| /* | |
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org | |
| * | |
| * This software is provided 'as-is', without any express or implied | |
| * warranty. In no event will the authors be held liable for any damages | |
| * arising from the use of this software. | |
| * Permission is granted to anyone to use this software for any purpose, | |
| * including commercial applications, and to alter it and redistribute it | |
| * freely, subject to the following restrictions: | |
| * 1. The origin of this software must not be misrepresented; you must not | |
| * claim that you wrote the original software. If you use this software | |
| * in a product, an acknowledgment in the product documentation would be | |
| * appreciated but is not required. | |
| * 2. Altered source versions must be plainly marked as such, and must not be | |
| * misrepresented as being the original software. | |
| * 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| #include <Box2D/Collision/b2Collision.h> | |
| #include <Box2D/Collision/Shapes/b2PolygonShape.h> | |
| // Find the separation between poly1 and poly2 for a give edge normal on poly1. | |
| static float32 b2EdgeSeparation(const b2PolygonShape* poly1, const b2Transform& xf1, int32 edge1, | |
| const b2PolygonShape* poly2, const b2Transform& xf2) | |
| { | |
| const b2Vec2* vertices1 = poly1->m_vertices; | |
| const b2Vec2* normals1 = poly1->m_normals; | |
| int32 count2 = poly2->m_vertexCount; | |
| const b2Vec2* vertices2 = poly2->m_vertices; | |
| b2Assert(0 <= edge1 && edge1 < poly1->m_vertexCount); | |
| // Convert normal from poly1's frame into poly2's frame. | |
| b2Vec2 normal1World = b2Mul(xf1.q, normals1[edge1]); | |
| b2Vec2 normal1 = b2MulT(xf2.q, normal1World); | |
| // Find support vertex on poly2 for -normal. | |
| int32 index = 0; | |
| float32 minDot = b2_maxFloat; | |
| for (int32 i = 0; i < count2; ++i) | |
| { | |
| float32 dot = b2Dot(vertices2[i], normal1); | |
| if (dot < minDot) | |
| { | |
| minDot = dot; | |
| index = i; | |
| } | |
| } | |
| b2Vec2 v1 = b2Mul(xf1, vertices1[edge1]); | |
| b2Vec2 v2 = b2Mul(xf2, vertices2[index]); | |
| float32 separation = b2Dot(v2 - v1, normal1World); | |
| return separation; | |
| } | |
| // Find the max separation between poly1 and poly2 using edge normals from poly1. | |
| static float32 b2FindMaxSeparation(int32* edgeIndex, | |
| const b2PolygonShape* poly1, const b2Transform& xf1, | |
| const b2PolygonShape* poly2, const b2Transform& xf2) | |
| { | |
| int32 count1 = poly1->m_vertexCount; | |
| const b2Vec2* normals1 = poly1->m_normals; | |
| // Vector pointing from the centroid of poly1 to the centroid of poly2. | |
| b2Vec2 d = b2Mul(xf2, poly2->m_centroid) - b2Mul(xf1, poly1->m_centroid); | |
| b2Vec2 dLocal1 = b2MulT(xf1.q, d); | |
| // Find edge normal on poly1 that has the largest projection onto d. | |
| int32 edge = 0; | |
| float32 maxDot = -b2_maxFloat; | |
| for (int32 i = 0; i < count1; ++i) | |
| { | |
| float32 dot = b2Dot(normals1[i], dLocal1); | |
| if (dot > maxDot) | |
| { | |
| maxDot = dot; | |
| edge = i; | |
| } | |
| } | |
| // Get the separation for the edge normal. | |
| float32 s = b2EdgeSeparation(poly1, xf1, edge, poly2, xf2); | |
| // Check the separation for the previous edge normal. | |
| int32 prevEdge = edge - 1 >= 0 ? edge - 1 : count1 - 1; | |
| float32 sPrev = b2EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2); | |
| // Check the separation for the next edge normal. | |
| int32 nextEdge = edge + 1 < count1 ? edge + 1 : 0; | |
| float32 sNext = b2EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2); | |
| // Find the best edge and the search direction. | |
| int32 bestEdge; | |
| float32 bestSeparation; | |
| int32 increment; | |
| if (sPrev > s && sPrev > sNext) | |
| { | |
| increment = -1; | |
| bestEdge = prevEdge; | |
| bestSeparation = sPrev; | |
| } | |
| else if (sNext > s) | |
| { | |
| increment = 1; | |
| bestEdge = nextEdge; | |
| bestSeparation = sNext; | |
| } | |
| else | |
| { | |
| *edgeIndex = edge; | |
| return s; | |
| } | |
| // Perform a local search for the best edge normal. | |
| for ( ; ; ) | |
| { | |
| if (increment == -1) | |
| edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1; | |
| else | |
| edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0; | |
| s = b2EdgeSeparation(poly1, xf1, edge, poly2, xf2); | |
| if (s > bestSeparation) | |
| { | |
| bestEdge = edge; | |
| bestSeparation = s; | |
| } | |
| else | |
| { | |
| break; | |
| } | |
| } | |
| *edgeIndex = bestEdge; | |
| return bestSeparation; | |
| } | |
| static void b2FindIncidentEdge(b2ClipVertex c[2], | |
| const b2PolygonShape* poly1, const b2Transform& xf1, int32 edge1, | |
| const b2PolygonShape* poly2, const b2Transform& xf2) | |
| { | |
| const b2Vec2* normals1 = poly1->m_normals; | |
| int32 count2 = poly2->m_vertexCount; | |
| const b2Vec2* vertices2 = poly2->m_vertices; | |
| const b2Vec2* normals2 = poly2->m_normals; | |
| b2Assert(0 <= edge1 && edge1 < poly1->m_vertexCount); | |
| // Get the normal of the reference edge in poly2's frame. | |
| b2Vec2 normal1 = b2MulT(xf2.q, b2Mul(xf1.q, normals1[edge1])); | |
| // Find the incident edge on poly2. | |
| int32 index = 0; | |
| float32 minDot = b2_maxFloat; | |
| for (int32 i = 0; i < count2; ++i) | |
| { | |
| float32 dot = b2Dot(normal1, normals2[i]); | |
| if (dot < minDot) | |
| { | |
| minDot = dot; | |
| index = i; | |
| } | |
| } | |
| // Build the clip vertices for the incident edge. | |
| int32 i1 = index; | |
| int32 i2 = i1 + 1 < count2 ? i1 + 1 : 0; | |
| c[0].v = b2Mul(xf2, vertices2[i1]); | |
| c[0].id.cf.indexA = (uint8)edge1; | |
| c[0].id.cf.indexB = (uint8)i1; | |
| c[0].id.cf.typeA = b2ContactFeature::e_face; | |
| c[0].id.cf.typeB = b2ContactFeature::e_vertex; | |
| c[1].v = b2Mul(xf2, vertices2[i2]); | |
| c[1].id.cf.indexA = (uint8)edge1; | |
| c[1].id.cf.indexB = (uint8)i2; | |
| c[1].id.cf.typeA = b2ContactFeature::e_face; | |
| c[1].id.cf.typeB = b2ContactFeature::e_vertex; | |
| } | |
| // Find edge normal of max separation on A - return if separating axis is found | |
| // Find edge normal of max separation on B - return if separation axis is found | |
| // Choose reference edge as min(minA, minB) | |
| // Find incident edge | |
| // Clip | |
| // The normal points from 1 to 2 | |
| void b2CollidePolygons(b2Manifold* manifold, | |
| const b2PolygonShape* polyA, const b2Transform& xfA, | |
| const b2PolygonShape* polyB, const b2Transform& xfB) | |
| { | |
| manifold->pointCount = 0; | |
| float32 totalRadius = polyA->m_radius + polyB->m_radius; | |
| int32 edgeA = 0; | |
| float32 separationA = b2FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB); | |
| if (separationA > totalRadius) | |
| return; | |
| int32 edgeB = 0; | |
| float32 separationB = b2FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA); | |
| if (separationB > totalRadius) | |
| return; | |
| const b2PolygonShape* poly1; // reference polygon | |
| const b2PolygonShape* poly2; // incident polygon | |
| b2Transform xf1, xf2; | |
| int32 edge1; // reference edge | |
| uint8 flip; | |
| const float32 k_relativeTol = 0.98f; | |
| const float32 k_absoluteTol = 0.001f; | |
| if (separationB > k_relativeTol * separationA + k_absoluteTol) | |
| { | |
| poly1 = polyB; | |
| poly2 = polyA; | |
| xf1 = xfB; | |
| xf2 = xfA; | |
| edge1 = edgeB; | |
| manifold->type = b2Manifold::e_faceB; | |
| flip = 1; | |
| } | |
| else | |
| { | |
| poly1 = polyA; | |
| poly2 = polyB; | |
| xf1 = xfA; | |
| xf2 = xfB; | |
| edge1 = edgeA; | |
| manifold->type = b2Manifold::e_faceA; | |
| flip = 0; | |
| } | |
| b2ClipVertex incidentEdge[2]; | |
| b2FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2); | |
| int32 count1 = poly1->m_vertexCount; | |
| const b2Vec2* vertices1 = poly1->m_vertices; | |
| int32 iv1 = edge1; | |
| int32 iv2 = edge1 + 1 < count1 ? edge1 + 1 : 0; | |
| b2Vec2 v11 = vertices1[iv1]; | |
| b2Vec2 v12 = vertices1[iv2]; | |
| b2Vec2 localTangent = v12 - v11; | |
| localTangent.Normalize(); | |
| b2Vec2 localNormal = b2Cross(localTangent, 1.0f); | |
| b2Vec2 planePoint = 0.5f * (v11 + v12); | |
| b2Vec2 tangent = b2Mul(xf1.q, localTangent); | |
| b2Vec2 normal = b2Cross(tangent, 1.0f); | |
| v11 = b2Mul(xf1, v11); | |
| v12 = b2Mul(xf1, v12); | |
| // Face offset. | |
| float32 frontOffset = b2Dot(normal, v11); | |
| // Side offsets, extended by polytope skin thickness. | |
| float32 sideOffset1 = -b2Dot(tangent, v11) + totalRadius; | |
| float32 sideOffset2 = b2Dot(tangent, v12) + totalRadius; | |
| // Clip incident edge against extruded edge1 side edges. | |
| b2ClipVertex clipPoints1[2]; | |
| b2ClipVertex clipPoints2[2]; | |
| int np; | |
| // Clip to box side 1 | |
| np = b2ClipSegmentToLine(clipPoints1, incidentEdge, -tangent, sideOffset1, iv1); | |
| if (np < 2) | |
| return; | |
| // Clip to negative box side 1 | |
| np = b2ClipSegmentToLine(clipPoints2, clipPoints1, tangent, sideOffset2, iv2); | |
| if (np < 2) | |
| { | |
| return; | |
| } | |
| // Now clipPoints2 contains the clipped points. | |
| manifold->localNormal = localNormal; | |
| manifold->localPoint = planePoint; | |
| int32 pointCount = 0; | |
| for (int32 i = 0; i < b2_maxManifoldPoints; ++i) | |
| { | |
| float32 separation = b2Dot(normal, clipPoints2[i].v) - frontOffset; | |
| if (separation <= totalRadius) | |
| { | |
| b2ManifoldPoint* cp = manifold->points + pointCount; | |
| cp->localPoint = b2MulT(xf2, clipPoints2[i].v); | |
| cp->id = clipPoints2[i].id; | |
| if (flip) | |
| { | |
| // Swap features | |
| b2ContactFeature cf = cp->id.cf; | |
| cp->id.cf.indexA = cf.indexB; | |
| cp->id.cf.indexB = cf.indexA; | |
| cp->id.cf.typeA = cf.typeB; | |
| cp->id.cf.typeB = cf.typeA; | |
| } | |
| ++pointCount; | |
| } | |
| } | |
| manifold->pointCount = pointCount; | |
| } |