| The freealut library |
| ===================== |
| |
| freealut is a free implementation of OpenAL's ALUT standard. See the file |
| AUTHORS for the people involved. |
| |
| |
| Building and installing on *nix-alikes using autotools |
| ====================================================== |
| |
| To build and run ALUT, you need an OpenAL somewhere (and a sound card, of course |
| :-). If OpenAL is not installed in a standard place (let's say ${OPENAL_PREFIX}) |
| you'll have to tell the build system about it: |
| |
| CPPFLAGS="-I${OPENAL_PREFIX}/include" |
| LDFLAGS="-L${OPENAL_PREFIX}/lib" |
| export CPPFLAGS LDFLAGS |
| |
| If you install ALUT from the CVS repository, you'll have to call |
| |
| ./autogen.sh |
| |
| first, this will generate some necessary files for building ALUT. |
| |
| If these initial preparations are done, you can simply run: |
| |
| ./configure |
| make |
| make install |
| |
| The last step is optional and must be done as 'root', you can build and use the |
| test programs in 'test_suite' and the example programs in 'examples' without |
| installing ALUT. To build these, just go to the respective subdirectories and |
| run 'make'. |
| |
| Alternatively, there is a spec file in the admin/RPM subdirectory, which can be |
| used to build an RPM. |
| |
| |
| Building with VisualStudio |
| ========================== |
| |
| The admin subdirectory contains VisualStudio6 and VisualStudioDotNET |
| subdirectories, which contain a Visual Studio 6 workspace and a Visual Studio |
| .NET solution, respectively. These expect the OpenAL SDK (header and import |
| library) at the standard path "C:\Program Files\OpenAL 1.1 with EFX SDK". If |
| this is not the case for your setup, you can change this either directly with a |
| text editor in the project files (the only way for *real* men ;-) or via the |
| project settings within Visual Studio. When everything is OK, just build |
| e.g. the hello_world project and you should get the ALUT library itself and a |
| demo with Steve Baker saying an immortal phrase. |
| |
| |
| Building with CMake |
| =================== |
| |
| The CMake build files are maintained by prakash@punnoor.de, so |
| if you have troubles building Alut using CMake, please contact |
| me and not the Alut devs, as the official build system is still |
| the one using autotools. The CMake build files are currenty |
| meant as an additional possibility to build Alut. |
| |
| The aim of using CMake is making portable development easier, as |
| CMake containg generators for various build systems. On eg. Unix |
| Makefiles will be built, and on Windows MS VC++ project files, if |
| you wish. You can get CMake at cmake.org. |
| |
| Current status: |
| The build system is feature complete, so it (should) build every- |
| thing as the default one does. |
| |
| |
| This document explains briefly how to build with CMake on Linux via out- |
| of-tree build: |
| |
| - Change to the alut dir. |
| - Create a dir, eg "default", and change into it. |
| - Now (eg.) run: |
| |
| cmake .. -DCMAKE_INSTALL_PREFIX:STRING="/usr" -DCMAKE_C_FLAGS:STRING="-march=athlon-xp -O2" |
| make |
| make install |
| |
| If you exported your CFLAGS, there is no need to specify them |
| explicitly, as CMake will pick them up. |
| |
| - OpenAL should get installed as you got used to it. |
| |
| |
| I really would like to get CMake building Alut on every |
| supported platform. So please contact me if it doesn't build |
| on yours. I'll try to fix this with your help. |
| |
| |
| Some Tips: |
| |
| - You can use a console GUI named ccmake for configuring cmake. |
| This also comes in handy, to find out about available options. |
| You can also set options via command-line: |
| |
| ccmake .. -DCMAKE_INSTALL_PREFIX:STRING="/usr" -DCMAKE_C_FLAGS:STRING="-march=athlon-xp -O2" |
| |
| sets the two variables defined on command line and then starts |
| the GUI. Press 'c' the first time and every time you want to commit |
| changes in the config. Finally press 'g' to run the generator. |
| Btw, to set boolean vars from the command line, use -DVAR:BOOL=X, |
| where X is eg. ON or OFF. |
| |
| - If you want more output at compile time, use |
| |
| make VERBOSE=1 |
| |
| - If you want to install to a different directory (using same prefix), |
| use |
| |
| make install DESTDIR=/foo/bar |
| |
| - CMake doesn't has a distclean target by default, so you better |
| really do an out-of-tree build, then you can simply delete its |
| content when you want a distclean... Furthermore it is easier to |
| have different builds using different parameters via out-of-tree |
| builds. |
| |
| - If you are interested in variables to set, take a look into |
| CMakeCache.txt after having run the configuring stage. |
| |
| - If you update your source tree via cvs and want to rebuild an pre- |
| viously built lib without cleaning, you better at least clear the |
| CMake cache (remove CMakeCache.txt) otherwise a modified CMake project |
| file could result to unwanted behaviour. |
| |
| |
| Support |
| ======= |
| |
| Please don't email me the authors directly, sign up to the OpenAL user's mailing |
| list. Instructions can be found here: |
| |
| http://www.openal.org/ |
| |
| |
| Licensing |
| ========= |
| |
| These libraries are offered as OpenSource freeware under the provisions of the |
| GNU Library Public License (LGPL). Those terms and conditions are detailed in |
| the file 'COPYING' in this directory. |
| |
| |
| Portability and Dependencies |
| ============================ |
| |
| This library is designed to be easily portable (and more importantly so that |
| programs using it can be UTTERLY portable). |
| |
| |
| Compiling/Linking with ALUT |
| =========================== |
| |
| In your source code, simply add: |
| |
| #include <AL/alut.h> |
| |
| On *nix-alikes, use |
| |
| openal-config --cflags |
| openal-config --libs |
| |
| to find out the compiler and linker flags needed for OpenAL, the flags needed |
| for ALUT itself depend on the --prefix option given to configure. |
| |
| In a VisualStudio project, add the path to the ALUT header, import library and |
| DLL to your project settings as usual. |
| |
| |
| Directories |
| =========== |
| |
| Within this distribution, you will find the following directories: |
| |
| admin -- Administrative files needed for building ALUT |
| doc -- The ALUT documentation |
| examples -- For application authors, here is a small collection of example |
| programs that you can use to get you started |
| include -- The ALUT header |
| src -- The source code for the ALUT library itself |
| test_suite -- A small suite of test programs to check that ALUT is installed and |
| working correctly |