blob: b8930e4f65323e65d4ce0b3f652ed2d732e85ee6 [file] [edit]
// Copyright 2021 The Emscripten Authors. All rights reserved.
// Emscripten is available under two separate licenses, the MIT license and the
// University of Illinois/NCSA Open Source License. Both these licenses can be
// found in the LICENSE file.
// Based on a snapshot of Emdawnwebgpu's upstream autogenerated link test.
// Though it's a snapshot, everything it tests should be stable. It should be
// occasionally updated to include new entry points after they're added.
#include <cstdio>
#include <webgpu/webgpu.h>
// Also make sure the C++ header compiles, even though we don't use it.
#include <webgpu/webgpu_cpp.h>
int main() {
printf("%p\n", wgpuAdapterInfoFreeMembers);
printf("%p\n", wgpuCreateInstance);
printf("%p\n", wgpuGetInstanceFeatures);
printf("%p\n", wgpuGetInstanceLimits);
printf("%p\n", wgpuGetProcAddress);
printf("%p\n", wgpuHasInstanceFeature);
printf("%p\n", wgpuSupportedWGSLLanguageFeaturesFreeMembers);
printf("%p\n", wgpuSupportedFeaturesFreeMembers);
printf("%p\n", wgpuSurfaceCapabilitiesFreeMembers);
printf("%p\n", wgpuAdapterGetFeatures);
printf("%p\n", wgpuAdapterGetInfo);
printf("%p\n", wgpuAdapterGetLimits);
printf("%p\n", wgpuAdapterHasFeature);
printf("%p\n", wgpuAdapterRequestDevice);
printf("%p\n", wgpuAdapterAddRef);
printf("%p\n", wgpuAdapterRelease);
printf("%p\n", wgpuBindGroupSetLabel);
printf("%p\n", wgpuBindGroupAddRef);
printf("%p\n", wgpuBindGroupRelease);
printf("%p\n", wgpuBindGroupLayoutSetLabel);
printf("%p\n", wgpuBindGroupLayoutAddRef);
printf("%p\n", wgpuBindGroupLayoutRelease);
printf("%p\n", wgpuBufferDestroy);
printf("%p\n", wgpuBufferGetConstMappedRange);
printf("%p\n", wgpuBufferGetMapState);
printf("%p\n", wgpuBufferGetMappedRange);
printf("%p\n", wgpuBufferGetSize);
printf("%p\n", wgpuBufferGetUsage);
printf("%p\n", wgpuBufferMapAsync);
printf("%p\n", wgpuBufferReadMappedRange);
printf("%p\n", wgpuBufferSetLabel);
printf("%p\n", wgpuBufferUnmap);
printf("%p\n", wgpuBufferWriteMappedRange);
printf("%p\n", wgpuBufferAddRef);
printf("%p\n", wgpuBufferRelease);
printf("%p\n", wgpuCommandBufferSetLabel);
printf("%p\n", wgpuCommandBufferAddRef);
printf("%p\n", wgpuCommandBufferRelease);
printf("%p\n", wgpuCommandEncoderBeginComputePass);
printf("%p\n", wgpuCommandEncoderBeginRenderPass);
printf("%p\n", wgpuCommandEncoderClearBuffer);
printf("%p\n", wgpuCommandEncoderCopyBufferToBuffer);
printf("%p\n", wgpuCommandEncoderCopyBufferToTexture);
printf("%p\n", wgpuCommandEncoderCopyTextureToBuffer);
printf("%p\n", wgpuCommandEncoderCopyTextureToTexture);
printf("%p\n", wgpuCommandEncoderFinish);
printf("%p\n", wgpuCommandEncoderInsertDebugMarker);
printf("%p\n", wgpuCommandEncoderPopDebugGroup);
printf("%p\n", wgpuCommandEncoderPushDebugGroup);
printf("%p\n", wgpuCommandEncoderResolveQuerySet);
printf("%p\n", wgpuCommandEncoderSetLabel);
printf("%p\n", wgpuCommandEncoderWriteTimestamp);
printf("%p\n", wgpuCommandEncoderAddRef);
printf("%p\n", wgpuCommandEncoderRelease);
printf("%p\n", wgpuComputePassEncoderDispatchWorkgroups);
printf("%p\n", wgpuComputePassEncoderDispatchWorkgroupsIndirect);
printf("%p\n", wgpuComputePassEncoderEnd);
printf("%p\n", wgpuComputePassEncoderInsertDebugMarker);
printf("%p\n", wgpuComputePassEncoderPopDebugGroup);
printf("%p\n", wgpuComputePassEncoderPushDebugGroup);
printf("%p\n", wgpuComputePassEncoderSetBindGroup);
printf("%p\n", wgpuComputePassEncoderSetLabel);
printf("%p\n", wgpuComputePassEncoderSetPipeline);
printf("%p\n", wgpuComputePassEncoderWriteTimestamp);
printf("%p\n", wgpuComputePassEncoderAddRef);
printf("%p\n", wgpuComputePassEncoderRelease);
printf("%p\n", wgpuComputePipelineGetBindGroupLayout);
printf("%p\n", wgpuComputePipelineSetLabel);
printf("%p\n", wgpuComputePipelineAddRef);
printf("%p\n", wgpuComputePipelineRelease);
printf("%p\n", wgpuDeviceCreateBindGroup);
printf("%p\n", wgpuDeviceCreateBindGroupLayout);
printf("%p\n", wgpuDeviceCreateBuffer);
printf("%p\n", wgpuDeviceCreateCommandEncoder);
printf("%p\n", wgpuDeviceCreateComputePipeline);
printf("%p\n", wgpuDeviceCreateComputePipelineAsync);
printf("%p\n", wgpuDeviceCreatePipelineLayout);
printf("%p\n", wgpuDeviceCreateQuerySet);
printf("%p\n", wgpuDeviceCreateRenderBundleEncoder);
printf("%p\n", wgpuDeviceCreateRenderPipeline);
printf("%p\n", wgpuDeviceCreateRenderPipelineAsync);
printf("%p\n", wgpuDeviceCreateSampler);
printf("%p\n", wgpuDeviceCreateShaderModule);
printf("%p\n", wgpuDeviceCreateTexture);
printf("%p\n", wgpuDeviceDestroy);
printf("%p\n", wgpuDeviceGetAdapterInfo);
printf("%p\n", wgpuDeviceGetFeatures);
printf("%p\n", wgpuDeviceGetLimits);
printf("%p\n", wgpuDeviceGetLostFuture);
printf("%p\n", wgpuDeviceGetQueue);
printf("%p\n", wgpuDeviceHasFeature);
printf("%p\n", wgpuDevicePopErrorScope);
printf("%p\n", wgpuDevicePushErrorScope);
printf("%p\n", wgpuDeviceSetLabel);
printf("%p\n", wgpuDeviceAddRef);
printf("%p\n", wgpuDeviceRelease);
printf("%p\n", wgpuInstanceCreateSurface);
printf("%p\n", wgpuInstanceGetWGSLLanguageFeatures);
printf("%p\n", wgpuInstanceHasWGSLLanguageFeature);
printf("%p\n", wgpuInstanceProcessEvents);
printf("%p\n", wgpuInstanceRequestAdapter);
printf("%p\n", wgpuInstanceWaitAny);
printf("%p\n", wgpuInstanceAddRef);
printf("%p\n", wgpuInstanceRelease);
printf("%p\n", wgpuPipelineLayoutSetLabel);
printf("%p\n", wgpuPipelineLayoutAddRef);
printf("%p\n", wgpuPipelineLayoutRelease);
printf("%p\n", wgpuQuerySetDestroy);
printf("%p\n", wgpuQuerySetGetCount);
printf("%p\n", wgpuQuerySetGetType);
printf("%p\n", wgpuQuerySetSetLabel);
printf("%p\n", wgpuQuerySetAddRef);
printf("%p\n", wgpuQuerySetRelease);
printf("%p\n", wgpuQueueOnSubmittedWorkDone);
printf("%p\n", wgpuQueueSetLabel);
printf("%p\n", wgpuQueueSubmit);
printf("%p\n", wgpuQueueWriteBuffer);
printf("%p\n", wgpuQueueWriteTexture);
printf("%p\n", wgpuQueueAddRef);
printf("%p\n", wgpuQueueRelease);
printf("%p\n", wgpuRenderBundleSetLabel);
printf("%p\n", wgpuRenderBundleAddRef);
printf("%p\n", wgpuRenderBundleRelease);
printf("%p\n", wgpuRenderBundleEncoderDraw);
printf("%p\n", wgpuRenderBundleEncoderDrawIndexed);
printf("%p\n", wgpuRenderBundleEncoderDrawIndexedIndirect);
printf("%p\n", wgpuRenderBundleEncoderDrawIndirect);
printf("%p\n", wgpuRenderBundleEncoderFinish);
printf("%p\n", wgpuRenderBundleEncoderInsertDebugMarker);
printf("%p\n", wgpuRenderBundleEncoderPopDebugGroup);
printf("%p\n", wgpuRenderBundleEncoderPushDebugGroup);
printf("%p\n", wgpuRenderBundleEncoderSetBindGroup);
printf("%p\n", wgpuRenderBundleEncoderSetIndexBuffer);
printf("%p\n", wgpuRenderBundleEncoderSetLabel);
printf("%p\n", wgpuRenderBundleEncoderSetPipeline);
printf("%p\n", wgpuRenderBundleEncoderSetVertexBuffer);
printf("%p\n", wgpuRenderBundleEncoderAddRef);
printf("%p\n", wgpuRenderBundleEncoderRelease);
printf("%p\n", wgpuRenderPassEncoderBeginOcclusionQuery);
printf("%p\n", wgpuRenderPassEncoderDraw);
printf("%p\n", wgpuRenderPassEncoderDrawIndexed);
printf("%p\n", wgpuRenderPassEncoderDrawIndexedIndirect);
printf("%p\n", wgpuRenderPassEncoderDrawIndirect);
printf("%p\n", wgpuRenderPassEncoderEnd);
printf("%p\n", wgpuRenderPassEncoderEndOcclusionQuery);
printf("%p\n", wgpuRenderPassEncoderExecuteBundles);
printf("%p\n", wgpuRenderPassEncoderInsertDebugMarker);
printf("%p\n", wgpuRenderPassEncoderMultiDrawIndexedIndirect);
printf("%p\n", wgpuRenderPassEncoderMultiDrawIndirect);
printf("%p\n", wgpuRenderPassEncoderPopDebugGroup);
printf("%p\n", wgpuRenderPassEncoderPushDebugGroup);
printf("%p\n", wgpuRenderPassEncoderSetBindGroup);
printf("%p\n", wgpuRenderPassEncoderSetBlendConstant);
printf("%p\n", wgpuRenderPassEncoderSetIndexBuffer);
printf("%p\n", wgpuRenderPassEncoderSetLabel);
printf("%p\n", wgpuRenderPassEncoderSetPipeline);
printf("%p\n", wgpuRenderPassEncoderSetScissorRect);
printf("%p\n", wgpuRenderPassEncoderSetStencilReference);
printf("%p\n", wgpuRenderPassEncoderSetVertexBuffer);
printf("%p\n", wgpuRenderPassEncoderSetViewport);
printf("%p\n", wgpuRenderPassEncoderWriteTimestamp);
printf("%p\n", wgpuRenderPassEncoderAddRef);
printf("%p\n", wgpuRenderPassEncoderRelease);
printf("%p\n", wgpuRenderPipelineGetBindGroupLayout);
printf("%p\n", wgpuRenderPipelineSetLabel);
printf("%p\n", wgpuRenderPipelineAddRef);
printf("%p\n", wgpuRenderPipelineRelease);
printf("%p\n", wgpuSamplerSetLabel);
printf("%p\n", wgpuSamplerAddRef);
printf("%p\n", wgpuSamplerRelease);
printf("%p\n", wgpuShaderModuleGetCompilationInfo);
printf("%p\n", wgpuShaderModuleSetLabel);
printf("%p\n", wgpuShaderModuleAddRef);
printf("%p\n", wgpuShaderModuleRelease);
printf("%p\n", wgpuSurfaceConfigure);
printf("%p\n", wgpuSurfaceGetCapabilities);
printf("%p\n", wgpuSurfaceGetCurrentTexture);
printf("%p\n", wgpuSurfacePresent);
printf("%p\n", wgpuSurfaceSetLabel);
printf("%p\n", wgpuSurfaceUnconfigure);
printf("%p\n", wgpuSurfaceAddRef);
printf("%p\n", wgpuSurfaceRelease);
printf("%p\n", wgpuTextureCreateView);
printf("%p\n", wgpuTextureDestroy);
printf("%p\n", wgpuTextureGetDepthOrArrayLayers);
printf("%p\n", wgpuTextureGetDimension);
printf("%p\n", wgpuTextureGetFormat);
printf("%p\n", wgpuTextureGetHeight);
printf("%p\n", wgpuTextureGetMipLevelCount);
printf("%p\n", wgpuTextureGetSampleCount);
printf("%p\n", wgpuTextureGetUsage);
printf("%p\n", wgpuTextureGetWidth);
printf("%p\n", wgpuTextureSetLabel);
printf("%p\n", wgpuTextureAddRef);
printf("%p\n", wgpuTextureRelease);
printf("%p\n", wgpuTextureViewSetLabel);
printf("%p\n", wgpuTextureViewAddRef);
printf("%p\n", wgpuTextureViewRelease);
}