| /* GLEW 1.10.0 emulation include header |
| * this include file provides neccessary stuff to function with most GLEW programs. |
| * library_glew.js is also provided to support extensions and error strings |
| * |
| * This file is based on GLEW (1.10.0) and linaro fork generated include files. |
| * |
| * What it lacks: |
| * - Some constants and function declarations that are in GLEW 1.10.0 might be missing. |
| * - The real glew-es fork also includes normal GL constants and function pointers, this does not. |
| * |
| * Authors: |
| * - Jari Vetoniemi <mailroxas@gmail.com> |
| */ |
| |
| #ifndef __glew_h__ |
| #define __glew_h__ |
| #define __GLEW_H__ |
| |
| /* linaro fork (glew-es) support */ |
| #ifndef GLEW_USE_LIB_ES11 |
| # define __GLEW_VERSION_ES11 0 |
| #else |
| # define __GLEW_VERSION_ES11 1 |
| # include <SDL/SDL_opengles.h> |
| #endif |
| |
| #ifndef GLEW_USE_LIB_ES20 |
| # define __GLEW_VERSION_ES20 0 |
| #else |
| # define __GLEW_VERSION_ES20 1 |
| # include <SDL/SDL_opengles2.h> |
| #endif |
| |
| #if !__GLEW_VERSION_ES11 && !__GLEW_VERSION_ES20 |
| # define __GLEW_NOT_ES 1 |
| # include <SDL/SDL_opengl.h> |
| #else |
| # define __GLEW_NOT_ES 0 |
| #endif |
| |
| /* report us up to GLEW_VERSION_2_1, when no GLEW_USE_LIB_ESXX is specified. |
| * in source, it's possible to #undef and redefine these constants, for |
| * better OpenGL path suitable for emscripten. */ |
| #define GLEW_VERSION_1_1 __GLEW_NOT_ES |
| #define GLEW_VERSION_1_2 __GLEW_NOT_ES |
| #define GLEW_VERSION_1_2_1 __GLEW_NOT_ES |
| #define GLEW_VERSION_1_3 __GLEW_NOT_ES |
| #define GLEW_VERSION_1_4 __GLEW_NOT_ES |
| #define GLEW_VERSION_1_5 __GLEW_NOT_ES |
| #define GLEW_VERSION_2_0 __GLEW_NOT_ES |
| #define GLEW_VERSION_2_1 __GLEW_NOT_ES |
| #define GLEW_VERSION_3_0 0 |
| #define GLEW_VERSION_3_1 0 |
| #define GLEW_VERSION_3_2 0 |
| #define GLEW_VERSION_3_3 0 |
| #define GLEW_VERSION_4_0 0 |
| #define GLEW_VERSION_4_1 0 |
| #define GLEW_VERSION_4_2 0 |
| #define GLEW_VERSION_4_3 0 |
| #define GLEW_VERSION_4_4 0 |
| |
| /* linaro-fork (glew-es) version constants */ |
| #define GLEW_ES_VERSION_1_0 __GLEW_VERSION_ES11 |
| #define GLEW_ES_VERSION_2_0 __GLEW_VERSION_ES20 |
| |
| /* string codes */ |
| #define GLEW_VERSION 1 |
| #define GLEW_VERSION_MAJOR 2 |
| #define GLEW_VERSION_MINOR 3 |
| #define GLEW_VERSION_MICRO 4 |
| |
| /* error codes */ |
| #define GLEW_OK 0 |
| #define GLEW_NO_ERROR 0 |
| #define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ |
| #define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ |
| #define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ |
| |
| /* linaro-fork (glew-es) error codes */ |
| #define GLEW_ERROR_NOT_GLES_VERSION 4 /* Need to be OpenGL ES version */ |
| #define GLEW_ERROR_GLES_VERSION 5 /* Need to be desktop OpenGL version */ |
| #define GLEW_ERROR_NO_EGL_VERSION 6 /* missing EGL version */ |
| #define GLEW_ERROR_EGL_VERSION_10_ONLY 7 /* need at least EGL 1.1 */ |
| |
| /* maps to glewGetExtension */ |
| #define GLEW_GET_VAR(x) glewGetExtension(#x) |
| |
| /* support GLEW constants, wrangling is done by SDL_opengl.h */ |
| #define GLEW_3DFX_multisample GLEW_GET_VAR(GL_3DFX_multisample) |
| #define GLEW_3DFX_tbuffer GLEW_GET_VAR(GL_3DFX_tbuffer) |
| #define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(GL_3DFX_texture_compression_FXT1) |
| #define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(GL_AMD_blend_minmax_factor) |
| #define GLEW_AMD_conservative_depth GLEW_GET_VAR(GL_AMD_conservative_depth) |
| #define GLEW_AMD_debug_output GLEW_GET_VAR(GL_AMD_debug_output) |
| #define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(GL_AMD_depth_clamp_separate) |
| #define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(GL_AMD_draw_buffers_blend) |
| #define GLEW_AMD_interleaved_elements GLEW_GET_VAR(GL_AMD_interleaved_elements) |
| #define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(GL_AMD_multi_draw_indirect) |
| #define GLEW_AMD_name_gen_delete GLEW_GET_VAR(GL_AMD_name_gen_delete) |
| #define GLEW_AMD_performance_monitor GLEW_GET_VAR(GL_AMD_performance_monitor) |
| #define GLEW_AMD_pinned_memory GLEW_GET_VAR(GL_AMD_pinned_memory) |
| #define GLEW_AMD_query_buffer_object GLEW_GET_VAR(GL_AMD_query_buffer_object) |
| #define GLEW_AMD_sample_positions GLEW_GET_VAR(GL_AMD_sample_positions) |
| #define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(GL_AMD_seamless_cubemap_per_texture) |
| #define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(GL_AMD_shader_atomic_counter_ops) |
| #define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(GL_AMD_shader_stencil_export) |
| #define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(GL_AMD_shader_trinary_minmax) |
| #define GLEW_AMD_sparse_texture GLEW_GET_VAR(GL_AMD_sparse_texture) |
| #define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(GL_AMD_stencil_operation_extended) |
| #define GLEW_AMD_texture_texture4 GLEW_GET_VAR(GL_AMD_texture_texture4) |
| #define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(GL_AMD_transform_feedback3_lines_triangles) |
| #define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(GL_AMD_vertex_shader_layer) |
| #define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(GL_AMD_vertex_shader_tessellator) |
| #define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(GL_AMD_vertex_shader_viewport_index) |
| #define GLEW_ANGLE_depth_texture GLEW_GET_VAR(GL_ANGLE_depth_texture) |
| #define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(GL_ANGLE_framebuffer_blit) |
| #define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(GL_ANGLE_framebuffer_multisample) |
| #define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(GL_ANGLE_instanced_arrays) |
| #define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(GL_ANGLE_pack_reverse_row_order) |
| #define GLEW_ANGLE_program_binary GLEW_GET_VAR(GL_ANGLE_program_binary) |
| #define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(GL_ANGLE_texture_compression_dxt1) |
| #define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(GL_ANGLE_texture_compression_dxt3) |
| #define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(GL_ANGLE_texture_compression_dxt5) |
| #define GLEW_ANGLE_texture_usage GLEW_GET_VAR(GL_ANGLE_texture_usage) |
| #define GLEW_ANGLE_timer_query GLEW_GET_VAR(GL_ANGLE_timer_query) |
| #define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(GL_ANGLE_translated_shader_source) |
| #define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(GL_APPLE_aux_depth_stencil) |
| #define GLEW_APPLE_client_storage GLEW_GET_VAR(GL_APPLE_client_storage) |
| #define GLEW_APPLE_element_array GLEW_GET_VAR(GL_APPLE_element_array) |
| #define GLEW_APPLE_fence GLEW_GET_VAR(GL_APPLE_fence) |
| #define GLEW_APPLE_float_pixels GLEW_GET_VAR(GL_APPLE_float_pixels) |
| #define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(GL_APPLE_flush_buffer_range) |
| #define GLEW_APPLE_object_purgeable GLEW_GET_VAR(GL_APPLE_object_purgeable) |
| #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(GL_APPLE_pixel_buffer) |
| #define GLEW_APPLE_rgb_422 GLEW_GET_VAR(GL_APPLE_rgb_422) |
| #define GLEW_APPLE_row_bytes GLEW_GET_VAR(GL_APPLE_row_bytes) |
| #define GLEW_APPLE_specular_vector GLEW_GET_VAR(GL_APPLE_specular_vector) |
| #define GLEW_APPLE_texture_range GLEW_GET_VAR(GL_APPLE_texture_range) |
| #define GLEW_APPLE_transform_hint GLEW_GET_VAR(GL_APPLE_transform_hint) |
| #define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(GL_APPLE_vertex_array_object) |
| #define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(GL_APPLE_vertex_array_range) |
| #define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(GL_APPLE_vertex_program_evaluators) |
| #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(GL_APPLE_ycbcr_422) |
| #define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(GL_ARB_ES2_compatibility) |
| #define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(GL_ARB_ES3_compatibility) |
| #define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(GL_ARB_arrays_of_arrays) |
| #define GLEW_ARB_base_instance GLEW_GET_VAR(GL_ARB_base_instance) |
| #define GLEW_ARB_bindless_texture GLEW_GET_VAR(GL_ARB_bindless_texture) |
| #define GLEW_ARB_blend_func_extended GLEW_GET_VAR(GL_ARB_blend_func_extended) |
| #define GLEW_ARB_buffer_storage GLEW_GET_VAR(GL_ARB_buffer_storage) |
| #define GLEW_ARB_cl_event GLEW_GET_VAR(GL_ARB_cl_event) |
| #define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(GL_ARB_clear_buffer_object) |
| #define GLEW_ARB_clear_texture GLEW_GET_VAR(GL_ARB_clear_texture) |
| #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(GL_ARB_color_buffer_float) |
| #define GLEW_ARB_compatibility GLEW_GET_VAR(GL_ARB_compatibility) |
| #define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(GL_ARB_compressed_texture_pixel_storage) |
| #define GLEW_ARB_compute_shader GLEW_GET_VAR(GL_ARB_compute_shader) |
| #define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(GL_ARB_compute_variable_group_size) |
| #define GLEW_ARB_conservative_depth GLEW_GET_VAR(GL_ARB_conservative_depth) |
| #define GLEW_ARB_copy_buffer GLEW_GET_VAR(GL_ARB_copy_buffer) |
| #define GLEW_ARB_copy_image GLEW_GET_VAR(GL_ARB_copy_image) |
| #define GLEW_ARB_debug_output GLEW_GET_VAR(GL_ARB_debug_output) |
| #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(GL_ARB_depth_buffer_float) |
| #define GLEW_ARB_depth_clamp GLEW_GET_VAR(GL_ARB_depth_clamp) |
| #define GLEW_ARB_depth_texture GLEW_GET_VAR(GL_ARB_depth_texture) |
| #define GLEW_ARB_draw_buffers GLEW_GET_VAR(GL_ARB_draw_buffers) |
| #define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(GL_ARB_draw_buffers_blend) |
| #define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(GL_ARB_draw_elements_base_vertex) |
| #define GLEW_ARB_draw_indirect GLEW_GET_VAR(GL_ARB_draw_indirect) |
| #define GLEW_ARB_draw_instanced GLEW_GET_VAR(GL_ARB_draw_instanced) |
| #define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(GL_ARB_enhanced_layouts) |
| #define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(GL_ARB_explicit_attrib_location) |
| #define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(GL_ARB_explicit_uniform_location) |
| #define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(GL_ARB_fragment_coord_conventions) |
| #define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(GL_ARB_fragment_layer_viewport) |
| #define GLEW_ARB_fragment_program GLEW_GET_VAR(GL_ARB_fragment_program) |
| #define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(GL_ARB_fragment_program_shadow) |
| #define GLEW_ARB_fragment_shader GLEW_GET_VAR(GL_ARB_fragment_shader) |
| #define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(GL_ARB_framebuffer_no_attachments) |
| #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(GL_ARB_framebuffer_object) |
| #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(GL_ARB_framebuffer_sRGB) |
| #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(GL_ARB_geometry_shader4) |
| #define GLEW_ARB_get_program_binary GLEW_GET_VAR(GL_ARB_get_program_binary) |
| #define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(GL_ARB_gpu_shader5) |
| #define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(GL_ARB_gpu_shader_fp64) |
| #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(GL_ARB_half_float_pixel) |
| #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(GL_ARB_half_float_vertex) |
| #define GLEW_ARB_imaging GLEW_GET_VAR(GL_ARB_imaging) |
| #define GLEW_ARB_indirect_parameters GLEW_GET_VAR(GL_ARB_indirect_parameters) |
| #define GLEW_ARB_instanced_arrays GLEW_GET_VAR(GL_ARB_instanced_arrays) |
| #define GLEW_ARB_internalformat_query GLEW_GET_VAR(GL_ARB_internalformat_query) |
| #define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(GL_ARB_internalformat_query2) |
| #define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(GL_ARB_invalidate_subdata) |
| #define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(GL_ARB_map_buffer_alignment) |
| #define GLEW_ARB_map_buffer_range GLEW_GET_VAR(GL_ARB_map_buffer_range) |
| #define GLEW_ARB_matrix_palette GLEW_GET_VAR(GL_ARB_matrix_palette) |
| #define GLEW_ARB_multi_bind GLEW_GET_VAR(GL_ARB_multi_bind) |
| #define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(GL_ARB_multi_draw_indirect) |
| #define GLEW_ARB_multisample GLEW_GET_VAR(GL_ARB_multisample) |
| #define GLEW_ARB_multitexture GLEW_GET_VAR(GL_ARB_multitexture) |
| #define GLEW_ARB_occlusion_query GLEW_GET_VAR(GL_ARB_occlusion_query) |
| #define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(GL_ARB_occlusion_query2) |
| #define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(GL_ARB_pixel_buffer_object) |
| #define GLEW_ARB_point_parameters GLEW_GET_VAR(GL_ARB_point_parameters) |
| #define GLEW_ARB_point_sprite GLEW_GET_VAR(GL_ARB_point_sprite) |
| #define GLEW_ARB_program_interface_query GLEW_GET_VAR(GL_ARB_program_interface_query) |
| #define GLEW_ARB_provoking_vertex GLEW_GET_VAR(GL_ARB_provoking_vertex) |
| #define GLEW_ARB_query_buffer_object GLEW_GET_VAR(GL_ARB_query_buffer_object) |
| #define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(GL_ARB_robust_buffer_access_behavior) |
| #define GLEW_ARB_robustness GLEW_GET_VAR(GL_ARB_robustness) |
| #define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(GL_ARB_robustness_application_isolation) |
| #define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(GL_ARB_robustness_share_group_isolation) |
| #define GLEW_ARB_sample_shading GLEW_GET_VAR(GL_ARB_sample_shading) |
| #define GLEW_ARB_sampler_objects GLEW_GET_VAR(GL_ARB_sampler_objects) |
| #define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(GL_ARB_seamless_cube_map) |
| #define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(GL_ARB_seamless_cubemap_per_texture) |
| #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(GL_ARB_separate_shader_objects) |
| #define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(GL_ARB_shader_atomic_counters) |
| #define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(GL_ARB_shader_bit_encoding) |
| #define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(GL_ARB_shader_draw_parameters) |
| #define GLEW_ARB_shader_group_vote GLEW_GET_VAR(GL_ARB_shader_group_vote) |
| #define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(GL_ARB_shader_image_load_store) |
| #define GLEW_ARB_shader_image_size GLEW_GET_VAR(GL_ARB_shader_image_size) |
| #define GLEW_ARB_shader_objects GLEW_GET_VAR(GL_ARB_shader_objects) |
| #define GLEW_ARB_shader_precision GLEW_GET_VAR(GL_ARB_shader_precision) |
| #define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(GL_ARB_shader_stencil_export) |
| #define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(GL_ARB_shader_storage_buffer_object) |
| #define GLEW_ARB_shader_subroutine GLEW_GET_VAR(GL_ARB_shader_subroutine) |
| #define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(GL_ARB_shader_texture_lod) |
| #define GLEW_ARB_shading_language_100 GLEW_GET_VAR(GL_ARB_shading_language_100) |
| #define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(GL_ARB_shading_language_420pack) |
| #define GLEW_ARB_shading_language_include GLEW_GET_VAR(GL_ARB_shading_language_include) |
| #define GLEW_ARB_shading_language_packing GLEW_GET_VAR(GL_ARB_shading_language_packing) |
| #define GLEW_ARB_shadow GLEW_GET_VAR(GL_ARB_shadow) |
| #define GLEW_ARB_shadow_ambient GLEW_GET_VAR(GL_ARB_shadow_ambient) |
| #define GLEW_ARB_sparse_texture GLEW_GET_VAR(GL_ARB_sparse_texture) |
| #define GLEW_ARB_stencil_texturing GLEW_GET_VAR(GL_ARB_stencil_texturing) |
| #define GLEW_ARB_sync GLEW_GET_VAR(GL_ARB_sync) |
| #define GLEW_ARB_tessellation_shader GLEW_GET_VAR(GL_ARB_tessellation_shader) |
| #define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(GL_ARB_texture_border_clamp) |
| #define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(GL_ARB_texture_buffer_object) |
| #define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(GL_ARB_texture_buffer_object_rgb32) |
| #define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(GL_ARB_texture_buffer_range) |
| #define GLEW_ARB_texture_compression GLEW_GET_VAR(GL_ARB_texture_compression) |
| #define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(GL_ARB_texture_compression_bptc) |
| #define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(GL_ARB_texture_compression_rgtc) |
| #define GLEW_ARB_texture_cube_map GLEW_GET_VAR(GL_ARB_texture_cube_map) |
| #define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(GL_ARB_texture_cube_map_array) |
| #define GLEW_ARB_texture_env_add GLEW_GET_VAR(GL_ARB_texture_env_add) |
| #define GLEW_ARB_texture_env_combine GLEW_GET_VAR(GL_ARB_texture_env_combine) |
| #define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(GL_ARB_texture_env_crossbar) |
| #define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(GL_ARB_texture_env_dot3) |
| #define GLEW_ARB_texture_float GLEW_GET_VAR(GL_ARB_texture_float) |
| #define GLEW_ARB_texture_gather GLEW_GET_VAR(GL_ARB_texture_gather) |
| #define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(GL_ARB_texture_mirror_clamp_to_edge) |
| #define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(GL_ARB_texture_mirrored_repeat) |
| #define GLEW_ARB_texture_multisample GLEW_GET_VAR(GL_ARB_texture_multisample) |
| #define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(GL_ARB_texture_non_power_of_two) |
| #define GLEW_ARB_texture_query_levels GLEW_GET_VAR(GL_ARB_texture_query_levels) |
| #define GLEW_ARB_texture_query_lod GLEW_GET_VAR(GL_ARB_texture_query_lod) |
| #define GLEW_ARB_texture_rectangle GLEW_GET_VAR(GL_ARB_texture_rectangle) |
| #define GLEW_ARB_texture_rg GLEW_GET_VAR(GL_ARB_texture_rg) |
| #define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(GL_ARB_texture_rgb10_a2ui) |
| #define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(GL_ARB_texture_stencil8) |
| #define GLEW_ARB_texture_storage GLEW_GET_VAR(GL_ARB_texture_storage) |
| #define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(GL_ARB_texture_storage_multisample) |
| #define GLEW_ARB_texture_swizzle GLEW_GET_VAR(GL_ARB_texture_swizzle) |
| #define GLEW_ARB_texture_view GLEW_GET_VAR(GL_ARB_texture_view) |
| #define GLEW_ARB_timer_query GLEW_GET_VAR(GL_ARB_timer_query) |
| #define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(GL_ARB_transform_feedback2) |
| #define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(GL_ARB_transform_feedback3) |
| #define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(GL_ARB_transform_feedback_instanced) |
| #define GLEW_ARB_transpose_matrix GLEW_GET_VAR(GL_ARB_transpose_matrix) |
| #define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(GL_ARB_uniform_buffer_object) |
| #define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(GL_ARB_vertex_array_bgra) |
| #define GLEW_ARB_vertex_array_object GLEW_GET_VAR(GL_ARB_vertex_array_object) |
| #define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(GL_ARB_vertex_attrib_64bit) |
| #define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(GL_ARB_vertex_attrib_binding) |
| #define GLEW_ARB_vertex_blend GLEW_GET_VAR(GL_ARB_vertex_blend) |
| #define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(GL_ARB_vertex_buffer_object) |
| #define GLEW_ARB_vertex_program GLEW_GET_VAR(GL_ARB_vertex_program) |
| #define GLEW_ARB_vertex_shader GLEW_GET_VAR(GL_ARB_vertex_shader) |
| #define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(GL_ARB_vertex_type_10f_11f_11f_rev) |
| #define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(GL_ARB_vertex_type_2_10_10_10_rev) |
| #define GLEW_ARB_viewport_array GLEW_GET_VAR(GL_ARB_viewport_array) |
| #define GLEW_ARB_window_pos GLEW_GET_VAR(GL_ARB_window_pos) |
| #define GLEW_ATIX_point_sprites GLEW_GET_VAR(GL_ATIX_point_sprites) |
| #define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(GL_ATIX_texture_env_combine3) |
| #define GLEW_ATIX_texture_env_route GLEW_GET_VAR(GL_ATIX_texture_env_route) |
| #define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(GL_ATIX_vertex_shader_output_point_size) |
| #define GLEW_ATI_draw_buffers GLEW_GET_VAR(GL_ATI_draw_buffers) |
| #define GLEW_ATI_element_array GLEW_GET_VAR(GL_ATI_element_array) |
| #define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(GL_ATI_envmap_bumpmap) |
| #define GLEW_ATI_fragment_shader GLEW_GET_VAR(GL_ATI_fragment_shader) |
| #define GLEW_ATI_map_object_buffer GLEW_GET_VAR(GL_ATI_map_object_buffer) |
| #define GLEW_ATI_meminfo GLEW_GET_VAR(GL_ATI_meminfo) |
| #define GLEW_ATI_pn_triangles GLEW_GET_VAR(GL_ATI_pn_triangles) |
| #define GLEW_ATI_separate_stencil GLEW_GET_VAR(GL_ATI_separate_stencil) |
| #define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(GL_ATI_shader_texture_lod) |
| #define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(GL_ATI_text_fragment_shader) |
| #define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(GL_ATI_texture_compression_3dc) |
| #define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(GL_ATI_texture_env_combine3) |
| #define GLEW_ATI_texture_float GLEW_GET_VAR(GL_ATI_texture_float) |
| #define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(GL_ATI_texture_mirror_once) |
| #define GLEW_ATI_vertex_array_object GLEW_GET_VAR(GL_ATI_vertex_array_object) |
| #define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(GL_ATI_vertex_attrib_array_object) |
| #define GLEW_ATI_vertex_streams GLEW_GET_VAR(GL_ATI_vertex_streams) |
| #define GLEW_EXT_422_pixels GLEW_GET_VAR(GL_EXT_422_pixels) |
| #define GLEW_EXT_Cg_shader GLEW_GET_VAR(GL_EXT_Cg_shader) |
| #define GLEW_EXT_abgr GLEW_GET_VAR(GL_EXT_abgr) |
| #define GLEW_EXT_bgra GLEW_GET_VAR(GL_EXT_bgra) |
| #define GLEW_EXT_bindable_uniform GLEW_GET_VAR(GL_EXT_bindable_uniform) |
| #define GLEW_EXT_blend_color GLEW_GET_VAR(GL_EXT_blend_color) |
| #define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(GL_EXT_blend_equation_separate) |
| #define GLEW_EXT_blend_func_separate GLEW_GET_VAR(GL_EXT_blend_func_separate) |
| #define GLEW_EXT_blend_logic_op GLEW_GET_VAR(GL_EXT_blend_logic_op) |
| #define GLEW_EXT_blend_minmax GLEW_GET_VAR(GL_EXT_blend_minmax) |
| #define GLEW_EXT_blend_subtract GLEW_GET_VAR(GL_EXT_blend_subtract) |
| #define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(GL_EXT_clip_volume_hint) |
| #define GLEW_EXT_cmyka GLEW_GET_VAR(GL_EXT_cmyka) |
| #define GLEW_EXT_color_subtable GLEW_GET_VAR(GL_EXT_color_subtable) |
| #define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(GL_EXT_compiled_vertex_array) |
| #define GLEW_EXT_convolution GLEW_GET_VAR(GL_EXT_convolution) |
| #define GLEW_EXT_coordinate_frame GLEW_GET_VAR(GL_EXT_coordinate_frame) |
| #define GLEW_EXT_copy_texture GLEW_GET_VAR(GL_EXT_copy_texture) |
| #define GLEW_EXT_cull_vertex GLEW_GET_VAR(GL_EXT_cull_vertex) |
| #define GLEW_EXT_debug_label GLEW_GET_VAR(GL_EXT_debug_label) |
| #define GLEW_EXT_debug_marker GLEW_GET_VAR(GL_EXT_debug_marker) |
| #define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(GL_EXT_depth_bounds_test) |
| #define GLEW_EXT_direct_state_access GLEW_GET_VAR(GL_EXT_direct_state_access) |
| #define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(GL_EXT_draw_buffers2) |
| #define GLEW_EXT_draw_instanced GLEW_GET_VAR(GL_EXT_draw_instanced) |
| #define GLEW_EXT_draw_range_elements GLEW_GET_VAR(GL_EXT_draw_range_elements) |
| #define GLEW_EXT_fog_coord GLEW_GET_VAR(GL_EXT_fog_coord) |
| #define GLEW_EXT_fragment_lighting GLEW_GET_VAR(GL_EXT_fragment_lighting) |
| #define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(GL_EXT_framebuffer_blit) |
| #define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(GL_EXT_framebuffer_multisample) |
| #define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(GL_EXT_framebuffer_multisample_blit_scaled) |
| #define GLEW_EXT_framebuffer_object GLEW_GET_VAR(GL_EXT_framebuffer_object) |
| #define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(GL_EXT_framebuffer_sRGB) |
| #define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(GL_EXT_geometry_shader4) |
| #define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(GL_EXT_gpu_program_parameters) |
| #define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(GL_EXT_gpu_shader4) |
| #define GLEW_EXT_histogram GLEW_GET_VAR(GL_EXT_histogram) |
| #define GLEW_EXT_index_array_formats GLEW_GET_VAR(GL_EXT_index_array_formats) |
| #define GLEW_EXT_index_func GLEW_GET_VAR(GL_EXT_index_func) |
| #define GLEW_EXT_index_material GLEW_GET_VAR(GL_EXT_index_material) |
| #define GLEW_EXT_index_texture GLEW_GET_VAR(GL_EXT_index_texture) |
| #define GLEW_EXT_light_texture GLEW_GET_VAR(GL_EXT_light_texture) |
| #define GLEW_EXT_misc_attribute GLEW_GET_VAR(GL_EXT_misc_attribute) |
| #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(GL_EXT_multi_draw_arrays) |
| #define GLEW_EXT_multisample GLEW_GET_VAR(GL_EXT_multisample) |
| #define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(GL_EXT_packed_depth_stencil) |
| #define GLEW_EXT_packed_float GLEW_GET_VAR(GL_EXT_packed_float) |
| #define GLEW_EXT_packed_pixels GLEW_GET_VAR(GL_EXT_packed_pixels) |
| #define GLEW_EXT_paletted_texture GLEW_GET_VAR(GL_EXT_paletted_texture) |
| #define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(GL_EXT_pixel_buffer_object) |
| #define GLEW_EXT_pixel_transform GLEW_GET_VAR(GL_EXT_pixel_transform) |
| #define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(GL_EXT_pixel_transform_color_table) |
| #define GLEW_EXT_point_parameters GLEW_GET_VAR(GL_EXT_point_parameters) |
| #define GLEW_EXT_polygon_offset GLEW_GET_VAR(GL_EXT_polygon_offset) |
| #define GLEW_EXT_provoking_vertex GLEW_GET_VAR(GL_EXT_provoking_vertex) |
| #define GLEW_EXT_rescale_normal GLEW_GET_VAR(GL_EXT_rescale_normal) |
| #define GLEW_EXT_scene_marker GLEW_GET_VAR(GL_EXT_scene_marker) |
| #define GLEW_EXT_secondary_color GLEW_GET_VAR(GL_EXT_secondary_color) |
| #define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(GL_EXT_separate_shader_objects) |
| #define GLEW_EXT_separate_specular_color GLEW_GET_VAR(GL_EXT_separate_specular_color) |
| #define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(GL_EXT_shader_image_load_store) |
| #define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(GL_EXT_shader_integer_mix) |
| #define GLEW_EXT_shadow_funcs GLEW_GET_VAR(GL_EXT_shadow_funcs) |
| #define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(GL_EXT_shared_texture_palette) |
| #define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(GL_EXT_stencil_clear_tag) |
| #define GLEW_EXT_stencil_two_side GLEW_GET_VAR(GL_EXT_stencil_two_side) |
| #define GLEW_EXT_stencil_wrap GLEW_GET_VAR(GL_EXT_stencil_wrap) |
| #define GLEW_EXT_subtexture GLEW_GET_VAR(GL_EXT_subtexture) |
| #define GLEW_EXT_texture GLEW_GET_VAR(GL_EXT_texture) |
| #define GLEW_EXT_texture3D GLEW_GET_VAR(GL_EXT_texture3D) |
| #define GLEW_EXT_texture_array GLEW_GET_VAR(GL_EXT_texture_array) |
| #define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(GL_EXT_texture_buffer_object) |
| #define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(GL_EXT_texture_compression_dxt1) |
| #define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(GL_EXT_texture_compression_latc) |
| #define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(GL_EXT_texture_compression_rgtc) |
| #define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(GL_EXT_texture_compression_s3tc) |
| #define GLEW_EXT_texture_cube_map GLEW_GET_VAR(GL_EXT_texture_cube_map) |
| #define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(GL_EXT_texture_edge_clamp) |
| #define GLEW_EXT_texture_env GLEW_GET_VAR(GL_EXT_texture_env) |
| #define GLEW_EXT_texture_env_add GLEW_GET_VAR(GL_EXT_texture_env_add) |
| #define GLEW_EXT_texture_env_combine GLEW_GET_VAR(GL_EXT_texture_env_combine) |
| #define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(GL_EXT_texture_env_dot3) |
| #define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(GL_EXT_texture_filter_anisotropic) |
| #define GLEW_EXT_texture_integer GLEW_GET_VAR(GL_EXT_texture_integer) |
| #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(GL_EXT_texture_lod_bias) |
| #define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(GL_EXT_texture_mirror_clamp) |
| #define GLEW_EXT_texture_object GLEW_GET_VAR(GL_EXT_texture_object) |
| #define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(GL_EXT_texture_perturb_normal) |
| #define GLEW_EXT_texture_rectangle GLEW_GET_VAR(GL_EXT_texture_rectangle) |
| #define GLEW_EXT_texture_sRGB GLEW_GET_VAR(GL_EXT_texture_sRGB) |
| #define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(GL_EXT_texture_sRGB_decode) |
| #define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(GL_EXT_texture_shared_exponent) |
| #define GLEW_EXT_texture_snorm GLEW_GET_VAR(GL_EXT_texture_snorm) |
| #define GLEW_EXT_texture_swizzle GLEW_GET_VAR(GL_EXT_texture_swizzle) |
| #define GLEW_EXT_timer_query GLEW_GET_VAR(GL_EXT_timer_query) |
| #define GLEW_EXT_transform_feedback GLEW_GET_VAR(GL_EXT_transform_feedback) |
| #define GLEW_EXT_vertex_array GLEW_GET_VAR(GL_EXT_vertex_array) |
| #define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(GL_EXT_vertex_array_bgra) |
| #define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(GL_EXT_vertex_attrib_64bit) |
| #define GLEW_EXT_vertex_shader GLEW_GET_VAR(GL_EXT_vertex_shader) |
| #define GLEW_EXT_vertex_weighting GLEW_GET_VAR(GL_EXT_vertex_weighting) |
| #define GLEW_EXT_x11_sync_object GLEW_GET_VAR(GL_EXT_x11_sync_object) |
| #define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(GL_GREMEDY_frame_terminator) |
| #define GLEW_GREMEDY_string_marker GLEW_GET_VAR(GL_GREMEDY_string_marker) |
| #define GLEW_HP_convolution_border_modes GLEW_GET_VAR(GL_HP_convolution_border_modes) |
| #define GLEW_HP_image_transform GLEW_GET_VAR(GL_HP_image_transform) |
| #define GLEW_HP_occlusion_test GLEW_GET_VAR(GL_HP_occlusion_test) |
| #define GLEW_HP_texture_lighting GLEW_GET_VAR(GL_HP_texture_lighting) |
| #define GLEW_IBM_cull_vertex GLEW_GET_VAR(GL_IBM_cull_vertex) |
| #define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(GL_IBM_multimode_draw_arrays) |
| #define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(GL_IBM_rasterpos_clip) |
| #define GLEW_IBM_static_data GLEW_GET_VAR(GL_IBM_static_data) |
| #define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(GL_IBM_texture_mirrored_repeat) |
| #define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(GL_IBM_vertex_array_lists) |
| #define GLEW_INGR_color_clamp GLEW_GET_VAR(GL_INGR_color_clamp) |
| #define GLEW_INGR_interlace_read GLEW_GET_VAR(GL_INGR_interlace_read) |
| #define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(GL_INTEL_fragment_shader_ordering) |
| #define GLEW_INTEL_map_texture GLEW_GET_VAR(GL_INTEL_map_texture) |
| #define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(GL_INTEL_parallel_arrays) |
| #define GLEW_INTEL_texture_scissor GLEW_GET_VAR(GL_INTEL_texture_scissor) |
| #define GLEW_KHR_debug GLEW_GET_VAR(GL_KHR_debug) |
| #define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(GL_KHR_texture_compression_astc_hdr) |
| #define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(GL_KHR_texture_compression_astc_ldr) |
| #define GLEW_KTX_buffer_region GLEW_GET_VAR(GL_KTX_buffer_region) |
| #define GLEW_MESAX_texture_stack GLEW_GET_VAR(GL_MESAX_texture_stack) |
| #define GLEW_MESA_pack_invert GLEW_GET_VAR(GL_MESA_pack_invert) |
| #define GLEW_MESA_resize_buffers GLEW_GET_VAR(GL_MESA_resize_buffers) |
| #define GLEW_MESA_window_pos GLEW_GET_VAR(GL_MESA_window_pos) |
| #define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(GL_MESA_ycbcr_texture) |
| #define GLEW_NVX_conditional_render GLEW_GET_VAR(GL_NVX_conditional_render) |
| #define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(GL_NVX_gpu_memory_info) |
| #define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(GL_NV_bindless_multi_draw_indirect) |
| #define GLEW_NV_bindless_texture GLEW_GET_VAR(GL_NV_bindless_texture) |
| #define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(GL_NV_blend_equation_advanced) |
| #define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(GL_NV_blend_equation_advanced_coherent) |
| #define GLEW_NV_blend_square GLEW_GET_VAR(GL_NV_blend_square) |
| #define GLEW_NV_compute_program5 GLEW_GET_VAR(GL_NV_compute_program5) |
| #define GLEW_NV_conditional_render GLEW_GET_VAR(GL_NV_conditional_render) |
| #define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(GL_NV_copy_depth_to_color) |
| #define GLEW_NV_copy_image GLEW_GET_VAR(GL_NV_copy_image) |
| #define GLEW_NV_deep_texture3D GLEW_GET_VAR(GL_NV_deep_texture3D) |
| #define GLEW_NV_depth_buffer_float GLEW_GET_VAR(GL_NV_depth_buffer_float) |
| #define GLEW_NV_depth_clamp GLEW_GET_VAR(GL_NV_depth_clamp) |
| #define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(GL_NV_depth_range_unclamped) |
| #define GLEW_NV_draw_texture GLEW_GET_VAR(GL_NV_draw_texture) |
| #define GLEW_NV_evaluators GLEW_GET_VAR(GL_NV_evaluators) |
| #define GLEW_NV_explicit_multisample GLEW_GET_VAR(GL_NV_explicit_multisample) |
| #define GLEW_NV_fence GLEW_GET_VAR(GL_NV_fence) |
| #define GLEW_NV_float_buffer GLEW_GET_VAR(GL_NV_float_buffer) |
| #define GLEW_NV_fog_distance GLEW_GET_VAR(GL_NV_fog_distance) |
| #define GLEW_NV_fragment_program GLEW_GET_VAR(GL_NV_fragment_program) |
| #define GLEW_NV_fragment_program2 GLEW_GET_VAR(GL_NV_fragment_program2) |
| #define GLEW_NV_fragment_program4 GLEW_GET_VAR(GL_NV_fragment_program4) |
| #define GLEW_NV_fragment_program_option GLEW_GET_VAR(GL_NV_fragment_program_option) |
| #define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(GL_NV_framebuffer_multisample_coverage) |
| #define GLEW_NV_geometry_program4 GLEW_GET_VAR(GL_NV_geometry_program4) |
| #define GLEW_NV_geometry_shader4 GLEW_GET_VAR(GL_NV_geometry_shader4) |
| #define GLEW_NV_gpu_program4 GLEW_GET_VAR(GL_NV_gpu_program4) |
| #define GLEW_NV_gpu_program5 GLEW_GET_VAR(GL_NV_gpu_program5) |
| #define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(GL_NV_gpu_program5_mem_extended) |
| #define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(GL_NV_gpu_program_fp64) |
| #define GLEW_NV_gpu_shader5 GLEW_GET_VAR(GL_NV_gpu_shader5) |
| #define GLEW_NV_half_float GLEW_GET_VAR(GL_NV_half_float) |
| #define GLEW_NV_light_max_exponent GLEW_GET_VAR(GL_NV_light_max_exponent) |
| #define GLEW_NV_multisample_coverage GLEW_GET_VAR(GL_NV_multisample_coverage) |
| #define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(GL_NV_multisample_filter_hint) |
| #define GLEW_NV_occlusion_query GLEW_GET_VAR(GL_NV_occlusion_query) |
| #define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(GL_NV_packed_depth_stencil) |
| #define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(GL_NV_parameter_buffer_object) |
| #define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(GL_NV_parameter_buffer_object2) |
| #define GLEW_NV_path_rendering GLEW_GET_VAR(GL_NV_path_rendering) |
| #define GLEW_NV_pixel_data_range GLEW_GET_VAR(GL_NV_pixel_data_range) |
| #define GLEW_NV_point_sprite GLEW_GET_VAR(GL_NV_point_sprite) |
| #define GLEW_NV_present_video GLEW_GET_VAR(GL_NV_present_video) |
| #define GLEW_NV_primitive_restart GLEW_GET_VAR(GL_NV_primitive_restart) |
| #define GLEW_NV_register_combiners GLEW_GET_VAR(GL_NV_register_combiners) |
| #define GLEW_NV_register_combiners2 GLEW_GET_VAR(GL_NV_register_combiners2) |
| #define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(GL_NV_shader_atomic_counters) |
| #define GLEW_NV_shader_atomic_float GLEW_GET_VAR(GL_NV_shader_atomic_float) |
| #define GLEW_NV_shader_buffer_load GLEW_GET_VAR(GL_NV_shader_buffer_load) |
| #define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(GL_NV_shader_storage_buffer_object) |
| #define GLEW_NV_tessellation_program5 GLEW_GET_VAR(GL_NV_tessellation_program5) |
| #define GLEW_NV_texgen_emboss GLEW_GET_VAR(GL_NV_texgen_emboss) |
| #define GLEW_NV_texgen_reflection GLEW_GET_VAR(GL_NV_texgen_reflection) |
| #define GLEW_NV_texture_barrier GLEW_GET_VAR(GL_NV_texture_barrier) |
| #define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(GL_NV_texture_compression_vtc) |
| #define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(GL_NV_texture_env_combine4) |
| #define GLEW_NV_texture_expand_normal GLEW_GET_VAR(GL_NV_texture_expand_normal) |
| #define GLEW_NV_texture_multisample GLEW_GET_VAR(GL_NV_texture_multisample) |
| #define GLEW_NV_texture_rectangle GLEW_GET_VAR(GL_NV_texture_rectangle) |
| #define GLEW_NV_texture_shader GLEW_GET_VAR(GL_NV_texture_shader) |
| #define GLEW_NV_texture_shader2 GLEW_GET_VAR(GL_NV_texture_shader2) |
| #define GLEW_NV_texture_shader3 GLEW_GET_VAR(GL_NV_texture_shader3) |
| #define GLEW_NV_transform_feedback GLEW_GET_VAR(GL_NV_transform_feedback) |
| #define GLEW_NV_transform_feedback2 GLEW_GET_VAR(GL_NV_transform_feedback2) |
| #define GLEW_NV_vdpau_interop GLEW_GET_VAR(GL_NV_vdpau_interop) |
| #define GLEW_NV_vertex_array_range GLEW_GET_VAR(GL_NV_vertex_array_range) |
| #define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(GL_NV_vertex_array_range2) |
| #define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(GL_NV_vertex_attrib_integer_64bit) |
| #define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(GL_NV_vertex_buffer_unified_memory) |
| #define GLEW_NV_vertex_program GLEW_GET_VAR(GL_NV_vertex_program) |
| #define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(GL_NV_vertex_program1_1) |
| #define GLEW_NV_vertex_program2 GLEW_GET_VAR(GL_NV_vertex_program2) |
| #define GLEW_NV_vertex_program2_option GLEW_GET_VAR(GL_NV_vertex_program2_option) |
| #define GLEW_NV_vertex_program3 GLEW_GET_VAR(GL_NV_vertex_program3) |
| #define GLEW_NV_vertex_program4 GLEW_GET_VAR(GL_NV_vertex_program4) |
| #define GLEW_NV_video_capture GLEW_GET_VAR(GL_NV_video_capture) |
| #define GLEW_OES_byte_coordinates GLEW_GET_VAR(GL_OES_byte_coordinates) |
| #define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(GL_OES_compressed_paletted_texture) |
| #define GLEW_OES_read_format GLEW_GET_VAR(GL_OES_read_format) |
| #define GLEW_OES_single_precision GLEW_GET_VAR(GL_OES_single_precision) |
| #define GLEW_OML_interlace GLEW_GET_VAR(GL_OML_interlace) |
| #define GLEW_OML_resample GLEW_GET_VAR(GL_OML_resample) |
| #define GLEW_OML_subsample GLEW_GET_VAR(GL_OML_subsample) |
| #define GLEW_PGI_misc_hints GLEW_GET_VAR(GL_PGI_misc_hints) |
| #define GLEW_PGI_vertex_hints GLEW_GET_VAR(GL_PGI_vertex_hints) |
| #define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(GL_REGAL_ES1_0_compatibility) |
| #define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(GL_REGAL_ES1_1_compatibility) |
| #define GLEW_REGAL_enable GLEW_GET_VAR(GL_REGAL_enable) |
| #define GLEW_REGAL_error_string GLEW_GET_VAR(GL_REGAL_error_string) |
| #define GLEW_REGAL_extension_query GLEW_GET_VAR(GL_REGAL_extension_query) |
| #define GLEW_REGAL_log GLEW_GET_VAR(GL_REGAL_log) |
| #define GLEW_REND_screen_coordinates GLEW_GET_VAR(GL_REND_screen_coordinates) |
| #define GLEW_S3_s3tc GLEW_GET_VAR(GL_S3_s3tc) |
| #define GLEW_SGIS_color_range GLEW_GET_VAR(GL_SGIS_color_range) |
| #define GLEW_SGIS_detail_texture GLEW_GET_VAR(GL_SGIS_detail_texture) |
| #define GLEW_SGIS_fog_function GLEW_GET_VAR(GL_SGIS_fog_function) |
| #define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(GL_SGIS_generate_mipmap) |
| #define GLEW_SGIS_multisample GLEW_GET_VAR(GL_SGIS_multisample) |
| #define GLEW_SGIS_pixel_texture GLEW_GET_VAR(GL_SGIS_pixel_texture) |
| #define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(GL_SGIS_point_line_texgen) |
| #define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(GL_SGIS_sharpen_texture) |
| #define GLEW_SGIS_texture4D GLEW_GET_VAR(GL_SGIS_texture4D) |
| #define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(GL_SGIS_texture_border_clamp) |
| #define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(GL_SGIS_texture_edge_clamp) |
| #define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(GL_SGIS_texture_filter4) |
| #define GLEW_SGIS_texture_lod GLEW_GET_VAR(GL_SGIS_texture_lod) |
| #define GLEW_SGIS_texture_select GLEW_GET_VAR(GL_SGIS_texture_select) |
| #define GLEW_SGIX_async GLEW_GET_VAR(GL_SGIX_async) |
| #define GLEW_SGIX_async_histogram GLEW_GET_VAR(GL_SGIX_async_histogram) |
| #define GLEW_SGIX_async_pixel GLEW_GET_VAR(GL_SGIX_async_pixel) |
| #define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(GL_SGIX_blend_alpha_minmax) |
| #define GLEW_SGIX_clipmap GLEW_GET_VAR(GL_SGIX_clipmap) |
| #define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(GL_SGIX_convolution_accuracy) |
| #define GLEW_SGIX_depth_texture GLEW_GET_VAR(GL_SGIX_depth_texture) |
| #define GLEW_SGIX_flush_raster GLEW_GET_VAR(GL_SGIX_flush_raster) |
| #define GLEW_SGIX_fog_offset GLEW_GET_VAR(GL_SGIX_fog_offset) |
| #define GLEW_SGIX_fog_texture GLEW_GET_VAR(GL_SGIX_fog_texture) |
| #define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(GL_SGIX_fragment_specular_lighting) |
| #define GLEW_SGIX_framezoom GLEW_GET_VAR(GL_SGIX_framezoom) |
| #define GLEW_SGIX_interlace GLEW_GET_VAR(GL_SGIX_interlace) |
| #define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(GL_SGIX_ir_instrument1) |
| #define GLEW_SGIX_list_priority GLEW_GET_VAR(GL_SGIX_list_priority) |
| #define GLEW_SGIX_pixel_texture GLEW_GET_VAR(GL_SGIX_pixel_texture) |
| #define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(GL_SGIX_pixel_texture_bits) |
| #define GLEW_SGIX_reference_plane GLEW_GET_VAR(GL_SGIX_reference_plane) |
| #define GLEW_SGIX_resample GLEW_GET_VAR(GL_SGIX_resample) |
| #define GLEW_SGIX_shadow GLEW_GET_VAR(GL_SGIX_shadow) |
| #define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(GL_SGIX_shadow_ambient) |
| #define GLEW_SGIX_sprite GLEW_GET_VAR(GL_SGIX_sprite) |
| #define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(GL_SGIX_tag_sample_buffer) |
| #define GLEW_SGIX_texture_add_env GLEW_GET_VAR(GL_SGIX_texture_add_env) |
| #define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(GL_SGIX_texture_coordinate_clamp) |
| #define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(GL_SGIX_texture_lod_bias) |
| #define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(GL_SGIX_texture_multi_buffer) |
| #define GLEW_SGIX_texture_range GLEW_GET_VAR(GL_SGIX_texture_range) |
| #define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(GL_SGIX_texture_scale_bias) |
| #define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(GL_SGIX_vertex_preclip) |
| #define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(GL_SGIX_vertex_preclip_hint) |
| #define GLEW_SGIX_ycrcb GLEW_GET_VAR(GL_SGIX_ycrcb) |
| #define GLEW_SGI_color_matrix GLEW_GET_VAR(GL_SGI_color_matrix) |
| #define GLEW_SGI_color_table GLEW_GET_VAR(GL_SGI_color_table) |
| #define GLEW_SGI_texture_color_table GLEW_GET_VAR(GL_SGI_texture_color_table) |
| #define GLEW_SUNX_constant_data GLEW_GET_VAR(GL_SUNX_constant_data) |
| #define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(GL_SUN_convolution_border_modes) |
| #define GLEW_SUN_global_alpha GLEW_GET_VAR(GL_SUN_global_alpha) |
| #define GLEW_SUN_mesh_array GLEW_GET_VAR(GL_SUN_mesh_array) |
| #define GLEW_SUN_read_video_pixels GLEW_GET_VAR(GL_SUN_read_video_pixels) |
| #define GLEW_SUN_slice_accum GLEW_GET_VAR(GL_SUN_slice_accum) |
| #define GLEW_SUN_triangle_list GLEW_GET_VAR(GL_SUN_triangle_list) |
| #define GLEW_SUN_vertex GLEW_GET_VAR(GL_SUN_vertex) |
| #define GLEW_WIN_phong_shading GLEW_GET_VAR(GL_WIN_phong_shading) |
| #define GLEW_WIN_specular_fog GLEW_GET_VAR(GL_WIN_specular_fog) |
| #define GLEW_WIN_swap_hint GLEW_GET_VAR(GL_WIN_swap_hint) |
| |
| /* and from linaro glew-oes fork */ |
| #define GLEW_OES_byte_coordinates GLEW_GET_VAR(GL_OES_byte_coordinates) |
| #define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(GL_OES_compressed_paletted_texture) |
| #define GLEW_OES_read_format GLEW_GET_VAR(GL_OES_read_format) |
| #define GLEW_OES_single_precision GLEW_GET_VAR(GL_OES_single_precision) |
| #define GLEW_OES_EGL_image GLEW_GET_VAR(GL_OES_EGL_image) |
| #define GLEW_OES_EGL_image_external GLEW_GET_VAR(GL_OES_EGL_image_external) |
| #define GLEW_OES_EGL_sync GLEW_GET_VAR(GL_OES_EGL_sync) |
| #define GLEW_OES_blend_equation_separate GLEW_GET_VAR(GL_OES_blend_equation_separate) |
| #define GLEW_OES_blend_func_separate GLEW_GET_VAR(GL_OES_blend_func_separate) |
| #define GLEW_OES_blend_subtract GLEW_GET_VAR(GL_OES_blend_subtract) |
| #define GLEW_OES_compressed_ETC1_RGB8_texture GLEW_GET_VAR(GL_OES_compressed_ETC1_RGB8_texture) |
| #define GLEW_OES_depth24 GLEW_GET_VAR(GL_OES_depth24) |
| #define GLEW_OES_depth32 GLEW_GET_VAR(GL_OES_depth32) |
| #define GLEW_OES_depth_texture GLEW_GET_VAR(GL_OES_depth_texture) |
| #define GLEW_OES_depth_texture_cube_map GLEW_GET_VAR(GL_OES_depth_texture_cube_map) |
| #define GLEW_OES_draw_texture GLEW_GET_VAR(GL_OES_draw_texture) |
| #define GLEW_OES_element_index_uint GLEW_GET_VAR(GL_OES_element_index_uint) |
| #define GLEW_OES_extended_matrix_palette GLEW_GET_VAR(GL_OES_extended_matrix_palette) |
| #define GLEW_OES_fbo_render_mipmap GLEW_GET_VAR(GL_OES_fbo_render_mipmap) |
| #define GLEW_OES_fragment_precision_high GLEW_GET_VAR(GL_OES_fragment_precision_high) |
| #define GLEW_OES_framebuffer_object GLEW_GET_VAR(GL_OES_framebuffer_object) |
| #define GLEW_OES_get_program_binary GLEW_GET_VAR(GL_OES_get_program_binary) |
| #define GLEW_OES_mapbuffer GLEW_GET_VAR(GL_OES_mapbuffer) |
| #define GLEW_OES_matrix_get GLEW_GET_VAR(GL_OES_matrix_get) |
| #define GLEW_OES_matrix_palette GLEW_GET_VAR(GL_OES_matrix_palette) |
| #define GLEW_OES_packed_depth_stencil GLEW_GET_VAR(GL_OES_packed_depth_stencil) |
| #define GLEW_OES_point_size_array GLEW_GET_VAR(GL_OES_point_size_array) |
| #define GLEW_OES_point_sprite GLEW_GET_VAR(GL_OES_point_sprite) |
| #define GLEW_OES_required_internalformat GLEW_GET_VAR(GL_OES_required_internalformat) |
| #define GLEW_OES_rgb8_rgba8 GLEW_GET_VAR(GL_OES_rgb8_rgba8) |
| #define GLEW_OES_standard_derivatives GLEW_GET_VAR(GL_OES_standard_derivatives) |
| #define GLEW_OES_stencil1 GLEW_GET_VAR(GL_OES_stencil1) |
| #define GLEW_OES_stencil4 GLEW_GET_VAR(GL_OES_stencil4) |
| #define GLEW_OES_stencil8 GLEW_GET_VAR(GL_OES_stencil8) |
| #define GLEW_OES_surfaceless_context GLEW_GET_VAR(GL_OES_surfaceless_context) |
| #define GLEW_OES_texture_3D GLEW_GET_VAR(GL_OES_texture_3D) |
| #define GLEW_OES_texture_cube_map GLEW_GET_VAR(GL_OES_texture_cube_map) |
| #define GLEW_OES_texture_env_crossbar GLEW_GET_VAR(GL_OES_texture_env_crossbar) |
| #define GLEW_OES_texture_mirrored_repeat GLEW_GET_VAR(GL_OES_texture_mirrored_repeat) |
| #define GLEW_OES_texture_npot GLEW_GET_VAR(GL_OES_texture_npot) |
| #define GLEW_OES_vertex_array_object GLEW_GET_VAR(GL_OES_vertex_array_object) |
| #define GLEW_OES_vertex_half_float GLEW_GET_VAR(GL_OES_vertex_half_float) |
| #define GLEW_OES_vertex_type_10_10_10_2 GLEW_GET_VAR(GL_OES_vertex_type_10_10_10_2) |
| |
| /* some of the missing constants in SDL_opengl.h |
| * XXX: Most likely doesn't have all. */ |
| |
| #ifndef GL_KHR_debug |
| #define GL_KHR_debug 1 |
| |
| #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 |
| #define GL_STACK_OVERFLOW 0x0503 |
| #define GL_STACK_UNDERFLOW 0x0504 |
| #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 |
| #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 |
| #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 |
| #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 |
| #define GL_DEBUG_SOURCE_API 0x8246 |
| #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 |
| #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 |
| #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 |
| #define GL_DEBUG_SOURCE_APPLICATION 0x824A |
| #define GL_DEBUG_SOURCE_OTHER 0x824B |
| #define GL_DEBUG_TYPE_ERROR 0x824C |
| #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D |
| #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E |
| #define GL_DEBUG_TYPE_PORTABILITY 0x824F |
| #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 |
| #define GL_DEBUG_TYPE_OTHER 0x8251 |
| #define GL_DEBUG_TYPE_MARKER 0x8268 |
| #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 |
| #define GL_DEBUG_TYPE_POP_GROUP 0x826A |
| #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B |
| #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C |
| #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D |
| #define GL_BUFFER 0x82E0 |
| #define GL_SHADER 0x82E1 |
| #define GL_PROGRAM 0x82E2 |
| #define GL_QUERY 0x82E3 |
| #define GL_PROGRAM_PIPELINE 0x82E4 |
| #define GL_SAMPLER 0x82E6 |
| #define GL_DISPLAY_LIST 0x82E7 |
| #define GL_MAX_LABEL_LENGTH 0x82E8 |
| #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 |
| #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 |
| #define GL_DEBUG_LOGGED_MESSAGES 0x9145 |
| #define GL_DEBUG_SEVERITY_HIGH 0x9146 |
| #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 |
| #define GL_DEBUG_SEVERITY_LOW 0x9148 |
| #define GL_DEBUG_OUTPUT 0x92E0 |
| |
| #endif /* GL_KHR_debug */ |
| |
| #ifndef GL_ARB_shader_storage_buffer_object |
| #define GL_ARB_shader_storage_buffer_object 1 |
| |
| #define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 |
| #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 |
| #define GL_SHADER_STORAGE_BUFFER 0x90D2 |
| #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 |
| #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 |
| #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 |
| #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 |
| #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 |
| #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 |
| #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 |
| #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA |
| #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB |
| #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC |
| #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD |
| #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE |
| #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF |
| |
| #endif /* GL_ARB_shader_storage_buffer_object */ |
| |
| #ifndef GL_ARB_shader_atomic_counters |
| #define GL_ARB_shader_atomic_counters 1 |
| |
| #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 |
| #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 |
| #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 |
| #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 |
| #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 |
| #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 |
| #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB |
| #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC |
| #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD |
| #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE |
| #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF |
| #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 |
| #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 |
| #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 |
| #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 |
| #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 |
| #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 |
| #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 |
| #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 |
| #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 |
| #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 |
| #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA |
| #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB |
| #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC |
| |
| #endif /* GL_ARB_shader_atomic_counters */ |
| |
| #ifndef GL_ARB_shader_image_load_store |
| #define GL_ARB_shader_image_load_store 1 |
| |
| #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
| #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
| #define GL_UNIFORM_BARRIER_BIT 0x00000004 |
| #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
| #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
| #define GL_COMMAND_BARRIER_BIT 0x00000040 |
| #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
| #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
| #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
| #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
| #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
| #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
| #define GL_MAX_IMAGE_UNITS 0x8F38 |
| #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 |
| #define GL_IMAGE_BINDING_NAME 0x8F3A |
| #define GL_IMAGE_BINDING_LEVEL 0x8F3B |
| #define GL_IMAGE_BINDING_LAYERED 0x8F3C |
| #define GL_IMAGE_BINDING_LAYER 0x8F3D |
| #define GL_IMAGE_BINDING_ACCESS 0x8F3E |
| #define GL_IMAGE_1D 0x904C |
| #define GL_IMAGE_2D 0x904D |
| #define GL_IMAGE_3D 0x904E |
| #define GL_IMAGE_2D_RECT 0x904F |
| #define GL_IMAGE_CUBE 0x9050 |
| #define GL_IMAGE_BUFFER 0x9051 |
| #define GL_IMAGE_1D_ARRAY 0x9052 |
| #define GL_IMAGE_2D_ARRAY 0x9053 |
| #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
| #define GL_IMAGE_2D_MULTISAMPLE 0x9055 |
| #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 |
| #define GL_INT_IMAGE_1D 0x9057 |
| #define GL_INT_IMAGE_2D 0x9058 |
| #define GL_INT_IMAGE_3D 0x9059 |
| #define GL_INT_IMAGE_2D_RECT 0x905A |
| #define GL_INT_IMAGE_CUBE 0x905B |
| #define GL_INT_IMAGE_BUFFER 0x905C |
| #define GL_INT_IMAGE_1D_ARRAY 0x905D |
| #define GL_INT_IMAGE_2D_ARRAY 0x905E |
| #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
| #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 |
| #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 |
| #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 |
| #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
| #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
| #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 |
| #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
| #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
| #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 |
| #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
| #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
| #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B |
| #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C |
| #define GL_MAX_IMAGE_SAMPLES 0x906D |
| #define GL_IMAGE_BINDING_FORMAT 0x906E |
| #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 |
| #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 |
| #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 |
| #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA |
| #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB |
| #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC |
| #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD |
| #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE |
| #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF |
| #define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
| |
| #endif /* GL_ARB_shader_image_load_store */ |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* API */ |
| #ifdef GLEW_MX |
| |
| #define glewContextInit(x) glewInit() |
| #define glewContextIsSupported(x, y) glewIsSupported(y) |
| |
| #endif /* GLEW_MX */ |
| |
| GLenum glewInit (void); |
| GLboolean glewIsSupported (const char *name); |
| #define glewIsExtensionSupported(x) glewIsSupported(x) |
| |
| //GLboolean glewExperimental; |
| static GLboolean glewExperimental; // XXX Emscripten Added 'static' to work around a linkage issue. See https://github.com/kripken/emscripten/issues/2025 |
| |
| GLboolean glewGetExtension (const char *name); |
| const GLubyte * glewGetErrorString (GLenum error); |
| const GLubyte * glewGetString (GLenum name); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* __glew_h__ */ |