| // | |
| // Book: OpenGL(R) ES 2.0 Programming Guide | |
| // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner | |
| // ISBN-10: 0321502795 | |
| // ISBN-13: 9780321502797 | |
| // Publisher: Addison-Wesley Professional | |
| // URLs: http://safari.informit.com/9780321563835 | |
| // http://www.opengles-book.com | |
| // | |
| // | |
| /// \file ESUtil.h | |
| /// \brief A utility library for OpenGL ES. This library provides a | |
| /// basic common framework for the example applications in the | |
| /// OpenGL ES 2.0 Programming Guide. | |
| // | |
| #ifndef ESUTIL_H | |
| #define ESUTIL_H | |
| /// | |
| // Includes | |
| // | |
| #include <GLES2/gl2.h> | |
| #include <EGL/egl.h> | |
| #ifdef __cplusplus | |
| extern "C" { | |
| #endif | |
| /// | |
| // Macros | |
| // | |
| #define ESUTIL_API | |
| #define ESCALLBACK | |
| /// esCreateWindow flag - RGB color buffer | |
| #define ES_WINDOW_RGB 0 | |
| /// esCreateWindow flag - ALPHA color buffer | |
| #define ES_WINDOW_ALPHA 1 | |
| /// esCreateWindow flag - depth buffer | |
| #define ES_WINDOW_DEPTH 2 | |
| /// esCreateWindow flag - stencil buffer | |
| #define ES_WINDOW_STENCIL 4 | |
| /// esCreateWindow flat - multi-sample buffer | |
| #define ES_WINDOW_MULTISAMPLE 8 | |
| /// | |
| // Types | |
| // | |
| #ifndef FALSE | |
| #define FALSE 0 | |
| #endif | |
| #ifndef TRUE | |
| #define TRUE 1 | |
| #endif | |
| typedef struct | |
| { | |
| GLfloat m[4][4]; | |
| } ESMatrix; | |
| typedef struct _escontext | |
| { | |
| /// Put your user data here... | |
| void* userData; | |
| /// Window width | |
| GLint width; | |
| /// Window height | |
| GLint height; | |
| /// Window handle | |
| EGLNativeWindowType hWnd; | |
| /// EGL display | |
| EGLDisplay eglDisplay; | |
| /// EGL context | |
| EGLContext eglContext; | |
| /// EGL surface | |
| EGLSurface eglSurface; | |
| /// Callbacks | |
| void (ESCALLBACK *drawFunc) ( struct _escontext * ); | |
| void (ESCALLBACK *keyFunc) ( struct _escontext *, unsigned char, int, int ); | |
| void (ESCALLBACK *updateFunc) ( struct _escontext *, float deltaTime ); | |
| } ESContext; | |
| /// | |
| // Public Functions | |
| // | |
| // | |
| /// | |
| /// \brief Initialize ES framework context. This must be called before calling any other functions. | |
| /// \param esContext Application context | |
| // | |
| void ESUTIL_API esInitContext ( ESContext *esContext ); | |
| // | |
| /// \brief Create a window with the specified parameters | |
| /// \param esContext Application context | |
| /// \param title Name for title bar of window | |
| /// \param width Width in pixels of window to create | |
| /// \param height Height in pixels of window to create | |
| /// \param flags Bitfield for the window creation flags | |
| /// ES_WINDOW_RGB - specifies that the color buffer should have R,G,B channels | |
| /// ES_WINDOW_ALPHA - specifies that the color buffer should have alpha | |
| /// ES_WINDOW_DEPTH - specifies that a depth buffer should be created | |
| /// ES_WINDOW_STENCIL - specifies that a stencil buffer should be created | |
| /// ES_WINDOW_MULTISAMPLE - specifies that a multi-sample buffer should be created | |
| /// \return GL_TRUE if window creation is succesful, GL_FALSE otherwise | |
| GLboolean ESUTIL_API esCreateWindow ( ESContext *esContext, const char *title, GLint width, GLint height, GLuint flags ); | |
| // | |
| /// \brief Start the main loop for the OpenGL ES application | |
| /// \param esContext Application context | |
| // | |
| void ESUTIL_API esMainLoop ( ESContext *esContext ); | |
| // | |
| /// \brief Register a draw callback function to be used to render each frame | |
| /// \param esContext Application context | |
| /// \param drawFunc Draw callback function that will be used to render the scene | |
| // | |
| void ESUTIL_API esRegisterDrawFunc ( ESContext *esContext, void (ESCALLBACK *drawFunc) ( ESContext* ) ); | |
| // | |
| /// \brief Register an update callback function to be used to update on each time step | |
| /// \param esContext Application context | |
| /// \param updateFunc Update callback function that will be used to render the scene | |
| // | |
| void ESUTIL_API esRegisterUpdateFunc ( ESContext *esContext, void (ESCALLBACK *updateFunc) ( ESContext*, float ) ); | |
| // | |
| /// \brief Register an keyboard input processing callback function | |
| /// \param esContext Application context | |
| /// \param keyFunc Key callback function for application processing of keyboard input | |
| // | |
| void ESUTIL_API esRegisterKeyFunc ( ESContext *esContext, | |
| void (ESCALLBACK *drawFunc) ( ESContext*, unsigned char, int, int ) ); | |
| // | |
| /// \brief Log a message to the debug output for the platform | |
| /// \param formatStr Format string for error log. | |
| // | |
| void ESUTIL_API esLogMessage ( const char *formatStr, ... ); | |
| // | |
| /// | |
| /// \brief Load a shader, check for compile errors, print error messages to output log | |
| /// \param type Type of shader (GL_VERTEX_SHADER or GL_FRAGMENT_SHADER) | |
| /// \param shaderSrc Shader source string | |
| /// \return A new shader object on success, 0 on failure | |
| // | |
| GLuint ESUTIL_API esLoadShader ( GLenum type, const char *shaderSrc ); | |
| // | |
| /// | |
| /// \brief Load a vertex and fragment shader, create a program object, link program. | |
| /// Errors output to log. | |
| /// \param vertShaderSrc Vertex shader source code | |
| /// \param fragShaderSrc Fragment shader source code | |
| /// \return A new program object linked with the vertex/fragment shader pair, 0 on failure | |
| // | |
| GLuint ESUTIL_API esLoadProgram ( const char *vertShaderSrc, const char *fragShaderSrc ); | |
| // | |
| /// \brief Generates geometry for a sphere. Allocates memory for the vertex data and stores | |
| /// the results in the arrays. Generate index list for a TRIANGLE_STRIP | |
| /// \param numSlices The number of slices in the sphere | |
| /// \param vertices If not NULL, will contain array of float3 positions | |
| /// \param normals If not NULL, will contain array of float3 normals | |
| /// \param texCoords If not NULL, will contain array of float2 texCoords | |
| /// \param indices If not NULL, will contain the array of indices for the triangle strip | |
| /// \return The number of indices required for rendering the buffers (the number of indices stored in the indices array | |
| /// if it is not NULL ) as a GL_TRIANGLE_STRIP | |
| // | |
| int ESUTIL_API esGenSphere ( int numSlices, float radius, GLfloat **vertices, GLfloat **normals, | |
| GLfloat **texCoords, GLushort **indices ); | |
| // | |
| /// \brief Generates geometry for a cube. Allocates memory for the vertex data and stores | |
| /// the results in the arrays. Generate index list for a TRIANGLES | |
| /// \param scale The size of the cube, use 1.0 for a unit cube. | |
| /// \param vertices If not NULL, will contain array of float3 positions | |
| /// \param normals If not NULL, will contain array of float3 normals | |
| /// \param texCoords If not NULL, will contain array of float2 texCoords | |
| /// \param indices If not NULL, will contain the array of indices for the triangle strip | |
| /// \return The number of indices required for rendering the buffers (the number of indices stored in the indices array | |
| /// if it is not NULL ) as a GL_TRIANGLES | |
| // | |
| int ESUTIL_API esGenCube ( float scale, GLfloat **vertices, GLfloat **normals, | |
| GLfloat **texCoords, GLushort **indices ); | |
| // | |
| /// \brief Loads a 24-bit TGA image from a file | |
| /// \param fileName Name of the file on disk | |
| /// \param width Width of loaded image in pixels | |
| /// \param height Height of loaded image in pixels | |
| /// \return Pointer to loaded image. NULL on failure. | |
| // | |
| char* ESUTIL_API esLoadTGA ( char *fileName, int *width, int *height ); | |
| // | |
| /// \brief multiply matrix specified by result with a scaling matrix and return new matrix in result | |
| /// \param result Specifies the input matrix. Scaled matrix is returned in result. | |
| /// \param sx, sy, sz Scale factors along the x, y and z axes respectively | |
| // | |
| void ESUTIL_API esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz); | |
| // | |
| /// \brief multiply matrix specified by result with a translation matrix and return new matrix in result | |
| /// \param result Specifies the input matrix. Translated matrix is returned in result. | |
| /// \param tx, ty, tz Scale factors along the x, y and z axes respectively | |
| // | |
| void ESUTIL_API esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz); | |
| // | |
| /// \brief multiply matrix specified by result with a rotation matrix and return new matrix in result | |
| /// \param result Specifies the input matrix. Rotated matrix is returned in result. | |
| /// \param angle Specifies the angle of rotation, in degrees. | |
| /// \param x, y, z Specify the x, y and z coordinates of a vector, respectively | |
| // | |
| void ESUTIL_API esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); | |
| // | |
| // \brief multiply matrix specified by result with a perspective matrix and return new matrix in result | |
| /// \param result Specifies the input matrix. new matrix is returned in result. | |
| /// \param left, right Coordinates for the left and right vertical clipping planes | |
| /// \param bottom, top Coordinates for the bottom and top horizontal clipping planes | |
| /// \param nearZ, farZ Distances to the near and far depth clipping planes. Both distances must be positive. | |
| // | |
| void ESUTIL_API esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ); | |
| // | |
| /// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result | |
| /// \param result Specifies the input matrix. new matrix is returned in result. | |
| /// \param fovy Field of view y angle in degrees | |
| /// \param aspect Aspect ratio of screen | |
| /// \param nearZ Near plane distance | |
| /// \param farZ Far plane distance | |
| // | |
| void ESUTIL_API esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ); | |
| // | |
| /// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result | |
| /// \param result Specifies the input matrix. new matrix is returned in result. | |
| /// \param left, right Coordinates for the left and right vertical clipping planes | |
| /// \param bottom, top Coordinates for the bottom and top horizontal clipping planes | |
| /// \param nearZ, farZ Distances to the near and far depth clipping planes. These values are negative if plane is behind the viewer | |
| // | |
| void ESUTIL_API esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ); | |
| // | |
| /// \brief perform the following operation - result matrix = srcA matrix * srcB matrix | |
| /// \param result Returns multiplied matrix | |
| /// \param srcA, srcB Input matrices to be multiplied | |
| // | |
| void ESUTIL_API esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB); | |
| // | |
| //// \brief return an indentity matrix | |
| //// \param result returns identity matrix | |
| // | |
| void ESUTIL_API esMatrixLoadIdentity(ESMatrix *result); | |
| #ifdef __cplusplus | |
| } | |
| #endif | |
| #endif // ESUTIL_H |