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// Copyright 2024 The Emscripten Authors. All rights reserved.
// Emscripten is available under two separate licenses, the MIT license and the
// University of Illinois/NCSA Open Source License. Both these licenses can be
// found in the LICENSE file.
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <assert.h>
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
int main() {
EmscriptenWebGLContextAttributes attrs;
emscripten_webgl_init_context_attributes(&attrs);
attrs.explicitSwapControl = true;
#ifdef USE_OFFSCREEN_FRAMEBUFFER
attrs.renderViaOffscreenBackBuffer = true;
#endif
// Test that creating a context succeeds
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context = emscripten_webgl_create_context("#canvas", &attrs);
assert(context > 0); // Must have received a valid context.
EMSCRIPTEN_RESULT res = emscripten_webgl_make_context_current(context);
assert(res == EMSCRIPTEN_RESULT_SUCCESS);
assert(emscripten_webgl_get_current_context() == context);
emscripten_webgl_destroy_context(context);
// Test that creating a context for a canvas that's already been used once succeeds
context = emscripten_webgl_create_context("#canvas", &attrs);
assert(context > 0); // Must have received a valid context.
res = emscripten_webgl_make_context_current(context);
assert(res == EMSCRIPTEN_RESULT_SUCCESS);
assert(emscripten_webgl_get_current_context() == context);
emscripten_webgl_destroy_context(context);
return 0;
}