| /********************************************************************** |
| |
| arcball.cpp |
| |
| |
| -------------------------------------------------- |
| |
| GLUI User Interface Toolkit (LGPL) |
| Copyright (c) 1998 Paul Rademacher |
| Feb 1998, Paul Rademacher ([email protected]) |
| Oct 2003, Nigel Stewart - GLUI Code Cleaning |
| |
| WWW: http://sourceforge.net/projects/glui/ |
| Forums: http://sourceforge.net/forum/?group_id=92496 |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| |
| **********************************************************************/ |
| |
| #include "arcball.h" |
| |
| #include <cstdio> |
| |
| |
| /**************************************** Arcball::Arcball() ****/ |
| /* Default (void) constructor for Arcball */ |
| |
| Arcball::Arcball() |
| { |
| rot_ptr = &rot; |
| init(); |
| } |
| |
| /**************************************** Arcball::Arcball() ****/ |
| /* Takes as argument a mat4 to use instead of the internal rot */ |
| |
| Arcball::Arcball(mat4 *mtx) |
| { |
| rot_ptr = mtx; |
| } |
| |
| |
| /**************************************** Arcball::Arcball() ****/ |
| /* A constructor that accepts the screen center and arcball radius*/ |
| |
| Arcball::Arcball(const vec2 &_center, float _radius) |
| { |
| rot_ptr = &rot; |
| init(); |
| set_params(_center, _radius); |
| } |
| |
| |
| /************************************** Arcball::set_params() ****/ |
| |
| void Arcball::set_params(const vec2 &_center, float _radius) |
| { |
| center = _center; |
| radius = _radius; |
| } |
| |
| /*************************************** Arcball::init() **********/ |
| |
| void Arcball::init() |
| { |
| center.set( 0.0, 0.0 ); |
| radius = 1.0; |
| q_now = quat_identity(); |
| *rot_ptr = identity3D(); |
| q_increment = quat_identity(); |
| rot_increment = identity3D(); |
| is_mouse_down = false; |
| is_spinning = false; |
| damp_factor = 0.0; |
| zero_increment = true; |
| } |
| |
| /*********************************** Arcball::mouse_to_sphere() ****/ |
| |
| vec3 Arcball::mouse_to_sphere(const vec2 &p) |
| { |
| float mag; |
| vec2 v2 = (p - center) / radius; |
| vec3 v3( v2[0], v2[1], 0.0 ); |
| |
| mag = v2*v2; |
| |
| if ( mag > 1.0 ) |
| v3.normalize(); |
| else |
| v3[VZ] = (float) sqrt( 1.0 - mag ); |
| |
| /* Now we add constraints - X takes precedence over Y */ |
| if ( constraint_x ) |
| { |
| v3 = constrain_vector( v3, vec3( 1.0, 0.0, 0.0 )); |
| } |
| else if ( constraint_y ) |
| { |
| v3 = constrain_vector( v3, vec3( 0.0, 1.0, 0.0 )); |
| } |
| |
| return v3; |
| } |
| |
| |
| /************************************ Arcball::constrain_vector() ****/ |
| |
| vec3 Arcball::constrain_vector(const vec3 &vector, const vec3 &axis) |
| { |
| return (vector-(vector*axis)*axis).normalize(); |
| } |
| |
| /************************************ Arcball::mouse_down() **********/ |
| |
| void Arcball::mouse_down(int x, int y) |
| { |
| down_pt.set( (float)x, (float) y ); |
| is_mouse_down = true; |
| |
| q_increment = quat_identity(); |
| rot_increment = identity3D(); |
| zero_increment = true; |
| } |
| |
| |
| /************************************ Arcball::mouse_up() **********/ |
| |
| void Arcball::mouse_up() |
| { |
| q_now = q_drag * q_now; |
| is_mouse_down = false; |
| } |
| |
| |
| /********************************** Arcball::mouse_motion() **********/ |
| |
| void Arcball::mouse_motion(int x, int y, int shift, int ctrl, int alt) |
| { |
| /* Set the X constraint if CONTROL key is pressed, Y if ALT key */ |
| set_constraints( ctrl != 0, alt != 0 ); |
| |
| vec2 new_pt( (float)x, (float) y ); |
| vec3 v0 = mouse_to_sphere( down_pt ); |
| vec3 v1 = mouse_to_sphere( new_pt ); |
| |
| vec3 cross = v0^v1; |
| |
| q_drag.set( cross, v0 * v1 ); |
| |
| // *rot_ptr = (q_drag * q_now).to_mat4(); |
| mat4 temp = q_drag.to_mat4(); |
| *rot_ptr = *rot_ptr * temp; |
| |
| down_pt = new_pt; |
| |
| /* We keep a copy of the current incremental rotation (= q_drag) */ |
| q_increment = q_drag; |
| rot_increment = q_increment.to_mat4(); |
| |
| set_constraints(false, false); |
| |
| if ( q_increment.s < .999999 ) |
| { |
| is_spinning = true; |
| zero_increment = false; |
| } |
| else |
| { |
| is_spinning = false; |
| zero_increment = true; |
| } |
| } |
| |
| |
| /********************************** Arcball::mouse_motion() **********/ |
| |
| void Arcball::mouse_motion(int x, int y) |
| { |
| mouse_motion(x, y, 0, 0, 0); |
| } |
| |
| |
| /***************************** Arcball::set_constraints() **********/ |
| |
| void Arcball::set_constraints(bool _constraint_x, bool _constraint_y) |
| { |
| constraint_x = _constraint_x; |
| constraint_y = _constraint_y; |
| } |
| |
| /***************************** Arcball::idle() *********************/ |
| |
| void Arcball::idle() |
| { |
| if (is_mouse_down) |
| { |
| is_spinning = false; |
| zero_increment = true; |
| } |
| |
| if (damp_factor < 1.0f) |
| q_increment.scale_angle(1.0f - damp_factor); |
| |
| rot_increment = q_increment.to_mat4(); |
| |
| if (q_increment.s >= .999999f) |
| { |
| is_spinning = false; |
| zero_increment = true; |
| } |
| } |
| |
| |
| /************************ Arcball::set_damping() *********************/ |
| |
| void Arcball::set_damping(float d) |
| { |
| damp_factor = d; |
| } |
| |
| |
| |
| |
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