| #pragma once |
| |
| #include "webgl2.h" |
| |
| // 33. https://www.khronos.org/registry/webgl/extensions/EXT_disjoint_timer_query_webgl2/ |
| #ifndef EMSCRIPTEN_GL_EXT_disjoint_timer_query_webgl2 |
| #define EMSCRIPTEN_GL_EXT_disjoint_timer_query_webgl2 1 |
| #define GL_QUERY_COUNTER_BITS_EXT 0x8864 |
| #define GL_TIME_ELAPSED_EXT 0x88BF |
| #define GL_TIMESTAMP_EXT 0x8E28 |
| #define GL_GPU_DISJOINT_EXT 0x8FBB |
| WEBGL_APICALL void GL_APIENTRY emscripten_webgl2_queryCounterEXT(GLuint query, GLenum target); |
| #endif /* EMSCRIPTEN_GL_EXT_disjoint_timer_query_webgl2 */ |
| |
| // 46. https://www.khronos.org/registry/webgl/extensions/WEBGL_draw_instanced_base_vertex_base_instance/ |
| #ifndef EMSCRIPTEN_GL_WEBGL_draw_instanced_base_vertex_base_instance |
| #define EMSCRIPTEN_GL_WEBGL_draw_instanced_base_vertex_base_instance 1 |
| WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstancedBaseInstanceWEBGL(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance); |
| WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL(GLenum mode, GLsizei count, GLenum type, const void *offset, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance); |
| WEBGL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceWEBGL(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance); |
| WEBGL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceWEBGL(GLenum mode, GLsizei count, GLenum type, const void *offset, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance); |
| #endif /* EMSCRIPTEN_GL_WEBGL_draw_instanced_base_vertex_base_instance */ |
| |
| // 47. https://www.khronos.org/registry/webgl/extensions/WEBGL_multi_draw_instanced_base_vertex_base_instance/ |
| #ifndef EMSCRIPTEN_GL_WEBGL_multi_draw_instanced_base_vertex_base_instance |
| #define EMSCRIPTEN_GL_WEBGL_multi_draw_instanced_base_vertex_base_instance 1 |
| WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL(GLenum mode, const GLint* firsts, const GLsizei* counts, const GLsizei* instanceCounts, const GLuint* baseInstances, GLsizei drawCount); |
| WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* offsets, const GLsizei* instanceCounts, const GLint* baseVertices, const GLuint* baseInstances, GLsizei drawCount); |
| WEBGL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedBaseInstanceWEBGL(GLenum mode, const GLint* firsts, const GLsizei* counts, const GLsizei* instanceCounts, const GLuint* baseInstances, GLsizei drawCount); |
| WEBGL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* offsets, const GLsizei* instanceCounts, const GLint* baseVertices, const GLuint* baseinstances, GLsizei drawCount); |
| #endif /* EMSCRIPTEN_GL_WEBGL_multi_draw_instanced_base_vertex_base_instance */ |