| /* | |
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org | |
| * | |
| * This software is provided 'as-is', without any express or implied | |
| * warranty. In no event will the authors be held liable for any damages | |
| * arising from the use of this software. | |
| * Permission is granted to anyone to use this software for any purpose, | |
| * including commercial applications, and to alter it and redistribute it | |
| * freely, subject to the following restrictions: | |
| * 1. The origin of this software must not be misrepresented; you must not | |
| * claim that you wrote the original software. If you use this software | |
| * in a product, an acknowledgment in the product documentation would be | |
| * appreciated but is not required. | |
| * 2. Altered source versions must be plainly marked as such, and must not be | |
| * misrepresented as being the original software. | |
| * 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| #ifndef BRIDGE_H | |
| #define BRIDGE_H | |
| class Bridge : public Test | |
| { | |
| public: | |
| enum | |
| { | |
| e_count = 30 | |
| }; | |
| Bridge() | |
| { | |
| b2Body* ground = NULL; | |
| { | |
| b2BodyDef bd; | |
| ground = m_world->CreateBody(&bd); | |
| b2EdgeShape shape; | |
| shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); | |
| ground->CreateFixture(&shape, 0.0f); | |
| } | |
| { | |
| b2PolygonShape shape; | |
| shape.SetAsBox(0.5f, 0.125f); | |
| b2FixtureDef fd; | |
| fd.shape = &shape; | |
| fd.density = 20.0f; | |
| fd.friction = 0.2f; | |
| b2RevoluteJointDef jd; | |
| b2Body* prevBody = ground; | |
| for (int32 i = 0; i < e_count; ++i) | |
| { | |
| b2BodyDef bd; | |
| bd.type = b2_dynamicBody; | |
| bd.position.Set(-14.5f + 1.0f * i, 5.0f); | |
| b2Body* body = m_world->CreateBody(&bd); | |
| body->CreateFixture(&fd); | |
| b2Vec2 anchor(-15.0f + 1.0f * i, 5.0f); | |
| jd.Initialize(prevBody, body, anchor); | |
| m_world->CreateJoint(&jd); | |
| if (i == (e_count >> 1)) | |
| { | |
| m_middle = body; | |
| } | |
| prevBody = body; | |
| } | |
| b2Vec2 anchor(-15.0f + 1.0f * e_count, 5.0f); | |
| jd.Initialize(prevBody, ground, anchor); | |
| m_world->CreateJoint(&jd); | |
| } | |
| for (int32 i = 0; i < 2; ++i) | |
| { | |
| b2Vec2 vertices[3]; | |
| vertices[0].Set(-0.5f, 0.0f); | |
| vertices[1].Set(0.5f, 0.0f); | |
| vertices[2].Set(0.0f, 1.5f); | |
| b2PolygonShape shape; | |
| shape.Set(vertices, 3); | |
| b2FixtureDef fd; | |
| fd.shape = &shape; | |
| fd.density = 1.0f; | |
| b2BodyDef bd; | |
| bd.type = b2_dynamicBody; | |
| bd.position.Set(-8.0f + 8.0f * i, 12.0f); | |
| b2Body* body = m_world->CreateBody(&bd); | |
| body->CreateFixture(&fd); | |
| } | |
| for (int32 i = 0; i < 3; ++i) | |
| { | |
| b2CircleShape shape; | |
| shape.m_radius = 0.5f; | |
| b2FixtureDef fd; | |
| fd.shape = &shape; | |
| fd.density = 1.0f; | |
| b2BodyDef bd; | |
| bd.type = b2_dynamicBody; | |
| bd.position.Set(-6.0f + 6.0f * i, 10.0f); | |
| b2Body* body = m_world->CreateBody(&bd); | |
| body->CreateFixture(&fd); | |
| } | |
| } | |
| static Test* Create() | |
| { | |
| return new Bridge; | |
| } | |
| b2Body* m_middle; | |
| }; | |
| #endif |