| // Copyright 2019-present the Material Components for iOS authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #import <QuartzCore/QuartzCore.h> |
| |
| #import "MDCAvailability.h" |
| #import "MDCShadow.h" |
| #import "MDCShadowsCollection.h" |
| #import "MDCSnapshotTestCase.h" |
| #import "UIView+MDCSnapshot.h" |
| |
| NS_ASSUME_NONNULL_BEGIN |
| |
| /** |
| Returns a dynamic color which is green in light mode and red in dark mode. |
| */ |
| static UIColor *MDCTestDynamicShadowColor(void) { |
| #if MDC_AVAILABLE_SDK_IOS(13_0) |
| if (@available(iOS 13.0, *)) { |
| return [UIColor colorWithDynamicProvider:^(UITraitCollection *traitCollection) { |
| switch (traitCollection.userInterfaceStyle) { |
| case UIUserInterfaceStyleUnspecified: |
| __attribute__((fallthrough)); |
| case UIUserInterfaceStyleLight: |
| return UIColor.greenColor; |
| case UIUserInterfaceStyleDark: |
| return UIColor.redColor; |
| } |
| __builtin_unreachable(); |
| }]; |
| } |
| #endif // MDC_AVAILABLE_SDK_IOS(13_0) |
| // Should not be reached (do not invoke this function on iOS < 13). |
| abort(); |
| } |
| |
| /** |
| A UIView that supports rendering a shadow and overriding its traitCollection. |
| */ |
| @interface MDCShadowTestView : UIView |
| @property(nonatomic) CGFloat shadowElevation; |
| @property(nonatomic) MDCShadow *customShadow; |
| @property(nonatomic, strong, nonnull) UIColor *customShadowColor; |
| @property(nonatomic, strong, nullable) CAShapeLayer *shapeLayer; |
| @property(nonatomic, nullable) CGPathRef shapePath; |
| @property(nonatomic, strong, nullable) UITraitCollection *traitCollectionOverride; |
| |
| @end |
| |
| @implementation MDCShadowTestView |
| |
| @synthesize shapePath = _shapePath; |
| |
| - (UITraitCollection *)traitCollection { |
| return self.traitCollectionOverride ?: [super traitCollection]; |
| } |
| |
| - (void)layoutSubviews { |
| [super layoutSubviews]; |
| |
| if (self.shapePath != nil) { |
| _Nonnull CGPathRef shapePath = self.shapePath; |
| self.backgroundColor = nil; |
| MDCConfigureShadowForViewWithPath( |
| self, [MDCShadowsCollectionDefault() shadowForElevation:self.shadowElevation], shapePath); |
| } else if (self.customShadow != nil) { |
| self.backgroundColor = UIColor.whiteColor; |
| MDCConfigureShadowForView(self, self.customShadow); |
| } else if (self.customShadowColor != nil) { |
| self.backgroundColor = UIColor.whiteColor; |
| MDCShadow *shadow = [MDCShadowsCollectionDefault() shadowForElevation:self.shadowElevation]; |
| shadow = [[MDCShadowBuilder builderWithColor:self.customShadowColor |
| opacity:shadow.opacity |
| radius:shadow.radius |
| offset:shadow.offset |
| spread:shadow.spread] build]; |
| MDCConfigureShadowForView(self, shadow); |
| } else { |
| self.backgroundColor = UIColor.whiteColor; |
| MDCConfigureShadowForView( |
| self, [MDCShadowsCollectionDefault() shadowForElevation:self.shadowElevation]); |
| } |
| } |
| |
| - (void)setShapePath:(CGPathRef _Nullable)shapePath { |
| if (_shapeLayer) { |
| [_shapeLayer removeFromSuperlayer]; |
| _shapeLayer = nil; |
| } |
| if (shapePath) { |
| // Note we cannot use self.layer.mask here, as it would mask the shadow. |
| CAShapeLayer *shapeLayer = CAShapeLayer.layer; |
| shapeLayer.fillColor = UIColor.whiteColor.CGColor; |
| shapeLayer.path = shapePath; |
| [self.layer addSublayer:shapeLayer]; |
| } |
| _shapePath = shapePath; |
| } |
| |
| @end |
| |
| /** |
| Snapshot tests for MDCShadow functions. |
| */ |
| @interface MDCShadowSnapshotTests : MDCSnapshotTestCase |
| |
| @property(nonatomic, strong) MDCShadowTestView *view; |
| |
| @end |
| |
| @implementation MDCShadowSnapshotTests |
| |
| - (void)setUp { |
| [super setUp]; |
| self.view = [[MDCShadowTestView alloc] initWithFrame:CGRectMake(0, 0, 80, 80)]; |
| } |
| |
| #pragma mark - Helpers |
| |
| - (void)generateSnapshotAndVerifyForView:(UIView *)view { |
| UIView *snapshotView = [view mdc_addToBackgroundView]; |
| [self snapshotVerifyView:snapshotView]; |
| } |
| |
| - (void)generateSnapshotForIOS13AndVerifyForView:(UIView *)view { |
| UIView *snapshotView = [view mdc_addToBackgroundView]; |
| [self snapshotVerifyViewForIOS13:snapshotView]; |
| } |
| |
| #pragma mark - Tests |
| |
| - (void)testShadowWithZeroElevationShouldNotRenderShadow { |
| // Given |
| self.view.shadowElevation = 0; |
| |
| // Then |
| [self generateSnapshotAndVerifyForView:self.view]; |
| } |
| |
| - (void)testShadowWithLowElevationShouldRenderShadow { |
| // Given |
| self.view.shadowElevation = 1; |
| |
| // Then |
| [self generateSnapshotAndVerifyForView:self.view]; |
| } |
| |
| - (void)testShadowWithHighElevationShouldRenderShadow { |
| // Given |
| self.view.shadowElevation = 8; |
| |
| // Then |
| [self generateSnapshotAndVerifyForView:self.view]; |
| } |
| |
| - (void)testShadowWithLowElevationShouldUpdateShadowOnBoundsChange { |
| // Given |
| self.view.shadowElevation = 1; |
| |
| // When |
| [self.view layoutIfNeeded]; |
| self.view.bounds = CGRectMake(0, 0, 180, 20); |
| |
| // Then |
| [self generateSnapshotAndVerifyForView:self.view]; |
| } |
| |
| - (void)testShadowWithLowElevationAndCornerRadiusShouldRenderRoundedShadow { |
| // Given |
| self.view.shadowElevation = 1; |
| self.view.layer.cornerRadius = 3; |
| |
| // Then |
| [self generateSnapshotAndVerifyForView:self.view]; |
| } |
| |
| - (void)testShadowWithLowElevationAndCornerRadiusShouldUpdateShadowOnBoundsChange { |
| // Given |
| self.view.shadowElevation = 1; |
| self.view.layer.cornerRadius = 3; |
| |
| // When |
| [self.view layoutIfNeeded]; |
| self.view.bounds = CGRectMake(0, 0, 180, 20); |
| |
| // Then |
| [self generateSnapshotAndVerifyForView:self.view]; |
| } |
| |
| - (void)testShadowWithLowElevationAndShapeLayerShouldRenderShapedShadow { |
| // Given |
| self.view.shadowElevation = 1; |
| UIBezierPath *triangleBezierPath = UIBezierPath.bezierPath; |
| [triangleBezierPath moveToPoint:CGPointMake(40, 0)]; |
| [triangleBezierPath addLineToPoint:CGPointMake(80, 80)]; |
| [triangleBezierPath addLineToPoint:CGPointMake(0, 80)]; |
| [triangleBezierPath closePath]; |
| self.view.shapePath = triangleBezierPath.CGPath; |
| |
| // Then |
| [self generateSnapshotAndVerifyForView:self.view]; |
| } |
| |
| - (void)testCustomShadowColorInLightModeShouldBeGreen { |
| #if MDC_AVAILABLE_SDK_IOS(13_0) |
| if (@available(iOS 13.0, *)) { |
| // Given |
| self.view.shadowElevation = 1; |
| self.view.customShadowColor = MDCTestDynamicShadowColor(); |
| |
| // When |
| self.view.traitCollectionOverride = |
| [UITraitCollection traitCollectionWithUserInterfaceStyle:UIUserInterfaceStyleLight]; |
| |
| // Then |
| [self generateSnapshotForIOS13AndVerifyForView:self.view]; |
| } |
| #endif // MDC_AVAILABLE_SDK_IOS(13_0) |
| } |
| |
| - (void)testCustomShadowColorInDarkModeShouldBeRed { |
| #if MDC_AVAILABLE_SDK_IOS(13_0) |
| if (@available(iOS 13.0, *)) { |
| // Given |
| self.view.shadowElevation = 1; |
| self.view.customShadowColor = MDCTestDynamicShadowColor(); |
| |
| // When |
| self.view.traitCollectionOverride = |
| [UITraitCollection traitCollectionWithUserInterfaceStyle:UIUserInterfaceStyleDark]; |
| |
| // Then |
| [self generateSnapshotForIOS13AndVerifyForView:self.view]; |
| } |
| #endif // MDC_AVAILABLE_SDK_IOS(13_0) |
| } |
| |
| - (void)testCustomShadowSpread { |
| // When |
| self.view.customShadow = [[MDCShadowBuilder builderWithColor:MDCShadowColor() |
| opacity:0.2 |
| radius:2.5 |
| offset:CGSizeMake(0, 2) |
| spread:0.45] build]; |
| |
| // Then |
| [self generateSnapshotForIOS13AndVerifyForView:self.view]; |
| } |
| |
| @end |
| |
| NS_ASSUME_NONNULL_END |