blob: be5518741e87b50a823c8daee99d4a5a43ef64f0 [file] [edit]
# Copyright 2014 The Emscripten Authors. All rights reserved.
# Emscripten is available under two separate licenses, the MIT license and the
# University of Illinois/NCSA Open Source License. Both these licenses can be
# found in the LICENSE file.
import os
TAG = 'release-2.24.2'
HASH = 'b178bdc8f7c40271e09a72f639649d1d61953dda4dc12b77437259667b63b961fd3b2c67b0de6fdc5f9f9c80c49bfafd164e4c13715bc1056e550acc8bad5a3c'
SUBDIR = 'SDL-' + TAG
variants = {'sdl2-mt': {'USE_PTHREADS': 1}}
def needed(settings):
return settings.USE_SDL == 2
def get_lib_name(settings):
return 'libSDL2' + ('-mt' if settings.USE_PTHREADS else '') + '.a'
def get(ports, settings, shared):
# get the port
ports.fetch_project('sdl2', f'https://github.com/libsdl-org/SDL/archive/{TAG}.zip', sha512hash=HASH)
def create(final):
# copy includes to a location so they can be used as 'SDL2/'
src_dir = os.path.join(ports.get_dir(), 'sdl2', SUBDIR)
source_include_path = os.path.join(src_dir, 'include')
ports.install_headers(source_include_path, target='SDL2')
# build
srcs = '''SDL.c SDL_assert.c SDL_dataqueue.c SDL_error.c SDL_guid.c SDL_hints.c SDL_list.c SDL_log.c
SDL_utils.c atomic/SDL_atomic.c atomic/SDL_spinlock.c audio/SDL_audio.c audio/SDL_audiocvt.c
audio/SDL_audiodev.c audio/SDL_audiotypecvt.c audio/SDL_mixer.c audio/SDL_wave.c cpuinfo/SDL_cpuinfo.c
dynapi/SDL_dynapi.c events/SDL_clipboardevents.c events/SDL_displayevents.c events/SDL_dropevents.c
events/SDL_events.c events/SDL_gesture.c events/SDL_keyboard.c events/SDL_mouse.c events/SDL_quit.c
events/SDL_touch.c events/SDL_windowevents.c file/SDL_rwops.c haptic/SDL_haptic.c
joystick/controller_type.c joystick/SDL_gamecontroller.c joystick/SDL_joystick.c
power/SDL_power.c render/SDL_d3dmath.c render/SDL_render.c
render/SDL_yuv_sw.c render/direct3d/SDL_render_d3d.c render/direct3d11/SDL_render_d3d11.c
render/opengl/SDL_render_gl.c render/opengl/SDL_shaders_gl.c render/opengles/SDL_render_gles.c
render/opengles2/SDL_render_gles2.c render/opengles2/SDL_shaders_gles2.c
render/psp/SDL_render_psp.c render/software/SDL_blendfillrect.c render/software/SDL_blendline.c
render/software/SDL_blendpoint.c render/software/SDL_drawline.c render/software/SDL_drawpoint.c
render/software/SDL_render_sw.c render/software/SDL_rotate.c render/software/SDL_triangle.c
sensor/SDL_sensor.c sensor/dummy/SDL_dummysensor.c
stdlib/SDL_crc16.c stdlib/SDL_crc32.c stdlib/SDL_getenv.c stdlib/SDL_iconv.c stdlib/SDL_malloc.c
stdlib/SDL_qsort.c stdlib/SDL_stdlib.c stdlib/SDL_string.c stdlib/SDL_strtokr.c
thread/SDL_thread.c timer/SDL_timer.c
video/SDL_RLEaccel.c video/SDL_blit.c video/SDL_blit_0.c video/SDL_blit_1.c video/SDL_blit_A.c
video/SDL_blit_N.c video/SDL_blit_auto.c video/SDL_blit_copy.c video/SDL_blit_slow.c
video/SDL_bmp.c video/SDL_clipboard.c video/SDL_egl.c video/SDL_fillrect.c video/SDL_pixels.c
video/SDL_rect.c video/SDL_shape.c video/SDL_stretch.c video/SDL_surface.c video/SDL_video.c
video/SDL_yuv.c video/emscripten/SDL_emscriptenevents.c
video/emscripten/SDL_emscriptenframebuffer.c video/emscripten/SDL_emscriptenmouse.c
video/emscripten/SDL_emscriptenopengles.c video/emscripten/SDL_emscriptenvideo.c
audio/emscripten/SDL_emscriptenaudio.c video/dummy/SDL_nullevents.c
video/dummy/SDL_nullframebuffer.c video/dummy/SDL_nullvideo.c video/yuv2rgb/yuv_rgb.c
audio/disk/SDL_diskaudio.c audio/dummy/SDL_dummyaudio.c loadso/dlopen/SDL_sysloadso.c
power/emscripten/SDL_syspower.c joystick/emscripten/SDL_sysjoystick.c
filesystem/emscripten/SDL_sysfilesystem.c timer/unix/SDL_systimer.c haptic/dummy/SDL_syshaptic.c
main/dummy/SDL_dummy_main.c locale/SDL_locale.c locale/emscripten/SDL_syslocale.c misc/SDL_url.c
misc/emscripten/SDL_sysurl.c'''.split()
thread_srcs = ['SDL_syscond.c', 'SDL_sysmutex.c', 'SDL_syssem.c', 'SDL_systhread.c', 'SDL_systls.c']
thread_backend = 'generic' if not settings.USE_PTHREADS else 'pthread'
srcs += ['thread/%s/%s' % (thread_backend, s) for s in thread_srcs]
srcs = [os.path.join(src_dir, 'src', s) for s in srcs]
flags = ['-sUSE_SDL=0']
includes = [ports.get_include_dir('SDL2')]
if settings.USE_PTHREADS:
flags += ['-sUSE_PTHREADS']
ports.build_port(src_dir, final, 'sdl2', srcs=srcs, includes=includes, flags=flags)
return [shared.cache.get_lib(get_lib_name(settings), create, what='port')]
def clear(ports, settings, shared):
shared.cache.erase_lib(get_lib_name(settings))
def linker_setup(ports, settings):
# TODO(sbc): Move these into native code use EM_JS_DEPS macro.
settings.DEFAULT_LIBRARY_FUNCS_TO_INCLUDE += ['$autoResumeAudioContext', '$dynCall']
def process_args(ports):
return ['-I' + ports.get_include_dir('SDL2')]
def show():
return 'SDL2 (USE_SDL=2; zlib license)'