| #include "webgl.h" |
| #include <math.h> |
| #include <memory.h> |
| #include <emscripten.h> |
| #include <emscripten/html5.h> |
| |
| #define WIDTH 1024 |
| #define HEIGHT 768 |
| |
| float clamp01(float v) |
| { |
| return v < 0.f ? 0.f : (v > 1.f ? 1.f : v); |
| } |
| |
| float mod_dist(float v, float t) |
| { |
| float d = fabsf(v - t); |
| return fminf(d, 6.f - d); |
| } |
| // Per-frame animation tick. |
| EM_BOOL draw_frame(double t, void *) |
| { |
| static double prevT; |
| double dt = t - prevT; |
| prevT = t; |
| |
| clear_screen(0.1f, 0.2f, 0.3f, 1.f); |
| |
| // moon |
| fill_image(WIDTH-250.f, HEIGHT - 250.f, 2.f, 1.f, 1.f, 1.f, 1.f, "moon.png"); |
| |
| // snow background |
| #define NUM_FLAKES 100 |
| #define FLAKE_SIZE 10 |
| #define FLAKE_SPEED 0.05f |
| #define SNOWINESS 0.998 |
| static struct { float x, y; } flakes[NUM_FLAKES] = {}; |
| |
| #define SIM do { \ |
| flakes[i].y -= dt*(FLAKE_SPEED+i*0.05f/NUM_FLAKES); \ |
| flakes[i].x += dt*(fmodf(i*345362.f, 0.02f) - 0.01f); \ |
| float c = 0.5f + i*0.5/NUM_FLAKES; \ |
| if (flakes[i].y > -FLAKE_SIZE) fill_solid_rectangle(flakes[i].x, flakes[i].y, flakes[i].x+FLAKE_SIZE, flakes[i].y+FLAKE_SIZE, c, c, c, 1.f); \ |
| else if (emscripten_random() > SNOWINESS) flakes[i].y = HEIGHT, flakes[i].x = WIDTH*emscripten_random(); \ |
| } while(0) |
| for(int i = 0; i < NUM_FLAKES/2; ++i) SIM; |
| |
| // ground |
| fill_solid_rectangle(0.f, 0.f, WIDTH, 20.f, 0.8f, 0.8f, 0.8f, 1.f); |
| |
| // text |
| const char text[] = "HELLO WEBGL"; |
| for(size_t i = 0; i < strlen(text); ++i) |
| { |
| float c = fmodf(t*0.005f + i*0.3f, 6.f); |
| fill_char(190.f + i*64.f, HEIGHT*2/6 + sinf(t*0.005f+i*0.3f)*100.f, |
| clamp01(2.f - mod_dist(c, 0.f)), |
| clamp01(2.f - mod_dist(c, 2.f)), |
| clamp01(2.f - mod_dist(c, 4.f)), |
| 1.f, text[i], 64.f, true); |
| } |
| |
| // snow foreground |
| for(int i = NUM_FLAKES/2; i < NUM_FLAKES; ++i) SIM; |
| |
| return EM_TRUE; |
| } |
| |
| int main() |
| { |
| init_webgl(WIDTH, HEIGHT); |
| emscripten_request_animation_frame_loop(&draw_frame, 0); |
| } |