| /* | |
| * Copyright (c) 2007-2009 Erin Catto http://www.box2d.org | |
| * | |
| * This software is provided 'as-is', without any express or implied | |
| * warranty. In no event will the authors be held liable for any damages | |
| * arising from the use of this software. | |
| * Permission is granted to anyone to use this software for any purpose, | |
| * including commercial applications, and to alter it and redistribute it | |
| * freely, subject to the following restrictions: | |
| * 1. The origin of this software must not be misrepresented; you must not | |
| * claim that you wrote the original software. If you use this software | |
| * in a product, an acknowledgment in the product documentation would be | |
| * appreciated but is not required. | |
| * 2. Altered source versions must be plainly marked as such, and must not be | |
| * misrepresented as being the original software. | |
| * 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| #include <Box2D/Collision/b2Collision.h> | |
| #include <Box2D/Collision/Shapes/b2CircleShape.h> | |
| #include <Box2D/Collision/Shapes/b2PolygonShape.h> | |
| void b2CollideCircles( | |
| b2Manifold* manifold, | |
| const b2CircleShape* circleA, const b2Transform& xfA, | |
| const b2CircleShape* circleB, const b2Transform& xfB) | |
| { | |
| manifold->pointCount = 0; | |
| b2Vec2 pA = b2Mul(xfA, circleA->m_p); | |
| b2Vec2 pB = b2Mul(xfB, circleB->m_p); | |
| b2Vec2 d = pB - pA; | |
| float32 distSqr = b2Dot(d, d); | |
| float32 rA = circleA->m_radius, rB = circleB->m_radius; | |
| float32 radius = rA + rB; | |
| if (distSqr > radius * radius) | |
| { | |
| return; | |
| } | |
| manifold->type = b2Manifold::e_circles; | |
| manifold->localPoint = circleA->m_p; | |
| manifold->localNormal.SetZero(); | |
| manifold->pointCount = 1; | |
| manifold->points[0].localPoint = circleB->m_p; | |
| manifold->points[0].id.key = 0; | |
| } | |
| void b2CollidePolygonAndCircle( | |
| b2Manifold* manifold, | |
| const b2PolygonShape* polygonA, const b2Transform& xfA, | |
| const b2CircleShape* circleB, const b2Transform& xfB) | |
| { | |
| manifold->pointCount = 0; | |
| // Compute circle position in the frame of the polygon. | |
| b2Vec2 c = b2Mul(xfB, circleB->m_p); | |
| b2Vec2 cLocal = b2MulT(xfA, c); | |
| // Find the min separating edge. | |
| int32 normalIndex = 0; | |
| float32 separation = -b2_maxFloat; | |
| float32 radius = polygonA->m_radius + circleB->m_radius; | |
| int32 vertexCount = polygonA->m_vertexCount; | |
| const b2Vec2* vertices = polygonA->m_vertices; | |
| const b2Vec2* normals = polygonA->m_normals; | |
| for (int32 i = 0; i < vertexCount; ++i) | |
| { | |
| float32 s = b2Dot(normals[i], cLocal - vertices[i]); | |
| if (s > radius) | |
| { | |
| // Early out. | |
| return; | |
| } | |
| if (s > separation) | |
| { | |
| separation = s; | |
| normalIndex = i; | |
| } | |
| } | |
| // Vertices that subtend the incident face. | |
| int32 vertIndex1 = normalIndex; | |
| int32 vertIndex2 = vertIndex1 + 1 < vertexCount ? vertIndex1 + 1 : 0; | |
| b2Vec2 v1 = vertices[vertIndex1]; | |
| b2Vec2 v2 = vertices[vertIndex2]; | |
| // If the center is inside the polygon ... | |
| if (separation < b2_epsilon) | |
| { | |
| manifold->pointCount = 1; | |
| manifold->type = b2Manifold::e_faceA; | |
| manifold->localNormal = normals[normalIndex]; | |
| manifold->localPoint = 0.5f * (v1 + v2); | |
| manifold->points[0].localPoint = circleB->m_p; | |
| manifold->points[0].id.key = 0; | |
| return; | |
| } | |
| // Compute barycentric coordinates | |
| float32 u1 = b2Dot(cLocal - v1, v2 - v1); | |
| float32 u2 = b2Dot(cLocal - v2, v1 - v2); | |
| if (u1 <= 0.0f) | |
| { | |
| if (b2DistanceSquared(cLocal, v1) > radius * radius) | |
| { | |
| return; | |
| } | |
| manifold->pointCount = 1; | |
| manifold->type = b2Manifold::e_faceA; | |
| manifold->localNormal = cLocal - v1; | |
| manifold->localNormal.Normalize(); | |
| manifold->localPoint = v1; | |
| manifold->points[0].localPoint = circleB->m_p; | |
| manifold->points[0].id.key = 0; | |
| } | |
| else if (u2 <= 0.0f) | |
| { | |
| if (b2DistanceSquared(cLocal, v2) > radius * radius) | |
| { | |
| return; | |
| } | |
| manifold->pointCount = 1; | |
| manifold->type = b2Manifold::e_faceA; | |
| manifold->localNormal = cLocal - v2; | |
| manifold->localNormal.Normalize(); | |
| manifold->localPoint = v2; | |
| manifold->points[0].localPoint = circleB->m_p; | |
| manifold->points[0].id.key = 0; | |
| } | |
| else | |
| { | |
| b2Vec2 faceCenter = 0.5f * (v1 + v2); | |
| float32 separation = b2Dot(cLocal - faceCenter, normals[vertIndex1]); | |
| if (separation > radius) | |
| { | |
| return; | |
| } | |
| manifold->pointCount = 1; | |
| manifold->type = b2Manifold::e_faceA; | |
| manifold->localNormal = normals[vertIndex1]; | |
| manifold->localPoint = faceCenter; | |
| manifold->points[0].localPoint = circleB->m_p; | |
| manifold->points[0].id.key = 0; | |
| } | |
| } |