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<html>
<head>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
<meta name='mobile-web-app-capable' content='yes'>
<meta name='apple-mobile-web-app-capable' content='yes'>
<title>Magic Window</title>
<link href='css/common.css' rel='stylesheet'></link>
<script src='js/third-party/gl-matrix-min.js'></script>
<script src='js/cottontail/build/cottontail.js'></script>
<script src='js/webxr-button.js'></script>
</head>
<body>
<header>
<details open>
<summary>Magic Window</summary>
<p>
This sample demonstrates use of a non-exclusive XRSession to present
'Magic Window' content prior to entering XR presentation with an
exclusive.
</p>
</details>
</header>
<script>
(function () {
'use strict';
// XR globals.
let xrButton = null;
let xrExclusiveFrameOfRef = null;
let xrNonExclusiveFrameOfRef = null;
// WebGL scene globals.
let gl = null;
let renderer = null;
let scene = new CubeSeaScene();
function initXR() {
xrButton = new XRDeviceButton({
onRequestSession: onRequestSession,
onEndSession: onEndSession
});
document.querySelector('header').appendChild(xrButton.domElement);
if (navigator.xr) {
navigator.xr.requestDevice().then((device) => {
xrButton.setDevice(device);
if (!device)
return;
// In order for a non-exclusive session to be used we must provide
// an outputContext, which indicates the canvas that will contain
// results of the session's rendering.
let outputCanvas = document.createElement('canvas');
let ctx = outputCanvas.getContext('xrpresent');
// Pick an arbitrary device for the magic window content and start
// up a non-exclusive session if possible.
device.requestSession({ outputContext: ctx })
.then((session) => {
// Add the canvas to the document once we know that it will be
// rendered to.
document.body.appendChild(outputCanvas);
onSessionStarted(session);
});
});
}
}
function onRequestSession(device) {
device.requestSession({ exclusive: true }).then((session) => {
xrButton.setSession(session);
onSessionStarted(session);
});
}
function onSessionStarted(session) {
session.addEventListener('end', onSessionEnded);
if (!gl) {
gl = createWebGLContext({
compatibleXRDevice: session.device
});
renderer = new Renderer(gl);
scene.setRenderer(renderer);
}
session.baseLayer = new XRWebGLLayer(session, gl);
session.requestFrameOfReference('eyeLevel').then((frameOfRef) => {
// Since we're dealing with multple sessions now we need to track
// which XRFrameOfReference is associated with which XRSession.
if (session.exclusive) {
xrExclusiveFrameOfRef = frameOfRef;
} else {
xrNonExclusiveFrameOfRef = frameOfRef;
}
session.requestAnimationFrame(onXRFrame);
});
}
function onEndSession(session) {
session.end();
}
function onSessionEnded(event) {
// Only reset the button when the exclusive session ends.
if (event.session.exclusive)
xrButton.setSession(null);
}
// Called every time a XRSession requests that a new frame be drawn.
function onXRFrame(t, frame) {
let session = frame.session;
// Ensure that we're using the right frame of reference for the session.
let frameOfRef = session.exclusive ?
xrExclusiveFrameOfRef :
xrNonExclusiveFrameOfRef;
let pose = frame.getDevicePose(frameOfRef);
scene.startFrame();
session.requestAnimationFrame(onXRFrame);
gl.bindFramebuffer(gl.FRAMEBUFFER, session.baseLayer.framebuffer);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
if (pose) {
for (let view of frame.views) {
let viewport = view.getViewport(session.baseLayer);
gl.viewport(viewport.x, viewport.y,
viewport.width, viewport.height);
scene.draw(view.projectionMatrix, pose.getViewMatrix(view));
}
}
scene.endFrame();
}
// Start the XR application.
initXR();
})();
</script>
</body>
</html>