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| <html> |
| <head> |
| <meta charset='utf-8'> |
| <meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'> |
| <meta name='mobile-web-app-capable' content='yes'> |
| <meta name='apple-mobile-web-app-capable' content='yes'> |
| |
| <title>Magic Window</title> |
| |
| <link href='css/common.css' rel='stylesheet'></link> |
| |
| <script src='js/third-party/gl-matrix-min.js'></script> |
| <script src='js/cottontail/build/cottontail.js'></script> |
| |
| <script src='js/webxr-button.js'></script> |
| </head> |
| <body> |
| <header> |
| <details open> |
| <summary>Magic Window</summary> |
| <p> |
| This sample demonstrates use of a non-exclusive XRSession to present |
| 'Magic Window' content prior to entering XR presentation with an |
| exclusive. |
| </p> |
| </details> |
| </header> |
| <script> |
| (function () { |
| 'use strict'; |
| |
| // XR globals. |
| let xrButton = null; |
| let xrExclusiveFrameOfRef = null; |
| let xrNonExclusiveFrameOfRef = null; |
| |
| // WebGL scene globals. |
| let gl = null; |
| let renderer = null; |
| let scene = new CubeSeaScene(); |
| |
| function initXR() { |
| xrButton = new XRDeviceButton({ |
| onRequestSession: onRequestSession, |
| onEndSession: onEndSession |
| }); |
| document.querySelector('header').appendChild(xrButton.domElement); |
| |
| if (navigator.xr) { |
| navigator.xr.requestDevice().then((device) => { |
| xrButton.setDevice(device); |
| |
| if (!device) |
| return; |
| |
| // In order for a non-exclusive session to be used we must provide |
| // an outputContext, which indicates the canvas that will contain |
| // results of the session's rendering. |
| let outputCanvas = document.createElement('canvas'); |
| let ctx = outputCanvas.getContext('xrpresent'); |
| |
| // Pick an arbitrary device for the magic window content and start |
| // up a non-exclusive session if possible. |
| device.requestSession({ outputContext: ctx }) |
| .then((session) => { |
| // Add the canvas to the document once we know that it will be |
| // rendered to. |
| document.body.appendChild(outputCanvas); |
| onSessionStarted(session); |
| }); |
| }); |
| } |
| } |
| |
| function onRequestSession(device) { |
| device.requestSession({ exclusive: true }).then((session) => { |
| xrButton.setSession(session); |
| onSessionStarted(session); |
| }); |
| } |
| |
| function onSessionStarted(session) { |
| session.addEventListener('end', onSessionEnded); |
| |
| if (!gl) { |
| gl = createWebGLContext({ |
| compatibleXRDevice: session.device |
| }); |
| |
| renderer = new Renderer(gl); |
| |
| scene.setRenderer(renderer); |
| } |
| |
| session.baseLayer = new XRWebGLLayer(session, gl); |
| |
| session.requestFrameOfReference('eyeLevel').then((frameOfRef) => { |
| // Since we're dealing with multple sessions now we need to track |
| // which XRFrameOfReference is associated with which XRSession. |
| if (session.exclusive) { |
| xrExclusiveFrameOfRef = frameOfRef; |
| } else { |
| xrNonExclusiveFrameOfRef = frameOfRef; |
| } |
| session.requestAnimationFrame(onXRFrame); |
| }); |
| } |
| |
| function onEndSession(session) { |
| session.end(); |
| } |
| |
| function onSessionEnded(event) { |
| // Only reset the button when the exclusive session ends. |
| if (event.session.exclusive) |
| xrButton.setSession(null); |
| } |
| |
| // Called every time a XRSession requests that a new frame be drawn. |
| function onXRFrame(t, frame) { |
| let session = frame.session; |
| // Ensure that we're using the right frame of reference for the session. |
| let frameOfRef = session.exclusive ? |
| xrExclusiveFrameOfRef : |
| xrNonExclusiveFrameOfRef; |
| let pose = frame.getDevicePose(frameOfRef); |
| |
| scene.startFrame(); |
| |
| session.requestAnimationFrame(onXRFrame); |
| |
| gl.bindFramebuffer(gl.FRAMEBUFFER, session.baseLayer.framebuffer); |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| |
| if (pose) { |
| for (let view of frame.views) { |
| let viewport = view.getViewport(session.baseLayer); |
| gl.viewport(viewport.x, viewport.y, |
| viewport.width, viewport.height); |
| |
| scene.draw(view.projectionMatrix, pose.getViewMatrix(view)); |
| } |
| } |
| |
| scene.endFrame(); |
| } |
| |
| // Start the XR application. |
| initXR(); |
| })(); |
| </script> |
| </body> |
| </html> |