| /* |
| Bullet Continuous Collision Detection and Physics Library |
| Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
| |
| This software is provided 'as-is', without any express or implied warranty. |
| In no event will the authors be held liable for any damages arising from the use of this software. |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it freely, |
| subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /* |
| Draft high-level generic physics C-API. For low-level access, use the physics SDK native API's. |
| Work in progress, functionality will be added on demand. |
| |
| If possible, use the richer Bullet C++ API, by including "btBulletDynamicsCommon.h" |
| */ |
| |
| #ifndef BULLET_C_API_H |
| #define BULLET_C_API_H |
| |
| #define PL_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name |
| |
| #ifdef BT_USE_DOUBLE_PRECISION |
| typedef double plReal; |
| #else |
| typedef float plReal; |
| #endif |
| |
| typedef plReal plVector3[3]; |
| typedef plReal plQuaternion[4]; |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** Particular physics SDK (C-API) */ |
| PL_DECLARE_HANDLE(plPhysicsSdkHandle); |
| |
| /** Dynamics world, belonging to some physics SDK (C-API)*/ |
| PL_DECLARE_HANDLE(plDynamicsWorldHandle); |
| |
| /** Rigid Body that can be part of a Dynamics World (C-API)*/ |
| PL_DECLARE_HANDLE(plRigidBodyHandle); |
| |
| /** Collision Shape/Geometry, property of a Rigid Body (C-API)*/ |
| PL_DECLARE_HANDLE(plCollisionShapeHandle); |
| |
| /** Constraint for Rigid Bodies (C-API)*/ |
| PL_DECLARE_HANDLE(plConstraintHandle); |
| |
| /** Triangle Mesh interface (C-API)*/ |
| PL_DECLARE_HANDLE(plMeshInterfaceHandle); |
| |
| /** Broadphase Scene/Proxy Handles (C-API)*/ |
| PL_DECLARE_HANDLE(plCollisionBroadphaseHandle); |
| PL_DECLARE_HANDLE(plBroadphaseProxyHandle); |
| PL_DECLARE_HANDLE(plCollisionWorldHandle); |
| |
| /** |
| Create and Delete a Physics SDK |
| */ |
| |
| extern plPhysicsSdkHandle plNewBulletSdk(void); //this could be also another sdk, like ODE, PhysX etc. |
| extern void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk); |
| |
| /** Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */ |
| |
| typedef void(*btBroadphaseCallback)(void* clientData, void* object1,void* object2); |
| |
| extern plCollisionBroadphaseHandle plCreateSapBroadphase(btBroadphaseCallback beginCallback,btBroadphaseCallback endCallback); |
| |
| extern void plDestroyBroadphase(plCollisionBroadphaseHandle bp); |
| |
| extern plBroadphaseProxyHandle plCreateProxy(plCollisionBroadphaseHandle bp, void* clientData, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ); |
| |
| extern void plDestroyProxy(plCollisionBroadphaseHandle bp, plBroadphaseProxyHandle proxyHandle); |
| |
| extern void plSetBoundingBox(plBroadphaseProxyHandle proxyHandle, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ); |
| |
| /* todo: add pair cache support with queries like add/remove/find pair */ |
| |
| extern plCollisionWorldHandle plCreateCollisionWorld(plPhysicsSdkHandle physicsSdk); |
| |
| /* todo: add/remove objects */ |
| |
| |
| /* Dynamics World */ |
| |
| extern plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdk); |
| |
| extern void plDeleteDynamicsWorld(plDynamicsWorldHandle world); |
| |
| extern void plStepSimulation(plDynamicsWorldHandle, plReal timeStep); |
| |
| extern void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object); |
| |
| extern void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object); |
| |
| |
| /* Rigid Body */ |
| |
| extern plRigidBodyHandle plCreateRigidBody( void* user_data, float mass, plCollisionShapeHandle cshape ); |
| |
| extern void plDeleteRigidBody(plRigidBodyHandle body); |
| |
| |
| /* Collision Shape definition */ |
| |
| extern plCollisionShapeHandle plNewSphereShape(plReal radius); |
| extern plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z); |
| extern plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height); |
| extern plCollisionShapeHandle plNewConeShape(plReal radius, plReal height); |
| extern plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height); |
| extern plCollisionShapeHandle plNewCompoundShape(void); |
| extern void plAddChildShape(plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn); |
| |
| extern void plDeleteShape(plCollisionShapeHandle shape); |
| |
| /* Convex Meshes */ |
| extern plCollisionShapeHandle plNewConvexHullShape(void); |
| extern void plAddVertex(plCollisionShapeHandle convexHull, plReal x,plReal y,plReal z); |
| /* Concave static triangle meshes */ |
| extern plMeshInterfaceHandle plNewMeshInterface(void); |
| extern void plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2); |
| extern plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle); |
| |
| extern void plSetScaling(plCollisionShapeHandle shape, plVector3 scaling); |
| |
| /* SOLID has Response Callback/Table/Management */ |
| /* PhysX has Triggers, User Callbacks and filtering */ |
| /* ODE has the typedef void dNearCallback (void *data, dGeomID o1, dGeomID o2); */ |
| |
| /* typedef void plUpdatedPositionCallback(void* userData, plRigidBodyHandle rbHandle, plVector3 pos); */ |
| /* typedef void plUpdatedOrientationCallback(void* userData, plRigidBodyHandle rbHandle, plQuaternion orientation); */ |
| |
| /* get world transform */ |
| extern void plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix); |
| extern void plGetPosition(plRigidBodyHandle object,plVector3 position); |
| extern void plGetOrientation(plRigidBodyHandle object,plQuaternion orientation); |
| |
| /* set world transform (position/orientation) */ |
| extern void plSetPosition(plRigidBodyHandle object, const plVector3 position); |
| extern void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation); |
| extern void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient); |
| extern void plSetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix); |
| |
| typedef struct plRayCastResult { |
| plRigidBodyHandle m_body; |
| plCollisionShapeHandle m_shape; |
| plVector3 m_positionWorld; |
| plVector3 m_normalWorld; |
| } plRayCastResult; |
| |
| extern int plRayCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plRayCastResult res); |
| |
| /* Sweep API */ |
| |
| /* extern plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); */ |
| |
| /* Continuous Collision Detection API */ |
| |
| // needed for source/blender/blenkernel/intern/collision.c |
| double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| |
| #endif //BULLET_C_API_H |
| |