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// Copyright 2017-present the Material Components for iOS authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import "MDCShapedShadowLayer.h"
#import "MDCShapeGenerating.h"
#import "MaterialColor.h"
@implementation MDCShapedShadowLayer
- (instancetype)init {
self = [super init];
if (self) {
[self commonMDCShapedShadowLayerInit];
}
return self;
}
- (nullable instancetype)initWithCoder:(NSCoder *)aDecoder {
self = [super initWithCoder:aDecoder];
if (self) {
[self commonMDCShapedShadowLayerInit];
}
return self;
}
- (instancetype)initWithLayer:(id)layer {
self = [super initWithLayer:layer];
if (self && [self isKindOfClass:[MDCShapedShadowLayer class]]) {
MDCShapedShadowLayer *otherLayer = (MDCShapedShadowLayer *)layer;
_shapeGenerator = [otherLayer.shapeGenerator copyWithZone:NULL];
// We don't need to copy fillColor because that gets copied by [super initWithLayer:].
// [CALayer initWithLayer:] copies all sublayers, so we have to manually fetch our CAShapeLayer.
CALayer *sublayer = [[self sublayers] firstObject];
if ([sublayer isKindOfClass:[CAShapeLayer class]]) {
_colorLayer = (CAShapeLayer *)sublayer;
}
}
return self;
}
- (void)commonMDCShapedShadowLayerInit {
self.backgroundColor = [UIColor clearColor].CGColor;
_colorLayer = [CAShapeLayer layer];
_colorLayer.delegate = self;
_shapeLayer = [CAShapeLayer layer];
[self addSublayer:_colorLayer];
}
- (void)layoutSublayers {
// We have to set the path before calling [super layoutSublayers] because we need the shadowPath
// to be correctly set before MDCShadowLayer performs layoutSublayers.
if (self.shapeGenerator) {
CGRect standardizedBounds = CGRectStandardize(self.bounds);
self.path = [self.shapeGenerator pathForSize:standardizedBounds.size];
}
[super layoutSublayers];
CGRect bounds = self.bounds;
CGPoint center = CGPointMake(CGRectGetMidX(bounds), CGRectGetMidY(bounds));
_colorLayer.position = center;
_colorLayer.bounds = bounds;
}
- (void)setShapeGenerator:(id<MDCShapeGenerating>)shapeGenerator {
_shapeGenerator = shapeGenerator;
CGRect standardizedBounds = CGRectStandardize(self.bounds);
self.path = [self.shapeGenerator pathForSize:standardizedBounds.size];
}
- (void)setPath:(CGPathRef)path {
self.shadowPath = path;
_colorLayer.path = path;
_shapeLayer.path = path;
if (CGPathIsEmpty(path)) {
self.backgroundColor = self.shapedBackgroundColor.CGColor;
self.borderColor = self.shapedBorderColor.CGColor;
self.borderWidth = self.shapedBorderWidth;
_colorLayer.fillColor = nil;
_colorLayer.strokeColor = nil;
_colorLayer.lineWidth = 0;
} else {
self.backgroundColor = nil;
self.borderColor = nil;
self.borderWidth = 0;
_colorLayer.fillColor = self.shapedBackgroundColor.CGColor;
_colorLayer.strokeColor = self.shapedBorderColor.CGColor;
_colorLayer.lineWidth = self.shapedBorderWidth;
}
}
- (CGPathRef)path {
return _colorLayer.path;
}
- (void)setShapedBackgroundColor:(UIColor *)shapedBackgroundColor {
_shapedBackgroundColor = shapedBackgroundColor;
if (CGPathIsEmpty(self.path)) {
self.backgroundColor = _shapedBackgroundColor.CGColor;
_colorLayer.fillColor = nil;
} else {
self.backgroundColor = nil;
_colorLayer.fillColor = _shapedBackgroundColor.CGColor;
}
}
- (void)setShapedBorderColor:(UIColor *)shapedBorderColor {
_shapedBorderColor = shapedBorderColor;
if ([self.delegate isKindOfClass:[UIView class]]) {
UIView *view = (UIView *)self.delegate;
_shapedBorderColor =
[_shapedBorderColor mdc_resolvedColorWithTraitCollection:view.traitCollection];
}
if (CGPathIsEmpty(self.path)) {
self.borderColor = _shapedBorderColor.CGColor;
_colorLayer.strokeColor = nil;
} else {
self.borderColor = nil;
_colorLayer.strokeColor = _shapedBorderColor.CGColor;
}
}
- (void)setShapedBorderWidth:(CGFloat)shapedBorderWidth {
_shapedBorderWidth = shapedBorderWidth;
if (CGPathIsEmpty(self.path)) {
self.borderWidth = _shapedBorderWidth;
_colorLayer.lineWidth = 0;
} else {
self.borderWidth = 0;
_colorLayer.lineWidth = _shapedBorderWidth;
}
}
@end