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// Copyright 2016-present the Material Components for iOS authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import <UIKit/UIKit.h>
@class MDCSnackbarMessageAction;
@class MDCSnackbarMessageView;
/**
Called when a message is finished displaying, regardless of whether or not buttons were tapped.
*/
typedef void (^MDCSnackbarMessageCompletionHandler)(BOOL userInitiated);
/**
Called when a message is finished displaying, regardless of whether or not buttons were tapped.
*/
typedef void (^MDCSnackbarMessageCompletionHandlerWithError)(BOOL userInitiated,
NSError *_Nullable error);
/**
Called when the button in the Snackbar is tapped.
*/
typedef void (^MDCSnackbarMessageActionHandler)(void);
/**
Maximum duration allowed for a MDCSnackbarMessage.
Set to 10 seconds. If longer durations are necessary than this value consider creating a custom UI
for your use case.
*/
extern const NSTimeInterval MDCSnackbarMessageDurationMax;
/**
Bold style attribute that can be used in attributed text.
This attribute can be set over any range of @c attributedText and that text will have the proper
font applied.
*/
extern NSString *__nonnull const MDCSnackbarMessageBoldAttributeName;
/**
Represents a message to unobtrusively show to the user.
A Snackbar message provides brief feedback about an operation. Messages are passed to the Snackbar
manager to be displayed.
Snackbars prefer an application's main window is a subclass of @c MDCOverlayWindow. When a standard
UIWindow is used an attempt is made to find the top-most view controller in the view hierarchy.
*/
@interface MDCSnackbarMessage : NSObject <NSCopying, UIAccessibilityIdentification>
/**
Returns a MDCSnackbarMessage with its text initialized.
@param text The text to display in the message.
@return An initialized MDCSnackbarMessage object with @c text.
*/
+ (nonnull instancetype)messageWithText:(nonnull NSString *)text;
/**
Returns a MDCSnackbarMessage with its attributed text initialized.
@param attributedText The attributed text to display in the message.
@return An initialized MDCSnackbarMessage object with @c attributedText.
*/
+ (nonnull instancetype)messageWithAttributedText:(nonnull NSAttributedString *)attributedText;
/**
Use the older legacy version of Snackbar. Default is NO.
*/
@property(class, nonatomic, assign) BOOL usesLegacySnackbar;
/**
The primary text of the message.
Either @c text or @c attributedText must be set.
*/
@property(nonatomic, copy, nullable) NSString *text;
/**
The primary text of the message with styling.
Any attributes supported by UIKit may be set, though font and color will be overridden by the
Snackbar. Either @c text or @c attributedText must be set.
*/
@property(nonatomic, copy, nullable) NSAttributedString *attributedText;
/**
Optional button to show along with the rest of the message.
A MDCSnackbarMessageAction is displayed as a button on the Snackbar. If no action is set, no button
will appear on the Snackbar.
Attempting to set this property to an action with a nil or empty title will cause this property to
be nil.
*/
@property(nonatomic, strong, nullable) MDCSnackbarMessageAction *action;
/**
The color used for button text on the Snackbar in normal state.
Default is nil, but MDCRGBAColor(0xFF, 0xFF, 0xFF, (CGFloat)0.6) will be set as the default color
and is taken from MDCSnackbarMessageView's buttonTitleColorForState:
*/
@property(nonatomic, strong, nullable) UIColor *buttonTextColor __deprecated_msg(
"Use MDCSnackbarMessageView's buttonTitleColorForState: instead.");
/**
How long the message should be displayed.
Defaults to 4 seconds and can be set up to the maximum duration defined by
@c MDCSnackbarMessageDurationMax. Any value set above this limit will use the maximum duration.
*/
@property(nonatomic, assign) NSTimeInterval duration;
/**
Called when a message is finished displaying.
The message completion handler is called regardless of whether or not buttons were tapped and is
always called on the main thread.
*/
@property(nonatomic, copy, nullable) MDCSnackbarMessageCompletionHandler completionHandler;
/**
Called when a message is finished displaying.
The message completion handler is called regardless of whether or not buttons were tapped and is
always called on the main thread.
*/
@property(nonatomic, copy, nullable)
MDCSnackbarMessageCompletionHandlerWithError completionHandlerWithError;
/**
The category of messages to which a message belongs.
Default is nil. If set, only the last message of this category will be shown, any currently
showing or pending messages in this category will be dismissed as if the user had directly tapped
the Snackbar.
### How categorization affects message queuing
When category is nil, this message will dismiss both any visible message and all queued messages
in order to enable this message to appear as quickly as possible. This means that any queued
messages that were dismissed will not be shown to the user. This behavior intentionally minimizes
excessive snackbar message queuing.
If you want messages to be queued without dismissing existing messages, then you will need to make
consistent use of the `category` property on `MDCSnackbarMessage`.
#### How message categories affect message queuing
If a message is currently visible that has no category, and a new message with category A is shown,
then the new message will be queued until the visible message is dismissed.
If a message is currently visible with category A and a new message with category A is shown, then
the visible message will be immediately dismissed and the new message will be shown directly after.
If a message is currently visible with category A and a new message with category B is shown, then
the new message will be queued and displayed once the visible message is dismissed.
Remember: in all cases, if a new message without a category is shown then both any visible message
*and* all queued messages will be dismissed.
*/
@property(nonatomic, copy, nullable) NSString *category;
/**
Redeclaration from UIAccessibility to make clear that this class supports accessibility labels.
*/
@property(nonatomic, copy, nullable) NSString *accessibilityLabel;
/**
An attributed label that can be used to set priority for the accessibility announcement.
*/
@property(nonatomic, copy, nullable) NSAttributedString *attributedAccessibilityLabel;
/**
Redeclaration from UIAccessibility to make clear that this class supports accessibility hints.
*/
@property(nonatomic, copy, nullable) NSString *accessibilityHint;
/**
Text that should be read when the message appears on screen and VoiceOver is enabled.
*/
@property(nonatomic, readonly, nullable) NSAttributedString *voiceNotificationText;
/**
By setting this property to @c YES, the Ripple component will be used instead of Ink
to display visual feedback to the user.
@note This property will eventually be enabled by default, deprecated, and then deleted as part
of our migration to Ripple. Learn more at
https://github.com/material-components/material-components-ios/tree/develop/components/Ink#migration-guide-ink-to-ripple
Defaults to NO.
*/
@property(nonatomic, assign) BOOL enableRippleBehavior;
/**
Whether to focus on the Snackbar message when VoiceOver is enabled.
The message is announced but not focused when set to NO.
Note: Setting this to YES will ensure the entire snackbar message is read during VoiceOver, and
that the message persists until an action is made on the message.
Defaults to NO.
*/
@property(nonatomic) BOOL focusOnShow;
/**
Element to focus on snackbar message dismiss. Focuses the first element on screen
after dismiss by default. The focus will change to the element only if the focus is on the snackbar
message.
Defaults to nil.
*/
@property(nonatomic, weak, nullable) UIView *elementToFocusOnDismiss;
/**
A block that is invoked when the corresponding @c MDCSnackbarMessageView of the @c
MDCSnackbarMessage instance will be presented. Use this to customize @c MDCSnackbarMessageView
before presentation.
*/
@property(nonatomic, copy, nullable) void (^snackbarMessageWillPresentBlock)
(MDCSnackbarMessage *_Nonnull message, MDCSnackbarMessageView *_Nonnull messageView);
/**
Whether the Snackbar message is transient and automatically dismisses after the provided @c
duration time or is not transient and will not dismiss automatically.
@note: If the snackbar has an action, it will not dismiss automatically, regardless of the value of
this property, unless @c usesLegacyDismissalBehavior is enabled.
Defaults to YES.
*/
@property(nonatomic) BOOL automaticallyDismisses;
/**
Allows the snackbar to auto-dismiss even if it has an action. Default is NO.
This property has no effect on snackbars without an action. Using the legacy behavior for snackbars
with an action is not GAR-compliant (go/GAR-mobile#timeout).
*/
@property(nonatomic) BOOL usesLegacyDismissalBehavior;
/**
MDCSnackbarManager.defaultManager will display the snackbar message in this view.
Call this method to choose where in the view hierarchy this specific snackbar message will be
presented. This method should be called only in cases where the default behavior is unable to find
the correct view to place the snackbar message in. Furthermore, please set this property only if
this message is a special case and needs to be presented on a view different than the other
messages of this specific snackbar manager. Otherwise, please set the presentation host view by
using MDCSnackbarManager's @c setPresentationHostView.
*/
@property(nonatomic, weak, nullable) UIView *presentationHostViewOverride;
/**
If true, the snackbar is dismissed when the user taps anywhere on the overlay.
@note: If VoiceOver is turned on, this value will be ignored and the snackbar will behave as if it
were set to NO.
Defaults to NO.
*/
@property(nonatomic) BOOL shouldDismissOnOverlayTap;
@end
/**
Represents a button in a MDCSnackbarMessage.
*/
@interface MDCSnackbarMessageAction : NSObject <UIAccessibilityIdentification, NSCopying>
/**
The title text on the button.
If this property is set to nil or an empty string, it will not be changed from its current value.
*/
@property(nonatomic, copy, nullable) NSString *title;
/**
Called when the button in the Snackbar is tapped.
Always called on the main thread.
*/
@property(nonatomic, copy, nullable) MDCSnackbarMessageActionHandler handler;
@end