| //=- llvm/CodeGen/MachineDominators.h - Machine Dom Calculation --*- C++ -*-==// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file defines classes mirroring those in llvm/Analysis/Dominators.h, |
| // but for target-specific code rather than target-independent IR. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_CODEGEN_MACHINEDOMINATORS_H |
| #define LLVM_CODEGEN_MACHINEDOMINATORS_H |
| |
| #include "llvm/ADT/SmallSet.h" |
| #include "llvm/CodeGen/MachineBasicBlock.h" |
| #include "llvm/CodeGen/MachineFunction.h" |
| #include "llvm/CodeGen/MachineFunctionPass.h" |
| #include "llvm/Support/GenericDomTree.h" |
| #include "llvm/Support/GenericDomTreeConstruction.h" |
| |
| namespace llvm { |
| |
| template<> |
| inline void DominatorTreeBase<MachineBasicBlock>::addRoot(MachineBasicBlock* MBB) { |
| this->Roots.push_back(MBB); |
| } |
| |
| EXTERN_TEMPLATE_INSTANTIATION(class DomTreeNodeBase<MachineBasicBlock>); |
| EXTERN_TEMPLATE_INSTANTIATION(class DominatorTreeBase<MachineBasicBlock>); |
| |
| typedef DomTreeNodeBase<MachineBasicBlock> MachineDomTreeNode; |
| |
| //===------------------------------------- |
| /// DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to |
| /// compute a normal dominator tree. |
| /// |
| class MachineDominatorTree : public MachineFunctionPass { |
| /// \brief Helper structure used to hold all the basic blocks |
| /// involved in the split of a critical edge. |
| struct CriticalEdge { |
| MachineBasicBlock *FromBB; |
| MachineBasicBlock *ToBB; |
| MachineBasicBlock *NewBB; |
| CriticalEdge(MachineBasicBlock *FromBB, MachineBasicBlock *ToBB, |
| MachineBasicBlock *NewBB) |
| : FromBB(FromBB), ToBB(ToBB), NewBB(NewBB) {} |
| }; |
| |
| /// \brief Pile up all the critical edges to be split. |
| /// The splitting of a critical edge is local and thus, it is possible |
| /// to apply several of those changes at the same time. |
| mutable SmallVector<CriticalEdge, 32> CriticalEdgesToSplit; |
| /// \brief Remember all the basic blocks that are inserted during |
| /// edge splitting. |
| /// Invariant: NewBBs == all the basic blocks contained in the NewBB |
| /// field of all the elements of CriticalEdgesToSplit. |
| /// I.e., forall elt in CriticalEdgesToSplit, it exists BB in NewBBs |
| /// such as BB == elt.NewBB. |
| mutable SmallSet<MachineBasicBlock *, 32> NewBBs; |
| |
| /// \brief Apply all the recorded critical edges to the DT. |
| /// This updates the underlying DT information in a way that uses |
| /// the fast query path of DT as much as possible. |
| /// |
| /// \post CriticalEdgesToSplit.empty(). |
| void applySplitCriticalEdges() const { |
| // Bail out early if there is nothing to do. |
| if (CriticalEdgesToSplit.empty()) |
| return; |
| |
| // For each element in CriticalEdgesToSplit, remember whether or |
| // not element is the new immediate domminator of its successor. |
| // The mapping is done by index, i.e., the information for the ith |
| // element of CriticalEdgesToSplit is the ith element of IsNewIDom. |
| SmallVector<bool, 32> IsNewIDom; |
| IsNewIDom.resize(CriticalEdgesToSplit.size()); |
| size_t Idx = 0; |
| |
| // Collect all the dominance properties info, before invalidating |
| // the underlying DT. |
| for (CriticalEdge &Edge : CriticalEdgesToSplit) { |
| // Update dominator information. |
| MachineBasicBlock *Succ = Edge.ToBB; |
| MachineDomTreeNode *SucccDTNode = DT->getNode(Succ); |
| |
| IsNewIDom[Idx] = true; |
| for (MachineBasicBlock *PredBB : Succ->predecessors()) { |
| if (PredBB == Edge.NewBB) |
| continue; |
| // If we are in this situation: |
| // FromBB1 FromBB2 |
| // + + |
| // + + + + |
| // + + + + |
| // ... Split1 Split2 ... |
| // + + |
| // + + |
| // + |
| // Succ |
| // Instead of checking the domiance property with Split2, we |
| // check it with FromBB2 since Split2 is still unknown of the |
| // underlying DT structure. |
| if (NewBBs.count(PredBB)) { |
| assert(PredBB->pred_size() == 1 && "A basic block resulting from a " |
| "critical edge split has more " |
| "than one predecessor!"); |
| PredBB = *PredBB->pred_begin(); |
| } |
| if (!DT->dominates(SucccDTNode, DT->getNode(PredBB))) { |
| IsNewIDom[Idx] = false; |
| break; |
| } |
| } |
| ++Idx; |
| } |
| |
| // Now, update DT with the collected dominance properties info. |
| Idx = 0; |
| for (CriticalEdge &Edge : CriticalEdgesToSplit) { |
| // We know FromBB dominates NewBB. |
| MachineDomTreeNode *NewDTNode = DT->addNewBlock(Edge.NewBB, Edge.FromBB); |
| MachineDomTreeNode *SucccDTNode = DT->getNode(Edge.ToBB); |
| |
| // If all the other predecessors of "Succ" are dominated by "Succ" itself |
| // then the new block is the new immediate dominator of "Succ". Otherwise, |
| // the new block doesn't dominate anything. |
| if (IsNewIDom[Idx]) |
| DT->changeImmediateDominator(SucccDTNode, NewDTNode); |
| ++Idx; |
| } |
| NewBBs.clear(); |
| CriticalEdgesToSplit.clear(); |
| } |
| |
| public: |
| static char ID; // Pass ID, replacement for typeid |
| DominatorTreeBase<MachineBasicBlock>* DT; |
| |
| MachineDominatorTree(); |
| |
| ~MachineDominatorTree(); |
| |
| DominatorTreeBase<MachineBasicBlock> &getBase() { |
| applySplitCriticalEdges(); |
| return *DT; |
| } |
| |
| void getAnalysisUsage(AnalysisUsage &AU) const override; |
| |
| /// getRoots - Return the root blocks of the current CFG. This may include |
| /// multiple blocks if we are computing post dominators. For forward |
| /// dominators, this will always be a single block (the entry node). |
| /// |
| inline const std::vector<MachineBasicBlock*> &getRoots() const { |
| applySplitCriticalEdges(); |
| return DT->getRoots(); |
| } |
| |
| inline MachineBasicBlock *getRoot() const { |
| applySplitCriticalEdges(); |
| return DT->getRoot(); |
| } |
| |
| inline MachineDomTreeNode *getRootNode() const { |
| applySplitCriticalEdges(); |
| return DT->getRootNode(); |
| } |
| |
| bool runOnMachineFunction(MachineFunction &F) override; |
| |
| inline bool dominates(const MachineDomTreeNode* A, |
| const MachineDomTreeNode* B) const { |
| applySplitCriticalEdges(); |
| return DT->dominates(A, B); |
| } |
| |
| inline bool dominates(const MachineBasicBlock* A, |
| const MachineBasicBlock* B) const { |
| applySplitCriticalEdges(); |
| return DT->dominates(A, B); |
| } |
| |
| // dominates - Return true if A dominates B. This performs the |
| // special checks necessary if A and B are in the same basic block. |
| bool dominates(const MachineInstr *A, const MachineInstr *B) const { |
| applySplitCriticalEdges(); |
| const MachineBasicBlock *BBA = A->getParent(), *BBB = B->getParent(); |
| if (BBA != BBB) return DT->dominates(BBA, BBB); |
| |
| // Loop through the basic block until we find A or B. |
| MachineBasicBlock::const_iterator I = BBA->begin(); |
| for (; &*I != A && &*I != B; ++I) |
| /*empty*/ ; |
| |
| //if(!DT.IsPostDominators) { |
| // A dominates B if it is found first in the basic block. |
| return &*I == A; |
| //} else { |
| // // A post-dominates B if B is found first in the basic block. |
| // return &*I == B; |
| //} |
| } |
| |
| inline bool properlyDominates(const MachineDomTreeNode* A, |
| const MachineDomTreeNode* B) const { |
| applySplitCriticalEdges(); |
| return DT->properlyDominates(A, B); |
| } |
| |
| inline bool properlyDominates(const MachineBasicBlock* A, |
| const MachineBasicBlock* B) const { |
| applySplitCriticalEdges(); |
| return DT->properlyDominates(A, B); |
| } |
| |
| /// findNearestCommonDominator - Find nearest common dominator basic block |
| /// for basic block A and B. If there is no such block then return NULL. |
| inline MachineBasicBlock *findNearestCommonDominator(MachineBasicBlock *A, |
| MachineBasicBlock *B) { |
| applySplitCriticalEdges(); |
| return DT->findNearestCommonDominator(A, B); |
| } |
| |
| inline MachineDomTreeNode *operator[](MachineBasicBlock *BB) const { |
| applySplitCriticalEdges(); |
| return DT->getNode(BB); |
| } |
| |
| /// getNode - return the (Post)DominatorTree node for the specified basic |
| /// block. This is the same as using operator[] on this class. |
| /// |
| inline MachineDomTreeNode *getNode(MachineBasicBlock *BB) const { |
| applySplitCriticalEdges(); |
| return DT->getNode(BB); |
| } |
| |
| /// addNewBlock - Add a new node to the dominator tree information. This |
| /// creates a new node as a child of DomBB dominator node,linking it into |
| /// the children list of the immediate dominator. |
| inline MachineDomTreeNode *addNewBlock(MachineBasicBlock *BB, |
| MachineBasicBlock *DomBB) { |
| applySplitCriticalEdges(); |
| return DT->addNewBlock(BB, DomBB); |
| } |
| |
| /// changeImmediateDominator - This method is used to update the dominator |
| /// tree information when a node's immediate dominator changes. |
| /// |
| inline void changeImmediateDominator(MachineBasicBlock *N, |
| MachineBasicBlock* NewIDom) { |
| applySplitCriticalEdges(); |
| DT->changeImmediateDominator(N, NewIDom); |
| } |
| |
| inline void changeImmediateDominator(MachineDomTreeNode *N, |
| MachineDomTreeNode* NewIDom) { |
| applySplitCriticalEdges(); |
| DT->changeImmediateDominator(N, NewIDom); |
| } |
| |
| /// eraseNode - Removes a node from the dominator tree. Block must not |
| /// dominate any other blocks. Removes node from its immediate dominator's |
| /// children list. Deletes dominator node associated with basic block BB. |
| inline void eraseNode(MachineBasicBlock *BB) { |
| applySplitCriticalEdges(); |
| DT->eraseNode(BB); |
| } |
| |
| /// splitBlock - BB is split and now it has one successor. Update dominator |
| /// tree to reflect this change. |
| inline void splitBlock(MachineBasicBlock* NewBB) { |
| applySplitCriticalEdges(); |
| DT->splitBlock(NewBB); |
| } |
| |
| /// isReachableFromEntry - Return true if A is dominated by the entry |
| /// block of the function containing it. |
| bool isReachableFromEntry(const MachineBasicBlock *A) { |
| applySplitCriticalEdges(); |
| return DT->isReachableFromEntry(A); |
| } |
| |
| void releaseMemory() override; |
| |
| void print(raw_ostream &OS, const Module*) const override; |
| |
| /// \brief Record that the critical edge (FromBB, ToBB) has been |
| /// split with NewBB. |
| /// This is best to use this method instead of directly update the |
| /// underlying information, because this helps mitigating the |
| /// number of time the DT information is invalidated. |
| /// |
| /// \note Do not use this method with regular edges. |
| /// |
| /// \note To benefit from the compile time improvement incurred by this |
| /// method, the users of this method have to limit the queries to the DT |
| /// interface between two edges splitting. In other words, they have to |
| /// pack the splitting of critical edges as much as possible. |
| void recordSplitCriticalEdge(MachineBasicBlock *FromBB, |
| MachineBasicBlock *ToBB, |
| MachineBasicBlock *NewBB) { |
| bool Inserted = NewBBs.insert(NewBB).second; |
| (void)Inserted; |
| assert(Inserted && |
| "A basic block inserted via edge splitting cannot appear twice"); |
| CriticalEdgesToSplit.push_back(CriticalEdge(FromBB, ToBB, NewBB)); |
| } |
| }; |
| |
| //===------------------------------------- |
| /// DominatorTree GraphTraits specialization so the DominatorTree can be |
| /// iterable by generic graph iterators. |
| /// |
| |
| template<class T> struct GraphTraits; |
| |
| template <> struct GraphTraits<MachineDomTreeNode *> { |
| typedef MachineDomTreeNode NodeType; |
| typedef NodeType::iterator ChildIteratorType; |
| |
| static NodeType *getEntryNode(NodeType *N) { |
| return N; |
| } |
| static inline ChildIteratorType child_begin(NodeType* N) { |
| return N->begin(); |
| } |
| static inline ChildIteratorType child_end(NodeType* N) { |
| return N->end(); |
| } |
| }; |
| |
| template <> struct GraphTraits<MachineDominatorTree*> |
| : public GraphTraits<MachineDomTreeNode *> { |
| static NodeType *getEntryNode(MachineDominatorTree *DT) { |
| return DT->getRootNode(); |
| } |
| }; |
| |
| } |
| |
| #endif |