| /**************************************************************************** | |
| GLUI User Interface Toolkit | |
| --------------------------- | |
| glui_panel.cpp - GLUI_Panel control class | |
| -------------------------------------------------- | |
| Copyright (c) 1998 Paul Rademacher | |
| This program is freely distributable without licensing fees and is | |
| provided without guarantee or warrantee expressed or implied. This | |
| program is -not- in the public domain. | |
| *****************************************************************************/ | |
| #include "glui_internal_control.h" | |
| /****************************** GLUI_Tree::GLUI_Tree() **********/ | |
| GLUI_Tree::GLUI_Tree(GLUI_Node *parent, const char *name, | |
| int open, int inset) | |
| { | |
| common_init(); | |
| GLUI_StaticText *inset_label; | |
| GLUI_Column *col; | |
| this->set_name( name ); | |
| this->user_id = -1; | |
| if ( NOT open ) { | |
| this->is_open = false; | |
| this->h = GLUI_DEFAULT_CONTROL_HEIGHT + 7; | |
| } | |
| parent->add_control( this ); | |
| inset_label = new GLUI_StaticText(this,""); | |
| inset_label->set_w(inset); | |
| col = new GLUI_Column(this,true); | |
| this->set_column(col); | |
| this->set_alignment(GLUI_ALIGN_LEFT); | |
| } | |
| /****************************** GLUI_Tree::open() **********/ | |
| void GLUI_Tree::open( void ) | |
| { | |
| if ( is_open ) | |
| return; | |
| is_open = true; | |
| GLUI_DRAWINGSENTINAL_IDIOM | |
| child_head = collapsed_node.child_head; | |
| child_tail = collapsed_node.child_tail; | |
| collapsed_node.child_head = NULL; | |
| collapsed_node.child_tail = NULL; | |
| if ( child_head != NULL ) { | |
| ((GLUI_Control*) child_head)->unhide_internal( true ); | |
| } | |
| glui->refresh(); | |
| } | |
| /****************************** GLUI_Tree::close() **********/ | |
| void GLUI_Tree::close( void ) | |
| { | |
| if ( NOT glui ) | |
| return; | |
| if ( NOT is_open ) | |
| return; | |
| is_open = false; | |
| GLUI_DRAWINGSENTINAL_IDIOM | |
| if ( child_head != NULL ) { | |
| ((GLUI_Control*) child_head)->hide_internal( true ); | |
| } | |
| collapsed_node.child_head = first_child(); | |
| collapsed_node.child_tail = last_child(); | |
| child_head = NULL; | |
| child_tail = NULL; | |
| this->h = GLUI_DEFAULT_CONTROL_HEIGHT + 7; | |
| glui->refresh(); | |
| } | |
| /**************************** GLUI_Tree::mouse_down_handler() **********/ | |
| int GLUI_Tree::mouse_down_handler( int local_x, int local_y ) | |
| { | |
| if ( local_y - y_abs > 18 ) { | |
| initially_inside = currently_inside = false; | |
| return false; | |
| } | |
| currently_inside = true; | |
| initially_inside = true; | |
| redraw(); | |
| return false; | |
| } | |
| /**************************** GLUI_Tree::mouse_held_down_handler() ****/ | |
| int GLUI_Tree::mouse_held_down_handler( | |
| int local_x, int local_y, | |
| bool new_inside ) | |
| { | |
| if ( NOT initially_inside ) | |
| return false; | |
| if ( local_y - y_abs> 18 ) | |
| new_inside = false; | |
| if (currently_inside != new_inside) | |
| redraw(); | |
| return false; | |
| } | |
| /**************************** GLUI_Tree::mouse_down_handler() **********/ | |
| int GLUI_Tree::mouse_up_handler( int local_x, int local_y, bool inside ) | |
| { | |
| if ( currently_inside ) { | |
| if ( is_open ) | |
| close(); | |
| else | |
| open(); | |
| } | |
| currently_inside = false; | |
| initially_inside = false; | |
| redraw(); | |
| return false; | |
| } | |
| /********************************* GLUI_Tree::draw() ***********/ | |
| void GLUI_Tree::draw( int x, int y ) | |
| { | |
| GLUI_DRAWINGSENTINAL_IDIOM | |
| int left, right, top, bottom, delta_x; | |
| left = 5; | |
| right = w-left; | |
| top = 3; | |
| bottom = 3+16; | |
| delta_x = 0; | |
| glui->draw_raised_box( left, top, 16, 16 ); | |
| if ( glui ) | |
| glColor3ub(glui->bkgd_color.r,glui->bkgd_color.g,glui->bkgd_color.b); | |
| glDisable( GL_CULL_FACE ); | |
| glBegin( GL_QUADS ); | |
| glVertex2i( left+17, top+1 ); glVertex2i( right-1, top+1 ); | |
| glVertex2i( right-1, bottom-1 ); glVertex2i( left+17, bottom-1 ); | |
| glEnd(); | |
| if (format & GLUI_TREEPANEL_DISPLAY_HIERARCHY) { | |
| delta_x = string_width( level_name ) + char_width(' '); | |
| glColor3f( lred, lgreen, lblue); /* The hierarchy is drawn in bold */ | |
| glRasterPos2i(left + 25, top + 11); | |
| draw_string(level_name); | |
| glRasterPos2i(left + 24, top + 11); | |
| draw_string(level_name); | |
| } | |
| draw_name( delta_x+left+24, top+11 ); | |
| if ( active ) | |
| draw_active_box( left+22, delta_x+left+string_width( name )+32, | |
| top, bottom-2 ); | |
| /** Draw '+' or '-' **/ | |
| glBegin( GL_LINES ); | |
| if ( is_open ) { | |
| if ( enabled ) | |
| if (is_current) | |
| glColor3f( 0, 0, 1 ); | |
| else | |
| glColor3f( 0.0, 0.0, 0.0 ); | |
| else | |
| glColor3f( 0.5, 0.5, 0.5 ); | |
| glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); | |
| glColor3f( 1.0, 1.0, 1.0 ); | |
| glVertex2i(left+4,1+(top+bottom)/2);glVertex2i(left+13,1+(top+bottom)/2); | |
| } | |
| else | |
| { | |
| glColor3f( 1.0, 1.0, 1.0 ); | |
| glVertex2i(left+9,top+3); glVertex2i(left+9,bottom-4); | |
| glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); | |
| if ( enabled ) | |
| if (is_current) | |
| glColor3f( 0, 0, 1 ); | |
| else | |
| glColor3f( 0.0, 0.0, 0.0 ); | |
| else | |
| glColor3f( 0.5, 0.5, 0.5 ); | |
| glVertex2i(left+4,-1+(top+bottom)/2); | |
| glVertex2i(left+13,-1+(top+bottom)/2); | |
| glVertex2i(left+8,top+3); | |
| glVertex2i(left+8,bottom-4); | |
| } | |
| glEnd(); | |
| glLineWidth( 1.0 ); | |
| if (currently_inside) draw_pressed(); | |
| } | |
| /***************************** GLUI_Tree::update_size() **********/ | |
| void GLUI_Tree::update_size( void ) | |
| { | |
| int text_size = 0, delta_x = 0; | |
| if ( NOT glui ) | |
| return; | |
| text_size = string_width(name); | |
| if (format & GLUI_TREEPANEL_DISPLAY_HIERARCHY) { | |
| delta_x = string_width( level_name ); | |
| } | |
| if ( w < text_size + 36 + delta_x) | |
| w = text_size + 36 + delta_x; | |
| } | |
| /**************************** GLUI_Tree::draw_pressed() ***********/ | |
| void GLUI_Tree::draw_pressed( void ) | |
| { | |
| int left, right, top, bottom; | |
| left = 5; | |
| right = w-left; | |
| top = 3; | |
| bottom = 3+16; | |
| glColor3f( 0.0, 0.0, 0.0 ); | |
| glBegin( GL_LINE_LOOP ); | |
| glVertex2i( left, top ); glVertex2i( right, top ); | |
| glVertex2i( right, bottom ); glVertex2i( left,bottom ); | |
| glEnd(); | |
| glBegin( GL_LINE_LOOP ); | |
| glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); | |
| glVertex2i( right-1, bottom-1 ); glVertex2i( left+1,bottom-1 ); | |
| glEnd(); | |
| } |