| /**************************************************************************** | |
| GLUI User Interface Toolkit | |
| --------------------------- | |
| glui_textbox.cpp - GLUI_TextBox control class | |
| -------------------------------------------------- | |
| Copyright (c) 1998 Paul Rademacher, 2004 John Kew | |
| WWW: http://sourceforge.net/projects/glui/ | |
| Forums: http://sourceforge.net/forum/?group_id=92496 | |
| This library is free software; you can redistribute it and/or | |
| modify it under the terms of the GNU Lesser General Public | |
| License as published by the Free Software Foundation; either | |
| version 2.1 of the License, or (at your option) any later version. | |
| This library is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| Lesser General Public License for more details. | |
| You should have received a copy of the GNU Lesser General Public | |
| License along with this library; if not, write to the Free Software | |
| Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| *****************************************************************************/ | |
| #include "glui_internal_control.h" | |
| #include <cmath> | |
| static const int LINE_HEIGHT = 15; | |
| /****************************** GLUI_TextBox::GLUI_TextBox() **********/ | |
| GLUI_TextBox::GLUI_TextBox(GLUI_Node *parent, GLUI_String &live_var, | |
| bool scroll, int id, GLUI_CB callback ) | |
| { | |
| common_construct(parent, &live_var, scroll, id, callback); | |
| } | |
| /****************************** GLUI_TextBox::GLUI_TextBox() **********/ | |
| GLUI_TextBox::GLUI_TextBox( GLUI_Node *parent, bool scroll, int id, | |
| GLUI_CB callback ) | |
| { | |
| common_construct(parent, NULL, scroll, id, callback); | |
| } | |
| /****************************** GLUI_TextBox::common_construct() **********/ | |
| void GLUI_TextBox::common_construct( | |
| GLUI_Node *parent, GLUI_String *data, | |
| bool scroll, int id, GLUI_CB callback) | |
| { | |
| common_init(); | |
| GLUI_Node *tb_panel = parent; | |
| if (scroll) { | |
| GLUI_Panel *p = new GLUI_Panel(parent,"",GLUI_PANEL_NONE); | |
| p->x_off = 1; | |
| tb_panel = p; | |
| } | |
| this->ptr_val = data; | |
| if (data) { | |
| this->live_type = GLUI_LIVE_STRING; | |
| } else { | |
| this->live_type = GLUI_LIVE_NONE; | |
| } | |
| this->user_id = id; | |
| this->callback = callback; | |
| this->name = "textbox"; | |
| tb_panel->add_control( this ); | |
| if (scroll) { | |
| new GLUI_Column(tb_panel, false); | |
| scrollbar = | |
| new GLUI_Scrollbar(tb_panel, | |
| "scrollbar", | |
| GLUI_SCROLL_VERTICAL, | |
| GLUI_SCROLL_INT); | |
| scrollbar->set_object_callback(GLUI_TextBox::scrollbar_callback, this); | |
| scrollbar->set_alignment(GLUI_ALIGN_LEFT); | |
| // scrollbar->can_activate = false; //kills ability to mouse drag too | |
| } | |
| init_live(); | |
| } | |
| /****************************** GLUI_TextBox::mouse_down_handler() **********/ | |
| int GLUI_TextBox::mouse_down_handler( int local_x, int local_y ) | |
| { | |
| int tmp_insertion_pt; | |
| if ( debug ) dump( stdout, "-> MOUSE DOWN" ); | |
| tmp_insertion_pt = find_insertion_pt( local_x, local_y ); | |
| if ( tmp_insertion_pt == -1 ) { | |
| if ( glui ) | |
| glui->deactivate_current_control( ); | |
| return false; | |
| } | |
| insertion_pt = tmp_insertion_pt; | |
| sel_start = sel_end = insertion_pt; | |
| keygoal_x = insert_x; | |
| if ( can_draw()) | |
| update_and_draw_text(); | |
| if ( debug ) dump( stdout, "<- MOUSE UP" ); | |
| return true; | |
| } | |
| /******************************** GLUI_TextBox::mouse_up_handler() **********/ | |
| int GLUI_TextBox::mouse_up_handler( int local_x, int local_y, bool inside ) | |
| { | |
| return false; | |
| } | |
| /***************************** GLUI_TextBox::mouse_held_down_handler() ******/ | |
| int GLUI_TextBox::mouse_held_down_handler( int local_x, int local_y, | |
| bool new_inside) | |
| { | |
| int tmp_pt; | |
| if ( NOT new_inside ) return false; | |
| if ( debug ) dump( stdout, "-> HELD DOWN" ); | |
| tmp_pt = find_insertion_pt( local_x, local_y ); | |
| keygoal_x = insert_x; | |
| if ( tmp_pt == -1 AND sel_end != 0 ) { /* moved mouse past left edge */ | |
| special_handler( GLUT_KEY_LEFT, GLUT_ACTIVE_SHIFT ); | |
| } | |
| else if ( tmp_pt == substring_end+1 AND sel_end != (int) text.length()) { | |
| /* moved mouse past right edge */ | |
| special_handler( GLUT_KEY_RIGHT, GLUT_ACTIVE_SHIFT ); | |
| } | |
| else if ( tmp_pt != -1 AND tmp_pt != sel_end ) { | |
| sel_end = insertion_pt = tmp_pt; | |
| update_and_draw_text(); | |
| } | |
| if ( debug ) | |
| dump( stdout, "<- HELD DOWN" ); | |
| return false; | |
| } | |
| /****************************** GLUI_TextBox::key_handler() **********/ | |
| int GLUI_TextBox::key_handler( unsigned char key,int modifiers ) | |
| { | |
| int regular_key; | |
| /* int has_selection; */ | |
| if ( NOT glui ) | |
| return false; | |
| if ( debug ) | |
| dump( stdout, "-> KEY HANDLER" ); | |
| regular_key = false; | |
| bool ctrl_down = (modifiers & GLUT_ACTIVE_CTRL)!=0; | |
| /* has_selection = (sel_start != sel_end); */ | |
| if ( key == CTRL('[')) { /* ESCAPE */ | |
| glui->deactivate_current_control(); | |
| return true; | |
| } | |
| else if ( (key == 127 AND !ctrl_down) OR /* FORWARD DELETE */ | |
| ( key == CTRL('d') AND modifiers == GLUT_ACTIVE_CTRL) ) | |
| { | |
| if ( sel_start == sel_end ) { /* no selection */ | |
| if ( insertion_pt < (int)text.length() ) { | |
| text.erase(insertion_pt,1); | |
| } | |
| } | |
| else { /* There is a selection */ | |
| clear_substring( MIN(sel_start,sel_end), MAX(sel_start,sel_end )); | |
| insertion_pt = MIN(sel_start,sel_end); | |
| sel_start = sel_end = insertion_pt; | |
| } | |
| } | |
| else if ( ((key == 127) AND ctrl_down) OR // Delete word forward | |
| ((key == 'd') AND (modifiers == GLUT_ACTIVE_ALT)) ) | |
| { | |
| if ( sel_start == sel_end ) { /* no selection */ | |
| sel_start = insertion_pt; | |
| sel_end = find_word_break( insertion_pt, +1 ); | |
| } | |
| clear_substring( MIN(sel_start,sel_end), MAX(sel_start,sel_end )); | |
| insertion_pt = MIN(sel_start,sel_end); | |
| sel_start = sel_end = insertion_pt; | |
| } | |
| else if ( key == CTRL('h') ) { /* BACKSPACE */ | |
| if ( sel_start == sel_end ) { /* no selection */ | |
| if ( insertion_pt > 0 ) { | |
| insertion_pt--; | |
| text.erase(insertion_pt,1); | |
| } | |
| } | |
| else { /* There is a selection */ | |
| clear_substring( MIN(sel_start,sel_end), MAX(sel_start,sel_end )); | |
| insertion_pt = MIN(sel_start,sel_end); | |
| sel_start = sel_end = insertion_pt; | |
| } | |
| } | |
| else if ( modifiers == GLUT_ACTIVE_CTRL ) /* CTRL ONLY */ | |
| { | |
| /* Ctrl-key bindings */ | |
| if ( key == CTRL('a') ) { | |
| return special_handler( GLUT_KEY_HOME, 0 ); | |
| } | |
| else if ( key == CTRL('e') ) { | |
| return special_handler( GLUT_KEY_END, 0 ); | |
| } | |
| else if ( key == CTRL('b') ) { | |
| return special_handler( GLUT_KEY_LEFT, 0 ); | |
| } | |
| else if ( key == CTRL('f') ) { | |
| return special_handler( GLUT_KEY_RIGHT, 0 ); | |
| } | |
| else if ( key == CTRL('p') ) { | |
| return special_handler( GLUT_KEY_UP, 0 ); | |
| } | |
| else if ( key == CTRL('n') ) { | |
| return special_handler( GLUT_KEY_DOWN, 0 ); | |
| } | |
| else if ( key == CTRL('u') ) { /* ERASE LINE */ | |
| insertion_pt = 0; | |
| text.erase(0,text.length()); | |
| sel_start = sel_end = 0; | |
| } | |
| else if ( key == CTRL('k') ) { /* KILL TO END OF LINE */ | |
| sel_start = sel_end = insertion_pt; | |
| text.erase(insertion_pt,GLUI_String::npos); | |
| } | |
| } | |
| else if ( modifiers == GLUT_ACTIVE_ALT ) /* ALT ONLY */ | |
| { | |
| if ( key == 'b' ) { // Backward word | |
| return special_handler ( GLUT_KEY_LEFT, GLUT_ACTIVE_CTRL ); | |
| } | |
| if ( key == 'f' ) { // Forward word | |
| return special_handler ( GLUT_KEY_RIGHT, GLUT_ACTIVE_CTRL ); | |
| } | |
| } | |
| else if ( (modifiers & GLUT_ACTIVE_CTRL) OR | |
| (modifiers & GLUT_ACTIVE_ALT) ) | |
| { | |
| /** ignore other keys with modifiers */ | |
| return true; | |
| } | |
| else { /* Regular key */ | |
| if ( key == 13 ) /* RETURNS are written as newlines*/ | |
| key = '\n'; | |
| regular_key = true; | |
| /** This is just to get rid of warnings - the flag regular_key is | |
| set if the key was not a backspace, return, whatever. But I | |
| believe if we're here, we know it was a regular key anyway */ | |
| if ( regular_key ) { | |
| } | |
| /**** If there's a current selection, erase it ******/ | |
| if ( sel_start != sel_end ) { | |
| clear_substring( MIN(sel_start,sel_end), MAX(sel_start,sel_end )); | |
| insertion_pt = MIN(sel_start,sel_end); | |
| sel_start = sel_end = insertion_pt; | |
| } | |
| /******** We insert the character into the string ***/ | |
| text.insert(insertion_pt,1,key); | |
| /******** Move the insertion point and substring_end one over ******/ | |
| insertion_pt++; | |
| substring_end++; | |
| sel_start = sel_end = insertion_pt; | |
| } | |
| /******** Now redraw text ***********/ | |
| /* Hack to prevent text box from being cleared first **/ | |
| /** int substring_change = update_substring_bounds(); | |
| draw_text_only = | |
| (NOT substring_change AND NOT has_selection AND regular_key ); | |
| */ | |
| draw_text_only = false; /** Well, hack is not yet working **/ | |
| update_and_draw_text(); | |
| draw_text_only = false; | |
| if ( debug ) | |
| dump( stdout, "<- KEY HANDLER" ); | |
| return true; | |
| } | |
| /****************************** GLUI_TextBox::enable() **********/ | |
| void GLUI_TextBox::enable( void ) | |
| { | |
| GLUI_Control::enable(); | |
| scrollbar->enable(); | |
| } | |
| /****************************** GLUI_TextBox::disable() **********/ | |
| void GLUI_TextBox::disable( void ) | |
| { | |
| GLUI_Control::disable(); | |
| scrollbar->disable(); | |
| } | |
| /****************************** GLUI_TextBox::activate() **********/ | |
| void GLUI_TextBox::activate( int how ) | |
| { | |
| if ( debug ) | |
| dump( stdout, "-> ACTIVATE" ); | |
| active = true; | |
| if ( how == GLUI_ACTIVATE_MOUSE ) | |
| return; /* Don't select everything if activated with mouse */ | |
| orig_text = text; | |
| sel_start = 0; | |
| sel_end = text.length(); | |
| insertion_pt = 0; | |
| if ( debug ) | |
| dump( stdout, "<- ACTIVATE" ); | |
| } | |
| /****************************** GLUI_TextBox::deactivate() **********/ | |
| void GLUI_TextBox::deactivate( void ) | |
| { | |
| active = false; | |
| if ( NOT glui ) | |
| return; | |
| if ( debug ) | |
| dump( stdout, "-> DISACTIVATE" ); | |
| sel_start = sel_end = insertion_pt = -1; | |
| /***** Retrieve the current value from the text *****/ | |
| /***** The live variable will be updated by set_text() ****/ | |
| set_text(text.c_str()); /* This will force callbacks and gfx refresh */ | |
| update_substring_bounds(); | |
| /******** redraw text without insertion point ***********/ | |
| redraw(); | |
| /***** Now do callbacks if value changed ******/ | |
| if ( orig_text != text ) { | |
| this->execute_callback(); | |
| } | |
| if ( debug ) | |
| dump( stdout, "<- DISACTIVATE" ); | |
| } | |
| /****************************** GLUI_TextBox::draw() **********/ | |
| void GLUI_TextBox::draw( int x, int y ) | |
| { | |
| GLUI_DRAWINGSENTINAL_IDIOM | |
| int line = 0; | |
| int text_length; | |
| int box_width; | |
| int i; | |
| /* Bevelled Border */ | |
| glBegin( GL_LINES ); | |
| glColor3f( .5, .5, .5 ); | |
| glVertex2i( 0, 0 ); glVertex2i( w, 0 ); | |
| glVertex2i( 0, 0 ); glVertex2i( 0, h ); | |
| glColor3f( 1., 1., 1. ); | |
| glVertex2i( 0, h ); glVertex2i( w, h ); | |
| glVertex2i( w, h ); glVertex2i( w, 0 ); | |
| if ( enabled ) | |
| glColor3f( 0., 0., 0. ); | |
| else | |
| glColor3f( .25, .25, .25 ); | |
| glVertex2i( 1, 1 ); glVertex2i( w-1, 1 ); | |
| glVertex2i( 1, 1 ); glVertex2i( 1, h-1 ); | |
| glColor3f( .75, .75, .75 ); | |
| glVertex2i( 1, h-1 ); glVertex2i( w-1, h-1 ); | |
| glVertex2i( w-1, h-1 ); glVertex2i( w-1, 1 ); | |
| glEnd(); | |
| /* Draw Background if enabled*/ | |
| if (enabled) { | |
| glColor3f( 1., 1., 1. ); | |
| glDisable( GL_CULL_FACE ); | |
| glBegin( GL_QUADS ); | |
| glVertex2i( 2, 2 ); glVertex2i( w-2, 2 ); | |
| glVertex2i( w-2, h-2 ); glVertex2i(2, h-2 ); | |
| glEnd(); | |
| } else { | |
| glColor3f( .8, .8, .8 ); | |
| glDisable( GL_CULL_FACE ); | |
| glBegin( GL_QUADS ); | |
| glVertex2i( 2, 2 ); glVertex2i( w-2, 2 ); | |
| glVertex2i( w-2, h-2 ); glVertex2i(2, h-2 ); | |
| glEnd(); | |
| } | |
| /* Begin Drawing Lines of Text */ | |
| substring_start = 0; | |
| substring_end = 0; | |
| text_length = text.length()-1; | |
| /* Figure out how wide the box is */ | |
| box_width = get_box_width(); | |
| /* Get the first line substring */ | |
| while (substring_width(substring_start, substring_end+1 ) < box_width && | |
| substring_end < text_length && text[substring_end+1] != '\n') | |
| substring_end++; | |
| /* Figure out which lines are visible*/ | |
| visible_lines = (int)(h-20)/LINE_HEIGHT; | |
| if (start_line < (curr_line-visible_lines)) { | |
| for (i = 0; ((curr_line-i)*LINE_HEIGHT+20) > h; i++); | |
| start_line = i; | |
| } else if ( start_line > curr_line) { | |
| start_line = curr_line; | |
| } | |
| line = 0; | |
| do { | |
| if (line && substring_end < text_length) { | |
| substring_start = substring_end+1; | |
| while (substring_width(substring_start, substring_end+1 ) < box_width && | |
| substring_end < text_length && text[substring_end+1] != '\n') | |
| substring_end++; | |
| } | |
| if (text[substring_end+1] == '\n') { /* Skip newline */ | |
| substring_end++; | |
| } | |
| if (line < start_line || (line > curr_line && curr_line > (start_line + visible_lines))) { | |
| line++; | |
| continue; | |
| } | |
| if ((line - start_line) <= visible_lines) | |
| draw_text(0,(line - start_line)*LINE_HEIGHT); /* tabs and other nasties are handled by substring_width */ | |
| line++; | |
| } while (substring_end < text_length); | |
| num_lines = line; | |
| draw_insertion_pt(); | |
| if (scrollbar) { | |
| scrollbar->set_int_limits(MAX(0,num_lines/*-1*/-visible_lines),0); | |
| glPushMatrix(); | |
| glTranslatef(scrollbar->x_abs-x_abs, scrollbar->y_abs-y_abs,0.0); | |
| scrollbar->draw_scroll(); | |
| glPopMatrix(); | |
| } | |
| } | |
| /************************** GLUI_TextBox::update_substring_bounds() *********/ | |
| int GLUI_TextBox::update_substring_bounds( void ) | |
| { | |
| int box_width; | |
| int text_len = text.length(); | |
| int old_start, old_end; | |
| old_start = substring_start; | |
| old_end = substring_end; | |
| /*** Calculate the width of the usable area of the edit box ***/ | |
| box_width = get_box_width(); | |
| CLAMP( substring_end, 0, MAX(text_len-1,0) ); | |
| CLAMP( substring_start, 0, MAX(text_len-1,0) ); | |
| if ( debug ) dump( stdout, "-> UPDATE SS" ); | |
| if ( insertion_pt >= 0 AND | |
| insertion_pt < substring_start ) { /* cursor moved left */ | |
| substring_start = insertion_pt; | |
| while ( substring_width( substring_start, substring_end ) > box_width ) | |
| substring_end--; | |
| } | |
| else if ( insertion_pt > substring_end ) { /* cursor moved right */ | |
| substring_end = insertion_pt-1; | |
| while ( substring_width( substring_start, substring_end ) > box_width ) | |
| substring_start++; | |
| } | |
| else { /* cursor is within old substring bounds */ | |
| if ( last_insertion_pt > insertion_pt ) { /* cursor moved left */ | |
| } | |
| else { | |
| while ( substring_width( substring_start, substring_end ) > box_width ) | |
| substring_end--; | |
| while(substring_width( substring_start, substring_end+1 ) <= box_width | |
| AND substring_end < text_len-1 ) | |
| substring_end++; | |
| } | |
| } | |
| while ( substring_width( substring_start, substring_end ) > box_width ) | |
| substring_end--; | |
| last_insertion_pt = insertion_pt; | |
| /*** No selection if not enabled ***/ | |
| if ( NOT enabled ) { | |
| sel_start = sel_end = 0; | |
| } | |
| if ( debug ) dump( stdout, "<- UPDATE SS" ); | |
| if ( substring_start == old_start AND substring_end == old_end ) | |
| return false; /*** bounds did not change ***/ | |
| else | |
| return true; /*** bounds did change ***/ | |
| } | |
| /********************************* GLUI_TextBox::update_x_offsets() *********/ | |
| void GLUI_TextBox::update_x_offsets( void ) | |
| { | |
| } | |
| /********************************* GLUI_TextBox::draw_text() ****************/ | |
| void GLUI_TextBox::draw_text( int x, int y ) | |
| { | |
| GLUI_DRAWINGSENTINAL_IDIOM | |
| int text_x, i, sel_lo, sel_hi, x_pos; | |
| if ( debug ) dump( stdout, "-> DRAW_TEXT" ); | |
| /** Find where to draw the text **/ | |
| text_x = 2 + GLUI_TEXTBOX_BOXINNERMARGINX; | |
| /** Find lower and upper selection bounds **/ | |
| sel_lo = MIN(sel_start, sel_end ); | |
| sel_hi = MAX(sel_start, sel_end ); | |
| int sel_x_start, sel_x_end, delta; | |
| /** Draw selection area dark **/ | |
| if ( sel_start != sel_end ) { | |
| sel_x_start = text_x; | |
| sel_x_end = text_x; | |
| delta = 0; | |
| for( i=substring_start; sel_x_end < (w - text_x) && i<=substring_end; i++ ) { | |
| delta = 0; | |
| if (text[i] == '\t') // Character is a tab, go to next tab stop | |
| while (((delta + sel_x_end) < (w - text_x)) && | |
| (delta == 0 || delta % tab_width)) | |
| delta++; | |
| else | |
| delta = char_width( text[i] ); | |
| if ( i < sel_lo ) { | |
| sel_x_start += delta; | |
| sel_x_end += delta; | |
| } | |
| else if ( i < sel_hi ) { | |
| sel_x_end += delta; | |
| } | |
| } | |
| glColor3f( 0.0f, 0.0f, .6f ); | |
| glRecti(sel_x_start, y+5, sel_x_end, y+20); | |
| } | |
| if ( sel_start == sel_end ) { // No current selection | |
| x_pos = text_x; | |
| if ( enabled ) | |
| glColor3b( 0, 0, 0 ); | |
| else | |
| glColor3b( 32, 32, 32 ); | |
| glRasterPos2i( text_x, y+LINE_HEIGHT); | |
| for( i=substring_start; i<=substring_end; i++ ) { | |
| if (this->text[i] == '\t') { // Character is a tab, go to next tab stop | |
| x_pos = ((x_pos-text_x)/tab_width)*tab_width+tab_width+text_x; | |
| glRasterPos2i( x_pos, y+LINE_HEIGHT); // Reposition pen after tab | |
| } else { | |
| glutBitmapCharacter( get_font(), this->text[i] ); | |
| x_pos += char_width( this->text[i] ); | |
| } | |
| } | |
| } | |
| else { // There is a selection | |
| x_pos = text_x; | |
| for( i=substring_start; i<=substring_end; i++ ) { | |
| if ( IN_BOUNDS( i, sel_lo, sel_hi-1)) { // This character is selected | |
| glColor3f( 1., 1., 1. ); | |
| glRasterPos2i( x_pos, y+LINE_HEIGHT); | |
| if (this->text[i] == '\t') { // Character is a tab, go to next tab stop | |
| x_pos = ((x_pos-text_x)/tab_width)*tab_width+tab_width+text_x; | |
| } | |
| else | |
| glutBitmapCharacter( get_font(), this->text[i] ); | |
| } | |
| else { | |
| glColor3f( 0., 0., 0. ); | |
| glRasterPos2i( x_pos, y+LINE_HEIGHT); | |
| if (this->text[i] == '\t') { // Character is a tab, go to next tab stop | |
| x_pos = ((x_pos-text_x)/tab_width)*tab_width+tab_width+text_x; | |
| glRasterPos2i( x_pos, y+LINE_HEIGHT); // Reposition pen after tab | |
| } else | |
| glutBitmapCharacter( get_font(), this->text[i] ); | |
| } | |
| x_pos += char_width( text[i] ); | |
| } | |
| } | |
| if ( debug ) dump( stdout, "<- DRAW_TEXT" ); | |
| } | |
| /******************************** GLUI_TextBox::find_insertion_pt() *********/ | |
| /* This function returns the character number *before which* the insertion */ | |
| /* point goes */ | |
| int GLUI_TextBox::find_insertion_pt( int x, int y ) | |
| { | |
| /*** See if we clicked outside box ***/ | |
| if ( x < this->x_abs || y < this->y_abs) | |
| return -1; | |
| /*** See if we clicked in an empty box ***/ | |
| if ( text.empty() ) | |
| return 0; | |
| /* update insert variables */ | |
| insert_x = x; | |
| insert_y = y; | |
| int text_length = text.length()-1; | |
| int box_width = get_box_width(); | |
| int sol = 0; | |
| int eol = 0; | |
| int line = 0; | |
| int y_off = y - (y_abs + 2 + GLUI_TEXTBOX_BOXINNERMARGINX); | |
| int x_off = x - (x_abs + 2 + GLUI_TEXTBOX_BOXINNERMARGINX); | |
| /* Find the line clicked, | |
| The possibility of long lines getting wrapped complicates this. */ | |
| while ((line-start_line+1)*LINE_HEIGHT < y_off && eol < text_length) | |
| { | |
| while (eol < text_length && text[eol] != '\n' && | |
| substring_width(sol, eol+1) <= box_width) | |
| { | |
| eol++; | |
| } | |
| if (text[eol]=='\n' && eol<text_length) { eol++; } | |
| line++; | |
| sol = eol; | |
| } | |
| curr_line = line; | |
| // Now search to the end of this line for the closest insertion point | |
| int prev_w=0,total_w=0,prev_eol=eol; | |
| while (eol <= text_length | |
| && (total_w=substring_width(prev_eol,eol,prev_w))< x_off | |
| && (eol==text_length||text[eol]!='\n')) | |
| { | |
| prev_w=total_w; | |
| eol++; | |
| prev_eol=eol; | |
| } | |
| if (total_w>=x_off) { | |
| // did we go far enough? (see if click was >1/2 width of last char) | |
| int decision_pt = prev_w+(total_w-prev_w)/2; | |
| if (x_off>decision_pt) eol++; | |
| } | |
| return eol; | |
| #if 0 | |
| while (eol < text_length && text[eol] != '\n' && | |
| substring_width(sol, eol+1) < box_width ) | |
| { | |
| eol++; | |
| } | |
| /* We move from right to left, looking to see if the mouse was clicked | |
| to the right of the ith character */ | |
| #if 0 | |
| int curr_x = this->x_abs | |
| + substring_width( sol, eol ) | |
| + 2 /* The edittext box has a 2-pixel margin */ | |
| + GLUI_TEXTBOX_BOXINNERMARGINX; /** plus this many pixels blank space | |
| between the text and the box **/ | |
| #endif | |
| /** find mouse click in text **/ | |
| if (x_off > substring_width(sol, eol)) | |
| return eol; | |
| for(i = sol; i <= eol+1; i++) { | |
| if (x_off <= substring_width(sol, i)) | |
| return i+1; | |
| } | |
| return 0; | |
| #endif | |
| } | |
| int GLUI_TextBox::get_box_width() | |
| { | |
| return MAX( this->w | |
| - 4 /* 2 * the two-line box border */ | |
| - 2 * GLUI_TEXTBOX_BOXINNERMARGINX, 0 ); | |
| } | |
| /******************************** GLUI_TextBox::draw_insertion_pt() *********/ | |
| void GLUI_TextBox::draw_insertion_pt( void ) | |
| { | |
| int curr_x, box_width, text_length, eol, sol, line; | |
| if ( NOT can_draw() ) | |
| return; | |
| /*** Don't draw insertion pt if control is disabled ***/ | |
| if ( NOT enabled ) | |
| return; | |
| if ( sel_start != sel_end OR insertion_pt < 0 ) { | |
| return; /* Don't draw insertion point if there is a current selection */ | |
| } | |
| if ( debug ) dump( stdout, "-> DRAW_INS_PT" ); | |
| /* printf( "insertion pt: %d\n", insertion_pt ); */ | |
| box_width = get_box_width(); | |
| // This function is unable to distinguish whether an insertion | |
| // point on a line break should be drawn on the line before or the line after. | |
| // This depends on the sequence of operations used to get there, and this | |
| // function just doesn't have that information. If curr_line were kept up | |
| // to date elsewhere that could be used here to disambiguate, but arrow keys | |
| // and such do not update it. | |
| sol = 0; | |
| eol = 0; | |
| text_length = text.length()-1; | |
| //while (eol < text_length && text[eol] != '\n' | |
| // && substring_width(sol, eol + 1) < box_width ) | |
| // eol++; | |
| line = 0; | |
| while (eol < insertion_pt && eol <= text_length) | |
| { | |
| if (text[eol] == '\n' || substring_width(sol, eol + 1) >= box_width) | |
| { | |
| eol++; | |
| if (text[eol]=='\n'||eol!=insertion_pt | |
| ||(eol==insertion_pt && eol>0 && text[eol-1]=='\n')) { | |
| sol = eol; | |
| line++; | |
| } | |
| } | |
| else { | |
| eol++; | |
| } | |
| } | |
| //glColor3f(1,0,0); | |
| //glRecti(0, curr_line*LINE_HEIGHT, 3, (curr_line+1)*LINE_HEIGHT); | |
| curr_line = line; | |
| if (scrollbar) | |
| scrollbar->set_int_val(start_line); | |
| if (curr_line < start_line || curr_line > (start_line + visible_lines)) /* Insertion pt out of draw area */ | |
| return; | |
| curr_x = this->x_abs | |
| + 2 /* The edittext box has a 2-pixel margin */ | |
| + GLUI_TEXTBOX_BOXINNERMARGINX; /** plus this many pixels blank space | |
| between the text and the box **/ | |
| curr_x += substring_width(sol,insertion_pt-1); | |
| if (insertion_pt == text.length() && text[text.length()-1] == '\n' | |
| || curr_x-this->x_abs > (w - 2 - GLUI_TEXTBOX_BOXINNERMARGINX)) { // Insert on the next line | |
| curr_x = this->x_abs + GLUI_TEXTBOX_BOXINNERMARGINX; | |
| line++; | |
| } | |
| /* update insertion coordinates */ | |
| insert_x = curr_x+5; /* I hate magic numbers too, these offset the imagined insertion point */ | |
| insert_y = (curr_line-start_line+2)*LINE_HEIGHT; | |
| glColor3f( 0.0, 0.0, 0.0 ); | |
| glBegin( GL_LINE_LOOP ); | |
| curr_x -= x_abs; | |
| glVertex2i( curr_x+1, (curr_line-start_line)*LINE_HEIGHT + 4 ); | |
| glVertex2i( curr_x, (curr_line-start_line)*LINE_HEIGHT + 4 ); | |
| glVertex2i( curr_x+1, (curr_line-start_line)*LINE_HEIGHT + 16 ); | |
| glVertex2i( curr_x, (curr_line-start_line)*LINE_HEIGHT + 16 ); | |
| glEnd(); | |
| if ( debug ) dump( stdout, "-> DRAW_INS_PT" ); | |
| } | |
| /******************************** GLUI_TextBox::substring_width() *********/ | |
| int GLUI_TextBox::substring_width( int start, int end, int initial_width ) | |
| { | |
| // This function only works properly if start is really the start of a line. | |
| // Otherwise tabs will be messed up. | |
| int i, width = initial_width; | |
| for( i=start; i<=end; i++ ) | |
| if (text[i] == '\t') { // Character is a tab, jump to next tab stop | |
| width += tab_width-(width%tab_width); | |
| //while (width == 0 || width % tab_width) | |
| // width++; | |
| } | |
| else | |
| width += char_width( text[i] ); | |
| return width; | |
| } | |
| /***************************** GLUI_TextBox::update_and_draw_text() ********/ | |
| void GLUI_TextBox::update_and_draw_text( void ) | |
| { | |
| //update_substring_bounds(); | |
| /* printf( "ss: %d/%d\n", substring_start, substring_end ); */ | |
| redraw(); | |
| } | |
| /********************************* GLUI_TextBox::special_handler() **********/ | |
| int GLUI_TextBox::special_handler( int key,int modifiers ) | |
| { | |
| int tmp_insertion_pt; | |
| if ( NOT glui ) | |
| return false; | |
| if ( debug ) | |
| printf( "SPECIAL:%d - mod:%d subs:%d/%d ins:%d sel:%d/%d\n", | |
| key, modifiers, substring_start, substring_end,insertion_pt, | |
| sel_start, sel_end ); | |
| if ( key == GLUT_KEY_DOWN ) { | |
| if (insert_x == -1 || insert_y == -1) | |
| return false; | |
| tmp_insertion_pt = find_insertion_pt( keygoal_x, insert_y+LINE_HEIGHT); | |
| if (tmp_insertion_pt < 0) | |
| return false; | |
| insertion_pt = tmp_insertion_pt; | |
| sel_end = insertion_pt; | |
| if (!(modifiers & GLUT_ACTIVE_SHIFT)) { | |
| sel_start = sel_end; | |
| } | |
| if ( can_draw()) | |
| update_and_draw_text(); | |
| } else if ( key == GLUT_KEY_UP ) { | |
| if (insert_x == -1 || insert_y == -1) | |
| return false; | |
| tmp_insertion_pt = find_insertion_pt( keygoal_x, insert_y-LINE_HEIGHT); | |
| if (tmp_insertion_pt < 0) | |
| return false; | |
| insertion_pt = tmp_insertion_pt; | |
| sel_end = insertion_pt; | |
| if (!(modifiers & GLUT_ACTIVE_SHIFT)) { | |
| sel_start = sel_end; | |
| } | |
| if ( can_draw()) | |
| update_and_draw_text(); | |
| } else if ( key == GLUT_KEY_LEFT ) { | |
| if ( (modifiers & GLUT_ACTIVE_CTRL) != 0 ) { | |
| insertion_pt = find_word_break( insertion_pt, -1 ); | |
| } | |
| else { | |
| insertion_pt--; | |
| } | |
| // update keygoal_x! | |
| } | |
| else if ( key == GLUT_KEY_RIGHT ) { | |
| if ( (modifiers & GLUT_ACTIVE_CTRL) != 0 ) { | |
| insertion_pt = find_word_break( insertion_pt, +1 ); | |
| } | |
| else { | |
| insertion_pt++; | |
| } | |
| // update keygoal_x! | |
| } | |
| else if ( key == GLUT_KEY_HOME ) { | |
| insertion_pt = 0; | |
| // update keygoal_x! | |
| } | |
| else if ( key == GLUT_KEY_END ) { | |
| insertion_pt = text.length(); | |
| // update keygoal_x! | |
| } | |
| /*** Update selection if shift key is down ***/ | |
| if ( (modifiers & GLUT_ACTIVE_SHIFT ) != 0 ) | |
| sel_end = insertion_pt; | |
| else | |
| sel_start = sel_end = insertion_pt; | |
| CLAMP( insertion_pt, 0, (int)text.length()); /* Make sure insertion_pt | |
| is in bounds */ | |
| CLAMP( sel_start, 0, (int)text.length()); /* Make sure insertion_pt | |
| is in bounds */ | |
| CLAMP( sel_end, 0, (int)text.length()); /* Make sure insertion_pt | |
| is in bounds */ | |
| /******** Now redraw text ***********/ | |
| if ( can_draw()) | |
| update_and_draw_text(); | |
| return true; | |
| } | |
| /****************************** GLUI_TextBox::find_word_break() **********/ | |
| /* It looks either left or right (depending on value of 'direction' */ | |
| /* for the beginning of the next 'word', where word are characters */ | |
| /* separated by one of the following tokens: " :-.," */ | |
| /* If there is no next word in the specified direction, this returns */ | |
| /* the beginning of 'text', or the very end. */ | |
| int GLUI_TextBox::find_word_break( int start, int direction ) | |
| { | |
| int i, j; | |
| char breaks[] = " \n\t:-.,"; | |
| int num_break_chars = (int)strlen(breaks), text_len = text.length(); | |
| int new_pt; | |
| /** If we're moving left, we have to start two back, in case we're either | |
| already at the beginning of a word, or on a separating token. | |
| Otherwise, this function would just return the word we're already at **/ | |
| if ( direction == -1 ) { | |
| start -= 2; | |
| } | |
| /***** Iterate over text in the specified direction *****/ | |
| for ( i=start; i >= 0 AND i < text_len; i += direction ) { | |
| /** For each character in text, iterate over list of separating tokens **/ | |
| for( j=0; j<num_break_chars; j++ ) { | |
| if ( text[i] == breaks[j] ) { | |
| /** character 'i' is a separating token, so we return i+1 **/ | |
| new_pt = i + 1; | |
| CLAMP( new_pt, 0, text_len ); | |
| return new_pt; | |
| } | |
| } | |
| } | |
| if ( direction > 0 ) /* Return the end of string */ | |
| return text_len; | |
| else /* Return the beginning of the text */ | |
| return 0; | |
| } | |
| /********************************** GLUI_TextBox::clear_substring() ********/ | |
| void GLUI_TextBox::clear_substring( int start, int end ) | |
| { | |
| text.erase(start,end-start); | |
| } | |
| /************************************ GLUI_TextBox::update_size() **********/ | |
| void GLUI_TextBox::update_size( void ) | |
| { | |
| if ( NOT glui ) | |
| return; | |
| if ( w < GLUI_TEXTBOX_MIN_TEXT_WIDTH ) | |
| w = GLUI_TEXTBOX_MIN_TEXT_WIDTH; | |
| } | |
| /****************************** GLUI_TextBox::set_text() **********/ | |
| void GLUI_TextBox::set_text( const char *new_text ) | |
| { | |
| text = new_text; | |
| substring_start = 0; | |
| substring_end = text.length() - 1; | |
| insertion_pt = -1; | |
| sel_start = 0; | |
| sel_end = 0; | |
| visible_lines = 0; | |
| start_line = 0; | |
| curr_line = 0; | |
| num_lines = 0; | |
| if ( can_draw() ) | |
| update_and_draw_text(); | |
| /*** Now update the live variable ***/ | |
| output_live(true); | |
| } | |
| /*************************************** GLUI_TextBox::dump() **************/ | |
| void GLUI_TextBox::dump( FILE *out, char *name ) | |
| { | |
| fprintf( out, | |
| "%s (edittext@%p): line:%d ins_pt:%d subs:%d/%d sel:%d/%d len:%d\n", | |
| name, this, curr_line, | |
| insertion_pt, substring_start, substring_end, sel_start, sel_end, | |
| text.length()); | |
| } | |
| /**************************************** GLUI_TextBox::mouse_over() ********/ | |
| int GLUI_TextBox::mouse_over( int state, int x, int y ) | |
| { | |
| if ( state && enabled) { | |
| /* curr_cursor = GLUT_CURSOR_TEXT; */ | |
| glutSetCursor( GLUT_CURSOR_TEXT ); | |
| } | |
| else { | |
| /* printf( "OUT\n" ); */ | |
| glutSetCursor( GLUT_CURSOR_LEFT_ARROW ); | |
| } | |
| return true; | |
| } | |
| void GLUI_TextBox::scrollbar_callback(GLUI_Control *my_scrollbar) { | |
| GLUI_Scrollbar *sb = dynamic_cast<GLUI_Scrollbar*>(my_scrollbar); | |
| if (!sb) return; | |
| GLUI_TextBox* me = (GLUI_TextBox*) sb->associated_object; | |
| if (me->scrollbar == NULL) | |
| return; | |
| int new_start_line = sb->get_int_val(); // ?? | |
| me->start_line = new_start_line; | |
| if (new_start_line < (me->curr_line - me->visible_lines)) | |
| me->curr_line = new_start_line + me->visible_lines; | |
| if (new_start_line > me->curr_line) | |
| me->curr_line = new_start_line; | |
| if ( me->can_draw() ) | |
| me->update_and_draw_text(); | |
| } |