| /* | |
| * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org | |
| * | |
| * This software is provided 'as-is', without any express or implied | |
| * warranty. In no event will the authors be held liable for any damages | |
| * arising from the use of this software. | |
| * Permission is granted to anyone to use this software for any purpose, | |
| * including commercial applications, and to alter it and redistribute it | |
| * freely, subject to the following restrictions: | |
| * 1. The origin of this software must not be misrepresented; you must not | |
| * claim that you wrote the original software. If you use this software | |
| * in a product, an acknowledgment in the product documentation would be | |
| * appreciated but is not required. | |
| * 2. Altered source versions must be plainly marked as such, and must not be | |
| * misrepresented as being the original software. | |
| * 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| #ifndef B2_TIME_STEP_H | |
| #define B2_TIME_STEP_H | |
| #include <Box2D/Common/b2Math.h> | |
| /// Profiling data. Times are in milliseconds. | |
| struct b2Profile | |
| { | |
| float32 step; | |
| float32 collide; | |
| float32 solve; | |
| float32 solveInit; | |
| float32 solveVelocity; | |
| float32 solvePosition; | |
| float32 broadphase; | |
| float32 solveTOI; | |
| }; | |
| /// This is an internal structure. | |
| struct b2TimeStep | |
| { | |
| float32 dt; // time step | |
| float32 inv_dt; // inverse time step (0 if dt == 0). | |
| float32 dtRatio; // dt * inv_dt0 | |
| int32 velocityIterations; | |
| int32 positionIterations; | |
| bool warmStarting; | |
| }; | |
| /// This is an internal structure. | |
| struct b2Position | |
| { | |
| b2Vec2 c; | |
| float32 a; | |
| }; | |
| /// This is an internal structure. | |
| struct b2Velocity | |
| { | |
| b2Vec2 v; | |
| float32 w; | |
| }; | |
| /// Solver Data | |
| struct b2SolverData | |
| { | |
| b2TimeStep step; | |
| b2Position* positions; | |
| b2Velocity* velocities; | |
| }; | |
| #endif |