| <html> |
| <head> |
| <script type="text/javascript"> |
| |
| setTimeout(function() { cleanup(); }, 12000); |
| |
| function out_of_scope_gc_flush() { |
| return new Promise(resolve => setTimeout(() => { |
| // Let's ensure buffer is garbage collected |
| try { new ArrayBuffer(0x80000000); } catch(e) {} |
| |
| // Flush. |
| navigator.gpu.requestAdapter().then(adapter => { |
| adapter.requestDevice().then(device => {}) |
| }); |
| |
| }, 0)); |
| } |
| |
| var fuzzervars = {}; |
| |
| function GetVariable(fuzzervars, var_type) { if(fuzzervars[var_type]) { return fuzzervars[var_type] |
| ; } else { return null; }} |
| |
| function SetVariable(fuzzervars, var_name, var_type) { fuzzervars[var_type] = var_name; } |
| |
| function cleanup() { |
| try { gc(); } catch(e) {} |
| try { new ArrayBuffer(0x80000000); } catch(e) {} |
| try { new ArrayBuffer(0x80000000); } catch(e) {} |
| try { new ArrayBuffer(0x80000000); } catch(e) {} |
| try { new ArrayBuffer(0x80000000); } catch(e) {} |
| |
| navigator.gpu.requestAdapter().then(adapter => { |
| adapter.requestDevice().then(device => {}) |
| }); |
| } |
| |
| async function trigger() { |
| const adapter = await navigator.gpu.requestAdapter(); |
| const device = await adapter.requestDevice(); |
| |
| const Shader0 = device.createShaderModule({ |
| code: ` |
| <shader0> |
| ` |
| }); |
| |
| const Shader1 = device.createShaderModule({ |
| code: ` |
| <shader1> |
| ` |
| }); |
| |
| const Shader2 = device.createShaderModule({ |
| code: ` |
| <shader2> |
| ` |
| }); |
| |
| const Shader3 = device.createShaderModule({ |
| code: ` |
| <shader3> |
| ` |
| }); |
| |
| const Shader4 = device.createShaderModule({ |
| code: ` |
| <shader4> |
| ` |
| }); |
| |
| const Shader5 = device.createShaderModule({ |
| code: ` |
| <shader5> |
| ` |
| }); |
| |
| const Shader6 = device.createShaderModule({ |
| code: ` |
| <shader6> |
| ` |
| }); |
| |
| const Shader7 = device.createShaderModule({ |
| code: ` |
| <shader7> |
| ` |
| }); |
| |
| const Shader8 = device.createShaderModule({ |
| code: ` |
| <shader8> |
| ` |
| }); |
| |
| const Shader9 = device.createShaderModule({ |
| code: ` |
| <shader9> |
| ` |
| }); |
| |
| <webgpufuzz> |
| |
| } |
| </script> |
| |
| <body onload="trigger()"></body> |
| </html> |