| /********************************************************************** | |
| arcball.cpp | |
| -------------------------------------------------- | |
| GLUI User Interface Toolkit (LGPL) | |
| Copyright (c) 1998 Paul Rademacher | |
| Feb 1998, Paul Rademacher ([email protected]) | |
| Oct 2003, Nigel Stewart - GLUI Code Cleaning | |
| WWW: http://sourceforge.net/projects/glui/ | |
| Forums: http://sourceforge.net/forum/?group_id=92496 | |
| This library is free software; you can redistribute it and/or | |
| modify it under the terms of the GNU Lesser General Public | |
| License as published by the Free Software Foundation; either | |
| version 2.1 of the License, or (at your option) any later version. | |
| This library is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| Lesser General Public License for more details. | |
| You should have received a copy of the GNU Lesser General Public | |
| License along with this library; if not, write to the Free Software | |
| Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| **********************************************************************/ | |
| #include "arcball.h" | |
| #include <cstdio> | |
| /**************************************** Arcball::Arcball() ****/ | |
| /* Default (void) constructor for Arcball */ | |
| Arcball::Arcball() | |
| { | |
| rot_ptr = &rot; | |
| init(); | |
| } | |
| /**************************************** Arcball::Arcball() ****/ | |
| /* Takes as argument a mat4 to use instead of the internal rot */ | |
| Arcball::Arcball(mat4 *mtx) | |
| { | |
| rot_ptr = mtx; | |
| } | |
| /**************************************** Arcball::Arcball() ****/ | |
| /* A constructor that accepts the screen center and arcball radius*/ | |
| Arcball::Arcball(const vec2 &_center, float _radius) | |
| { | |
| rot_ptr = &rot; | |
| init(); | |
| set_params(_center, _radius); | |
| } | |
| /************************************** Arcball::set_params() ****/ | |
| void Arcball::set_params(const vec2 &_center, float _radius) | |
| { | |
| center = _center; | |
| radius = _radius; | |
| } | |
| /*************************************** Arcball::init() **********/ | |
| void Arcball::init() | |
| { | |
| center.set( 0.0, 0.0 ); | |
| radius = 1.0; | |
| q_now = quat_identity(); | |
| *rot_ptr = identity3D(); | |
| q_increment = quat_identity(); | |
| rot_increment = identity3D(); | |
| is_mouse_down = false; | |
| is_spinning = false; | |
| damp_factor = 0.0; | |
| zero_increment = true; | |
| } | |
| /*********************************** Arcball::mouse_to_sphere() ****/ | |
| vec3 Arcball::mouse_to_sphere(const vec2 &p) | |
| { | |
| float mag; | |
| vec2 v2 = (p - center) / radius; | |
| vec3 v3( v2[0], v2[1], 0.0 ); | |
| mag = v2*v2; | |
| if ( mag > 1.0 ) | |
| v3.normalize(); | |
| else | |
| v3[VZ] = (float) sqrt( 1.0 - mag ); | |
| /* Now we add constraints - X takes precedence over Y */ | |
| if ( constraint_x ) | |
| { | |
| v3 = constrain_vector( v3, vec3( 1.0, 0.0, 0.0 )); | |
| } | |
| else if ( constraint_y ) | |
| { | |
| v3 = constrain_vector( v3, vec3( 0.0, 1.0, 0.0 )); | |
| } | |
| return v3; | |
| } | |
| /************************************ Arcball::constrain_vector() ****/ | |
| vec3 Arcball::constrain_vector(const vec3 &vector, const vec3 &axis) | |
| { | |
| return (vector-(vector*axis)*axis).normalize(); | |
| } | |
| /************************************ Arcball::mouse_down() **********/ | |
| void Arcball::mouse_down(int x, int y) | |
| { | |
| down_pt.set( (float)x, (float) y ); | |
| is_mouse_down = true; | |
| q_increment = quat_identity(); | |
| rot_increment = identity3D(); | |
| zero_increment = true; | |
| } | |
| /************************************ Arcball::mouse_up() **********/ | |
| void Arcball::mouse_up() | |
| { | |
| q_now = q_drag * q_now; | |
| is_mouse_down = false; | |
| } | |
| /********************************** Arcball::mouse_motion() **********/ | |
| void Arcball::mouse_motion(int x, int y, int shift, int ctrl, int alt) | |
| { | |
| /* Set the X constraint if CONTROL key is pressed, Y if ALT key */ | |
| set_constraints( ctrl != 0, alt != 0 ); | |
| vec2 new_pt( (float)x, (float) y ); | |
| vec3 v0 = mouse_to_sphere( down_pt ); | |
| vec3 v1 = mouse_to_sphere( new_pt ); | |
| vec3 cross = v0^v1; | |
| q_drag.set( cross, v0 * v1 ); | |
| // *rot_ptr = (q_drag * q_now).to_mat4(); | |
| mat4 temp = q_drag.to_mat4(); | |
| *rot_ptr = *rot_ptr * temp; | |
| down_pt = new_pt; | |
| /* We keep a copy of the current incremental rotation (= q_drag) */ | |
| q_increment = q_drag; | |
| rot_increment = q_increment.to_mat4(); | |
| set_constraints(false, false); | |
| if ( q_increment.s < .999999 ) | |
| { | |
| is_spinning = true; | |
| zero_increment = false; | |
| } | |
| else | |
| { | |
| is_spinning = false; | |
| zero_increment = true; | |
| } | |
| } | |
| /********************************** Arcball::mouse_motion() **********/ | |
| void Arcball::mouse_motion(int x, int y) | |
| { | |
| mouse_motion(x, y, 0, 0, 0); | |
| } | |
| /***************************** Arcball::set_constraints() **********/ | |
| void Arcball::set_constraints(bool _constraint_x, bool _constraint_y) | |
| { | |
| constraint_x = _constraint_x; | |
| constraint_y = _constraint_y; | |
| } | |
| /***************************** Arcball::idle() *********************/ | |
| void Arcball::idle() | |
| { | |
| if (is_mouse_down) | |
| { | |
| is_spinning = false; | |
| zero_increment = true; | |
| } | |
| if (damp_factor < 1.0f) | |
| q_increment.scale_angle(1.0f - damp_factor); | |
| rot_increment = q_increment.to_mat4(); | |
| if (q_increment.s >= .999999f) | |
| { | |
| is_spinning = false; | |
| zero_increment = true; | |
| } | |
| } | |
| /************************ Arcball::set_damping() *********************/ | |
| void Arcball::set_damping(float d) | |
| { | |
| damp_factor = d; | |
| } | |