| /* | |
| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org | |
| * | |
| * This software is provided 'as-is', without any express or implied | |
| * warranty. In no event will the authors be held liable for any damages | |
| * arising from the use of this software. | |
| * Permission is granted to anyone to use this software for any purpose, | |
| * including commercial applications, and to alter it and redistribute it | |
| * freely, subject to the following restrictions: | |
| * 1. The origin of this software must not be misrepresented; you must not | |
| * claim that you wrote the original software. If you use this software | |
| * in a product, an acknowledgment in the product documentation would be | |
| * appreciated but is not required. | |
| * 2. Altered source versions must be plainly marked as such, and must not be | |
| * misrepresented as being the original software. | |
| * 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| #ifndef CONTINUOUS_TEST_H | |
| #define CONTINUOUS_TEST_H | |
| class ContinuousTest : public Test | |
| { | |
| public: | |
| ContinuousTest() | |
| { | |
| { | |
| b2BodyDef bd; | |
| bd.position.Set(0.0f, 0.0f); | |
| b2Body* body = m_world->CreateBody(&bd); | |
| b2EdgeShape edge; | |
| edge.Set(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f)); | |
| body->CreateFixture(&edge, 0.0f); | |
| b2PolygonShape shape; | |
| shape.SetAsBox(0.2f, 1.0f, b2Vec2(0.5f, 1.0f), 0.0f); | |
| body->CreateFixture(&shape, 0.0f); | |
| } | |
| #if 1 | |
| { | |
| b2BodyDef bd; | |
| bd.type = b2_dynamicBody; | |
| bd.position.Set(0.0f, 20.0f); | |
| //bd.angle = 0.1f; | |
| b2PolygonShape shape; | |
| shape.SetAsBox(2.0f, 0.1f); | |
| m_body = m_world->CreateBody(&bd); | |
| m_body->CreateFixture(&shape, 1.0f); | |
| m_angularVelocity = RandomFloat(-50.0f, 50.0f); | |
| //m_angularVelocity = 46.661274f; | |
| m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f)); | |
| m_body->SetAngularVelocity(m_angularVelocity); | |
| } | |
| #else | |
| { | |
| b2BodyDef bd; | |
| bd.type = b2_dynamicBody; | |
| bd.position.Set(0.0f, 2.0f); | |
| b2Body* body = m_world->CreateBody(&bd); | |
| b2CircleShape shape; | |
| shape.m_p.SetZero(); | |
| shape.m_radius = 0.5f; | |
| body->CreateFixture(&shape, 1.0f); | |
| bd.bullet = true; | |
| bd.position.Set(0.0f, 10.0f); | |
| body = m_world->CreateBody(&bd); | |
| body->CreateFixture(&shape, 1.0f); | |
| body->SetLinearVelocity(b2Vec2(0.0f, -100.0f)); | |
| } | |
| #endif | |
| } | |
| void Launch() | |
| { | |
| m_body->SetTransform(b2Vec2(0.0f, 20.0f), 0.0f); | |
| m_angularVelocity = RandomFloat(-50.0f, 50.0f); | |
| m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f)); | |
| m_body->SetAngularVelocity(m_angularVelocity); | |
| } | |
| void Step(Settings* settings) | |
| { | |
| if (m_stepCount == 12) | |
| { | |
| m_stepCount += 0; | |
| } | |
| Test::Step(settings); | |
| extern int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters; | |
| if (b2_gjkCalls > 0) | |
| { | |
| m_debugDraw.DrawString(5, m_textLine, "gjk calls = %d, ave gjk iters = %3.1f, max gjk iters = %d", | |
| b2_gjkCalls, b2_gjkIters / float32(b2_gjkCalls), b2_gjkMaxIters); | |
| m_textLine += 15; | |
| } | |
| extern int32 b2_toiCalls, b2_toiIters; | |
| extern int32 b2_toiRootIters, b2_toiMaxRootIters; | |
| if (b2_toiCalls > 0) | |
| { | |
| m_debugDraw.DrawString(5, m_textLine, "toi calls = %d, ave toi iters = %3.1f, max toi iters = %d", | |
| b2_toiCalls, b2_toiIters / float32(b2_toiCalls), b2_toiMaxRootIters); | |
| m_textLine += 15; | |
| m_debugDraw.DrawString(5, m_textLine, "ave toi root iters = %3.1f, max toi root iters = %d", | |
| b2_toiRootIters / float32(b2_toiCalls), b2_toiMaxRootIters); | |
| m_textLine += 15; | |
| } | |
| if (m_stepCount % 60 == 0) | |
| { | |
| //Launch(); | |
| } | |
| } | |
| static Test* Create() | |
| { | |
| return new ContinuousTest; | |
| } | |
| b2Body* m_body; | |
| float32 m_angularVelocity; | |
| }; | |
| #endif |