath = [UIBezierPath bezierPath];
[squarePath
moveToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.32143 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.67045 * themesGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.32143 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.87500 * themesGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.10714 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.87500 * themesGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.10714 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.67045 * themesGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.32143 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.67045 * themesGroup.size.height)];
[squarePath closePath];
[squarePath
moveToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.42857 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.56818 * themesGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.00000 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.56818 * themesGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.00000 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.97727 * themesGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.42857 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.97727 * themesGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.42857 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.56818 * themesGroup.size.height)];
[squarePath
addLineToPoint:CGPointMake(CGRectGetMinX(themesGroup) + 0.42857 * themesGroup.size.width,
CGRectGetMinY(themesGroup) + 0.56818 * themesGroup.size.height)];
[squarePath closePath];
[fillColor setFill];
[squarePath fill];
}
}
void MDCCatalogDrawTypographyTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath moveToPoint:CGPointMake(CGRectGetMinX(frame) + 0.48184 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.26476 * CGRectGetHeight(frame))];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.41639 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.26476 * CGRectGetHeight(frame))];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.41639 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.48366 * CGRectGetHeight(frame))];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.38021 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.48366 * CGRectGetHeight(frame))];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.38021 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.26476 * CGRectGetHeight(frame))];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.31535 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.26476 * CGRectGetHeight(frame))];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.31535 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.22910 * CGRectGetHeight(frame))];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.48184 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.22910 * CGRectGetHeight(frame))];
[bezierPath addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.48184 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.26476 * CGRectGetHeight(frame))];
[bezierPath closePath];
[fillColor setFill];
[bezierPath fill];
UIBezierPath* bezier2Path = [UIBezierPath bezierPath];
[bezier2Path moveToPoint:CGPointMake(CGRectGetMinX(frame) + 0.54987 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.24850 * CGRectGetHeight(frame))];
[bezier2Path addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.54987 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.29448 * CGRectGetHeight(frame))];
[bezier2Path addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.57741 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.29448 * CGRectGetHeight(frame))];
[bezier2Path addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.57741 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.32595 * CGRectGetHeight(frame))];
[bezier2Path addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.54987 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.32595 * CGRectGetHeight(frame))];
[bezier2Path addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.54987 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.43155 * CGRectGetHeight(frame))];
[bezier2Path
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 0.55341 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.44720 * CGRectGetHeight(frame))
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 0.54987 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.43878 * CGRectGetHeight(frame))
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 0.55105 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.44400 * CGRectGetHeight(frame))];
[bezier2Path
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 0.56602 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.45201 * CGRectGetHeight(frame))
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 0.55576 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.45041 * CGRectGetHeight(frame))
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 0.55996 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.45201 * CGRectGetHeight(frame))];
[bezier2Path
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 0.57827 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.45026 * CGRectGetHeight(frame))
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 0.57005 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.45201 * CGRectGetHeight(frame))
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 0.57414 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.45143 * CGRectGetHeight(frame))];
[bezier2Path addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.57827 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.48313 * CGRectGetHeight(frame))];
[bezier2Path
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 0.55520 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.48715 * CGRectGetHeight(frame))
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 0.57029 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.48581 * CGRectGetHeight(frame))
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 0.56261 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.48715 * CGRectGetHeight(frame))];
[bezier2Path
addCurveToPoint:CGPointMake(CGRectGetMinX(frame) + 0.51485 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.43313 * CGRectGetHeight(frame))
controlPoint1:CGPointMake(CGRectGetMinX(frame) + 0.52830 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.48715 * CGRectGetHeight(frame))
controlPoint2:CGPointMake(CGRectGetMinX(frame) + 0.51485 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.46915 * CGRectGetHeight(frame))];
[bezier2Path addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.51485 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.32595 * CGRectGetHeight(frame))];
[bezier2Path addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.48919 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.32595 * CGRectGetHeight(frame))];
[bezier2Path addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.48919 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.29448 * CGRectGetHeight(frame))];
[bezier2Path addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.51485 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.29448 * CGRectGetHeight(frame))];
[bezier2Path addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.51485 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.24850 * CGRectGetHeight(frame))];
[bezier2Path addLineToPoint:CGPointMake(CGRectGetMinX(frame) + 0.54987 * CGRectGetWidth(frame),
CGRectGetMinY(frame) + 0.24850 * CGRectGetHeight(frame))];
[bezier2Path closePath];
[fillColor setFill];
[bezier2Path fill];
}
void MDCCatalogDrawTypographyCustomFontsTile(CGRect frame, id<MDCColorScheming> colorScheme) {
UIColor* fillColor = colorScheme.primaryColor;
CGRect typographyCustomFontGroup =
CGRectMake(CGRectGetMinX(frame) + 8.02, CGRectGetMinY(frame) + 8,
floor((frame.size.width - 8.02) * 0.89213 + 0.5),
floor((frame.size.height - 8) * 0.89189 + 0.5));
{
UIBezierPath* aPath = [UIBezierPath bezierPath];
[aPath moveToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.45700 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.20350 * typographyCustomFontGroup.size.height)];
[aPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.22400 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.79650 * typographyCustomFontGroup.size.height)];
[aPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.31950 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.79650 * typographyCustomFontGroup.size.height)];
[aPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.36700 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.66950 * typographyCustomFontGroup.size.height)];
[aPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.63150 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.66950 * typographyCustomFontGroup.size.height)];
[aPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.67900 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.79650 * typographyCustomFontGroup.size.height)];
[aPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.77450 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.79650 * typographyCustomFontGroup.size.height)];
[aPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.54150 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.20350 * typographyCustomFontGroup.size.height)];
[aPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.45700 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.20350 * typographyCustomFontGroup.size.height)];
[aPath closePath];
[aPath moveToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.39850 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.58450 * typographyCustomFontGroup.size.height)];
[aPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.49900 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.31650 * typographyCustomFontGroup.size.height)];
[aPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.60000 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.58450 * typographyCustomFontGroup.size.height)];
[aPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.39850 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.58450 * typographyCustomFontGroup.size.height)];
[aPath closePath];
[fillColor setFill];
[aPath fill];
UIBezierPath* outlinePath = [UIBezierPath bezierPath];
[outlinePath moveToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.90000 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.35000 * typographyCustomFontGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.90000 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.90000 * typographyCustomFontGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.09900 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.90000 * typographyCustomFontGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.09900 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.10000 * typographyCustomFontGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.64900 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.10000 * typographyCustomFontGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.64900 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.00000 * typographyCustomFontGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.00000 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.00000 * typographyCustomFontGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.00000 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
1.00000 * typographyCustomFontGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
1.00000 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
1.00000 * typographyCustomFontGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
1.00000 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.35000 * typographyCustomFontGroup.size.height)];
[outlinePath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.90000 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.35000 * typographyCustomFontGroup.size.height)];
[outlinePath closePath];
[fillColor setFill];
[outlinePath fill];
UIBezierPath* starPath = [UIBezierPath bezierPath];
[starPath moveToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.80273 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.04545 * typographyCustomFontGroup.size.height)];
[starPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.85094 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.14876 * typographyCustomFontGroup.size.height)];
[starPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.95424 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.19697 * typographyCustomFontGroup.size.height)];
[starPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.85094 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.24518 * typographyCustomFontGroup.size.height)];
[starPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.80273 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.34848 * typographyCustomFontGroup.size.height)];
[starPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.75452 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.24518 * typographyCustomFontGroup.size.height)];
[starPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.65121 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.19697 * typographyCustomFontGroup.size.height)];
[starPath addLineToPoint:CGPointMake(CGRectGetMinX(typographyCustomFontGroup) +
0.75452 * typographyCustomFontGroup.size.width,
CGRectGetMinY(typographyCustomFontGroup) +
0.14876 * typographyCustomFontGroup.size.height)];
[starPath closePath];
[fillColor setFill];
[starPath fill];
}
}
#pragma clang diagnostic pop