| /* | |
| * Copyright (c) 2009 Erin Catto http://www.box2d.org | |
| * | |
| * This software is provided 'as-is', without any express or implied | |
| * warranty. In no event will the authors be held liable for any damages | |
| * arising from the use of this software. | |
| * Permission is granted to anyone to use this software for any purpose, | |
| * including commercial applications, and to alter it and redistribute it | |
| * freely, subject to the following restrictions: | |
| * 1. The origin of this software must not be misrepresented; you must not | |
| * claim that you wrote the original software. If you use this software | |
| * in a product, an acknowledgment in the product documentation would be | |
| * appreciated but is not required. | |
| * 2. Altered source versions must be plainly marked as such, and must not be | |
| * misrepresented as being the original software. | |
| * 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| #include <Box2D/Collision/b2DynamicTree.h> | |
| #include <cstring> | |
| #include <cfloat> | |
| using namespace std; | |
| b2DynamicTree::b2DynamicTree() | |
| { | |
| m_root = b2_nullNode; | |
| m_nodeCapacity = 16; | |
| m_nodeCount = 0; | |
| m_nodes = (b2TreeNode*)b2Alloc(m_nodeCapacity * sizeof(b2TreeNode)); | |
| memset(m_nodes, 0, m_nodeCapacity * sizeof(b2TreeNode)); | |
| // Build a linked list for the free list. | |
| for (int32 i = 0; i < m_nodeCapacity - 1; ++i) | |
| { | |
| m_nodes[i].next = i + 1; | |
| m_nodes[i].height = -1; | |
| } | |
| m_nodes[m_nodeCapacity-1].next = b2_nullNode; | |
| m_nodes[m_nodeCapacity-1].height = -1; | |
| m_freeList = 0; | |
| m_path = 0; | |
| m_insertionCount = 0; | |
| } | |
| b2DynamicTree::~b2DynamicTree() | |
| { | |
| // This frees the entire tree in one shot. | |
| b2Free(m_nodes); | |
| } | |
| // Allocate a node from the pool. Grow the pool if necessary. | |
| int32 b2DynamicTree::AllocateNode() | |
| { | |
| // Expand the node pool as needed. | |
| if (m_freeList == b2_nullNode) | |
| { | |
| b2Assert(m_nodeCount == m_nodeCapacity); | |
| // The free list is empty. Rebuild a bigger pool. | |
| b2TreeNode* oldNodes = m_nodes; | |
| m_nodeCapacity *= 2; | |
| m_nodes = (b2TreeNode*)b2Alloc(m_nodeCapacity * sizeof(b2TreeNode)); | |
| memcpy(m_nodes, oldNodes, m_nodeCount * sizeof(b2TreeNode)); | |
| b2Free(oldNodes); | |
| // Build a linked list for the free list. The parent | |
| // pointer becomes the "next" pointer. | |
| for (int32 i = m_nodeCount; i < m_nodeCapacity - 1; ++i) | |
| { | |
| m_nodes[i].next = i + 1; | |
| m_nodes[i].height = -1; | |
| } | |
| m_nodes[m_nodeCapacity-1].next = b2_nullNode; | |
| m_nodes[m_nodeCapacity-1].height = -1; | |
| m_freeList = m_nodeCount; | |
| } | |
| // Peel a node off the free list. | |
| int32 nodeId = m_freeList; | |
| m_freeList = m_nodes[nodeId].next; | |
| m_nodes[nodeId].parent = b2_nullNode; | |
| m_nodes[nodeId].child1 = b2_nullNode; | |
| m_nodes[nodeId].child2 = b2_nullNode; | |
| m_nodes[nodeId].height = 0; | |
| m_nodes[nodeId].userData = NULL; | |
| ++m_nodeCount; | |
| return nodeId; | |
| } | |
| // Return a node to the pool. | |
| void b2DynamicTree::FreeNode(int32 nodeId) | |
| { | |
| b2Assert(0 <= nodeId && nodeId < m_nodeCapacity); | |
| b2Assert(0 < m_nodeCount); | |
| m_nodes[nodeId].next = m_freeList; | |
| m_nodes[nodeId].height = -1; | |
| m_freeList = nodeId; | |
| --m_nodeCount; | |
| } | |
| // Create a proxy in the tree as a leaf node. We return the index | |
| // of the node instead of a pointer so that we can grow | |
| // the node pool. | |
| int32 b2DynamicTree::CreateProxy(const b2AABB& aabb, void* userData) | |
| { | |
| int32 proxyId = AllocateNode(); | |
| // Fatten the aabb. | |
| b2Vec2 r(b2_aabbExtension, b2_aabbExtension); | |
| m_nodes[proxyId].aabb.lowerBound = aabb.lowerBound - r; | |
| m_nodes[proxyId].aabb.upperBound = aabb.upperBound + r; | |
| m_nodes[proxyId].userData = userData; | |
| m_nodes[proxyId].height = 0; | |
| InsertLeaf(proxyId); | |
| return proxyId; | |
| } | |
| void b2DynamicTree::DestroyProxy(int32 proxyId) | |
| { | |
| b2Assert(0 <= proxyId && proxyId < m_nodeCapacity); | |
| b2Assert(m_nodes[proxyId].IsLeaf()); | |
| RemoveLeaf(proxyId); | |
| FreeNode(proxyId); | |
| } | |
| bool b2DynamicTree::MoveProxy(int32 proxyId, const b2AABB& aabb, const b2Vec2& displacement) | |
| { | |
| b2Assert(0 <= proxyId && proxyId < m_nodeCapacity); | |
| b2Assert(m_nodes[proxyId].IsLeaf()); | |
| if (m_nodes[proxyId].aabb.Contains(aabb)) | |
| { | |
| return false; | |
| } | |
| RemoveLeaf(proxyId); | |
| // Extend AABB. | |
| b2AABB b = aabb; | |
| b2Vec2 r(b2_aabbExtension, b2_aabbExtension); | |
| b.lowerBound = b.lowerBound - r; | |
| b.upperBound = b.upperBound + r; | |
| // Predict AABB displacement. | |
| b2Vec2 d = b2_aabbMultiplier * displacement; | |
| if (d.x < 0.0f) | |
| { | |
| b.lowerBound.x += d.x; | |
| } | |
| else | |
| { | |
| b.upperBound.x += d.x; | |
| } | |
| if (d.y < 0.0f) | |
| { | |
| b.lowerBound.y += d.y; | |
| } | |
| else | |
| { | |
| b.upperBound.y += d.y; | |
| } | |
| m_nodes[proxyId].aabb = b; | |
| InsertLeaf(proxyId); | |
| return true; | |
| } | |
| void b2DynamicTree::InsertLeaf(int32 leaf) | |
| { | |
| ++m_insertionCount; | |
| if (m_root == b2_nullNode) | |
| { | |
| m_root = leaf; | |
| m_nodes[m_root].parent = b2_nullNode; | |
| return; | |
| } | |
| // Find the best sibling for this node | |
| b2AABB leafAABB = m_nodes[leaf].aabb; | |
| int32 index = m_root; | |
| while (m_nodes[index].IsLeaf() == false) | |
| { | |
| int32 child1 = m_nodes[index].child1; | |
| int32 child2 = m_nodes[index].child2; | |
| float32 area = m_nodes[index].aabb.GetPerimeter(); | |
| b2AABB combinedAABB; | |
| combinedAABB.Combine(m_nodes[index].aabb, leafAABB); | |
| float32 combinedArea = combinedAABB.GetPerimeter(); | |
| // Cost of creating a new parent for this node and the new leaf | |
| float32 cost = 2.0f * combinedArea; | |
| // Minimum cost of pushing the leaf further down the tree | |
| float32 inheritanceCost = 2.0f * (combinedArea - area); | |
| // Cost of descending into child1 | |
| float32 cost1; | |
| if (m_nodes[child1].IsLeaf()) | |
| { | |
| b2AABB aabb; | |
| aabb.Combine(leafAABB, m_nodes[child1].aabb); | |
| cost1 = aabb.GetPerimeter() + inheritanceCost; | |
| } | |
| else | |
| { | |
| b2AABB aabb; | |
| aabb.Combine(leafAABB, m_nodes[child1].aabb); | |
| float32 oldArea = m_nodes[child1].aabb.GetPerimeter(); | |
| float32 newArea = aabb.GetPerimeter(); | |
| cost1 = (newArea - oldArea) + inheritanceCost; | |
| } | |
| // Cost of descending into child2 | |
| float32 cost2; | |
| if (m_nodes[child2].IsLeaf()) | |
| { | |
| b2AABB aabb; | |
| aabb.Combine(leafAABB, m_nodes[child2].aabb); | |
| cost2 = aabb.GetPerimeter() + inheritanceCost; | |
| } | |
| else | |
| { | |
| b2AABB aabb; | |
| aabb.Combine(leafAABB, m_nodes[child2].aabb); | |
| float32 oldArea = m_nodes[child2].aabb.GetPerimeter(); | |
| float32 newArea = aabb.GetPerimeter(); | |
| cost2 = newArea - oldArea + inheritanceCost; | |
| } | |
| // Descend according to the minimum cost. | |
| if (cost < cost1 && cost < cost2) | |
| { | |
| break; | |
| } | |
| // Descend | |
| if (cost1 < cost2) | |
| { | |
| index = child1; | |
| } | |
| else | |
| { | |
| index = child2; | |
| } | |
| } | |
| int32 sibling = index; | |
| // Create a new parent. | |
| int32 oldParent = m_nodes[sibling].parent; | |
| int32 newParent = AllocateNode(); | |
| m_nodes[newParent].parent = oldParent; | |
| m_nodes[newParent].userData = NULL; | |
| m_nodes[newParent].aabb.Combine(leafAABB, m_nodes[sibling].aabb); | |
| m_nodes[newParent].height = m_nodes[sibling].height + 1; | |
| if (oldParent != b2_nullNode) | |
| { | |
| // The sibling was not the root. | |
| if (m_nodes[oldParent].child1 == sibling) | |
| { | |
| m_nodes[oldParent].child1 = newParent; | |
| } | |
| else | |
| { | |
| m_nodes[oldParent].child2 = newParent; | |
| } | |
| m_nodes[newParent].child1 = sibling; | |
| m_nodes[newParent].child2 = leaf; | |
| m_nodes[sibling].parent = newParent; | |
| m_nodes[leaf].parent = newParent; | |
| } | |
| else | |
| { | |
| // The sibling was the root. | |
| m_nodes[newParent].child1 = sibling; | |
| m_nodes[newParent].child2 = leaf; | |
| m_nodes[sibling].parent = newParent; | |
| m_nodes[leaf].parent = newParent; | |
| m_root = newParent; | |
| } | |
| // Walk back up the tree fixing heights and AABBs | |
| index = m_nodes[leaf].parent; | |
| while (index != b2_nullNode) | |
| { | |
| index = Balance(index); | |
| int32 child1 = m_nodes[index].child1; | |
| int32 child2 = m_nodes[index].child2; | |
| b2Assert(child1 != b2_nullNode); | |
| b2Assert(child2 != b2_nullNode); | |
| m_nodes[index].height = 1 + b2Max(m_nodes[child1].height, m_nodes[child2].height); | |
| m_nodes[index].aabb.Combine(m_nodes[child1].aabb, m_nodes[child2].aabb); | |
| index = m_nodes[index].parent; | |
| } | |
| //Validate(); | |
| } | |
| void b2DynamicTree::RemoveLeaf(int32 leaf) | |
| { | |
| if (leaf == m_root) | |
| { | |
| m_root = b2_nullNode; | |
| return; | |
| } | |
| int32 parent = m_nodes[leaf].parent; | |
| int32 grandParent = m_nodes[parent].parent; | |
| int32 sibling; | |
| if (m_nodes[parent].child1 == leaf) | |
| { | |
| sibling = m_nodes[parent].child2; | |
| } | |
| else | |
| { | |
| sibling = m_nodes[parent].child1; | |
| } | |
| if (grandParent != b2_nullNode) | |
| { | |
| // Destroy parent and connect sibling to grandParent. | |
| if (m_nodes[grandParent].child1 == parent) | |
| { | |
| m_nodes[grandParent].child1 = sibling; | |
| } | |
| else | |
| { | |
| m_nodes[grandParent].child2 = sibling; | |
| } | |
| m_nodes[sibling].parent = grandParent; | |
| FreeNode(parent); | |
| // Adjust ancestor bounds. | |
| int32 index = grandParent; | |
| while (index != b2_nullNode) | |
| { | |
| index = Balance(index); | |
| int32 child1 = m_nodes[index].child1; | |
| int32 child2 = m_nodes[index].child2; | |
| m_nodes[index].aabb.Combine(m_nodes[child1].aabb, m_nodes[child2].aabb); | |
| m_nodes[index].height = 1 + b2Max(m_nodes[child1].height, m_nodes[child2].height); | |
| index = m_nodes[index].parent; | |
| } | |
| } | |
| else | |
| { | |
| m_root = sibling; | |
| m_nodes[sibling].parent = b2_nullNode; | |
| FreeNode(parent); | |
| } | |
| //Validate(); | |
| } | |
| // Perform a left or right rotation if node A is imbalanced. | |
| // Returns the new root index. | |
| int32 b2DynamicTree::Balance(int32 iA) | |
| { | |
| b2Assert(iA != b2_nullNode); | |
| b2TreeNode* A = m_nodes + iA; | |
| if (A->IsLeaf() || A->height < 2) | |
| { | |
| return iA; | |
| } | |
| int32 iB = A->child1; | |
| int32 iC = A->child2; | |
| b2Assert(0 <= iB && iB < m_nodeCapacity); | |
| b2Assert(0 <= iC && iC < m_nodeCapacity); | |
| b2TreeNode* B = m_nodes + iB; | |
| b2TreeNode* C = m_nodes + iC; | |
| int32 balance = C->height - B->height; | |
| // Rotate C up | |
| if (balance > 1) | |
| { | |
| int32 iF = C->child1; | |
| int32 iG = C->child2; | |
| b2TreeNode* F = m_nodes + iF; | |
| b2TreeNode* G = m_nodes + iG; | |
| b2Assert(0 <= iF && iF < m_nodeCapacity); | |
| b2Assert(0 <= iG && iG < m_nodeCapacity); | |
| // Swap A and C | |
| C->child1 = iA; | |
| C->parent = A->parent; | |
| A->parent = iC; | |
| // A's old parent should point to C | |
| if (C->parent != b2_nullNode) | |
| { | |
| if (m_nodes[C->parent].child1 == iA) | |
| { | |
| m_nodes[C->parent].child1 = iC; | |
| } | |
| else | |
| { | |
| b2Assert(m_nodes[C->parent].child2 == iA); | |
| m_nodes[C->parent].child2 = iC; | |
| } | |
| } | |
| else | |
| { | |
| m_root = iC; | |
| } | |
| // Rotate | |
| if (F->height > G->height) | |
| { | |
| C->child2 = iF; | |
| A->child2 = iG; | |
| G->parent = iA; | |
| A->aabb.Combine(B->aabb, G->aabb); | |
| C->aabb.Combine(A->aabb, F->aabb); | |
| A->height = 1 + b2Max(B->height, G->height); | |
| C->height = 1 + b2Max(A->height, F->height); | |
| } | |
| else | |
| { | |
| C->child2 = iG; | |
| A->child2 = iF; | |
| F->parent = iA; | |
| A->aabb.Combine(B->aabb, F->aabb); | |
| C->aabb.Combine(A->aabb, G->aabb); | |
| A->height = 1 + b2Max(B->height, F->height); | |
| C->height = 1 + b2Max(A->height, G->height); | |
| } | |
| return iC; | |
| } | |
| // Rotate B up | |
| if (balance < -1) | |
| { | |
| int32 iD = B->child1; | |
| int32 iE = B->child2; | |
| b2TreeNode* D = m_nodes + iD; | |
| b2TreeNode* E = m_nodes + iE; | |
| b2Assert(0 <= iD && iD < m_nodeCapacity); | |
| b2Assert(0 <= iE && iE < m_nodeCapacity); | |
| // Swap A and B | |
| B->child1 = iA; | |
| B->parent = A->parent; | |
| A->parent = iB; | |
| // A's old parent should point to B | |
| if (B->parent != b2_nullNode) | |
| { | |
| if (m_nodes[B->parent].child1 == iA) | |
| { | |
| m_nodes[B->parent].child1 = iB; | |
| } | |
| else | |
| { | |
| b2Assert(m_nodes[B->parent].child2 == iA); | |
| m_nodes[B->parent].child2 = iB; | |
| } | |
| } | |
| else | |
| { | |
| m_root = iB; | |
| } | |
| // Rotate | |
| if (D->height > E->height) | |
| { | |
| B->child2 = iD; | |
| A->child1 = iE; | |
| E->parent = iA; | |
| A->aabb.Combine(C->aabb, E->aabb); | |
| B->aabb.Combine(A->aabb, D->aabb); | |
| A->height = 1 + b2Max(C->height, E->height); | |
| B->height = 1 + b2Max(A->height, D->height); | |
| } | |
| else | |
| { | |
| B->child2 = iE; | |
| A->child1 = iD; | |
| D->parent = iA; | |
| A->aabb.Combine(C->aabb, D->aabb); | |
| B->aabb.Combine(A->aabb, E->aabb); | |
| A->height = 1 + b2Max(C->height, D->height); | |
| B->height = 1 + b2Max(A->height, E->height); | |
| } | |
| return iB; | |
| } | |
| return iA; | |
| } | |
| int32 b2DynamicTree::GetHeight() const | |
| { | |
| if (m_root == b2_nullNode) | |
| { | |
| return 0; | |
| } | |
| return m_nodes[m_root].height; | |
| } | |
| // | |
| float32 b2DynamicTree::GetAreaRatio() const | |
| { | |
| if (m_root == b2_nullNode) | |
| { | |
| return 0.0f; | |
| } | |
| const b2TreeNode* root = m_nodes + m_root; | |
| float32 rootArea = root->aabb.GetPerimeter(); | |
| float32 totalArea = 0.0f; | |
| for (int32 i = 0; i < m_nodeCapacity; ++i) | |
| { | |
| const b2TreeNode* node = m_nodes + i; | |
| if (node->height < 0) | |
| { | |
| // Free node in pool | |
| continue; | |
| } | |
| totalArea += node->aabb.GetPerimeter(); | |
| } | |
| return totalArea / rootArea; | |
| } | |
| // Compute the height of a sub-tree. | |
| int32 b2DynamicTree::ComputeHeight(int32 nodeId) const | |
| { | |
| b2Assert(0 <= nodeId && nodeId < m_nodeCapacity); | |
| b2TreeNode* node = m_nodes + nodeId; | |
| if (node->IsLeaf()) | |
| { | |
| return 0; | |
| } | |
| int32 height1 = ComputeHeight(node->child1); | |
| int32 height2 = ComputeHeight(node->child2); | |
| return 1 + b2Max(height1, height2); | |
| } | |
| int32 b2DynamicTree::ComputeHeight() const | |
| { | |
| int32 height = ComputeHeight(m_root); | |
| return height; | |
| } | |
| void b2DynamicTree::ValidateStructure(int32 index) const | |
| { | |
| if (index == b2_nullNode) | |
| { | |
| return; | |
| } | |
| if (index == m_root) | |
| { | |
| b2Assert(m_nodes[index].parent == b2_nullNode); | |
| } | |
| const b2TreeNode* node = m_nodes + index; | |
| int32 child1 = node->child1; | |
| int32 child2 = node->child2; | |
| if (node->IsLeaf()) | |
| { | |
| b2Assert(child1 == b2_nullNode); | |
| b2Assert(child2 == b2_nullNode); | |
| b2Assert(node->height == 0); | |
| return; | |
| } | |
| b2Assert(0 <= child1 && child1 < m_nodeCapacity); | |
| b2Assert(0 <= child2 && child2 < m_nodeCapacity); | |
| b2Assert(m_nodes[child1].parent == index); | |
| b2Assert(m_nodes[child2].parent == index); | |
| ValidateStructure(child1); | |
| ValidateStructure(child2); | |
| } | |
| void b2DynamicTree::ValidateMetrics(int32 index) const | |
| { | |
| if (index == b2_nullNode) | |
| { | |
| return; | |
| } | |
| const b2TreeNode* node = m_nodes + index; | |
| int32 child1 = node->child1; | |
| int32 child2 = node->child2; | |
| if (node->IsLeaf()) | |
| { | |
| b2Assert(child1 == b2_nullNode); | |
| b2Assert(child2 == b2_nullNode); | |
| b2Assert(node->height == 0); | |
| return; | |
| } | |
| b2Assert(0 <= child1 && child1 < m_nodeCapacity); | |
| b2Assert(0 <= child2 && child2 < m_nodeCapacity); | |
| int32 height1 = m_nodes[child1].height; | |
| int32 height2 = m_nodes[child2].height; | |
| int32 height; | |
| height = 1 + b2Max(height1, height2); | |
| b2Assert(node->height == height); | |
| b2AABB aabb; | |
| aabb.Combine(m_nodes[child1].aabb, m_nodes[child2].aabb); | |
| b2Assert(aabb.lowerBound == node->aabb.lowerBound); | |
| b2Assert(aabb.upperBound == node->aabb.upperBound); | |
| ValidateMetrics(child1); | |
| ValidateMetrics(child2); | |
| } | |
| void b2DynamicTree::Validate() const | |
| { | |
| ValidateStructure(m_root); | |
| ValidateMetrics(m_root); | |
| int32 freeCount = 0; | |
| int32 freeIndex = m_freeList; | |
| while (freeIndex != b2_nullNode) | |
| { | |
| b2Assert(0 <= freeIndex && freeIndex < m_nodeCapacity); | |
| freeIndex = m_nodes[freeIndex].next; | |
| ++freeCount; | |
| } | |
| b2Assert(GetHeight() == ComputeHeight()); | |
| b2Assert(m_nodeCount + freeCount == m_nodeCapacity); | |
| } | |
| int32 b2DynamicTree::GetMaxBalance() const | |
| { | |
| int32 maxBalance = 0; | |
| for (int32 i = 0; i < m_nodeCapacity; ++i) | |
| { | |
| const b2TreeNode* node = m_nodes + i; | |
| if (node->height <= 1) | |
| { | |
| continue; | |
| } | |
| b2Assert(node->IsLeaf() == false); | |
| int32 child1 = node->child1; | |
| int32 child2 = node->child2; | |
| int32 balance = b2Abs(m_nodes[child2].height - m_nodes[child1].height); | |
| maxBalance = b2Max(maxBalance, balance); | |
| } | |
| return maxBalance; | |
| } | |
| void b2DynamicTree::RebuildBottomUp() | |
| { | |
| int32* nodes = (int32*)b2Alloc(m_nodeCount * sizeof(int32)); | |
| int32 count = 0; | |
| // Build array of leaves. Free the rest. | |
| for (int32 i = 0; i < m_nodeCapacity; ++i) | |
| { | |
| if (m_nodes[i].height < 0) | |
| { | |
| // free node in pool | |
| continue; | |
| } | |
| if (m_nodes[i].IsLeaf()) | |
| { | |
| m_nodes[i].parent = b2_nullNode; | |
| nodes[count] = i; | |
| ++count; | |
| } | |
| else | |
| { | |
| FreeNode(i); | |
| } | |
| } | |
| while (count > 1) | |
| { | |
| float32 minCost = b2_maxFloat; | |
| int32 iMin = -1, jMin = -1; | |
| for (int32 i = 0; i < count; ++i) | |
| { | |
| b2AABB aabbi = m_nodes[nodes[i]].aabb; | |
| for (int32 j = i + 1; j < count; ++j) | |
| { | |
| b2AABB aabbj = m_nodes[nodes[j]].aabb; | |
| b2AABB b; | |
| b.Combine(aabbi, aabbj); | |
| float32 cost = b.GetPerimeter(); | |
| if (cost < minCost) | |
| { | |
| iMin = i; | |
| jMin = j; | |
| minCost = cost; | |
| } | |
| } | |
| } | |
| int32 index1 = nodes[iMin]; | |
| int32 index2 = nodes[jMin]; | |
| b2TreeNode* child1 = m_nodes + index1; | |
| b2TreeNode* child2 = m_nodes + index2; | |
| int32 parentIndex = AllocateNode(); | |
| b2TreeNode* parent = m_nodes + parentIndex; | |
| parent->child1 = index1; | |
| parent->child2 = index2; | |
| parent->height = 1 + b2Max(child1->height, child2->height); | |
| parent->aabb.Combine(child1->aabb, child2->aabb); | |
| parent->parent = b2_nullNode; | |
| child1->parent = parentIndex; | |
| child2->parent = parentIndex; | |
| nodes[jMin] = nodes[count-1]; | |
| nodes[iMin] = parentIndex; | |
| --count; | |
| } | |
| m_root = nodes[0]; | |
| b2Free(nodes); | |
| Validate(); | |
| } |