| |
| /*************************************************************************************************** |
| ** |
| ** Real-Time Hierarchical Profiling for Game Programming Gems 3 |
| ** |
| ** by Greg Hjelstrom & Byon Garrabrant |
| ** |
| ***************************************************************************************************/ |
| |
| // Credits: The Clock class was inspired by the Timer classes in |
| // Ogre (www.ogre3d.org). |
| |
| |
| |
| #ifndef BT_QUICK_PROF_H |
| #define BT_QUICK_PROF_H |
| |
| //To disable built-in profiling, please comment out next line |
| //#define BT_NO_PROFILE 1 |
| #ifndef BT_NO_PROFILE |
| #include <stdio.h>//@todo remove this, backwards compatibility |
| #include "btScalar.h" |
| #include "btAlignedAllocator.h" |
| #include <new> |
| |
| |
| |
| |
| |
| #define USE_BT_CLOCK 1 |
| |
| #ifdef USE_BT_CLOCK |
| |
| ///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling. |
| class btClock |
| { |
| public: |
| btClock(); |
| |
| btClock(const btClock& other); |
| btClock& operator=(const btClock& other); |
| |
| ~btClock(); |
| |
| /// Resets the initial reference time. |
| void reset(); |
| |
| /// Returns the time in ms since the last call to reset or since |
| /// the btClock was created. |
| unsigned long int getTimeMilliseconds(); |
| |
| /// Returns the time in us since the last call to reset or since |
| /// the Clock was created. |
| unsigned long int getTimeMicroseconds(); |
| private: |
| struct btClockData* m_data; |
| }; |
| |
| #endif //USE_BT_CLOCK |
| |
| |
| |
| |
| ///A node in the Profile Hierarchy Tree |
| class CProfileNode { |
| |
| public: |
| CProfileNode( const char * name, CProfileNode * parent ); |
| ~CProfileNode( void ); |
| |
| CProfileNode * Get_Sub_Node( const char * name ); |
| |
| CProfileNode * Get_Parent( void ) { return Parent; } |
| CProfileNode * Get_Sibling( void ) { return Sibling; } |
| CProfileNode * Get_Child( void ) { return Child; } |
| |
| void CleanupMemory(); |
| void Reset( void ); |
| void Call( void ); |
| bool Return( void ); |
| |
| const char * Get_Name( void ) { return Name; } |
| int Get_Total_Calls( void ) { return TotalCalls; } |
| float Get_Total_Time( void ) { return TotalTime; } |
| |
| protected: |
| |
| const char * Name; |
| int TotalCalls; |
| float TotalTime; |
| unsigned long int StartTime; |
| int RecursionCounter; |
| |
| CProfileNode * Parent; |
| CProfileNode * Child; |
| CProfileNode * Sibling; |
| }; |
| |
| ///An iterator to navigate through the tree |
| class CProfileIterator |
| { |
| public: |
| // Access all the children of the current parent |
| void First(void); |
| void Next(void); |
| bool Is_Done(void); |
| bool Is_Root(void) { return (CurrentParent->Get_Parent() == 0); } |
| |
| void Enter_Child( int index ); // Make the given child the new parent |
| void Enter_Largest_Child( void ); // Make the largest child the new parent |
| void Enter_Parent( void ); // Make the current parent's parent the new parent |
| |
| // Access the current child |
| const char * Get_Current_Name( void ) { return CurrentChild->Get_Name(); } |
| int Get_Current_Total_Calls( void ) { return CurrentChild->Get_Total_Calls(); } |
| float Get_Current_Total_Time( void ) { return CurrentChild->Get_Total_Time(); } |
| |
| // Access the current parent |
| const char * Get_Current_Parent_Name( void ) { return CurrentParent->Get_Name(); } |
| int Get_Current_Parent_Total_Calls( void ) { return CurrentParent->Get_Total_Calls(); } |
| float Get_Current_Parent_Total_Time( void ) { return CurrentParent->Get_Total_Time(); } |
| |
| protected: |
| |
| CProfileNode * CurrentParent; |
| CProfileNode * CurrentChild; |
| |
| CProfileIterator( CProfileNode * start ); |
| friend class CProfileManager; |
| }; |
| |
| |
| ///The Manager for the Profile system |
| class CProfileManager { |
| public: |
| static void Start_Profile( const char * name ); |
| static void Stop_Profile( void ); |
| |
| static void CleanupMemory(void) |
| { |
| Root.CleanupMemory(); |
| } |
| |
| static void Reset( void ); |
| static void Increment_Frame_Counter( void ); |
| static int Get_Frame_Count_Since_Reset( void ) { return FrameCounter; } |
| static float Get_Time_Since_Reset( void ); |
| |
| static CProfileIterator * Get_Iterator( void ) |
| { |
| |
| return new CProfileIterator( &Root ); |
| } |
| static void Release_Iterator( CProfileIterator * iterator ) { delete ( iterator); } |
| |
| static void dumpRecursive(CProfileIterator* profileIterator, int spacing); |
| |
| static void dumpAll(); |
| |
| private: |
| static CProfileNode Root; |
| static CProfileNode * CurrentNode; |
| static int FrameCounter; |
| static unsigned long int ResetTime; |
| }; |
| |
| |
| ///ProfileSampleClass is a simple way to profile a function's scope |
| ///Use the BT_PROFILE macro at the start of scope to time |
| class CProfileSample { |
| public: |
| CProfileSample( const char * name ) |
| { |
| CProfileManager::Start_Profile( name ); |
| } |
| |
| ~CProfileSample( void ) |
| { |
| CProfileManager::Stop_Profile(); |
| } |
| }; |
| |
| |
| #define BT_PROFILE( name ) CProfileSample __profile( name ) |
| |
| #else |
| |
| #define BT_PROFILE( name ) |
| |
| #endif //#ifndef BT_NO_PROFILE |
| |
| |
| |
| #endif //BT_QUICK_PROF_H |
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