| /* | |
| * Copyright (c) 2007-2009 Erin Catto http://www.box2d.org | |
| * | |
| * This software is provided 'as-is', without any express or implied | |
| * warranty. In no event will the authors be held liable for any damages | |
| * arising from the use of this software. | |
| * Permission is granted to anyone to use this software for any purpose, | |
| * including commercial applications, and to alter it and redistribute it | |
| * freely, subject to the following restrictions: | |
| * 1. The origin of this software must not be misrepresented; you must not | |
| * claim that you wrote the original software. If you use this software | |
| * in a product, an acknowledgment in the product documentation would be | |
| * appreciated but is not required. | |
| * 2. Altered source versions must be plainly marked as such, and must not be | |
| * misrepresented as being the original software. | |
| * 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| #include <Box2D/Collision/b2Collision.h> | |
| #include <Box2D/Collision/b2Distance.h> | |
| #include <Box2D/Collision/b2TimeOfImpact.h> | |
| #include <Box2D/Collision/Shapes/b2CircleShape.h> | |
| #include <Box2D/Collision/Shapes/b2PolygonShape.h> | |
| #include <cstdio> | |
| using namespace std; | |
| int32 b2_toiCalls, b2_toiIters, b2_toiMaxIters; | |
| int32 b2_toiRootIters, b2_toiMaxRootIters; | |
| struct b2SeparationFunction | |
| { | |
| enum Type | |
| { | |
| e_points, | |
| e_faceA, | |
| e_faceB | |
| }; | |
| // TODO_ERIN might not need to return the separation | |
| float32 Initialize(const b2SimplexCache* cache, | |
| const b2DistanceProxy* proxyA, const b2Sweep& sweepA, | |
| const b2DistanceProxy* proxyB, const b2Sweep& sweepB, | |
| float32 t1) | |
| { | |
| m_proxyA = proxyA; | |
| m_proxyB = proxyB; | |
| int32 count = cache->count; | |
| b2Assert(0 < count && count < 3); | |
| m_sweepA = sweepA; | |
| m_sweepB = sweepB; | |
| b2Transform xfA, xfB; | |
| m_sweepA.GetTransform(&xfA, t1); | |
| m_sweepB.GetTransform(&xfB, t1); | |
| if (count == 1) | |
| { | |
| m_type = e_points; | |
| b2Vec2 localPointA = m_proxyA->GetVertex(cache->indexA[0]); | |
| b2Vec2 localPointB = m_proxyB->GetVertex(cache->indexB[0]); | |
| b2Vec2 pointA = b2Mul(xfA, localPointA); | |
| b2Vec2 pointB = b2Mul(xfB, localPointB); | |
| m_axis = pointB - pointA; | |
| float32 s = m_axis.Normalize(); | |
| return s; | |
| } | |
| else if (cache->indexA[0] == cache->indexA[1]) | |
| { | |
| // Two points on B and one on A. | |
| m_type = e_faceB; | |
| b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]); | |
| b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]); | |
| m_axis = b2Cross(localPointB2 - localPointB1, 1.0f); | |
| m_axis.Normalize(); | |
| b2Vec2 normal = b2Mul(xfB.q, m_axis); | |
| m_localPoint = 0.5f * (localPointB1 + localPointB2); | |
| b2Vec2 pointB = b2Mul(xfB, m_localPoint); | |
| b2Vec2 localPointA = proxyA->GetVertex(cache->indexA[0]); | |
| b2Vec2 pointA = b2Mul(xfA, localPointA); | |
| float32 s = b2Dot(pointA - pointB, normal); | |
| if (s < 0.0f) | |
| { | |
| m_axis = -m_axis; | |
| s = -s; | |
| } | |
| return s; | |
| } | |
| else | |
| { | |
| // Two points on A and one or two points on B. | |
| m_type = e_faceA; | |
| b2Vec2 localPointA1 = m_proxyA->GetVertex(cache->indexA[0]); | |
| b2Vec2 localPointA2 = m_proxyA->GetVertex(cache->indexA[1]); | |
| m_axis = b2Cross(localPointA2 - localPointA1, 1.0f); | |
| m_axis.Normalize(); | |
| b2Vec2 normal = b2Mul(xfA.q, m_axis); | |
| m_localPoint = 0.5f * (localPointA1 + localPointA2); | |
| b2Vec2 pointA = b2Mul(xfA, m_localPoint); | |
| b2Vec2 localPointB = m_proxyB->GetVertex(cache->indexB[0]); | |
| b2Vec2 pointB = b2Mul(xfB, localPointB); | |
| float32 s = b2Dot(pointB - pointA, normal); | |
| if (s < 0.0f) | |
| { | |
| m_axis = -m_axis; | |
| s = -s; | |
| } | |
| return s; | |
| } | |
| } | |
| float32 FindMinSeparation(int32* indexA, int32* indexB, float32 t) const | |
| { | |
| b2Transform xfA, xfB; | |
| m_sweepA.GetTransform(&xfA, t); | |
| m_sweepB.GetTransform(&xfB, t); | |
| switch (m_type) | |
| { | |
| case e_points: | |
| { | |
| b2Vec2 axisA = b2MulT(xfA.q, m_axis); | |
| b2Vec2 axisB = b2MulT(xfB.q, -m_axis); | |
| *indexA = m_proxyA->GetSupport(axisA); | |
| *indexB = m_proxyB->GetSupport(axisB); | |
| b2Vec2 localPointA = m_proxyA->GetVertex(*indexA); | |
| b2Vec2 localPointB = m_proxyB->GetVertex(*indexB); | |
| b2Vec2 pointA = b2Mul(xfA, localPointA); | |
| b2Vec2 pointB = b2Mul(xfB, localPointB); | |
| float32 separation = b2Dot(pointB - pointA, m_axis); | |
| return separation; | |
| } | |
| case e_faceA: | |
| { | |
| b2Vec2 normal = b2Mul(xfA.q, m_axis); | |
| b2Vec2 pointA = b2Mul(xfA, m_localPoint); | |
| b2Vec2 axisB = b2MulT(xfB.q, -normal); | |
| *indexA = -1; | |
| *indexB = m_proxyB->GetSupport(axisB); | |
| b2Vec2 localPointB = m_proxyB->GetVertex(*indexB); | |
| b2Vec2 pointB = b2Mul(xfB, localPointB); | |
| float32 separation = b2Dot(pointB - pointA, normal); | |
| return separation; | |
| } | |
| case e_faceB: | |
| { | |
| b2Vec2 normal = b2Mul(xfB.q, m_axis); | |
| b2Vec2 pointB = b2Mul(xfB, m_localPoint); | |
| b2Vec2 axisA = b2MulT(xfA.q, -normal); | |
| *indexB = -1; | |
| *indexA = m_proxyA->GetSupport(axisA); | |
| b2Vec2 localPointA = m_proxyA->GetVertex(*indexA); | |
| b2Vec2 pointA = b2Mul(xfA, localPointA); | |
| float32 separation = b2Dot(pointA - pointB, normal); | |
| return separation; | |
| } | |
| default: | |
| b2Assert(false); | |
| *indexA = -1; | |
| *indexB = -1; | |
| return 0.0f; | |
| } | |
| } | |
| float32 Evaluate(int32 indexA, int32 indexB, float32 t) const | |
| { | |
| b2Transform xfA, xfB; | |
| m_sweepA.GetTransform(&xfA, t); | |
| m_sweepB.GetTransform(&xfB, t); | |
| switch (m_type) | |
| { | |
| case e_points: | |
| { | |
| b2Vec2 axisA = b2MulT(xfA.q, m_axis); | |
| b2Vec2 axisB = b2MulT(xfB.q, -m_axis); | |
| b2Vec2 localPointA = m_proxyA->GetVertex(indexA); | |
| b2Vec2 localPointB = m_proxyB->GetVertex(indexB); | |
| b2Vec2 pointA = b2Mul(xfA, localPointA); | |
| b2Vec2 pointB = b2Mul(xfB, localPointB); | |
| float32 separation = b2Dot(pointB - pointA, m_axis); | |
| return separation; | |
| } | |
| case e_faceA: | |
| { | |
| b2Vec2 normal = b2Mul(xfA.q, m_axis); | |
| b2Vec2 pointA = b2Mul(xfA, m_localPoint); | |
| b2Vec2 axisB = b2MulT(xfB.q, -normal); | |
| b2Vec2 localPointB = m_proxyB->GetVertex(indexB); | |
| b2Vec2 pointB = b2Mul(xfB, localPointB); | |
| float32 separation = b2Dot(pointB - pointA, normal); | |
| return separation; | |
| } | |
| case e_faceB: | |
| { | |
| b2Vec2 normal = b2Mul(xfB.q, m_axis); | |
| b2Vec2 pointB = b2Mul(xfB, m_localPoint); | |
| b2Vec2 axisA = b2MulT(xfA.q, -normal); | |
| b2Vec2 localPointA = m_proxyA->GetVertex(indexA); | |
| b2Vec2 pointA = b2Mul(xfA, localPointA); | |
| float32 separation = b2Dot(pointA - pointB, normal); | |
| return separation; | |
| } | |
| default: | |
| b2Assert(false); | |
| return 0.0f; | |
| } | |
| } | |
| const b2DistanceProxy* m_proxyA; | |
| const b2DistanceProxy* m_proxyB; | |
| b2Sweep m_sweepA, m_sweepB; | |
| Type m_type; | |
| b2Vec2 m_localPoint; | |
| b2Vec2 m_axis; | |
| }; | |
| // CCD via the local separating axis method. This seeks progression | |
| // by computing the largest time at which separation is maintained. | |
| void b2TimeOfImpact(b2TOIOutput* output, const b2TOIInput* input) | |
| { | |
| ++b2_toiCalls; | |
| output->state = b2TOIOutput::e_unknown; | |
| output->t = input->tMax; | |
| const b2DistanceProxy* proxyA = &input->proxyA; | |
| const b2DistanceProxy* proxyB = &input->proxyB; | |
| b2Sweep sweepA = input->sweepA; | |
| b2Sweep sweepB = input->sweepB; | |
| // Large rotations can make the root finder fail, so we normalize the | |
| // sweep angles. | |
| sweepA.Normalize(); | |
| sweepB.Normalize(); | |
| float32 tMax = input->tMax; | |
| float32 totalRadius = proxyA->m_radius + proxyB->m_radius; | |
| float32 target = b2Max(b2_linearSlop, totalRadius - 3.0f * b2_linearSlop); | |
| float32 tolerance = 0.25f * b2_linearSlop; | |
| b2Assert(target > tolerance); | |
| float32 t1 = 0.0f; | |
| const int32 k_maxIterations = 20; // TODO_ERIN b2Settings | |
| int32 iter = 0; | |
| // Prepare input for distance query. | |
| b2SimplexCache cache; | |
| cache.count = 0; | |
| b2DistanceInput distanceInput; | |
| distanceInput.proxyA = input->proxyA; | |
| distanceInput.proxyB = input->proxyB; | |
| distanceInput.useRadii = false; | |
| // The outer loop progressively attempts to compute new separating axes. | |
| // This loop terminates when an axis is repeated (no progress is made). | |
| for(;;) | |
| { | |
| b2Transform xfA, xfB; | |
| sweepA.GetTransform(&xfA, t1); | |
| sweepB.GetTransform(&xfB, t1); | |
| // Get the distance between shapes. We can also use the results | |
| // to get a separating axis. | |
| distanceInput.transformA = xfA; | |
| distanceInput.transformB = xfB; | |
| b2DistanceOutput distanceOutput; | |
| b2Distance(&distanceOutput, &cache, &distanceInput); | |
| // If the shapes are overlapped, we give up on continuous collision. | |
| if (distanceOutput.distance <= 0.0f) | |
| { | |
| // Failure! | |
| output->state = b2TOIOutput::e_overlapped; | |
| output->t = 0.0f; | |
| break; | |
| } | |
| if (distanceOutput.distance < target + tolerance) | |
| { | |
| // Victory! | |
| output->state = b2TOIOutput::e_touching; | |
| output->t = t1; | |
| break; | |
| } | |
| // Initialize the separating axis. | |
| b2SeparationFunction fcn; | |
| fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB, t1); | |
| #if 0 | |
| // Dump the curve seen by the root finder | |
| { | |
| const int32 N = 100; | |
| float32 dx = 1.0f / N; | |
| float32 xs[N+1]; | |
| float32 fs[N+1]; | |
| float32 x = 0.0f; | |
| for (int32 i = 0; i <= N; ++i) | |
| { | |
| sweepA.GetTransform(&xfA, x); | |
| sweepB.GetTransform(&xfB, x); | |
| float32 f = fcn.Evaluate(xfA, xfB) - target; | |
| printf("%g %g\n", x, f); | |
| xs[i] = x; | |
| fs[i] = f; | |
| x += dx; | |
| } | |
| } | |
| #endif | |
| // Compute the TOI on the separating axis. We do this by successively | |
| // resolving the deepest point. This loop is bounded by the number of vertices. | |
| bool done = false; | |
| float32 t2 = tMax; | |
| int32 pushBackIter = 0; | |
| for (;;) | |
| { | |
| // Find the deepest point at t2. Store the witness point indices. | |
| int32 indexA, indexB; | |
| float32 s2 = fcn.FindMinSeparation(&indexA, &indexB, t2); | |
| // Is the final configuration separated? | |
| if (s2 > target + tolerance) | |
| { | |
| // Victory! | |
| output->state = b2TOIOutput::e_separated; | |
| output->t = tMax; | |
| done = true; | |
| break; | |
| } | |
| // Has the separation reached tolerance? | |
| if (s2 > target - tolerance) | |
| { | |
| // Advance the sweeps | |
| t1 = t2; | |
| break; | |
| } | |
| // Compute the initial separation of the witness points. | |
| float32 s1 = fcn.Evaluate(indexA, indexB, t1); | |
| // Check for initial overlap. This might happen if the root finder | |
| // runs out of iterations. | |
| if (s1 < target - tolerance) | |
| { | |
| output->state = b2TOIOutput::e_failed; | |
| output->t = t1; | |
| done = true; | |
| break; | |
| } | |
| // Check for touching | |
| if (s1 <= target + tolerance) | |
| { | |
| // Victory! t1 should hold the TOI (could be 0.0). | |
| output->state = b2TOIOutput::e_touching; | |
| output->t = t1; | |
| done = true; | |
| break; | |
| } | |
| // Compute 1D root of: f(x) - target = 0 | |
| int32 rootIterCount = 0; | |
| float32 a1 = t1, a2 = t2; | |
| for (;;) | |
| { | |
| // Use a mix of the secant rule and bisection. | |
| float32 t; | |
| if (rootIterCount & 1) | |
| { | |
| // Secant rule to improve convergence. | |
| t = a1 + (target - s1) * (a2 - a1) / (s2 - s1); | |
| } | |
| else | |
| { | |
| // Bisection to guarantee progress. | |
| t = 0.5f * (a1 + a2); | |
| } | |
| float32 s = fcn.Evaluate(indexA, indexB, t); | |
| if (b2Abs(s - target) < tolerance) | |
| { | |
| // t2 holds a tentative value for t1 | |
| t2 = t; | |
| break; | |
| } | |
| // Ensure we continue to bracket the root. | |
| if (s > target) | |
| { | |
| a1 = t; | |
| s1 = s; | |
| } | |
| else | |
| { | |
| a2 = t; | |
| s2 = s; | |
| } | |
| ++rootIterCount; | |
| ++b2_toiRootIters; | |
| if (rootIterCount == 50) | |
| { | |
| break; | |
| } | |
| } | |
| b2_toiMaxRootIters = b2Max(b2_toiMaxRootIters, rootIterCount); | |
| ++pushBackIter; | |
| if (pushBackIter == b2_maxPolygonVertices) | |
| { | |
| break; | |
| } | |
| } | |
| ++iter; | |
| ++b2_toiIters; | |
| if (done) | |
| { | |
| break; | |
| } | |
| if (iter == k_maxIterations) | |
| { | |
| // Root finder got stuck. Semi-victory. | |
| output->state = b2TOIOutput::e_failed; | |
| output->t = t1; | |
| break; | |
| } | |
| } | |
| b2_toiMaxIters = b2Max(b2_toiMaxIters, iter); | |
| } |