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// Copyright 2017-present the Material Components for iOS authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import "MDCTriangleEdgeTreatment.h"
@implementation MDCTriangleEdgeTreatment
- (instancetype)initWithSize:(CGFloat)size style:(MDCTriangleEdgeStyle)style {
if (self = [super init]) {
_size = size;
_style = style;
}
return self;
}
- (MDCPathGenerator *)pathGeneratorForEdgeWithLength:(CGFloat)length {
BOOL isCut = (self.style == MDCTriangleEdgeStyleCut);
MDCPathGenerator *path = [MDCPathGenerator pathGeneratorWithStartPoint:CGPointZero];
[path addLineToPoint:CGPointMake(length / 2 - _size, 0)];
[path addLineToPoint:CGPointMake(length / 2, isCut ? _size : -_size)];
[path addLineToPoint:CGPointMake(length / 2 + _size, 0)];
[path addLineToPoint:CGPointMake(length, 0)];
return path;
}
- (id)copyWithZone:(NSZone *)__unused zone {
return [[[self class] alloc] initWithSize:_size style:_style];
}
@end