| /* | |
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org | |
| * | |
| * This software is provided 'as-is', without any express or implied | |
| * warranty. In no event will the authors be held liable for any damages | |
| * arising from the use of this software. | |
| * Permission is granted to anyone to use this software for any purpose, | |
| * including commercial applications, and to alter it and redistribute it | |
| * freely, subject to the following restrictions: | |
| * 1. The origin of this software must not be misrepresented; you must not | |
| * claim that you wrote the original software. If you use this software | |
| * in a product, an acknowledgment in the product documentation would be | |
| * appreciated but is not required. | |
| * 2. Altered source versions must be plainly marked as such, and must not be | |
| * misrepresented as being the original software. | |
| * 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| #ifndef REVOLUTE_H | |
| #define REVOLUTE_H | |
| class Revolute : public Test | |
| { | |
| public: | |
| Revolute() | |
| { | |
| b2Body* ground = NULL; | |
| { | |
| b2BodyDef bd; | |
| ground = m_world->CreateBody(&bd); | |
| b2EdgeShape shape; | |
| shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); | |
| b2FixtureDef fd; | |
| fd.shape = &shape; | |
| //fd.filter.categoryBits = 2; | |
| ground->CreateFixture(&fd); | |
| } | |
| { | |
| b2CircleShape shape; | |
| shape.m_radius = 0.5f; | |
| b2BodyDef bd; | |
| bd.type = b2_dynamicBody; | |
| b2RevoluteJointDef rjd; | |
| bd.position.Set(-10.0f, 20.0f); | |
| b2Body* body = m_world->CreateBody(&bd); | |
| body->CreateFixture(&shape, 5.0f); | |
| float32 w = 100.0f; | |
| body->SetAngularVelocity(w); | |
| body->SetLinearVelocity(b2Vec2(-8.0f * w, 0.0f)); | |
| rjd.Initialize(ground, body, b2Vec2(-10.0f, 12.0f)); | |
| rjd.motorSpeed = 1.0f * b2_pi; | |
| rjd.maxMotorTorque = 10000.0f; | |
| rjd.enableMotor = false; | |
| rjd.lowerAngle = -0.25f * b2_pi; | |
| rjd.upperAngle = 0.5f * b2_pi; | |
| rjd.enableLimit = true; | |
| rjd.collideConnected = true; | |
| m_joint = (b2RevoluteJoint*)m_world->CreateJoint(&rjd); | |
| } | |
| { | |
| b2CircleShape circle_shape; | |
| circle_shape.m_radius = 3.0f; | |
| b2BodyDef circle_bd; | |
| circle_bd.type = b2_dynamicBody; | |
| circle_bd.position.Set(5.0f, 30.0f); | |
| b2FixtureDef fd; | |
| fd.density = 5.0f; | |
| fd.filter.maskBits = 1; | |
| fd.shape = &circle_shape; | |
| m_ball = m_world->CreateBody(&circle_bd); | |
| m_ball->CreateFixture(&fd); | |
| b2PolygonShape polygon_shape; | |
| polygon_shape.SetAsBox(10.0f, 0.2f, b2Vec2 (-10.0f, 0.0f), 0.0f); | |
| b2BodyDef polygon_bd; | |
| polygon_bd.position.Set(20.0f, 10.0f); | |
| polygon_bd.type = b2_dynamicBody; | |
| polygon_bd.bullet = true; | |
| b2Body* polygon_body = m_world->CreateBody(&polygon_bd); | |
| polygon_body->CreateFixture(&polygon_shape, 2.0f); | |
| b2RevoluteJointDef rjd; | |
| rjd.Initialize(ground, polygon_body, b2Vec2(20.0f, 10.0f)); | |
| rjd.lowerAngle = -0.25f * b2_pi; | |
| rjd.upperAngle = 0.0f * b2_pi; | |
| rjd.enableLimit = true; | |
| m_world->CreateJoint(&rjd); | |
| } | |
| // Tests mass computation of a small object far from the origin | |
| { | |
| b2BodyDef bodyDef; | |
| bodyDef.type = b2_dynamicBody; | |
| b2Body* body = m_world->CreateBody(&bodyDef); | |
| b2PolygonShape polyShape; | |
| b2Vec2 verts[3]; | |
| verts[0].Set( 17.63f, 36.31f ); | |
| verts[1].Set( 17.52f, 36.69f ); | |
| verts[2].Set( 17.19f, 36.36f ); | |
| polyShape.Set(verts, 3); | |
| b2FixtureDef polyFixtureDef; | |
| polyFixtureDef.shape = &polyShape; | |
| polyFixtureDef.density = 1; | |
| body->CreateFixture(&polyFixtureDef); //assertion hits inside here | |
| } | |
| } | |
| void Keyboard(unsigned char key) | |
| { | |
| switch (key) | |
| { | |
| case 'l': | |
| m_joint->EnableLimit(!m_joint->IsLimitEnabled()); | |
| break; | |
| case 'm': | |
| m_joint->EnableMotor(!m_joint->IsMotorEnabled()); | |
| break; | |
| } | |
| } | |
| void Step(Settings* settings) | |
| { | |
| Test::Step(settings); | |
| m_debugDraw.DrawString(5, m_textLine, "Keys: (l) limits, (m) motor"); | |
| m_textLine += 15; | |
| //if (m_stepCount == 360) | |
| //{ | |
| // m_ball->SetTransform(b2Vec2(0.0f, 0.5f), 0.0f); | |
| //} | |
| //float32 torque1 = m_joint1->GetMotorTorque(); | |
| //m_debugDraw.DrawString(5, m_textLine, "Motor Torque = %4.0f, %4.0f : Motor Force = %4.0f", (float) torque1, (float) torque2, (float) force3); | |
| //m_textLine += 15; | |
| } | |
| static Test* Create() | |
| { | |
| return new Revolute; | |
| } | |
| b2Body* m_ball; | |
| b2RevoluteJoint* m_joint; | |
| }; | |
| #endif |