| /* | |
| * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org | |
| * | |
| * This software is provided 'as-is', without any express or implied | |
| * warranty. In no event will the authors be held liable for any damages | |
| * arising from the use of this software. | |
| * Permission is granted to anyone to use this software for any purpose, | |
| * including commercial applications, and to alter it and redistribute it | |
| * freely, subject to the following restrictions: | |
| * 1. The origin of this software must not be misrepresented; you must not | |
| * claim that you wrote the original software. If you use this software | |
| * in a product, an acknowledgment in the product documentation would be | |
| * appreciated but is not required. | |
| * 2. Altered source versions must be plainly marked as such, and must not be | |
| * misrepresented as being the original software. | |
| * 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| #ifndef EDGE_TEST_H | |
| #define EDGE_TEST_H | |
| class EdgeTest : public Test | |
| { | |
| public: | |
| EdgeTest() | |
| { | |
| { | |
| b2BodyDef bd; | |
| b2Body* ground = m_world->CreateBody(&bd); | |
| b2Vec2 v1(-10.0f, 0.0f), v2(-7.0f, -2.0f), v3(-4.0f, 0.0f); | |
| b2Vec2 v4(0.0f, 0.0f), v5(4.0f, 0.0f), v6(7.0f, 2.0f), v7(10.0f, 0.0f); | |
| b2EdgeShape shape; | |
| shape.Set(v1, v2); | |
| shape.m_hasVertex3 = true; | |
| shape.m_vertex3 = v3; | |
| ground->CreateFixture(&shape, 0.0f); | |
| shape.Set(v2, v3); | |
| shape.m_hasVertex0 = true; | |
| shape.m_hasVertex3 = true; | |
| shape.m_vertex0 = v1; | |
| shape.m_vertex3 = v4; | |
| ground->CreateFixture(&shape, 0.0f); | |
| shape.Set(v3, v4); | |
| shape.m_hasVertex0 = true; | |
| shape.m_hasVertex3 = true; | |
| shape.m_vertex0 = v2; | |
| shape.m_vertex3 = v5; | |
| ground->CreateFixture(&shape, 0.0f); | |
| shape.Set(v4, v5); | |
| shape.m_hasVertex0 = true; | |
| shape.m_hasVertex3 = true; | |
| shape.m_vertex0 = v3; | |
| shape.m_vertex3 = v6; | |
| ground->CreateFixture(&shape, 0.0f); | |
| shape.Set(v5, v6); | |
| shape.m_hasVertex0 = true; | |
| shape.m_hasVertex3 = true; | |
| shape.m_vertex0 = v4; | |
| shape.m_vertex3 = v7; | |
| ground->CreateFixture(&shape, 0.0f); | |
| shape.Set(v6, v7); | |
| shape.m_hasVertex0 = true; | |
| shape.m_vertex0 = v5; | |
| ground->CreateFixture(&shape, 0.0f); | |
| } | |
| { | |
| b2BodyDef bd; | |
| bd.type = b2_dynamicBody; | |
| bd.position.Set(-0.5f, 0.6f); | |
| bd.allowSleep = false; | |
| b2Body* body = m_world->CreateBody(&bd); | |
| b2CircleShape shape; | |
| shape.m_radius = 0.5f; | |
| body->CreateFixture(&shape, 1.0f); | |
| } | |
| { | |
| b2BodyDef bd; | |
| bd.type = b2_dynamicBody; | |
| bd.position.Set(1.0f, 0.6f); | |
| bd.allowSleep = false; | |
| b2Body* body = m_world->CreateBody(&bd); | |
| b2PolygonShape shape; | |
| shape.SetAsBox(0.5f, 0.5f); | |
| body->CreateFixture(&shape, 1.0f); | |
| } | |
| } | |
| static Test* Create() | |
| { | |
| return new EdgeTest; | |
| } | |
| }; | |
| #endif |