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| <html> | |
| <head> | |
| <meta charset='utf-8'> | |
| <meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'> | |
| <meta name='mobile-web-app-capable' content='yes'> | |
| <meta name='apple-mobile-web-app-capable' content='yes'> | |
| <link rel='icon' type='image/png' sizes='32x32' href='../favicon-32x32.png'> | |
| <link rel='icon' type='image/png' sizes='96x96' href='../favicon-96x96.png'> | |
| <link rel='stylesheet' href='../css/common.css'> | |
| <title>Composed Views</title> | |
| </head> | |
| <body> | |
| <header> | |
| <details id='details-panel' open> | |
| <summary>Composed Views</summary> | |
| <p> | |
| Tests a scenario where views are computed from the viewer space and | |
| composed with a separately queried viewer pose in the main scene | |
| reference space. This was known to be buggy in with some implementations. | |
| Please note this is NOT the recommended way of using the API, but it | |
| provides a useful validation case for implementers. | |
| <a class="back" href="./">Back</a> | |
| </p> | |
| </details> | |
| </header> | |
| <main style='text-align: center;'> | |
| <p>Click 'Enter XR' to see content</p> | |
| </main> | |
| <script type="module"> | |
| import {WebXRButton} from '../js/util/webxr-button.js'; | |
| import {Scene} from '../js/render/scenes/scene.js'; | |
| import {Renderer, createWebGLContext, RenderView} from '../js/render/core/renderer.js'; | |
| import {Gltf2Node} from '../js/render/nodes/gltf2.js'; | |
| import {QueryArgs} from '../js/util/query-args.js'; | |
| import {mat4} from '../js/render/math/gl-matrix.js'; | |
| // If requested, use the polyfill to provide support for mobile devices | |
| // and devices which only support WebVR. | |
| import WebXRPolyfill from '../js/third-party/webxr-polyfill/build/webxr-polyfill.module.js'; | |
| if (QueryArgs.getBool('usePolyfill', true)) { | |
| let polyfill = new WebXRPolyfill(); | |
| } | |
| // XR globals. | |
| let xrButton = null; | |
| let xrViewerSpace = null; | |
| let xrFloorSpace = null; | |
| // WebGL scene globals. | |
| let gl = null; | |
| let renderer = null; | |
| let scene = new Scene(); | |
| scene.addNode(new Gltf2Node({url: '../media/gltf/cube-room/cube-room.gltf'})); | |
| scene.standingStats(true); | |
| function initXR() { | |
| xrButton = new WebXRButton({ | |
| onRequestSession: onRequestSession, | |
| onEndSession: onEndSession | |
| }); | |
| document.querySelector('header').appendChild(xrButton.domElement); | |
| if (navigator.xr) { | |
| navigator.xr.isSessionSupported('immersive-vr').then((supported) => { | |
| xrButton.enabled = supported; | |
| }); | |
| } | |
| } | |
| function initGL() { | |
| if (gl) | |
| return; | |
| gl = createWebGLContext({ | |
| xrCompatible: true | |
| }); | |
| document.body.appendChild(gl.canvas); | |
| function onResize() { | |
| gl.canvas.width = gl.canvas.clientWidth * window.devicePixelRatio; | |
| gl.canvas.height = gl.canvas.clientHeight * window.devicePixelRatio; | |
| } | |
| window.addEventListener('resize', onResize); | |
| onResize(); | |
| // Set up a non-black clear color so that we can see if something renders wrong. | |
| gl.clearColor(0.1, 0.2, 0.3, 1.0); | |
| renderer = new Renderer(gl); | |
| scene.setRenderer(renderer); | |
| } | |
| function onRequestSession() { | |
| return navigator.xr.requestSession('immersive-vr', { | |
| requiredFeatures: ['local-floor'], | |
| }).then((session) => { | |
| xrButton.setSession(session); | |
| session.isImmersive = true; | |
| onSessionStarted(session); | |
| }); | |
| } | |
| async function onSessionStarted(session) { | |
| session.addEventListener('end', onSessionEnded); | |
| initGL(); | |
| scene.inputRenderer.useProfileControllerMeshes(session); | |
| session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) }); | |
| xrViewerSpace = await session.requestReferenceSpace('viewer'); | |
| xrFloorSpace = await session.requestReferenceSpace('local-floor'); | |
| session.requestAnimationFrame(onXRFrame); | |
| } | |
| function onEndSession(session) { | |
| session.end(); | |
| } | |
| function onSessionEnded(event) { | |
| xrButton.setSession(null); | |
| } | |
| let tmpMat = mat4.create(); | |
| function onXRFrame(t, frame) { | |
| let session = frame.session; | |
| // Get the viewer pose in viewer space, which means the pose transform | |
| // should be an identity matrix and the view transforms will effectively | |
| // be the views offsets from the center of the viewer. | |
| let viewerPose = frame.getViewerPose(xrViewerSpace); | |
| // Also query the pose of the viewer space in the local-floor space. | |
| let pose = frame.getPose(xrViewerSpace, xrFloorSpace); | |
| session.requestAnimationFrame(onXRFrame); | |
| scene.updateInputSources(frame, xrFloorSpace); | |
| if (!viewerPose || !pose) { | |
| return; | |
| } | |
| scene.startFrame(); | |
| let glLayer = session.renderState.baseLayer; | |
| gl.bindFramebuffer(gl.FRAMEBUFFER, glLayer.framebuffer); | |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
| let renderViews = []; | |
| for (let view of viewerPose.views) { | |
| let viewport = glLayer.getViewport(view); | |
| gl.viewport(viewport.x, viewport.y, | |
| viewport.width, viewport.height); | |
| // Manually combine the viewer's transform with the transform of the | |
| // individual view to get a matrix that represents the fully composed | |
| // transform. | |
| mat4.multiply(tmpMat, pose.transform.matrix, view.transform.matrix); | |
| mat4.invert(tmpMat, tmpMat); | |
| renderViews.push(new RenderView(view.projectionMatrix, tmpMat, viewport, view.eye)); | |
| } | |
| scene.drawViewArray(renderViews); | |
| scene.endFrame(); | |
| } | |
| // Start the XR application. | |
| initXR(); | |
| </script> | |
| </body> | |
| </html> |