blob: b2b006baf8a5e34402546f944d3e4792c7f945be [file] [edit]
//===-- ScopesRequestHandler.cpp ------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "DAP.h"
#include "RequestHandler.h"
#include "Variables.h"
using namespace lldb_dap::protocol;
namespace lldb_dap {
llvm::Expected<ScopesResponseBody>
ScopesRequestHandler::Run(const ScopesArguments &args) const {
lldb::SBFrame frame = dap.GetLLDBFrame(args.frameId);
// As the user selects different stack frames in the GUI, a "scopes" request
// will be sent to the DAP. This is the only way we know that the user has
// selected a frame in a thread. There are no other notifications that are
// sent and VS code doesn't allow multiple frames to show variables
// concurrently. If we select the thread and frame as the "scopes" requests
// are sent, this allows users to type commands in the debugger console
// with a backtick character to run lldb commands and these lldb commands
// will now have the right context selected as they are run. If the user
// types "`bt" into the debugger console, and we had another thread selected
// in the LLDB library, we would show the wrong thing to the user. If the
// users switch threads with a lldb command like "`thread select 14", the
// GUI will not update as there are no "event" notification packets that
// allow us to change the currently selected thread or frame in the GUI that
// I am aware of.
if (frame.IsValid()) {
frame.GetThread().GetProcess().SetSelectedThread(frame.GetThread());
frame.GetThread().SetSelectedFrame(frame.GetFrameID());
}
std::vector<protocol::Scope> scopes = dap.reference_storage.Insert(frame);
return ScopesResponseBody{std::move(scopes)};
}
} // namespace lldb_dap