| /**************************************************************************** | |
| GLUI User Interface Toolkit | |
| --------------------------- | |
| glui_button.cpp - GLUI_Button control class | |
| -------------------------------------------------- | |
| Copyright (c) 1998 Paul Rademacher | |
| WWW: http://sourceforge.net/projects/glui/ | |
| Forums: http://sourceforge.net/forum/?group_id=92496 | |
| This library is free software; you can redistribute it and/or | |
| modify it under the terms of the GNU Lesser General Public | |
| License as published by the Free Software Foundation; either | |
| version 2.1 of the License, or (at your option) any later version. | |
| This library is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| Lesser General Public License for more details. | |
| You should have received a copy of the GNU Lesser General Public | |
| License along with this library; if not, write to the Free Software | |
| Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| *****************************************************************************/ | |
| #include "glui_internal_control.h" | |
| /****************************** GLUI_Button::GLUI_Button() **********/ | |
| GLUI_Button::GLUI_Button( GLUI_Node *parent, const char *name, | |
| int id, GLUI_CB cb ) | |
| { | |
| common_init(); | |
| user_id = id; | |
| callback = cb; | |
| set_name( name ); | |
| currently_inside = false; | |
| parent->add_control( this ); | |
| } | |
| /****************************** GLUI_Button::mouse_down_handler() **********/ | |
| int GLUI_Button::mouse_down_handler( int local_x, int local_y ) | |
| { | |
| int_val = 1; /** A button always in unpressed before here, so | |
| now we invariably set it to 'depressed' **/ | |
| currently_inside = true; | |
| redraw(); | |
| return false; | |
| } | |
| /****************************** GLUI_Button::mouse_up_handler() **********/ | |
| int GLUI_Button::mouse_up_handler( int local_x, int local_y, bool inside ) | |
| { | |
| set_int_val( 0 ); /** A button always turns off after you press it **/ | |
| currently_inside = false; | |
| redraw(); | |
| if ( inside ) { | |
| /*** Invoke the user's callback ***/ | |
| execute_callback(); | |
| } | |
| return false; | |
| } | |
| /****************************** GLUI_Button::mouse_held_down_handler() ******/ | |
| int GLUI_Button::mouse_held_down_handler( int local_x, int local_y, | |
| bool new_inside) | |
| { | |
| if (new_inside != currently_inside) { | |
| currently_inside = new_inside; | |
| redraw(); | |
| } | |
| return false; | |
| } | |
| /****************************** GLUI_Button::key_handler() **********/ | |
| int GLUI_Button::key_handler( unsigned char key,int modifiers ) | |
| { | |
| return false; | |
| } | |
| /********************************************** GLUI_Button::draw() **********/ | |
| void GLUI_Button::draw( int x, int y ) | |
| { | |
| if (currently_inside) draw_pressed(); | |
| else { | |
| glui->draw_raised_box( 0, 0, w, h ); | |
| draw_text( 0 ); | |
| } | |
| } | |
| /************************************** GLUI_Button::draw_pressed() ******/ | |
| void GLUI_Button::draw_pressed( void ) | |
| { | |
| glColor3f( 0.0, 0.0, 0.0 ); | |
| draw_text( 1 ); | |
| glBegin( GL_LINE_LOOP ); | |
| glVertex2i( 0, 0 ); glVertex2i( w, 0 ); | |
| glVertex2i( w, h ); glVertex2i( 0, h ); | |
| glEnd(); | |
| glBegin( GL_LINE_LOOP ); | |
| glVertex2i( 1, 1 ); glVertex2i( w-1, 1 ); | |
| glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); | |
| glEnd(); | |
| } | |
| /**************************************** GLUI_Button::draw_text() **********/ | |
| void GLUI_Button::draw_text( int sunken ) | |
| { | |
| int string_width; | |
| glColor3ub( glui->bkgd_color.r, glui->bkgd_color.g, glui->bkgd_color.b ); | |
| glDisable( GL_CULL_FACE ); | |
| glBegin( GL_QUADS ); | |
| glVertex2i( 2, 2 ); glVertex2i( w-2, 2 ); | |
| glVertex2i( w-2, h-2 ); glVertex2i( 2, h-2 ); | |
| glEnd(); | |
| glColor3ub( 0,0,0 ); | |
| string_width = _glutBitmapWidthString( glui->font, | |
| this->name.c_str() ); | |
| if ( NOT sunken ) { | |
| draw_name( MAX((w-string_width),0)/2, 13); | |
| } | |
| else { | |
| draw_name( MAX((w-string_width),0)/2 + 1, 13 + 1); | |
| } | |
| if ( active ) { | |
| glEnable( GL_LINE_STIPPLE ); | |
| glLineStipple( 1, 0x5555 ); | |
| glColor3f( 0., 0., 0. ); | |
| glBegin( GL_LINE_LOOP ); | |
| glVertex2i( 3, 3 ); glVertex2i( w-3, 3 ); | |
| glVertex2i( w-3, h-3 ); glVertex2i( 3, h-3 ); | |
| glEnd(); | |
| glDisable( GL_LINE_STIPPLE ); | |
| } | |
| } | |
| /************************************** GLUI_Button::update_size() **********/ | |
| void GLUI_Button::update_size( void ) | |
| { | |
| int text_size; | |
| if ( NOT glui ) | |
| return; | |
| text_size = string_width( name ); | |
| if ( w < text_size + 16 ) | |
| w = text_size + 16 ; | |
| } |