| !include webgpuhelpers.txt |
| |
| <GPUShaderModule> = Shader0 |
| <GPUShaderModule> = Shader1 |
| <GPUShaderModule> = Shader2 |
| <GPUShaderModule> = Shader3 |
| <GPUShaderModule> = Shader4 |
| <GPUShaderModule> = Shader5 |
| <GPUShaderModule> = Shader6 |
| <GPUShaderModule> = Shader7 |
| <GPUShaderModule> = Shader8 |
| <GPUShaderModule> = Shader9 |
| |
| <OverridableConstantName> = 1234 |
| <OverridableConstantName> = o |
| <OverridableConstantName> = wgsize |
| |
| <PredefinedColorSpace> = "srgb" |
| <PredefinedColorSpace> = "display-p3" |
| |
| <GPUBindingType> = "uniform-buffer" |
| <GPUBindingType> = "storage-buffer" |
| <GPUBindingType> = "readonly-storage-buffer" |
| <GPUBindingType> = "sampler" |
| <GPUBindingType> = "comparison-sampler" |
| <GPUBindingType> = "sampled-texture" |
| <GPUBindingType> = "multisampled-texture" |
| <GPUBindingType> = "writeonly-storage-texture" |
| |
| <GPUTextureComponentType> = "float" |
| <GPUTextureComponentType> = "sint" |
| <GPUTextureComponentType> = "uint" |
| <GPUTextureComponentType> = "depth-comparison" |
| |
| <GPUBlendFactor> = "zero" |
| <GPUBlendFactor> = "one" |
| <GPUBlendFactor> = "src" |
| <GPUBlendFactor> = "one-minus-src" |
| <GPUBlendFactor> = "src-alpha" |
| <GPUBlendFactor> = "one-minus-src-alpha" |
| <GPUBlendFactor> = "dst" |
| <GPUBlendFactor> = "one-minus-dst" |
| <GPUBlendFactor> = "dst-alpha" |
| <GPUBlendFactor> = "one-minus-dst-alpha" |
| <GPUBlendFactor> = "src-alpha-saturated" |
| <GPUBlendFactor> = "constant" |
| <GPUBlendFactor> = "one-minus-constant" |
| |
| <GPUBlendOperation> = "add" |
| <GPUBlendOperation> = "subtract" |
| <GPUBlendOperation> = "reverse-subtract" |
| <GPUBlendOperation> = "min" |
| <GPUBlendOperation> = "max" |
| |
| <GPUBufferMapState> = "unmapped" |
| <GPUBufferMapState> = "pending" |
| <GPUBufferMapState> = "mapped" |
| |
| <GPUBufferBindingType> = "uniform" |
| <GPUBufferBindingType> = "storage" |
| <GPUBufferBindingType> = "read-only-storage" |
| |
| <GPUCanvasAlphaMode> = "opaque" |
| <GPUCanvasAlphaMode> = "premultiplied" |
| |
| <GPUCompilationMessageType> = "error" |
| <GPUCompilationMessageType> = "warning" |
| <GPUCompilationMessageType> = "info" |
| |
| <GPUComputePassTimestampLocation> = "beginning" |
| <GPUComputePassTimestampLocation> = "end" |
| |
| <GPUErrorFilter> = "out-of-memory" |
| <GPUErrorFilter> = "validation" |
| <GPUErrorFilter> = "internal" |
| |
| <GPUDeviceLostReason> = "destroyed" |
| |
| <GPUAutoLayoutMode> = "auto" |
| |
| <GPUIndexFormat> = "uint16" |
| <GPUIndexFormat> = "uint32" |
| |
| <GPUQueryType> = "occlusion" |
| <GPUQueryType> = "pipeline-statistics" |
| <GPUQueryType> = "timestamp" |
| |
| <GPUPipelineStatisticName> = "vertex-shader-invocations" |
| <GPUPipelineStatisticName> = "clipper-invocations" |
| <GPUPipelineStatisticName> = "clipper-primitives-out" |
| <GPUPipelineStatisticName> = "fragment-shader-invocations" |
| <GPUPipelineStatisticName> = "compute-shader-invocations" |
| |
| <GPUFrontFace> = "ccw" |
| <GPUFrontFace> = "cw" |
| |
| <GPUCullMode> = "none" |
| <GPUCullMode> = "front" |
| <GPUCullMode> = "back" |
| |
| <GPULoadOp> = "load" |
| <GPULoadOp> = "clear" |
| |
| <GPUStoreOp> = "store" |
| <GPUStoreOp> = "discard" |
| |
| <GPURenderPassTimestampLocation> = "beginning" |
| <GPURenderPassTimestampLocation> = "end" |
| |
| <GPUPrimitiveTopology> = "point-list" |
| <GPUPrimitiveTopology> = "line-list" |
| <GPUPrimitiveTopology> = "line-strip" |
| <GPUPrimitiveTopology> = "triangle-list" |
| <GPUPrimitiveTopology> = "triangle-strip" |
| |
| <GPUPowerPreference> = "low-power" |
| <GPUPowerPreference> = "high-performance" |
| |
| <GPUSamplerBindingType> = "filtering" |
| <GPUSamplerBindingType> = "non-filtering" |
| <GPUSamplerBindingType> = "comparison" |
| |
| <GPUAddressMode> = "clamp-to-edge" |
| <GPUAddressMode> = "repeat" |
| <GPUAddressMode> = "mirror-repeat" |
| |
| <GPUFilterMode> = "nearest" |
| <GPUFilterMode> = "linear" |
| |
| <GPUCompareFunction> = "never" |
| <GPUCompareFunction> = "less" |
| <GPUCompareFunction> = "equal" |
| <GPUCompareFunction> = "less-equal" |
| <GPUCompareFunction> = "greater" |
| <GPUCompareFunction> = "not-equal" |
| <GPUCompareFunction> = "greater-equal" |
| <GPUCompareFunction> = "always" |
| |
| <GPUStencilOperation> = "keep" |
| <GPUStencilOperation> = "zero" |
| <GPUStencilOperation> = "replace" |
| <GPUStencilOperation> = "invert" |
| <GPUStencilOperation> = "increment-clamp" |
| <GPUStencilOperation> = "decrement-clamp" |
| <GPUStencilOperation> = "increment-wrap" |
| <GPUStencilOperation> = "decrement-wrap" |
| |
| <GPUStorageTextureAccess> = "write-only" |
| |
| <GPUFeatureName> = "pipeline-statistics-query" |
| <GPUFeatureName> = "texture-compression-bc" |
| <GPUFeatureName> = "texture-compression-etc2" |
| <GPUFeatureName> = "texture-compression-astc" |
| <GPUFeatureName> = "timestamp-query" |
| <GPUFeatureName> = "timestamp-query-inside-passes" |
| <GPUFeatureName> = "shader-float16" |
| <GPUFeatureName> = "depth-clip-control" |
| <GPUFeatureName> = "depth32float-stencil8" |
| <GPUFeatureName> = "indirect-first-instance" |
| <GPUFeatureName> = "chromium-experimental-dp4a" |
| <GPUFeatureName> = "rg11b10ufloat-renderable" |
| |
| <GPUTextureSampleType> = "float" |
| <GPUTextureSampleType> = "unfilterable-float" |
| <GPUTextureSampleType> = "depth" |
| <GPUTextureSampleType> = "sint" |
| <GPUTextureSampleType> = "uint" |
| |
| <GPUTextureDimension> = "1d" |
| <GPUTextureDimension> = "2d" |
| <GPUTextureDimension> = "3d" |
| |
| <GPUTextureFormat> = "r8unorm" |
| <GPUTextureFormat> = "r8snorm" |
| <GPUTextureFormat> = "r8uint" |
| <GPUTextureFormat> = "r8sint" |
| <GPUTextureFormat> = "r16uint" |
| <GPUTextureFormat> = "r16sint" |
| <GPUTextureFormat> = "r16float" |
| <GPUTextureFormat> = "rg8unorm" |
| <GPUTextureFormat> = "rg8snorm" |
| <GPUTextureFormat> = "rg8uint" |
| <GPUTextureFormat> = "rg8sint" |
| <GPUTextureFormat> = "r32uint" |
| <GPUTextureFormat> = "r32sint" |
| <GPUTextureFormat> = "r32float" |
| <GPUTextureFormat> = "rg16uint" |
| <GPUTextureFormat> = "rg16sint" |
| <GPUTextureFormat> = "rg16float" |
| <GPUTextureFormat> = "rgba8unorm" |
| <GPUTextureFormat> = "rgba8unorm-srgb" |
| <GPUTextureFormat> = "rgba8snorm" |
| <GPUTextureFormat> = "rgba8uint" |
| <GPUTextureFormat> = "rgba8sint" |
| <GPUTextureFormat> = "bgra8unorm" |
| <GPUTextureFormat> = "bgra8unorm-srgb" |
| <GPUTextureFormat> = "rgb9e5ufloat" |
| <GPUTextureFormat> = "rgb10a2unorm" |
| <GPUTextureFormat> = "rg11b10ufloat" |
| <GPUTextureFormat> = "rg32uint" |
| <GPUTextureFormat> = "rg32sint" |
| <GPUTextureFormat> = "rg32float" |
| <GPUTextureFormat> = "rgba16uint" |
| <GPUTextureFormat> = "rgba16sint" |
| <GPUTextureFormat> = "rgba16float" |
| <GPUTextureFormat> = "rgba32uint" |
| <GPUTextureFormat> = "rgba32sint" |
| <GPUTextureFormat> = "rgba32float" |
| <GPUTextureFormat> = "depth32float" |
| <GPUTextureFormat> = "depth32float-stencil8" |
| <GPUTextureFormat> = "depth24plus" |
| <GPUTextureFormat> = "depth24plus-stencil8" |
| <GPUTextureFormat> = "depth16unorm" |
| <GPUTextureFormat> = "stencil8" |
| <GPUTextureFormat> = "bc1-rgba-unorm" |
| <GPUTextureFormat> = "bc1-rgba-unorm-srgb" |
| <GPUTextureFormat> = "bc2-rgba-unorm" |
| <GPUTextureFormat> = "bc2-rgba-unorm-srgb" |
| <GPUTextureFormat> = "bc3-rgba-unorm" |
| <GPUTextureFormat> = "bc3-rgba-unorm-srgb" |
| <GPUTextureFormat> = "bc4-r-unorm" |
| <GPUTextureFormat> = "bc4-r-snorm" |
| <GPUTextureFormat> = "bc5-rg-unorm" |
| <GPUTextureFormat> = "bc5-rg-snorm" |
| <GPUTextureFormat> = "bc6h-rgb-ufloat" |
| <GPUTextureFormat> = "bc6h-rgb-float" |
| <GPUTextureFormat> = "bc7-rgba-unorm" |
| <GPUTextureFormat> = "bc7-rgba-unorm-srgb" |
| <GPUTextureFormat> = "etc2-rgb8unorm" |
| <GPUTextureFormat> = "etc2-rgb8unorm-srgb" |
| <GPUTextureFormat> = "etc2-rgb8a1unorm" |
| <GPUTextureFormat> = "etc2-rgb8a1unorm-srgb" |
| <GPUTextureFormat> = "etc2-rgba8unorm" |
| <GPUTextureFormat> = "etc2-rgba8unorm-srgb" |
| <GPUTextureFormat> = "eac-r11unorm" |
| <GPUTextureFormat> = "eac-r11snorm" |
| <GPUTextureFormat> = "eac-rg11unorm" |
| <GPUTextureFormat> = "eac-rg11snorm" |
| <GPUTextureFormat> = "astc-4x4-unorm" |
| <GPUTextureFormat> = "astc-4x4-unorm-srgb" |
| <GPUTextureFormat> = "astc-5x4-unorm" |
| <GPUTextureFormat> = "astc-5x4-unorm-srgb" |
| <GPUTextureFormat> = "astc-5x5-unorm" |
| <GPUTextureFormat> = "astc-5x5-unorm-srgb" |
| <GPUTextureFormat> = "astc-6x5-unorm" |
| <GPUTextureFormat> = "astc-6x5-unorm-srgb" |
| <GPUTextureFormat> = "astc-6x6-unorm" |
| <GPUTextureFormat> = "astc-6x6-unorm-srgb" |
| <GPUTextureFormat> = "astc-8x5-unorm" |
| <GPUTextureFormat> = "astc-8x5-unorm-srgb" |
| <GPUTextureFormat> = "astc-8x6-unorm" |
| <GPUTextureFormat> = "astc-8x6-unorm-srgb" |
| <GPUTextureFormat> = "astc-8x8-unorm" |
| <GPUTextureFormat> = "astc-8x8-unorm-srgb" |
| <GPUTextureFormat> = "astc-10x5-unorm" |
| <GPUTextureFormat> = "astc-10x5-unorm-srgb" |
| <GPUTextureFormat> = "astc-10x6-unorm" |
| <GPUTextureFormat> = "astc-10x6-unorm-srgb" |
| <GPUTextureFormat> = "astc-10x8-unorm" |
| <GPUTextureFormat> = "astc-10x8-unorm-srgb" |
| <GPUTextureFormat> = "astc-10x10-unorm" |
| <GPUTextureFormat> = "astc-10x10-unorm-srgb" |
| <GPUTextureFormat> = "astc-12x10-unorm" |
| <GPUTextureFormat> = "astc-12x10-unorm-srgb" |
| <GPUTextureFormat> = "astc-12x12-unorm" |
| <GPUTextureFormat> = "astc-12x12-unorm-srgb" |
| |
| <GPUTextureViewDimension> = "1d" |
| <GPUTextureViewDimension> = "2d" |
| <GPUTextureViewDimension> = "2d-array" |
| <GPUTextureViewDimension> = "cube" |
| <GPUTextureViewDimension> = "cube-array" |
| <GPUTextureViewDimension> = "3d" |
| |
| <GPUTextureAspect> = "all" |
| <GPUTextureAspect> = "stencil-only" |
| <GPUTextureAspect> = "depth-only" |
| |
| <GPUVertexFormat> = "uint8x2" |
| <GPUVertexFormat> = "uint8x4" |
| <GPUVertexFormat> = "sint8x2" |
| <GPUVertexFormat> = "sint8x4" |
| <GPUVertexFormat> = "unorm8x2" |
| <GPUVertexFormat> = "unorm8x4" |
| <GPUVertexFormat> = "snorm8x2" |
| <GPUVertexFormat> = "snorm8x4" |
| <GPUVertexFormat> = "uint16x2" |
| <GPUVertexFormat> = "uint16x4" |
| <GPUVertexFormat> = "sint16x2" |
| <GPUVertexFormat> = "sint16x4" |
| <GPUVertexFormat> = "unorm16x2" |
| <GPUVertexFormat> = "unorm16x4" |
| <GPUVertexFormat> = "snorm16x2" |
| <GPUVertexFormat> = "snorm16x4" |
| <GPUVertexFormat> = "float16x2" |
| <GPUVertexFormat> = "float16x4" |
| <GPUVertexFormat> = "float32" |
| <GPUVertexFormat> = "float32x2" |
| <GPUVertexFormat> = "float32x3" |
| <GPUVertexFormat> = "float32x4" |
| <GPUVertexFormat> = "uint32" |
| <GPUVertexFormat> = "uint32x2" |
| <GPUVertexFormat> = "uint32x3" |
| <GPUVertexFormat> = "uint32x4" |
| <GPUVertexFormat> = "sint32" |
| <GPUVertexFormat> = "sint32x2" |
| <GPUVertexFormat> = "sint32x3" |
| <GPUVertexFormat> = "sint32x4" |
| |
| <GPUVertexStepMode> = "vertex" |
| <GPUVertexStepMode> = "instance" |
| |
| # Namespaces |
| <GPUBufferUsage> = GPUBufferUsage.MAP_READ |
| <GPUBufferUsage> = GPUBufferUsage.MAP_WRITE |
| <GPUBufferUsage> = GPUBufferUsage.COPY_SRC |
| <GPUBufferUsage> = GPUBufferUsage.COPY_DST |
| <GPUBufferUsage> = GPUBufferUsage.INDEX |
| <GPUBufferUsage> = GPUBufferUsage.VERTEX |
| <GPUBufferUsage> = GPUBufferUsage.UNIFORM |
| <GPUBufferUsage> = GPUBufferUsage.STORAGE |
| <GPUBufferUsage> = GPUBufferUsage.INDIRECT |
| <GPUBufferUsage> = GPUBufferUsage.QUERY_RESOLVE |
| |
| <GPUColorWrite> = GPUColorWrite.RED |
| <GPUColorWrite> = GPUColorWrite.GREEN |
| <GPUColorWrite> = GPUColorWrite.BLUE |
| <GPUColorWrite> = GPUColorWrite.ALPHA |
| <GPUColorWrite> = GPUColorWrite.ALL |
| |
| <GPUMapMode> = GPUMapMode.READ |
| <GPUMapMode> = GPUMapMode.WRITE |
| |
| <GPUShaderStage> = GPUShaderStage.VERTEX |
| <GPUShaderStage> = GPUShaderStage.FRAGMENT |
| <GPUShaderStage> = GPUShaderStage.COMPUTE |
| |
| <GPUTextureUsage> = GPUTextureUsage.COPY_SRC |
| <GPUTextureUsage> = GPUTextureUsage.COPY_DST |
| <GPUTextureUsage> = GPUTextureUsage.TEXTURE_BINDING |
| <GPUTextureUsage> = GPUTextureUsage.STORAGE_BINDING |
| <GPUTextureUsage> = GPUTextureUsage.RENDER_ATTACHMENT |
| |
| #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# |
| #~~~~~~~~~DICTIONARIES~~~~~~~~~~~# |
| #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# |
| <GPUBindGroupDescriptor> = { label: <USVString>, entries: <GPUBindGroupEntrySequence>, layout: <GPUBindGroupLayout> } |
| <GPUBindGroupEntry> = { binding: <BindInt>, resource: <GPUBufferBinding> } |
| <GPUBindGroupEntry> = { binding: <BindInt>, resource: <GPUExternalTexture> } |
| <GPUBindGroupEntry> = { binding: <BindInt>, resource: <GPUSampler> } |
| <GPUBindGroupEntry> = { binding: <BindInt>, resource: <GPUTextureView> } |
| <GPUBindGroupLayoutDescriptor> = { label: <USVString>, entries: <GPUBindGroupLayoutEntrySequence> } |
| <GPUBindGroupLayoutEntry> = { binding: <BindInt>, buffer: <GPUBufferBindingLayout>, visibility: <GPUShaderStage> } |
| <GPUBindGroupLayoutEntry> = { binding: <BindInt>, externalTexture: <GPUExternalTextureBindingLayout>, visibility: <GPUShaderStage> } |
| <GPUBindGroupLayoutEntry> = { binding: <BindInt>, sampler: <GPUSamplerBindingLayout>, visibility: <GPUShaderStage> } |
| <GPUBindGroupLayoutEntry> = { binding: <BindInt>, texture: <GPUTextureBindingLayout>, visibility: <GPUShaderStage> } |
| <GPUBlendComponent> = { dstFactor: <GPUBlendFactor>, operation: <GPUBlendOperation>, srcFactor: <GPUBlendFactor> } |
| |
| <GPUBlendState> = { alpha: <GPUBlendComponent>, color: <GPUBlendComponent> } |
| <GPUBufferBinding> = { buffer: <GPUBuffer>, offset: <UnsignedLongLongEnforceRange>, size: <UnsignedLongLongEnforceRange> } |
| <GPUBufferBindingLayout> = { hasDynamicOffset: <Boolean>, minBindingSize: <UnsignedLongLongEnforceRange>, type: <GPUBufferBindingType> } |
| <GPUBufferDescriptor> = { label: <USVString>, mappedAtCreation: <Boolean>, size: <babyint>, usage: <GPUBufferUsage> } |
| <GPUCanvasConfiguration> = { alphaMode: <GPUCanvasAlphaMode>, colorSpace: <PredefinedColorSpace>, device: <GPUDevice>, format: <GPUTextureFormat>, usage: <UnsignedLongEnforceRange>, viewFormats: <GPUTextureFormatSequence> } |
| <GPUColorDict> = { a: <Double>, b: <Double>, g: <Double>, r: <Double> } |
| <GPUColorStateDescriptor> = { alphaBlend: <GPUBlendComponent>, colorBlend: <GPUBlendComponent>, format: <GPUTextureFormat>, writeMask: <UnsignedLongEnforceRange> } |
| <GPUColorTargetState> = { blend: <GPUBlendState>, format: <GPUTextureFormat>, writeMask: <UnsignedLongEnforceRange> } |
| <GPUCommandBufferDescriptor> = { label: <USVString> } |
| <GPUCommandEncoderDescriptor> = { label: <USVString> } |
| <GPUComputePassDescriptor> = { label: <USVString>, timestampWrites: <GPUComputePassTimestampWriteSequence> } |
| <GPUComputePassTimestampWrite> = { location: <GPUComputePassTimestampLocation>, queryIndex: <UnsignedLongEnforceRange>, querySet: <GPUQuerySet> } |
| <GPUComputePipelineDescriptor> = { label: <USVString>, layout: <GPUAutoLayoutMode>, compute: <GPUProgrammableStage> } |
| <GPUComputePipelineDescriptor> = { label: <USVString>, layout: <GPUPipelineLayout>, compute: <GPUProgrammableStage> } |
| <GPUDepthStencilState> = { depthBias: <LongEnforceRange>, depthBiasClamp: <Float>, depthBiasSlopeScale: <Float>, depthCompare: <GPUCompareFunction>, depthWriteEnabled: <Boolean>, format: <GPUTextureFormat>, stencilBack: <GPUStencilFaceState>, stencilFront: <GPUStencilFaceState>, stencilReadMask: <UnsignedLongEnforceRange>, stencilWriteMask: <UnsignedLongEnforceRange> } |
| <GPUDepthStencilStateDescriptor> = { depthCompare: <GPUCompareFunction>, depthWriteEnabled: <Boolean>, format: <GPUTextureFormat>, stencilBack: <GPUStencilFaceState>, stencilFront: <GPUStencilFaceState>, stencilReadMask: <UnsignedLongEnforceRange>, stencilWriteMask: <UnsignedLongEnforceRange> } |
| <GPUDeviceDescriptor> = { label: <USVString>, defaultQueue: <GPUQueueDescriptor>, requiredFeatures: <GPUFeatureNameSequence>, requiredLimits: <StringUnsignedLongLongEnforceRangeRecord> } |
| <GPUExtent3DDict> = { depthOrArrayLayers: <UnsignedLongEnforceRange>, height: <UnsignedLongEnforceRange>, width: <UnsignedLongEnforceRange> } |
| <GPUExternalTextureBindingLayout> = { } |
| <GPUExternalTextureDescriptor> = { label: <USVString>, colorSpace: <PredefinedColorSpace>, source: <VideoFrame> } |
| <GPUExternalTextureDescriptor> = { label: <USVString>, colorSpace: <PredefinedColorSpace>, source: <HTMLVideoElement> } |
| <GPUFragmentState> = { constants: <USVStringDoubleRecord>, entryPoint: <entrypoint>, module: <GPUShaderModule>, targets: <GPUColorTargetStateSequence> } |
| <GPUFragmentState> = { constants: <USVStringDoubleRecord>, entryPoint: <entrypoint>, module: <GPUShaderModule>, targets: <GPUColorTargetStateSequence> } |
| <GPUImageCopyBuffer> = { bytesPerRow: <UnsignedLongEnforceRange>, offset: <UnsignedLongLongEnforceRange>, rowsPerImage: <UnsignedLongEnforceRange>, buffer: <GPUBuffer> } |
| <GPUImageCopyExternalImage> = { flipY: <Boolean>, origin: <GPUOrigin2DDict>, source: <HTMLCanvasElement> } |
| <GPUImageCopyExternalImage> = { flipY: <Boolean>, origin: <GPUOrigin2DDict>, source: <HTMLVideoElement> } |
| <GPUImageCopyExternalImage> = { flipY: <Boolean>, origin: <GPUOrigin2DDict>, source: <ImageBitmap> } |
| <GPUImageCopyExternalImage> = { flipY: <Boolean>, origin: <GPUOrigin2DDict>, source: <OffscreenCanvas> } |
| <GPUImageCopyImageBitmap> = { imageBitmap: <ImageBitmap>, origin: <GPUOrigin2DDict> } |
| <GPUImageCopyTexture> = { aspect: <GPUTextureAspect>, mipLevel: <UnsignedLongEnforceRange>, origin: <GPUOrigin3DDict>, texture: <GPUTexture> } |
| <GPUImageCopyTextureTagged> = { aspect: <GPUTextureAspect>, mipLevel: <UnsignedLongEnforceRange>, origin: <GPUOrigin3DDict>, texture: <GPUTexture>, colorSpace: <PredefinedColorSpace>, premultipliedAlpha: <Boolean> } |
| <GPUImageDataLayout> = { bytesPerRow: <UnsignedLongEnforceRange>, offset: <UnsignedLongLongEnforceRange>, rowsPerImage: <UnsignedLongEnforceRange> } |
| <GPUMultisampleState> = { alphaToCoverageEnabled: <Boolean>, count: <UnsignedLongEnforceRange>, mask: <UnsignedLongEnforceRange> } |
| <GPUObjectDescriptorBase> = { label: <USVString> } |
| <GPUOrigin2DDict> = { x: <UnsignedLongEnforceRange>, y: <UnsignedLongEnforceRange> } |
| <GPUOrigin3DDict> = { x: <UnsignedLongEnforceRange>, y: <UnsignedLongEnforceRange>, z: <UnsignedLongEnforceRange> } |
| <GPUPipelineDescriptorBase> = { label: <USVString>, layout: <GPUAutoLayoutMode> } |
| <GPUPipelineDescriptorBase> = { label: <USVString>, layout: <GPUPipelineLayout> } |
| <GPUPipelineLayoutDescriptor> = { label: <USVString>, bindGroupLayouts: <GPUBindGroupLayoutSequence> } |
| <GPUPrimitiveState> = { cullMode: <GPUCullMode>, frontFace: <GPUFrontFace>, stripIndexFormat: <GPUIndexFormat>, topology: <GPUPrimitiveTopology>, unclippedDepth: <Boolean> } |
| <GPUProgrammableStage> = { constants: <USVStringDoubleRecord>, entryPoint: <entrypoint>, module: <GPUShaderModule> } |
| <GPUQuerySetDescriptor> = { label: <USVString>, count: <UnsignedLongEnforceRange>, pipelineStatistics: <GPUPipelineStatisticNameSequence>, type: <GPUQueryType> } |
| <GPUQueueDescriptor> = { label: <USVString> } |
| <GPURasterizationStateDescriptor> = { cullMode: <GPUCullMode>, depthBias: <LongEnforceRange>, depthBiasClamp: <Float>, depthBiasSlopeScale: <Float>, frontFace: <GPUFrontFace> } |
| <GPURenderBundleDescriptor> = { label: <USVString> } |
| <GPURenderBundleEncoderDescriptor> = { label: <USVString>, colorFormats: <GPUTextureFormatSequence>, depthStencilFormat: <GPUTextureFormat>, sampleCount: <UnsignedLongEnforceRange>, depthReadOnly: <Boolean>, stencilReadOnly: <Boolean> } |
| <GPURenderPassColorAttachment> = { clearValue: <GPUColorDict>, loadOp: <GPULoadOp>, resolveTarget: <GPUTextureView>, storeOp: <GPUStoreOp>, view: <GPUTextureView> } |
| <GPURenderPassDepthStencilAttachment> = { depthClearValue: <Float>, depthLoadOp: <GPULoadOp>, depthReadOnly: <Boolean>, depthStoreOp: <GPUStoreOp>, stencilClearValue: <UnsignedLongEnforceRange>, stencilLoadOp: <GPULoadOp>, stencilReadOnly: <Boolean>, stencilStoreOp: <GPUStoreOp>, view: <GPUTextureView> } |
| <GPURenderPassDescriptor> = { label: <USVString>, colorAttachments: <GPURenderPassColorAttachmentSequence>, depthStencilAttachment: <GPURenderPassDepthStencilAttachment>, maxDrawCount: <UnsignedLongLongEnforceRange>, occlusionQuerySet: <GPUQuerySet>, timestampWrites: <GPURenderPassTimestampWriteSequence> } |
| <GPURenderPassLayout> = { label: <USVString>, colorFormats: <GPUTextureFormatSequence>, depthStencilFormat: <GPUTextureFormat>, sampleCount: <UnsignedLongEnforceRange> } |
| <GPURenderPassTimestampWrite> = { location: <GPURenderPassTimestampLocation>, queryIndex: <UnsignedLongEnforceRange>, querySet: <GPUQuerySet> } |
| <GPURenderPipelineDescriptor> = { label: <USVString>, layout: <GPUAutoLayoutMode>, depthStencil: <GPUDepthStencilState>, fragment: <GPUFragmentState>, multisample: <GPUMultisampleState>, primitive: <GPUPrimitiveState>, vertex: <GPUVertexState> } |
| <GPURenderPipelineDescriptor> = { label: <USVString>, layout: <GPUPipelineLayout>, depthStencil: <GPUDepthStencilState>, fragment: <GPUFragmentState>, multisample: <GPUMultisampleState>, primitive: <GPUPrimitiveState>, vertex: <GPUVertexState> } |
| <GPURequestAdapterOptions> = { powerPreference: <GPUPowerPreference> } |
| <GPUSamplerBindingLayout> = { type: <GPUSamplerBindingType> } |
| <GPUSamplerDescriptor> = { label: <USVString>, addressModeU: <GPUAddressMode>, addressModeV: <GPUAddressMode>, addressModeW: <GPUAddressMode>, compare: <GPUCompareFunction>, lodMaxClamp: <Float>, lodMinClamp: <Float>, magFilter: <GPUFilterMode>, maxAnisotropy: <UnsignedShortClamp>, minFilter: <GPUFilterMode>, mipmapFilter: <GPUFilterMode> } |
| <GPUShaderModuleCompilationHint> = { layout: <GPUAutoLayoutMode> } |
| <GPUShaderModuleCompilationHint> = { layout: <GPUPipelineLayout> } |
| <GPUStencilFaceState> = { compare: <GPUCompareFunction>, depthFailOp: <GPUStencilOperation>, failOp: <GPUStencilOperation>, passOp: <GPUStencilOperation> } |
| <GPUStorageTextureBindingLayout> = { access: <GPUStorageTextureAccess>, format: <GPUTextureFormat>, viewDimension: <GPUTextureViewDimension> } |
| <GPUTextureBindingLayout> = { multisampled: <Boolean>, sampleType: <GPUTextureSampleType>, viewDimension: <GPUTextureViewDimension> } |
| <GPUTextureDescriptor> = { label: <USVString>, dimension: <GPUTextureDimension>, format: <GPUTextureFormat>, mipLevelCount: <UnsignedLongEnforceRange>, sampleCount: <UnsignedLongEnforceRange>, size: <GPUExtent3DDict>, usage: <UnsignedLongEnforceRange>, viewFormats: <GPUTextureFormatSequence> } |
| <GPUTextureViewDescriptor> = { label: <USVString>, arrayLayerCount: <UnsignedLongEnforceRange>, aspect: <GPUTextureAspect>, baseArrayLayer: <UnsignedLongEnforceRange>, baseMipLevel: <UnsignedLongEnforceRange>, dimension: <GPUTextureViewDimension>, format: <GPUTextureFormat>, mipLevelCount: <UnsignedLongEnforceRange> } |
| <GPUUncapturedErrorEventInit> = { bubbles: <Boolean>, cancelable: <Boolean>, composed: <Boolean>, error: <GPUError> } |
| <GPUVertexAttribute> = { format: <GPUVertexFormat>, offset: <UnsignedLongLongEnforceRange>, shaderLocation: <UnsignedLongEnforceRange> } |
| <GPUVertexBufferLayout> = { arrayStride: <UnsignedLongLongEnforceRange>, attributes: <GPUVertexAttributeSequence>, stepMode: <GPUVertexStepMode> } |
| <GPUVertexState> = { constants: <USVStringDoubleRecord>, entryPoint: <entrypoint>, module: <GPUShaderModule>, buffers: <GPUVertexBufferLayoutSequence> } |
| |
| |
| <GPUBindGroupEntrySequence> = [<GPUBindGroupEntry>] |
| <GPUBindGroupEntrySequence> = [<GPUBindGroupEntry>, <GPUBindGroupEntry>] |
| <GPUBindGroupEntrySequence> = [<GPUBindGroupEntry>, <GPUBindGroupEntry>, <GPUBindGroupEntry>] |
| <GPUFeatureNameSequence> = [<GPUFeatureName>] |
| <GPUFeatureNameSequence> = [<GPUFeatureName>, <GPUFeatureName>] |
| <GPUFeatureNameSequence> = [<GPUFeatureName>, <GPUFeatureName>, <GPUFeatureName>] |
| <GPUTextureFormatSequence> = [<GPUTextureFormat>] |
| <GPUTextureFormatSequence> = [<GPUTextureFormat>, <GPUTextureFormat>] |
| <GPUTextureFormatSequence> = [<GPUTextureFormat>, <GPUTextureFormat>, <GPUTextureFormat>] |
| <GPUPipelineStatisticNameSequence> = [<GPUPipelineStatisticName>] |
| <GPUPipelineStatisticNameSequence> = [<GPUPipelineStatisticName>, <GPUPipelineStatisticName>] |
| <GPUPipelineStatisticNameSequence> = [<GPUPipelineStatisticName>, <GPUPipelineStatisticName>, <GPUPipelineStatisticName>] |
| <GPURenderPassColorAttachmentSequence> = [<GPURenderPassColorAttachment>] |
| <GPURenderPassColorAttachmentSequence> = [<GPURenderPassColorAttachment>, <GPURenderPassColorAttachment>] |
| <GPURenderPassColorAttachmentSequence> = [<GPURenderPassColorAttachment>, <GPURenderPassColorAttachment>, <GPURenderPassColorAttachment>] |
| <GPUBindGroupLayoutSequence> = [<GPUBindGroupLayout>] |
| <GPUBindGroupLayoutSequence> = [<GPUBindGroupLayout>, <GPUBindGroupLayout>] |
| <GPUBindGroupLayoutSequence> = [<GPUBindGroupLayout>, <GPUBindGroupLayout>, <GPUBindGroupLayout>] |
| <GPUBindGroupLayoutEntrySequence> = [<GPUBindGroupLayoutEntry>] |
| <GPUBindGroupLayoutEntrySequence> = [<GPUBindGroupLayoutEntry>, <GPUBindGroupLayoutEntry>] |
| <GPUBindGroupLayoutEntrySequence> = [<GPUBindGroupLayoutEntry>, <GPUBindGroupLayoutEntry>, <GPUBindGroupLayoutEntry>] |
| <GPUColorTargetStateSequence> = [<GPUColorTargetState>] |
| <GPUColorTargetStateSequence> = [<GPUColorTargetState>, <GPUColorTargetState>] |
| <GPUColorTargetStateSequence> = [<GPUColorTargetState>, <GPUColorTargetState>, <GPUColorTargetState>] |
| <GPUVertexBufferLayoutSequence> = [<GPUVertexBufferLayout>] |
| <GPUVertexBufferLayoutSequence> = [<GPUVertexBufferLayout>, <GPUVertexBufferLayout>] |
| <GPUVertexBufferLayoutSequence> = [<GPUVertexBufferLayout>, <GPUVertexBufferLayout>, <GPUVertexBufferLayout>] |
| <GPUVertexAttributeSequence> = [<GPUVertexAttribute>] |
| <GPUVertexAttributeSequence> = [<GPUVertexAttribute>, <GPUVertexAttribute>] |
| <GPUVertexAttributeSequence> = [<GPUVertexAttribute>, <GPUVertexAttribute>, <GPUVertexAttribute>] |
| <GPUCommandBufferSequence> = [<GPUCommandBuffer>] |
| <GPUCommandBufferSequence> = [<GPUCommandBuffer>, <GPUCommandBuffer>] |
| <GPUCommandBufferSequence> = [<GPUCommandBuffer>, <GPUCommandBuffer>, <GPUCommandBuffer>] |
| <GPUComputePassTimestampWriteSequence> = [<GPUComputePassTimestampWrite>] |
| <GPUComputePassTimestampWriteSequence> = [<GPUComputePassTimestampWrite>, <GPUComputePassTimestampWrite>] |
| <GPUComputePassTimestampWriteSequence> = [<GPUComputePassTimestampWrite>, <GPUComputePassTimestampWrite>, <GPUComputePassTimestampWrite>] |
| <GPURenderPassTimestampWriteSequence> = [<GPURenderPassTimestampWrite>] |
| <GPURenderPassTimestampWriteSequence> = [<GPURenderPassTimestampWrite>, <GPURenderPassTimestampWrite>] |
| <GPURenderPassTimestampWriteSequence> = [<GPURenderPassTimestampWrite>, <GPURenderPassTimestampWrite>, <GPURenderPassTimestampWrite>] |
| <UnsignedLongEnforceRangeSequence> = [<UnsignedLongEnforceRange>] |
| <UnsignedLongEnforceRangeSequence> = [<UnsignedLongEnforceRange>, <UnsignedLongEnforceRange>] |
| <UnsignedLongEnforceRangeSequence> = [<UnsignedLongEnforceRange>, <UnsignedLongEnforceRange>, <UnsignedLongEnforceRange>] |
| <UnsignedLongEnforceRangeSequence> = [<UnsignedLongEnforceRange>, <UnsignedLongEnforceRange>, <UnsignedLongEnforceRange>, <UnsignedLongEnforceRange>] |
| <GPURenderBundleSequence> = [<GPURenderBundle>] |
| <GPURenderBundleSequence> = [<GPURenderBundle>, <GPURenderBundle>] |
| <GPURenderBundleSequence> = [<GPURenderBundle>, <GPURenderBundle>, <GPURenderBundle>] |
| |
| <USVStringDoubleRecord> = {} |
| <USVStringDoubleRecord> = {} |
| <USVStringDoubleRecord> = {} |
| <USVStringDoubleRecord> = {} |
| <USVStringDoubleRecord> = {} |
| <USVStringDoubleRecord> = {} |
| <USVStringDoubleRecord> = {} |
| <USVStringDoubleRecord> = {} |
| <USVStringDoubleRecord> = {} |
| <USVStringDoubleRecord> = {} |
| <USVStringDoubleRecord> = {} |
| <USVStringDoubleRecord> = {} |
| <USVStringDoubleRecord> = {} |
| <USVStringDoubleRecord> = {} |
| <USVStringDoubleRecord> = {} |
| <USVStringDoubleRecord> = { <OverridableConstantName>: <Float> } |
| <USVStringDoubleRecord> = { <OverridableConstantName>: <Boolean> } |
| <USVStringDoubleRecord> = { <OverridableConstantName>: <UnsignedLongLongEnforceRange> } |
| |
| <GPUAdapter> = adapter |
| <GPUDevice> = device |
| |
| !lineguard try { <line> } catch(e) {} |
| !varformat fuzzvar%05d |
| !begin lines |
| |
| |
| #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# |
| #~~~~~~~~~~INTERFACES~~~~~~~~~~~~# |
| #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# |
| |
| |
| #~~~~~~~~~~~~~~~~GPU~~~~~~~~~~~~~~~~# |
| <new GPUTextureFormat> = <GPU>.getPreferredCanvasFormat(); |
| |
| #~~~~~~~~~~~~~~~~GPUAdapter~~~~~~~~~~~~~~~~# |
| |
| <new GPUAdapterInfo> = await <GPUAdapter>.requestAdapterInfo(); |
| |
| #~~~~~~~~~~~~~~~~GPUBindGroup~~~~~~~~~~~~~~~~# |
| <GPUBindGroup>.label = <USVString> |
| |
| #~~~~~~~~~~~~~~~~GPUBindGroupLayout~~~~~~~~~~~~~~~~# |
| <GPUBindGroupLayout>.label = <USVString> |
| |
| #~~~~~~~~~~~~~~~~GPUBuffer~~~~~~~~~~~~~~~~# |
| <GPUBuffer>.label = <USVString> |
| await <GPUBuffer>.mapAsync(<GPUMapMode>); |
| await <GPUBuffer>.mapAsync(<GPUMapMode>,<UnsignedLongLongEnforceRange>); |
| await <GPUBuffer>.mapAsync(<GPUMapMode>,<UnsignedLongLongEnforceRange>,<UnsignedLongLongEnforceRange>); |
| <new ArrayBuffer> = <GPUBuffer>.getMappedRange(); |
| <new ArrayBuffer> = <GPUBuffer>.getMappedRange(<UnsignedLongLongEnforceRange>); |
| <new ArrayBuffer> = <GPUBuffer>.getMappedRange(<UnsignedLongLongEnforceRange>,<UnsignedLongLongEnforceRange>); |
| <GPUBuffer>.unmap(); |
| <GPUBuffer>.destroy(); |
| |
| #~~~~~~~~~~~~~~~~GPUCanvasContext~~~~~~~~~~~~~~~~# |
| <GPUCanvasContext>.configure(<GPUCanvasConfiguration>); |
| <GPUCanvasContext>.unconfigure(); |
| <new GPUTexture> = <GPUCanvasContext>.getCurrentTexture(); |
| |
| #~~~~~~~~~~~~~~~~GPUCommandBuffer~~~~~~~~~~~~~~~~# |
| <GPUCommandBuffer>.label = <USVString> |
| |
| #~~~~~~~~~~~~~~~~GPUCommandEncoder~~~~~~~~~~~~~~~~# |
| <GPUCommandEncoder>.label = <USVString> |
| <new GPURenderPassEncoder> = <GPUCommandEncoder>.beginRenderPass(<GPURenderPassDescriptor>); |
| <new GPUComputePassEncoder> = <GPUCommandEncoder>.beginComputePass(); |
| <new GPUComputePassEncoder> = <GPUCommandEncoder>.beginComputePass(<GPUComputePassDescriptor>); |
| <GPUCommandEncoder>.copyBufferToBuffer(<GPUBuffer>,<UnsignedLongLongEnforceRange>,<GPUBuffer>,<UnsignedLongLongEnforceRange>,<UnsignedLongLongEnforceRange>); |
| <GPUCommandEncoder>.copyBufferToTexture(<GPUImageCopyBuffer>,<GPUImageCopyTexture>,<GPUExtent3DDict>); |
| <GPUCommandEncoder>.copyTextureToBuffer(<GPUImageCopyTexture>,<GPUImageCopyBuffer>,<GPUExtent3DDict>); |
| <GPUCommandEncoder>.copyTextureToTexture(<GPUImageCopyTexture>,<GPUImageCopyTexture>,<GPUExtent3DDict>); |
| <GPUCommandEncoder>.pushDebugGroup(<USVString>); |
| <GPUCommandEncoder>.popDebugGroup(); |
| <GPUCommandEncoder>.insertDebugMarker(<USVString>); |
| <GPUCommandEncoder>.resolveQuerySet(<GPUQuerySet>,<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<GPUBuffer>,<UnsignedLongLongEnforceRange>); |
| <GPUCommandEncoder>.writeTimestamp(<GPUQuerySet>,<UnsignedLongEnforceRange>); |
| <GPUCommandEncoder>.clearBuffer(<GPUBuffer>); |
| <GPUCommandEncoder>.clearBuffer(<GPUBuffer>,<UnsignedLongLongEnforceRange>); |
| <GPUCommandEncoder>.clearBuffer(<GPUBuffer>,<UnsignedLongLongEnforceRange>,<UnsignedLongLongEnforceRange>); |
| <new GPUCommandBuffer> = <GPUCommandEncoder>.finish(); |
| <new GPUCommandBuffer> = <GPUCommandEncoder>.finish(<GPUCommandBufferDescriptor>); |
| |
| #~~~~~~~~~~~~~~~~GPUComputePassEncoder~~~~~~~~~~~~~~~~# |
| <GPUComputePassEncoder>.label = <USVString> |
| <GPUComputePassEncoder>.setPipeline(<GPUComputePipeline>); |
| <GPUComputePassEncoder>.dispatchWorkgroups(<UnsignedLongEnforceRange>); |
| <GPUComputePassEncoder>.dispatchWorkgroups(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPUComputePassEncoder>.dispatchWorkgroups(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPUComputePassEncoder>.dispatchWorkgroupsIndirect(<GPUBuffer>,<UnsignedLongLongEnforceRange>); |
| <GPUComputePassEncoder>.writeTimestamp(<GPUQuerySet>,<UnsignedLongEnforceRange>); |
| <GPUComputePassEncoder>.end(); |
| <GPUComputePassEncoder>.setBindGroup(<UnsignedLongEnforceRange>,<GPUBindGroup>); |
| <GPUComputePassEncoder>.setBindGroup(<UnsignedLongEnforceRange>,<GPUBindGroup>,<UnsignedLongEnforceRangeSequence>); |
| <GPUComputePassEncoder>.setBindGroup(<UnsignedLongEnforceRange>,<GPUBindGroup>,<Uint32Array>,<UnsignedLongLongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPUComputePassEncoder>.pushDebugGroup(<USVString>); |
| <GPUComputePassEncoder>.popDebugGroup(); |
| <GPUComputePassEncoder>.insertDebugMarker(<USVString>); |
| |
| #~~~~~~~~~~~~~~~~GPUComputePipeline~~~~~~~~~~~~~~~~# |
| <GPUComputePipeline>.label = <USVString> |
| <new GPUBindGroupLayout> = <GPUComputePipeline>.getBindGroupLayout(<BindInt>); |
| |
| #~~~~~~~~~~~~~~~~GPUDevice~~~~~~~~~~~~~~~~# |
| <new GPUQueue> = device.queu; |
| <GPUDevice>.onuncapturederror = null |
| <GPUDevice>.label = <USVString> |
| <GPUDevice>.destroy(); |
| <new GPUBuffer> = <GPUDevice>.createBuffer(<GPUBufferDescriptor>); |
| <new GPUTexture> = <GPUDevice>.createTexture(<GPUTextureDescriptor>); |
| <new GPUTexture> = <GPUDevice>.experimentalImportTexture(<HTMLCanvasElement>,<UnsignedLongEnforceRange>); |
| <new GPUSampler> = <GPUDevice>.createSampler(); |
| <new GPUSampler> = <GPUDevice>.createSampler(<GPUSamplerDescriptor>); |
| <new GPUExternalTexture> = <GPUDevice>.importExternalTexture(<GPUExternalTextureDescriptor>); |
| <new GPUBindGroup> = <GPUDevice>.createBindGroup(<GPUBindGroupDescriptor>); |
| <new GPUBindGroupLayout> = <GPUDevice>.createBindGroupLayout(<GPUBindGroupLayoutDescriptor>); |
| <new GPUPipelineLayout> = <GPUDevice>.createPipelineLayout(<GPUPipelineLayoutDescriptor>); |
| <new GPURenderPipeline> = <GPUDevice>.createRenderPipeline(<GPURenderPipelineDescriptor>); |
| <new GPUComputePipeline> = <GPUDevice>.createComputePipeline(<GPUComputePipelineDescriptor>); |
| <new GPURenderPipeline> = await <GPUDevice>.createRenderPipelineAsync(<GPURenderPipelineDescriptor>); |
| <new GPUComputePipeline> = await <GPUDevice>.createComputePipelineAsync(<GPUComputePipelineDescriptor>); |
| <new GPUCommandEncoder> = <GPUDevice>.createCommandEncoder(); |
| <new GPUCommandEncoder> = <GPUDevice>.createCommandEncoder(<GPUCommandEncoderDescriptor>); |
| <new GPURenderBundleEncoder> = <GPUDevice>.createRenderBundleEncoder(<GPURenderBundleEncoderDescriptor>); |
| <new GPUQuerySet> = <GPUDevice>.createQuerySet(<GPUQuerySetDescriptor>); |
| <GPUDevice>.pushErrorScope(<GPUErrorFilter>); |
| <new GPUError> = await <GPUDevice>.popErrorScope(); |
| |
| #~~~~~~~~~~~~~~~~GPUExternalTexture~~~~~~~~~~~~~~~~# |
| <GPUExternalTexture>.label = <USVString> |
| |
| #~~~~~~~~~~~~~~~~GPUInternalError~~~~~~~~~~~~~~~~# |
| |
| #~~~~~~~~~~~~~~~~GPUPipelineLayout~~~~~~~~~~~~~~~~# |
| <GPUPipelineLayout>.label = <USVString> |
| |
| #~~~~~~~~~~~~~~~~GPUQuerySet~~~~~~~~~~~~~~~~# |
| <GPUQuerySet>.label = <USVString> |
| <GPUQuerySet>.destroy(); |
| |
| #~~~~~~~~~~~~~~~~GPUQueue~~~~~~~~~~~~~~~~# |
| <GPUQueue>.label = <USVString> |
| <GPUQueue>.submit(<GPUCommandBufferSequence>); |
| await <GPUQueue>.onSubmittedWorkDone(); |
| <GPUQueue>.writeBuffer(<GPUBuffer>,<UnsignedLongLongEnforceRange>,<ArrayBufferViewAllowShared>); |
| <GPUQueue>.writeBuffer(<GPUBuffer>,<UnsignedLongLongEnforceRange>,<ArrayBufferViewAllowShared>,<UnsignedLongLongEnforceRange>); |
| <GPUQueue>.writeBuffer(<GPUBuffer>,<UnsignedLongLongEnforceRange>,<ArrayBufferViewAllowShared>,<UnsignedLongLongEnforceRange>,<UnsignedLongLongEnforceRange>); |
| <GPUQueue>.writeBuffer(<GPUBuffer>,<UnsignedLongLongEnforceRange>,<ArrayBuffer>); |
| <GPUQueue>.writeBuffer(<GPUBuffer>,<UnsignedLongLongEnforceRange>,<ArrayBuffer>,<UnsignedLongLongEnforceRange>); |
| <GPUQueue>.writeBuffer(<GPUBuffer>,<UnsignedLongLongEnforceRange>,<ArrayBuffer>,<UnsignedLongLongEnforceRange>,<UnsignedLongLongEnforceRange>); |
| <GPUQueue>.writeTexture(<GPUImageCopyTexture>,<ArrayBufferViewAllowShared>,<GPUImageDataLayout>,<GPUExtent3DDict>); |
| <GPUQueue>.writeTexture(<GPUImageCopyTexture>,<ArrayBuffer>,<GPUImageDataLayout>,<GPUExtent3DDict>); |
| <GPUQueue>.copyExternalImageToTexture(<GPUImageCopyExternalImage>,<GPUImageCopyTextureTagged>,<GPUExtent3DDict>); |
| |
| #~~~~~~~~~~~~~~~~GPURenderBundle~~~~~~~~~~~~~~~~# |
| <GPURenderBundle>.label = <USVString> |
| |
| #~~~~~~~~~~~~~~~~GPURenderBundleEncoder~~~~~~~~~~~~~~~~# |
| <GPURenderBundleEncoder>.label = <USVString> |
| <new GPURenderBundle> = <GPURenderBundleEncoder>.finish(); |
| <new GPURenderBundle> = <GPURenderBundleEncoder>.finish(<GPURenderBundleDescriptor>); |
| <GPURenderBundleEncoder>.setBindGroup(<UnsignedLongEnforceRange>,<GPUBindGroup>); |
| <GPURenderBundleEncoder>.setBindGroup(<UnsignedLongEnforceRange>,<GPUBindGroup>,<UnsignedLongEnforceRangeSequence>); |
| <GPURenderBundleEncoder>.setBindGroup(<UnsignedLongEnforceRange>,<GPUBindGroup>,<Uint32Array>,<UnsignedLongLongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPURenderBundleEncoder>.pushDebugGroup(<USVString>); |
| <GPURenderBundleEncoder>.popDebugGroup(); |
| <GPURenderBundleEncoder>.insertDebugMarker(<USVString>); |
| <GPURenderBundleEncoder>.setPipeline(<GPURenderPipeline>); |
| <GPURenderBundleEncoder>.setIndexBuffer(<GPUBuffer>,<GPUIndexFormat>); |
| <GPURenderBundleEncoder>.setIndexBuffer(<GPUBuffer>,<GPUIndexFormat>,<UnsignedLongLongEnforceRange>); |
| <GPURenderBundleEncoder>.setIndexBuffer(<GPUBuffer>,<GPUIndexFormat>,<UnsignedLongLongEnforceRange>,<UnsignedLongLongEnforceRange>); |
| <GPURenderBundleEncoder>.setVertexBuffer(<UnsignedLongEnforceRange>,<GPUBuffer>); |
| <GPURenderBundleEncoder>.setVertexBuffer(<UnsignedLongEnforceRange>,<GPUBuffer>,<UnsignedLongLongEnforceRange>); |
| <GPURenderBundleEncoder>.setVertexBuffer(<UnsignedLongEnforceRange>,<GPUBuffer>,<UnsignedLongLongEnforceRange>,<UnsignedLongLongEnforceRange>); |
| <GPURenderBundleEncoder>.draw(<UnsignedLongEnforceRange>); |
| <GPURenderBundleEncoder>.draw(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPURenderBundleEncoder>.draw(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPURenderBundleEncoder>.draw(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPURenderBundleEncoder>.drawIndexed(<UnsignedLongEnforceRange>); |
| <GPURenderBundleEncoder>.drawIndexed(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPURenderBundleEncoder>.drawIndexed(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPURenderBundleEncoder>.drawIndexed(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<LongEnforceRange>); |
| <GPURenderBundleEncoder>.drawIndexed(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<LongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPURenderBundleEncoder>.drawIndirect(<GPUBuffer>,<UnsignedLongLongEnforceRange>); |
| <GPURenderBundleEncoder>.drawIndexedIndirect(<GPUBuffer>,<UnsignedLongLongEnforceRange>); |
| |
| #~~~~~~~~~~~~~~~~GPURenderPassEncoder~~~~~~~~~~~~~~~~# |
| <GPURenderPassEncoder>.label = <USVString> |
| <GPURenderPassEncoder>.setViewport(<Float>,<Float>,<Float>,<Float>,<Float>,<Float>); |
| <GPURenderPassEncoder>.setScissorRect(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPURenderPassEncoder>.setBlendConstant(<GPUColorDict>); |
| <GPURenderPassEncoder>.setStencilReference(<UnsignedLongEnforceRange>); |
| <GPURenderPassEncoder>.executeBundles(<GPURenderBundleSequence>); |
| <GPURenderPassEncoder>.beginOcclusionQuery(<UnsignedLongEnforceRange>); |
| <GPURenderPassEncoder>.endOcclusionQuery(); |
| <GPURenderPassEncoder>.writeTimestamp(<GPUQuerySet>,<UnsignedLongEnforceRange>); |
| <GPURenderPassEncoder>.end(); |
| <GPURenderPassEncoder>.setBindGroup(<UnsignedLongEnforceRange>,<GPUBindGroup>); |
| <GPURenderPassEncoder>.setBindGroup(<UnsignedLongEnforceRange>,<GPUBindGroup>,<UnsignedLongEnforceRangeSequence>); |
| <GPURenderPassEncoder>.setBindGroup(<UnsignedLongEnforceRange>,<GPUBindGroup>,<Uint32Array>,<UnsignedLongLongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPURenderPassEncoder>.pushDebugGroup(<USVString>); |
| <GPURenderPassEncoder>.popDebugGroup(); |
| <GPURenderPassEncoder>.insertDebugMarker(<USVString>); |
| <GPURenderPassEncoder>.setPipeline(<GPURenderPipeline>); |
| <GPURenderPassEncoder>.setIndexBuffer(<GPUBuffer>,<GPUIndexFormat>); |
| <GPURenderPassEncoder>.setIndexBuffer(<GPUBuffer>,<GPUIndexFormat>,<UnsignedLongLongEnforceRange>); |
| <GPURenderPassEncoder>.setIndexBuffer(<GPUBuffer>,<GPUIndexFormat>,<UnsignedLongLongEnforceRange>,<UnsignedLongLongEnforceRange>); |
| <GPURenderPassEncoder>.setVertexBuffer(<UnsignedLongEnforceRange>,<GPUBuffer>); |
| <GPURenderPassEncoder>.setVertexBuffer(<UnsignedLongEnforceRange>,<GPUBuffer>,<UnsignedLongLongEnforceRange>); |
| <GPURenderPassEncoder>.setVertexBuffer(<UnsignedLongEnforceRange>,<GPUBuffer>,<UnsignedLongLongEnforceRange>,<UnsignedLongLongEnforceRange>); |
| <GPURenderPassEncoder>.draw(<UnsignedLongEnforceRange>); |
| <GPURenderPassEncoder>.draw(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPURenderPassEncoder>.draw(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPURenderPassEncoder>.draw(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPURenderPassEncoder>.drawIndexed(<UnsignedLongEnforceRange>); |
| <GPURenderPassEncoder>.drawIndexed(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPURenderPassEncoder>.drawIndexed(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPURenderPassEncoder>.drawIndexed(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<LongEnforceRange>); |
| <GPURenderPassEncoder>.drawIndexed(<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<UnsignedLongEnforceRange>,<LongEnforceRange>,<UnsignedLongEnforceRange>); |
| <GPURenderPassEncoder>.drawIndirect(<GPUBuffer>,<UnsignedLongLongEnforceRange>); |
| <GPURenderPassEncoder>.drawIndexedIndirect(<GPUBuffer>,<UnsignedLongLongEnforceRange>); |
| |
| #~~~~~~~~~~~~~~~~GPURenderPipeline~~~~~~~~~~~~~~~~# |
| <GPURenderPipeline>.label = <USVString> |
| <new GPUBindGroupLayout> = <GPURenderPipeline>.getBindGroupLayout(<BindInt>); |
| |
| #~~~~~~~~~~~~~~~~GPUSampler~~~~~~~~~~~~~~~~# |
| <GPUSampler>.label = <USVString> |
| |
| #~~~~~~~~~~~~~~~~GPUShaderModule~~~~~~~~~~~~~~~~# |
| <GPUShaderModule>.label = <USVString> |
| <new GPUCompilationInfo> = await <GPUShaderModule>.compilationInfo(); |
| |
| #~~~~~~~~~~~~~~~~GPUTexture~~~~~~~~~~~~~~~~# |
| <GPUTexture>.label = <USVString> |
| <new GPUTextureView> = <GPUTexture>.createView(); |
| <new GPUTextureView> = <GPUTexture>.createView(<GPUTextureViewDescriptor>); |
| <GPUTexture>.destroy(); |
| |
| #~~~~~~~~~~~~~~~~GPUTextureView~~~~~~~~~~~~~~~~# |
| <GPUTextureView>.label = <USVString> |