| /* | |
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org | |
| * | |
| * This software is provided 'as-is', without any express or implied | |
| * warranty. In no event will the authors be held liable for any damages | |
| * arising from the use of this software. | |
| * Permission is granted to anyone to use this software for any purpose, | |
| * including commercial applications, and to alter it and redistribute it | |
| * freely, subject to the following restrictions: | |
| * 1. The origin of this software must not be misrepresented; you must not | |
| * claim that you wrote the original software. If you use this software | |
| * in a product, an acknowledgment in the product documentation would be | |
| * appreciated but is not required. | |
| * 2. Altered source versions must be plainly marked as such, and must not be | |
| * misrepresented as being the original software. | |
| * 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| #ifndef COMPOUND_SHAPES_H | |
| #define COMPOUND_SHAPES_H | |
| // TODO_ERIN test joints on compounds. | |
| class CompoundShapes : public Test | |
| { | |
| public: | |
| CompoundShapes() | |
| { | |
| { | |
| b2BodyDef bd; | |
| bd.position.Set(0.0f, 0.0f); | |
| b2Body* body = m_world->CreateBody(&bd); | |
| b2EdgeShape shape; | |
| shape.Set(b2Vec2(50.0f, 0.0f), b2Vec2(-50.0f, 0.0f)); | |
| body->CreateFixture(&shape, 0.0f); | |
| } | |
| { | |
| b2CircleShape circle1; | |
| circle1.m_radius = 0.5f; | |
| circle1.m_p.Set(-0.5f, 0.5f); | |
| b2CircleShape circle2; | |
| circle2.m_radius = 0.5f; | |
| circle2.m_p.Set(0.5f, 0.5f); | |
| for (int i = 0; i < 10; ++i) | |
| { | |
| float32 x = RandomFloat(-0.1f, 0.1f); | |
| b2BodyDef bd; | |
| bd.type = b2_dynamicBody; | |
| bd.position.Set(x + 5.0f, 1.05f + 2.5f * i); | |
| bd.angle = RandomFloat(-b2_pi, b2_pi); | |
| b2Body* body = m_world->CreateBody(&bd); | |
| body->CreateFixture(&circle1, 2.0f); | |
| body->CreateFixture(&circle2, 0.0f); | |
| } | |
| } | |
| { | |
| b2PolygonShape polygon1; | |
| polygon1.SetAsBox(0.25f, 0.5f); | |
| b2PolygonShape polygon2; | |
| polygon2.SetAsBox(0.25f, 0.5f, b2Vec2(0.0f, -0.5f), 0.5f * b2_pi); | |
| for (int i = 0; i < 10; ++i) | |
| { | |
| float32 x = RandomFloat(-0.1f, 0.1f); | |
| b2BodyDef bd; | |
| bd.type = b2_dynamicBody; | |
| bd.position.Set(x - 5.0f, 1.05f + 2.5f * i); | |
| bd.angle = RandomFloat(-b2_pi, b2_pi); | |
| b2Body* body = m_world->CreateBody(&bd); | |
| body->CreateFixture(&polygon1, 2.0f); | |
| body->CreateFixture(&polygon2, 2.0f); | |
| } | |
| } | |
| { | |
| b2Transform xf1; | |
| xf1.q.Set(0.3524f * b2_pi); | |
| xf1.p = xf1.q.GetXAxis(); | |
| b2Vec2 vertices[3]; | |
| b2PolygonShape triangle1; | |
| vertices[0] = b2Mul(xf1, b2Vec2(-1.0f, 0.0f)); | |
| vertices[1] = b2Mul(xf1, b2Vec2(1.0f, 0.0f)); | |
| vertices[2] = b2Mul(xf1, b2Vec2(0.0f, 0.5f)); | |
| triangle1.Set(vertices, 3); | |
| b2Transform xf2; | |
| xf2.q.Set(-0.3524f * b2_pi); | |
| xf2.p = -xf2.q.GetXAxis(); | |
| b2PolygonShape triangle2; | |
| vertices[0] = b2Mul(xf2, b2Vec2(-1.0f, 0.0f)); | |
| vertices[1] = b2Mul(xf2, b2Vec2(1.0f, 0.0f)); | |
| vertices[2] = b2Mul(xf2, b2Vec2(0.0f, 0.5f)); | |
| triangle2.Set(vertices, 3); | |
| for (int32 i = 0; i < 10; ++i) | |
| { | |
| float32 x = RandomFloat(-0.1f, 0.1f); | |
| b2BodyDef bd; | |
| bd.type = b2_dynamicBody; | |
| bd.position.Set(x, 2.05f + 2.5f * i); | |
| bd.angle = 0.0f; | |
| b2Body* body = m_world->CreateBody(&bd); | |
| body->CreateFixture(&triangle1, 2.0f); | |
| body->CreateFixture(&triangle2, 2.0f); | |
| } | |
| } | |
| { | |
| b2PolygonShape bottom; | |
| bottom.SetAsBox( 1.5f, 0.15f ); | |
| b2PolygonShape left; | |
| left.SetAsBox(0.15f, 2.7f, b2Vec2(-1.45f, 2.35f), 0.2f); | |
| b2PolygonShape right; | |
| right.SetAsBox(0.15f, 2.7f, b2Vec2(1.45f, 2.35f), -0.2f); | |
| b2BodyDef bd; | |
| bd.type = b2_dynamicBody; | |
| bd.position.Set( 0.0f, 2.0f ); | |
| b2Body* body = m_world->CreateBody(&bd); | |
| body->CreateFixture(&bottom, 4.0f); | |
| body->CreateFixture(&left, 4.0f); | |
| body->CreateFixture(&right, 4.0f); | |
| } | |
| } | |
| static Test* Create() | |
| { | |
| return new CompoundShapes; | |
| } | |
| }; | |
| #endif |