| /**************************************************************************** | |
| GLUI User Interface Toolkit | |
| --------------------------- | |
| glui_panel.cpp - GLUI_Panel control class | |
| -------------------------------------------------- | |
| Copyright (c) 1998 Paul Rademacher | |
| WWW: http://sourceforge.net/projects/glui/ | |
| Forums: http://sourceforge.net/forum/?group_id=92496 | |
| This library is free software; you can redistribute it and/or | |
| modify it under the terms of the GNU Lesser General Public | |
| License as published by the Free Software Foundation; either | |
| version 2.1 of the License, or (at your option) any later version. | |
| This library is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| Lesser General Public License for more details. | |
| You should have received a copy of the GNU Lesser General Public | |
| License along with this library; if not, write to the Free Software | |
| Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| *****************************************************************************/ | |
| #include "glui_internal_control.h" | |
| enum {rollout_height_pixels=GLUI_DEFAULT_CONTROL_HEIGHT + 7}; | |
| /****************************** GLUI_Rollout::GLUI_Rollout() **********/ | |
| GLUI_Rollout::GLUI_Rollout( GLUI_Node *parent, const char *name, | |
| int open, int type ) | |
| { | |
| common_init(); | |
| set_name( name ); | |
| user_id = -1; | |
| int_val = type; | |
| if ( NOT open ) { | |
| is_open = false; | |
| h = rollout_height_pixels; | |
| } | |
| parent->add_control( this ); | |
| } | |
| /****************************** GLUI_Rollout::open() **********/ | |
| void GLUI_Rollout::open( void ) | |
| { | |
| if ( NOT glui ) | |
| return; | |
| if ( is_open ) | |
| return; | |
| is_open = true; | |
| GLUI_DRAWINGSENTINAL_IDIOM | |
| /* Copy hidden children into our private list "collapsed_node" */ | |
| child_head = collapsed_node.child_head; | |
| child_tail = collapsed_node.child_tail; | |
| collapsed_node.child_head = NULL; | |
| collapsed_node.child_tail = NULL; | |
| if ( child_head != NULL ) { | |
| ((GLUI_Control*) child_head)->unhide_internal( true ); | |
| } | |
| glui->refresh(); | |
| } | |
| /****************************** GLUI_Rollout::close() **********/ | |
| void GLUI_Rollout::close( void ) | |
| { | |
| if ( NOT glui ) | |
| return; | |
| if ( NOT is_open ) | |
| return; | |
| is_open = false; | |
| GLUI_DRAWINGSENTINAL_IDIOM | |
| if ( child_head != NULL ) { | |
| ((GLUI_Control*) child_head)->hide_internal( true ); | |
| } | |
| /* Move all children into a private list of hidden children */ | |
| collapsed_node.child_head = first_child(); | |
| collapsed_node.child_tail = last_child(); | |
| child_head = NULL; | |
| child_tail = NULL; | |
| this->h = rollout_height_pixels; | |
| glui->refresh(); | |
| } | |
| /**************************** GLUI_Rollout::mouse_down_handler() **********/ | |
| int GLUI_Rollout::mouse_down_handler( int local_x, int local_y ) | |
| { | |
| if ( local_y - y_abs > rollout_height_pixels ) { | |
| initially_inside = currently_inside = false; | |
| return false; | |
| } | |
| currently_inside = true; | |
| initially_inside = true; | |
| redraw(); | |
| return false; | |
| } | |
| /**************************** GLUI_Rollout::mouse_held_down_handler() ****/ | |
| int GLUI_Rollout::mouse_held_down_handler( | |
| int local_x, int local_y, | |
| bool new_inside ) | |
| { | |
| if ( NOT initially_inside ) | |
| return false; | |
| if ( local_y - y_abs> rollout_height_pixels ) | |
| new_inside = false; | |
| if (new_inside != currently_inside) { | |
| currently_inside = new_inside; | |
| redraw(); | |
| } | |
| return false; | |
| } | |
| /**************************** GLUI_Rollout::mouse_down_handler() **********/ | |
| int GLUI_Rollout::mouse_up_handler( int local_x, int local_y, bool inside ) | |
| { | |
| if ( currently_inside ) { | |
| if ( is_open ) | |
| close(); | |
| else | |
| open(); | |
| } | |
| currently_inside = false; | |
| initially_inside = false; | |
| redraw(); | |
| return false; | |
| } | |
| /********************************* GLUI_Rollout::draw() ***********/ | |
| void GLUI_Rollout::draw( int x, int y ) | |
| { | |
| GLUI_DRAWINGSENTINAL_IDIOM | |
| int left, right, top, bottom; | |
| left = 5; | |
| right = w-left; | |
| top = 3; | |
| bottom = 3+16; | |
| if ( is_open ) | |
| draw_emboss_box( 0, w, top+3, h ); | |
| else | |
| draw_emboss_box( 0, w, top+3, h-7 ); | |
| glui->draw_raised_box( left, top, w-left*2, 16 ); | |
| if ( glui ) | |
| glColor3ub(glui->bkgd_color.r,glui->bkgd_color.g,glui->bkgd_color.b); | |
| glDisable( GL_CULL_FACE ); | |
| glBegin( GL_QUADS ); | |
| glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); | |
| glVertex2i( right-1, bottom-1 ); glVertex2i( left+1, bottom-1 ); | |
| glEnd(); | |
| draw_name( left+8, top+11 ); | |
| if ( active ) | |
| /*draw_active_box( left+4, left+string_width( name.c_str() )+12, */ | |
| draw_active_box( left+4, right-17, | |
| top+2, bottom-2 ); | |
| /** Draw '+' or '-' **/ | |
| glBegin( GL_LINES ); | |
| if ( is_open ) { | |
| if ( enabled ) glColor3f( 0.0, 0.0, 0.0 ); | |
| else glColor3f( 0.5, 0.5, 0.5 ); | |
| glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); | |
| glColor3f( 1.0, 1.0, 1.0 ); | |
| glVertex2i(right-14,1+(top+bottom)/2);glVertex2i(right-5,1+(top+bottom)/2); | |
| } | |
| else | |
| { | |
| glColor3f( 1.0, 1.0, 1.0 ); | |
| glVertex2i(right-9,top+3); glVertex2i(right-9,bottom-4); | |
| glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); | |
| if ( enabled ) glColor3f( 0.0, 0.0, 0.0 ); | |
| else glColor3f( 0.5, 0.5, 0.5 ); | |
| glVertex2i(right-14,-1+(top+bottom)/2); | |
| glVertex2i(right-5,-1+(top+bottom)/2); | |
| glVertex2i(right-10,top+3); | |
| glVertex2i(right-10,bottom-4); | |
| } | |
| glEnd(); | |
| glLineWidth( 1.0 ); | |
| if (currently_inside) {draw_pressed(); /* heavy black outline when pressed */ } | |
| } | |
| /***************************** GLUI_Rollout::update_size() **********/ | |
| void GLUI_Rollout::update_size( void ) | |
| { | |
| int text_size; | |
| if ( NOT glui ) | |
| return; | |
| text_size = string_width(name); | |
| if ( w < text_size + 36 ) | |
| w = text_size + 36; | |
| } | |
| /**************************** GLUI_Rollout::draw_pressed() ***********/ | |
| void GLUI_Rollout::draw_pressed( void ) | |
| { | |
| int left, right, top, bottom; | |
| left = 5; | |
| right = w-left; | |
| top = 3; | |
| bottom = 3+16; | |
| glColor3f( 0.0, 0.0, 0.0 ); | |
| glBegin( GL_LINE_LOOP ); | |
| glVertex2i( left, top ); glVertex2i( right, top ); | |
| glVertex2i( right, bottom ); glVertex2i( left,bottom ); | |
| glEnd(); | |
| glBegin( GL_LINE_LOOP ); | |
| glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); | |
| glVertex2i( right-1, bottom-1 ); glVertex2i( left+1,bottom-1 ); | |
| glEnd(); | |
| } |