| /* | |
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org | |
| * | |
| * This software is provided 'as-is', without any express or implied | |
| * warranty. In no event will the authors be held liable for any damages | |
| * arising from the use of this software. | |
| * Permission is granted to anyone to use this software for any purpose, | |
| * including commercial applications, and to alter it and redistribute it | |
| * freely, subject to the following restrictions: | |
| * 1. The origin of this software must not be misrepresented; you must not | |
| * claim that you wrote the original software. If you use this software | |
| * in a product, an acknowledgment in the product documentation would be | |
| * appreciated but is not required. | |
| * 2. Altered source versions must be plainly marked as such, and must not be | |
| * misrepresented as being the original software. | |
| * 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| #ifndef WEB_H | |
| #define WEB_H | |
| // This tests distance joints, body destruction, and joint destruction. | |
| class Web : public Test | |
| { | |
| public: | |
| Web() | |
| { | |
| b2Body* ground = NULL; | |
| { | |
| b2BodyDef bd; | |
| ground = m_world->CreateBody(&bd); | |
| b2EdgeShape shape; | |
| shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); | |
| ground->CreateFixture(&shape, 0.0f); | |
| } | |
| { | |
| b2PolygonShape shape; | |
| shape.SetAsBox(0.5f, 0.5f); | |
| b2BodyDef bd; | |
| bd.type = b2_dynamicBody; | |
| bd.position.Set(-5.0f, 5.0f); | |
| m_bodies[0] = m_world->CreateBody(&bd); | |
| m_bodies[0]->CreateFixture(&shape, 5.0f); | |
| bd.position.Set(5.0f, 5.0f); | |
| m_bodies[1] = m_world->CreateBody(&bd); | |
| m_bodies[1]->CreateFixture(&shape, 5.0f); | |
| bd.position.Set(5.0f, 15.0f); | |
| m_bodies[2] = m_world->CreateBody(&bd); | |
| m_bodies[2]->CreateFixture(&shape, 5.0f); | |
| bd.position.Set(-5.0f, 15.0f); | |
| m_bodies[3] = m_world->CreateBody(&bd); | |
| m_bodies[3]->CreateFixture(&shape, 5.0f); | |
| b2DistanceJointDef jd; | |
| b2Vec2 p1, p2, d; | |
| jd.frequencyHz = 2.0f; | |
| jd.dampingRatio = 0.0f; | |
| jd.bodyA = ground; | |
| jd.bodyB = m_bodies[0]; | |
| jd.localAnchorA.Set(-10.0f, 0.0f); | |
| jd.localAnchorB.Set(-0.5f, -0.5f); | |
| p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); | |
| p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); | |
| d = p2 - p1; | |
| jd.length = d.Length(); | |
| m_joints[0] = m_world->CreateJoint(&jd); | |
| jd.bodyA = ground; | |
| jd.bodyB = m_bodies[1]; | |
| jd.localAnchorA.Set(10.0f, 0.0f); | |
| jd.localAnchorB.Set(0.5f, -0.5f); | |
| p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); | |
| p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); | |
| d = p2 - p1; | |
| jd.length = d.Length(); | |
| m_joints[1] = m_world->CreateJoint(&jd); | |
| jd.bodyA = ground; | |
| jd.bodyB = m_bodies[2]; | |
| jd.localAnchorA.Set(10.0f, 20.0f); | |
| jd.localAnchorB.Set(0.5f, 0.5f); | |
| p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); | |
| p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); | |
| d = p2 - p1; | |
| jd.length = d.Length(); | |
| m_joints[2] = m_world->CreateJoint(&jd); | |
| jd.bodyA = ground; | |
| jd.bodyB = m_bodies[3]; | |
| jd.localAnchorA.Set(-10.0f, 20.0f); | |
| jd.localAnchorB.Set(-0.5f, 0.5f); | |
| p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); | |
| p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); | |
| d = p2 - p1; | |
| jd.length = d.Length(); | |
| m_joints[3] = m_world->CreateJoint(&jd); | |
| jd.bodyA = m_bodies[0]; | |
| jd.bodyB = m_bodies[1]; | |
| jd.localAnchorA.Set(0.5f, 0.0f); | |
| jd.localAnchorB.Set(-0.5f, 0.0f);; | |
| p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); | |
| p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); | |
| d = p2 - p1; | |
| jd.length = d.Length(); | |
| m_joints[4] = m_world->CreateJoint(&jd); | |
| jd.bodyA = m_bodies[1]; | |
| jd.bodyB = m_bodies[2]; | |
| jd.localAnchorA.Set(0.0f, 0.5f); | |
| jd.localAnchorB.Set(0.0f, -0.5f); | |
| p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); | |
| p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); | |
| d = p2 - p1; | |
| jd.length = d.Length(); | |
| m_joints[5] = m_world->CreateJoint(&jd); | |
| jd.bodyA = m_bodies[2]; | |
| jd.bodyB = m_bodies[3]; | |
| jd.localAnchorA.Set(-0.5f, 0.0f); | |
| jd.localAnchorB.Set(0.5f, 0.0f); | |
| p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); | |
| p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); | |
| d = p2 - p1; | |
| jd.length = d.Length(); | |
| m_joints[6] = m_world->CreateJoint(&jd); | |
| jd.bodyA = m_bodies[3]; | |
| jd.bodyB = m_bodies[0]; | |
| jd.localAnchorA.Set(0.0f, -0.5f); | |
| jd.localAnchorB.Set(0.0f, 0.5f); | |
| p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); | |
| p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); | |
| d = p2 - p1; | |
| jd.length = d.Length(); | |
| m_joints[7] = m_world->CreateJoint(&jd); | |
| } | |
| } | |
| void Keyboard(unsigned char key) | |
| { | |
| switch (key) | |
| { | |
| case 'b': | |
| for (int32 i = 0; i < 4; ++i) | |
| { | |
| if (m_bodies[i]) | |
| { | |
| m_world->DestroyBody(m_bodies[i]); | |
| m_bodies[i] = NULL; | |
| break; | |
| } | |
| } | |
| break; | |
| case 'j': | |
| for (int32 i = 0; i < 8; ++i) | |
| { | |
| if (m_joints[i]) | |
| { | |
| m_world->DestroyJoint(m_joints[i]); | |
| m_joints[i] = NULL; | |
| break; | |
| } | |
| } | |
| break; | |
| } | |
| } | |
| void Step(Settings* settings) | |
| { | |
| Test::Step(settings); | |
| m_debugDraw.DrawString(5, m_textLine, "This demonstrates a soft distance joint."); | |
| m_textLine += 15; | |
| m_debugDraw.DrawString(5, m_textLine, "Press: (b) to delete a body, (j) to delete a joint"); | |
| m_textLine += 15; | |
| } | |
| void JointDestroyed(b2Joint* joint) | |
| { | |
| for (int32 i = 0; i < 8; ++i) | |
| { | |
| if (m_joints[i] == joint) | |
| { | |
| m_joints[i] = NULL; | |
| break; | |
| } | |
| } | |
| } | |
| static Test* Create() | |
| { | |
| return new Web; | |
| } | |
| b2Body* m_bodies[4]; | |
| b2Joint* m_joints[8]; | |
| }; | |
| #endif |